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Player Features and Ideas Discussion

 
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Cruise missle HP boost request (or missile boat role bonus)

Author
Totured Veracity
Galaxy in danger proj.
#1 - 2013-08-14 14:55:00 UTC
Because same HP for cruise missiles and heavy missiles (70 structure) is just wrong. One large smartbomb activation removes litelly a whole cruise missile volley. So either base HP must be buffed, or missile hp bonus for all the major missile boats, e.g. same double bonus as for drone damage+hp.
And golem should have at least double of that bonus, because ppl are using smartbomb firewalls in pvp and deadspace rats still use defender missiles in overseer pockets.
Maximus Aerelius
PROPHET OF ENIGMA
#2 - 2013-08-14 15:20:06 UTC  |  Edited by: Maximus Aerelius
Totured Veracity wrote:
Because same HP for cruise missiles and heavy missiles (70 structure) is just wrong. One large smartbomb activation removes litelly a whole cruise missile volley. So either base HP must be buffed, or missile hp bonus for all the major missile boats, e.g. same double bonus as for drone damage+hp.
And golem should have at least double of that bonus, because ppl are using smartbomb firewalls in pvp and deadspace rats still use defender missiles in overseer pockets.


So don't use "Volley" firing. Fire on 1st Launcher, count 1, 2, Fire on 2nd Launcher, count 1, 2 and suppress the target with continuous fire throwing their "Firewalling" tactic off.

OR use the above with Missile Flight Speed rigs?

On the HP side of things though it does seem a little odd that a CM would have the same HP as a HM. How does it compare to a Citadel CM?