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Player Features and Ideas Discussion

 
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Battleship Speeds

Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1 - 2013-08-14 02:58:12 UTC
I think they should be increased quite a bit to match at least destroyers or cruisers. Agility should be same. The only real difference between a battleship hull and a cruiser should be the time it takes them to reach that speed (mass).

Why? A battleship is at least given the only analog in real life, a very fast, capital ship. The reason that cruisers, destroyers and frigates were so fast was so that they could keep up with battleships to act as escorts.

Even today, the fastest fleet ships in the world are the big capitals, most non escort frigates and destroyers cannot reach the speeds of the bigger ships.

There are some very fast hydroplaning ships but they're an exception.

Obviously EvE is not real life but it has elements of real life put into it, like mass, speed, agility etc and the units that use them are named after and mimic real life ships, both past and present.

End Rant.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#2 - 2013-08-14 03:18:23 UTC
I want to add that I think it would be a benefit for the game. Battleships are not used much these days in PvP because they're slow to align and slow speed apart fom Mach. I know they use them in fleet battles but I'm talking everyday PvP.

I'd like to see them become used as much as the other ships in EvE. Leaving their mass and slow to top speed alone, and increasing their top speed would be beneficial for the game imo.

A battleship that was getting up to speed would be easily tackled and held, killed by small ships. One that was at top speed would be difficult without a frigate or interceptor. A battleship at full speed would be dangerous (again). It would give them some purpose again other than being kill mails.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Sobaan Tali
Caldari Quick Reaction Force
#3 - 2013-08-14 03:28:05 UTC
Sure...totally makes sense.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Cade Windstalker
#4 - 2013-08-14 04:41:11 UTC
Small Eve History lesson and a small physics lesson.

So, first the history.

http://community.eveonline.com/news/dev-blogs/speed-rebalanced/

Back in 2008 there was this fun thing called the Nano-Nerf. Basically you used to be able to get a Battleship going up to about 10km a second. No you didn't read that wrong, you used to be able to move faster than even significantly bonused missiles, never mind drones.

This was, in general, a *very bad thing* and was removed. It caused hilarious issues and, as that dev-blog gets into, a very static fittings metagame.

On to the physics!

The reason terrestrial ships tend to go faster the bigger they get, and this has been true all the way back to the Age of Sail, is that you can fit a bigger engine into a bigger ship and the power output doesn't scale linearly with the friction of water imposed on the ship. Therefore the larger a ship is the faster it can go.

When you get into space though things change, a lot.

For a start at the level of technology Eve has achieved your engines stop being a large percentage of your mass. Things like armor, weapons systems, crew quarters, cargo space, drone bays, and other equipment take up the majority of your ship mass.

Plus this mass is a LOT harder to move around and the more mass you have the sooner you run smack into momentum telling you to slow the crap down. Technically ships in Eve should have a higher maximum velocity but this is hand-waved away in Lore by saying variously that the region of space containing the Eve galaxy is very dense and/or that the warp-drive engine actually exhibits a retarding force on space craft propulsion.

Either way, that CCP would make this change seems beyond unlikely.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#5 - 2013-08-14 06:25:16 UTC  |  Edited by: Infinity Ziona
Cade Windstalker wrote:
Small Eve History lesson and a small physics lesson.

So, first the history.

http://community.eveonline.com/news/dev-blogs/speed-rebalanced/

Back in 2008 there was this fun thing called the Nano-Nerf. Basically you used to be able to get a Battleship going up to about 10km a second. No you didn't read that wrong, you used to be able to move faster than even significantly bonused missiles, never mind drones.

This was, in general, a *very bad thing* and was removed. It caused hilarious issues and, as that dev-blog gets into, a very static fittings metagame.

On to the physics!

The reason terrestrial ships tend to go faster the bigger they get, and this has been true all the way back to the Age of Sail, is that you can fit a bigger engine into a bigger ship and the power output doesn't scale linearly with the friction of water imposed on the ship. Therefore the larger a ship is the faster it can go.

When you get into space though things change, a lot.

For a start at the level of technology Eve has achieved your engines stop being a large percentage of your mass. Things like armor, weapons systems, crew quarters, cargo space, drone bays, and other equipment take up the majority of your ship mass.

Plus this mass is a LOT harder to move around and the more mass you have the sooner you run smack into momentum telling you to slow the crap down. Technically ships in Eve should have a higher maximum velocity but this is hand-waved away in Lore by saying variously that the region of space containing the Eve galaxy is very dense and/or that the warp-drive engine actually exhibits a retarding force on space craft propulsion.

Either way, that CCP would make this change seems beyond unlikely.

The problem with the nano era was you could fit your ship to be close to impossible to catch and kill by moving at insane speeds. This proposal is hardly suggesting a return to those days.

As I clearly said, they should be able to reach cruiser / destroyer speed, not inty speed :)

As for the rest, that's just made up lore. And doesn't really fit with the way things work in EvE. Fitting a 100mn MWD on a cruiser makes that cruiser go fast but the mass of the MWD makes it accelerate slower and be less agile. So the engines are obviously a great deal bigger in Battleships.

While I'm not saying there wouldn't be specific problems, what are those problems?

Also in regards to Battleships on Earth. They move fast because they have large hulls, this creates a large bow wave which helps to reduce friction as the water passes along the hull. And of course they have large engines.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)