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Intergalactic Summit

 
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How do you treat your crews?

Author
Korsavius
Revenent Defence Corperation
#121 - 2013-09-19 00:53:41 UTC
Makoto Priano wrote:
Crews are an unfortunate necessity. While flying smaller craft can mitigate this need, only with frigates can you completely eliminate it.

My standing procedure is to provide a comprehensive benefits package -- full health, retirement, compensated room and board while on deployment, and hazard pay in combat zones. Life insurance comes into the package as well, though with stipulations on proper performance of duty in the face of hazard.

Fortunately, I haven't had need to pay out the life insurance for ship crews in the past two months, since I deployed out to Syndicate. Unfortunately, several hundred Priano marines were casualties on Haatomo. Given that they were among the breaching parties, I activated the meritorious conduct clause of their conduct, and will be seeing to the welfare and education of any dependents or other young beneficiaries of their life insurance policy.

Oh-- but otherwise, I keep my distance. I tend not to associate closely with baseliners, excepting as necessitated.

My sentiments towards my own crew are echoed. Especially the last bit given the number of crewmen I employ. However, back when I owned only a small selection of lower level ships, I did try to "befriend" them as best a capsuleer could.

Cold Wind's Blade || Follow the I-RED Newsfeed & visit the I-RED GalNet site!

Retro Dallas
Doomheim
#122 - 2013-09-29 23:46:36 UTC  |  Edited by: Retro Dallas
As I read through the messages on here, I can only sit back and chuckle a bit with how different my crew is. Politics, fighting, mercenary work, these things are not common for my crewmates. The individuals I work with focus as a think tank first, in which we always communicate and bounce ideas off of each other whenever the need arises. I have skilled mathematicians, engineers, and physicists with me trying to find out new ways to make Fractal Accelerators more efficient, Anti-Matter reactions remove more mass with less matter, which is impossible but still being funded, or what caused the Jump Drive malfunction in YC108. We all keep a professional relationship and I have no intention of either getting myself too close that I would feel distressed when they pass, or too distant that work is unbearable.

When I was still mortal, that is, part of the Federation, I saw the worst of both, where our Captain had favoritism towards one of the sensor operators I worked with. While I would be working for two to three hours, the two of them would talk about anything, excluding anyone else from enterting the conversation with a quick retort to get back to work. This Operator received a field commission despite that he clearly wasn't qualified for it, and is one of the factors that nearly got me killed when we were attacked a month later. The other individual was a Sebiestor who attempted to hang himself using the strap of his work satchel as a nuce. We had to spend the rest of the year hand carrying our bags around the ship, which causes the worst muscle strains on a ship that size and that compact.

However, there will always be a time that I head out and see the stars. For my crew, they are valued members that I rely on to push my ships to their extent when needed. They do well with their jobs, and can outperform any Concord crew. The simple things such as playing a game of cards, cracking a joke, giving an extra hour of rest when nothing is going on will go a long way to have my crew trust me. By the way, how can you tell if an autobiography is written by a capsuleer? You look for the pot holes.
Slaver Filth
Council of Apostles
#123 - 2013-10-16 01:38:53 UTC  |  Edited by: Slaver Filth
Stitcher wrote:
Pilot Ivory, you realise that if what you say about piloting from the bridge is true (which I personally doubt) then you're needlessly placing their lives and your own at increased risk just for the sake of a little face-to-face human contact?

Your presence in the pod has a profound impact on the performance of the ship. Every facet of the ship's performance, from its navigational performance to the effective protection offered by its shield and armor to the capacity and recharge time of the capacitor, it's all rendered more effective by the presence and constant attention of a capsuleer. Not by just a little bit, either - quite often the minimum performance increase exceeds 25%. Rattlesnakes in particular go from being a somewhat mediocre vessel when flown by Guristas baseliner forces to being the kind of combat monster that saw a lot of use in the alliance tournament.

The reason your ship's shields are that durable? Is because the equations to keep them stable are being run through your brain. I've blown up enough Rattlesnakes in my time to know that without the pod pilot, they're alarmingly fragile. You ever see what a volley of well-aimed 425mm railguns do to a rattlesnake that doesn't have a capsuleer? The shields vanish in MUCH less time than even the fastest capsule gantry can get you locked in and submerged.

There are two options - you can either make fluffy-huggy with your crew and put them all in needless danger by flying around in a fragile deathtrap just to sate your thirst for social contact, or you can do your damn job properly by staying in the pod, keeping the ship running at peak performance and giving them all the best chance of living to get back to dock.

Lest you think I'm accusing you of being either incompetent or a liar, spare yourself the trouble of wondering - I am. And I very much hope it's the latter.
This has not happened before but I am compelled to agree 100% with Mr. Stitcher. The very idea of palling around with my crew on the bridge while in transit boggles my mind. As an inexperienced capsuleer combat pilot but a very experienced baseline combat pilot I can tell you the performance level differences are night and day.

How can you justify asking the best performance from your crew when your best performance is enabled by being in the pod that you choose to forego for morale boosting purposes?

My crews are 100% Amarrian from our Constellation Holdings and as such they and their families are my personal responsibility as both the Commanding officer and as their Constellation Holder. I know these people. They have been loyal to my house for generations. I feel obligated to do my best to get them through every mission as safely as possible. My best job as combat pilot is performed from the controls of my pod.

I treat them with respect and consideration because they are Amarrian citizens risking their lives to fly missions with me. They put their trust in me to pilot them safely through space. I will not let the need for personal social gratification erode my ability even one tenth of one percent. When we undock they get every bit of my skill as a capsuleer pilot until we dock again.

I certainly hope that is the basic deal/ contract we all commit to with our crews.

"Child of Amarr seek not warmth in our cold hearts, we are the old serpent of New Eden and you must do your part, revel in our viciousness, we rule by venom and our strike is merciless, "