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showing up on local has to be removed

First post
Author
Kallius Petrovich
Warping Into The Sun
#161 - 2013-08-14 15:00:16 UTC
Orti Dian wrote:
I'm not saying it's the only thing letting null sec players hold their space. I'm simply saying the reward would not be good enough to stay there vs the cos of sov. It would be too risky to pay billions of isk to stay there, when you could simply take a few wormholes and make nearly the same with less risk, and a shorter trip to high sec. Why the **** would an alliance pay billions of isk to have what would essentially be a hotdroppable wormhole 30 jumps from high sec. You realise sov isn't free right?


To be clear:

Your argument is that the game is too hard for you without local, and that you are entitled to this advantage because you contributed to sovereignty in your space, through the sovereignty mechanic which you deem to be onerous enough to be worth an advantage as compelling as local. Is that more or less what you are saying?
Commander Ted
Caldari Provisions
Caldari State
#162 - 2013-08-14 15:01:26 UTC
Orti Dian wrote:

The OP is not an explorer, he is a single player that wants to be able to kill masses of ships in null space solo. Please read his other threads...
Also, what would you explore? There's nearly nothing in null sec as it is, with the removal of miners and PVE players, you'd only find the moon goo shippers. You might find PvP players during ops.

I'm not saying it's the only thing letting null sec players hold their space. I'm simply saying the reward would not be good enough to stay there vs the cos of sov. It would be too risky to pay billions of isk to stay there, when you could simply take a few wormholes and make nearly the same with less risk, and a shorter trip to high sec. Why the **** would an alliance pay billions of isk to have what would essentially be a hotdroppable wormhole 30 jumps from high sec. You realise sov isn't free right?


Your running under the assumption that using dscan is hard, that there are enough quality wormholes around, that wormholes arent often one jump from hisec without you even knowing/a ***** to live in, and that everyone isnt already in hisec doing missions anyway.
Also who is gonna build dem supercaps?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Orti Dian
Xybercon Laboratories
#163 - 2013-08-14 15:06:50 UTC
Kallius Petrovich wrote:
Orti Dian wrote:
I'm not saying it's the only thing letting null sec players hold their space. I'm simply saying the reward would not be good enough to stay there vs the cos of sov. It would be too risky to pay billions of isk to stay there, when you could simply take a few wormholes and make nearly the same with less risk, and a shorter trip to high sec. Why the **** would an alliance pay billions of isk to have what would essentially be a hotdroppable wormhole 30 jumps from high sec. You realise sov isn't free right?


To be clear:

Your argument is that the game is too hard for you without local, and that you are entitled to this advantage because you contributed to sovereignty in your space, through the sovereignty mechanic which you deem to be onerous enough to be worth an advantage as compelling as local. Is that more or less what you are saying?

No, that's not what I'm saying. That's what you are trying to convert my words into because it makes you feel good or something.

Try reading what I wrote.
Try learning how EVE mechanics work.
Try not acting like a prick for the sake of it.

If local were removed, null will essentially be WH space right?
Except WH space can't have cynos lit. And WH space is restricted on ship size (so you can guaranteed no carriers if you want, or no battleships). WH space is also (generally) closer to high sec. WH space also has fewer choke points to check for intel.

So should they make this change, what would encourage an alliance to pay billions a month in sov to hold a null sec system, when they can just go find a few wormholes?
Orti Dian
Xybercon Laboratories
#164 - 2013-08-14 15:08:06 UTC
Commander Ted wrote:
Orti Dian wrote:

The OP is not an explorer, he is a single player that wants to be able to kill masses of ships in null space solo. Please read his other threads...
Also, what would you explore? There's nearly nothing in null sec as it is, with the removal of miners and PVE players, you'd only find the moon goo shippers. You might find PvP players during ops.

I'm not saying it's the only thing letting null sec players hold their space. I'm simply saying the reward would not be good enough to stay there vs the cos of sov. It would be too risky to pay billions of isk to stay there, when you could simply take a few wormholes and make nearly the same with less risk, and a shorter trip to high sec. Why the **** would an alliance pay billions of isk to have what would essentially be a hotdroppable wormhole 30 jumps from high sec. You realise sov isn't free right?


Your running under the assumption that using dscan is hard, that there are enough quality wormholes around, that wormholes arent often one jump from hisec without you even knowing/a ***** to live in, and that everyone isnt already in hisec doing missions anyway.
Also who is gonna build dem supercaps?

Why would anyone need supercaps if they weren't fighting over sov? If sov wasn't worth it, supercaps wouldn't be needed.
Commander Ted
Caldari Provisions
Caldari State
#165 - 2013-08-14 15:14:41 UTC  |  Edited by: Commander Ted
Orti Dian wrote:

Why would anyone need supercaps if they weren't fighting over sov? If sov wasn't worth it, supercaps wouldn't be needed.


Yea nobody would want a ship that is immune to ewar, capable of giving massive reps, is immune to warp scramblers, does thousands of dps that decimates any normal capital, or one capable of moving entire fleets across lightyears instantly to a cyno you can light anywhere in system.

Also thanks for ignoring the rest of my post.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Nikk Narrel
Moonlit Bonsai
#166 - 2013-08-14 15:15:26 UTC
Orti Dian wrote:
Kallius Petrovich wrote:
To be clear:

Your argument is that the game is too hard for you without local, and that you are entitled to this advantage because you contributed to sovereignty in your space, through the sovereignty mechanic which you deem to be onerous enough to be worth an advantage as compelling as local. Is that more or less what you are saying?

No, that's not what I'm saying. That's what you are trying to convert my words into because it makes you feel good or something.

Try reading what I wrote.
Try learning how EVE mechanics work.
Try not acting like a prick for the sake of it.

If local were removed, null will essentially be WH space right?
Except WH space can't have cynos lit. And WH space is restricted on ship size (so you can guaranteed no carriers if you want, or no battleships). WH space is also (generally) closer to high sec. WH space also has fewer choke points to check for intel.

So should they make this change, what would encourage an alliance to pay billions a month in sov to hold a null sec system, when they can just go find a few wormholes?

Because high sec space, especially in the event that an alliance has war decs against it, is currently more dangerous than null.

In high sec space, you can be scouted by out of corp alts, and they can provide a warp in right on top of you. Forget cynos, the guy you were ignoring a minute ago might start shooting you because you look like you are worth the loot.

In null space, you can avoid all non blue pilots. Short of an awoxxer that could already attack you anywhere in EVE, you can avoid risk completely.

Now, please explain why this mechanic, which has been twisted into an OP advantage like I just explained, is so necessary in what is laughably the most dangerous space in the game short of a wormhole?

And Cynos? Seriously???

Please read, and feel free to dispute if if you possibly can:

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.
Orti Dian
Xybercon Laboratories
#167 - 2013-08-14 15:20:54 UTC
Commander Ted wrote:
Orti Dian wrote:

Why would anyone need supercaps if they weren't fighting over sov? If sov wasn't worth it, supercaps wouldn't be needed.


Yea nobody would want a ship that is immune to ewar, capable of giving massive reps, is immune to warp scramblers, does thousands of dps that decimates any normal capital, or one capable of moving entire fleets across lightyears instantly to a cyno you can light anywhere in system.

Also the rest of my points still stand.

Most supercaps are used by null alliances. It's not often I'm blasting through low sec screaming "Check out that nyx!" My point is, that if sov space was decreased in value (it's value is already pretty low) that there would be no reason to fight over it. So supercaps would become less of a thing.

You other points were?
All I saw is you wrongly accusing me of thinking dscan is hard, and telling me that a wormhole with a high sec static would be more than 1 jump away from high?
DScan doesn't work on a covops, which the OP and most hotdroppers fly. and high sec static guarantees a 1 jump to a high sec system. Operating out of one for the ore, then isk grinding high sec incursions is very profitable.
Nikk Narrel
Moonlit Bonsai
#168 - 2013-08-14 15:21:47 UTC
Zatar Sharisa wrote:
Nikk Narrel wrote:

No, quite honestly null sec is the place to easily AVOID pew.

No where else in EVE does a chat channel give the opportunity to dock up the moment a neutral or hostile pilot shows up in system.

Frankly, for many of these pilots, it has evolved effectively into consensual PvP only. If they want to avoid you, they can.

All you can do is stick around, and hope one of them gets so frustrated that they make a mistake.


And what's wrong with that? At this point you're sounding like all you care about is getting victims out there. No offense, but some of us don't care to play the victim.

You are way off there.

I am a miner, not a hunter.

I am watching my game become more difficult because the devs are rolling back availability of rewards.
Rewards that are not balanced to exist, because the risk getting them is turning out to be very limited.

And with limited risk, the rewards must also be limited.

I want better rewards, and I am quite happy accepting the risk. I would like to compete by making an effort against another player, rather than a default action that always works 100% of the time.

Instead, I must play this absurd racing game, against players I am trying to help, to get to a limited number of high quality ice fields.

I would rather risk being shot at by hostiles, and have back the previous version of the ice. Safety is not worth meaningless play opportunities, and a miner with nothing worth mining is pretty meaningless.
Daniel Plain
Doomheim
#169 - 2013-08-14 15:26:08 UTC
this topic is both new and exciting.

I should buy an Ishtar.

Orti Dian
Xybercon Laboratories
#170 - 2013-08-14 15:27:36 UTC
Nikk Narrel wrote:
Because high sec space, especially in the event that an alliance has war decs against it, is currently more dangerous than null.

In high sec space, you can be scouted by out of corp alts, and they can provide a warp in right on top of you. Forget cynos, the guy you were ignoring a minute ago might start shooting you because you look like you are worth the loot.

In null space, you can avoid all non blue pilots. Short of an awoxxer that could already attack you anywhere in EVE, you can avoid risk completely.

Now, please explain why this mechanic, which has been twisted into an OP advantage like I just explained, is so necessary in what is laughably the most dangerous space in the game short of a wormhole?

**** me, you're like a broken record. Yes, null space has an advantage over high. THAT's WHY IT'S NOT FREE. But null only just has an advantage over WH space. REmoving local makes null WAY WAY WAY more dangerous than WH space due to the additional unknowns, and it's already only just more profitable. So again, I ask you, what would encourage an alliance to live in null over a WH.

Nikk Narrel wrote:
And Cynos? Seriously???

Please read, and feel free to dispute if if you possibly can:

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

I don't really know what you want me to comment on here...
How does this have any bearing on what I was saying? WH space can't by jumped into. Null space can. If you couldn't see anyone on local, and couldn't dscan out the covops dropping it, you could have an entire fleet of bombers and blops jumped into a null system with 0 warning. This can't happen in WH space. This is one reason the lack of local matters less.
Commander Ted
Caldari Provisions
Caldari State
#171 - 2013-08-14 15:29:25 UTC
Orti Dian wrote:

Most supercaps are used by null alliances. It's not often I'm blasting through low sec screaming "Check out that nyx!" My point is, that if sov space was decreased in value (it's value is already pretty low) that there would be no reason to fight over it. So supercaps would become less of a thing.

You other points were?
All I saw is you wrongly accusing me of thinking dscan is hard, and telling me that a wormhole with a high sec static would be more than 1 jump away from high?
DScan doesn't work on a covops, which the OP and most hotdroppers fly. and high sec static guarantees a 1 jump to a high sec system. Operating out of one for the ore, then isk grinding high sec incursions is very profitable.

If a covops shows up it cant lock you before you warp and will have almost 0 tank. Also you would be very wrong about supers in lowsec. Also since none of the things i listed are true, nullbears will be just fine SO I GUESS UR WRONG.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Orti Dian
Xybercon Laboratories
#172 - 2013-08-14 15:31:26 UTC
Commander Ted wrote:
Orti Dian wrote:

Most supercaps are used by null alliances. It's not often I'm blasting through low sec screaming "Check out that nyx!" My point is, that if sov space was decreased in value (it's value is already pretty low) that there would be no reason to fight over it. So supercaps would become less of a thing.

You other points were?
All I saw is you wrongly accusing me of thinking dscan is hard, and telling me that a wormhole with a high sec static would be more than 1 jump away from high?
DScan doesn't work on a covops, which the OP and most hotdroppers fly. and high sec static guarantees a 1 jump to a high sec system. Operating out of one for the ore, then isk grinding high sec incursions is very profitable.

If a covops shows up it cant lock you before you warp and will have almost 0 tank. Also you would be very wrong about supers in lowsec. Also since none of the things i listed are true, nullbears will be just fine SO I GUESS UR WRONG.

L O L
Yeah must be it. Low sec is just crawling with supers all over. And covert ops ships never kill anything solo. You must be one of them geniuses.
My sincerest apologies, I didn't realise you were a nub.
Nikk Narrel
Moonlit Bonsai
#173 - 2013-08-14 16:00:24 UTC
Orti Dian wrote:
Nikk Narrel wrote:
Because high sec space, especially in the event that an alliance has war decs against it, is currently more dangerous than null.

In high sec space, you can be scouted by out of corp alts, and they can provide a warp in right on top of you. Forget cynos, the guy you were ignoring a minute ago might start shooting you because you look like you are worth the loot.

In null space, you can avoid all non blue pilots. Short of an awoxxer that could already attack you anywhere in EVE, you can avoid risk completely.

Now, please explain why this mechanic, which has been twisted into an OP advantage like I just explained, is so necessary in what is laughably the most dangerous space in the game short of a wormhole?

**** me, you're like a broken record. Yes, null space has an advantage over high. THAT's WHY IT'S NOT FREE. But null only just has an advantage over WH space. REmoving local makes null WAY WAY WAY more dangerous than WH space due to the additional unknowns, and it's already only just more profitable. So again, I ask you, what would encourage an alliance to live in null over a WH.

Noone said it was free to establish.

But it is free to PvE in. Or, at least a lot safer than any other area of the game.

It also takes effort by another group to take from you, and you get to oppose that effort.

It takes a default effort to avoid PvP combat. The hunter does NOT get to oppose this effort, but they can cause a stalemate by not leaving.

As to living in null over a wormhole? A matter of personal choice, if you can handle all the obstacles present to WH living, it can be a lot of fun.

Perhaps you should ask why not?

Orti Dian wrote:
Nikk Narrel wrote:
And Cynos? Seriously???

Please read, and feel free to dispute if if you possibly can:

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

I don't really know what you want me to comment on here...
How does this have any bearing on what I was saying? WH space can't by jumped into. Null space can. If you couldn't see anyone on local, and couldn't dscan out the covops dropping it, you could have an entire fleet of bombers and blops jumped into a null system with 0 warning. This can't happen in WH space. This is one reason the lack of local matters less.

Noone in their right mind would ever hot drop, unless that was the only way to catch targets.

And seriously, if you are not being instantly told for free about exactly who is in the system, how would you know if a roam just rushed in?
How would you know if a covert cyno went off beyond your scan range?

Considering you have no way of being instantly warned, the whole point of hot dropping vanishes.

Only a fool brings a gate equivalent onto grid, in firing range no less, of a pilot or group of pilots who are the most motivated to shoot at it.
And then add, if they kill the cyno ship BEFORE the others jump through, the others never show up at all.

Hot dropping simply is no longer justified, in this most common version referred to.
Veldaran
The Scope
Gallente Federation
#174 - 2013-08-14 16:11:42 UTC
Orti Dian wrote:
Nikk Narrel wrote:
Because high sec space, especially in the event that an alliance has war decs against it, is currently more dangerous than null.

In high sec space, you can be scouted by out of corp alts, and they can provide a warp in right on top of you. Forget cynos, the guy you were ignoring a minute ago might start shooting you because you look like you are worth the loot.

In null space, you can avoid all non blue pilots. Short of an awoxxer that could already attack you anywhere in EVE, you can avoid risk completely.

Now, please explain why this mechanic, which has been twisted into an OP advantage like I just explained, is so necessary in what is laughably the most dangerous space in the game short of a wormhole?

**** me, you're like a broken record. Yes, null space has an advantage over high. THAT's WHY IT'S NOT FREE. But null only just has an advantage over WH space. REmoving local makes null WAY WAY WAY more dangerous than WH space due to the additional unknowns, and it's already only just more profitable. So again, I ask you, what would encourage an alliance to live in null over a WH.

I don't think you understand how WHs work if you think that a nullsec alliance could ever move into a single WH (or even a group of them) without extreme discomfort. First, cramming that many people into a single WH would make it's overall profitability per member worse than mining in Highsec with a T1 Cruiser. . . . without boosts or L5 skills. . . The area would be so congested that dscan would be useless: "Are the 14 new ships on dscan all ours?" Rolling static connections to find HS/PvP/PvE would be a nightmare as no reasonable amount of control could be maintained over it. PI would eventually die out from overpopulation, POS storage would be inadequate (unless you allow insane amounts of system pollution through anchored cans) and so on and so forth.

Also. no moongoo (arguably the primary motivation of SOV atm)

That really only leaves the option of moving into multiple WHs which defeats the entire purpose of a nullsec alliance: system control. The best you can do is ensure all WHs you move into have the same static to allow your alliance to roll into eachother as needed (if lucky). You would also need to figure out a way to properly divide the alliance into said WHs without ruining any existing collaborations between members.

At the end of the day, the logistical nightmare of all this is never going to be more appealing to nullsec SOV. I can understand arguments for and against having local (I happen to fall on the side against it being in nullsec, specifically), but I refuse the idea that local is somehow the "only thing" preventing nullsec alliances from moving to WHs.

WHs are the "only thing" preventing nullsec alliances from moving to WHs. . .
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#175 - 2013-08-14 16:17:09 UTC
Orti Dian wrote:
Harry Forever wrote:
Galison wrote:
The issue is harry this wouldn't effect alliances anyways you think it would be that much harder for them to have a cloaky alt or corp member detailed to sit on a gate to provide intel? likely what some or most do anyways not all systems have stations so any intel from them are form alts either posed or cloaked on a gate.

While on paper it sounds like a good idea it would really only hurt smaller groups who don't have a billion people to spread out on gates for intel anyways. No removing local would more of a negative for small group stuff in null then any advantage from it. or I should say any disadvantages to alliances which is what you seem to be after.


they might see me go in, but they would not know if I left when they did not look...

too many words have been posted on this topic, I can feel it, CCP should just switch it for a month and we see how it goes, if alliances ragequit, no problem change it back, sure we need stuff out there to shoot at Cool

Yeah... Great idea.
Come on CCP. **** off the biggest news making section of your playerbase, and the section that provides the majority of higher minerals and T2 components, just as a test, then if it doesn't work, home they come running back when you change it back.

I tell you what Harry (and yes i know this will get me blocked). In the same way, why not try hammering a nail into a wall by smashing your eyeballs into it as hard as you can. If it doesn't work, you can then use a hammer.


after removing local I'm pretty sure CCP could bring up a service line for your emotional distress, how about that?
Phaade
LowKey Ops
Snuffed Out
#176 - 2013-08-14 16:34:33 UTC
Tess La'Coil wrote:
Harry Forever wrote:
[quote=Burl en Daire]it also would be closer to reality, intel channels would need to look at the gates to see if somebody goes through, y


Actually, if it were closer to a spaceship "reality" Sov-Owners would have installed an automated Intel-network that automatically posts "non-blue-standings" ship information from the gates to their intel-network to be distributed to their members.

Seeing as the gates would be owned and maintained by the alliances, they would also be fit with ship scanners.

Oh, and in that light.. Sov-Owners would make the intel system so the owner knows what foe is coming through a gate, but un-authorized individuals would not get access to this intel..

So put into EVE simplified, only if you have sov, you can see local. And have access to the Gate-Bookmarks.
And you can also see the updates on pilots in space in other systems instantly rather than with a delay.

And if you're a roaming dude, you can't see local.. and you have to scan down the gates. Unless you have bookmarks.

That, would make it more "actual sov" like...



Since we're talking about eve "reality," how about the reality in which my stealth technology renders your ship scanners useless, or how about i simply blow your "automated ship scanner" to space dust.

The game would be way more interesting with no local, it's as simple as that.

Perhaps systems with stations in them could have a local channel with the right station upgrades. That's about the only thing I can see that's reasonable.
Phaade
LowKey Ops
Snuffed Out
#177 - 2013-08-14 16:40:56 UTC
Zatar Sharisa wrote:
Phaade wrote:
[quote=Zatar Sharisa]I

Your argument that local should remain doesn't really make sense. You can't compare civilian flight traffic today to people flying through space is the most advanced technology ever seen 25,000 years in the future.



But I can. Even if you're in a stealth ship, you're having to go through that Jump Gate. Someone has to throw the controls to allow such. Considering that you're being disassembled and beamed across light years of space, and then reassembled at the other end, they can most certainly tag you with whatever they want in that reassembly. You might be able to go unseen, but you're going to show up as "in system" without any trouble.

Now, that said, this wouldn't apply in the least if you jumped into system without going through a gate. There's where the idea breaks down.



You're telling me that there is some guy operating each stargate across the Eve universe? In the depths of drone space there's some redneck sitting alone in a stargate drinking beer and allowing people through? You've got to be kidding.

Phaade
LowKey Ops
Snuffed Out
#178 - 2013-08-14 16:44:38 UTC
Commander Ted wrote:
Local is **** in empire low too. Someone can camp a gate and know exactly who is coming. This means any attempt to attack a camp results in them running and blue balls.
The problem with eve is that it is actually possible to be effectively invincible anywhere unless your a ****, partly because you are omnipotent.
The only place local should stay is hisec because of the need to find specific people in a massive crowd.


Quoted for Mo'fuckin truth!
Phaade
LowKey Ops
Snuffed Out
#179 - 2013-08-14 16:54:34 UTC
Orti Dian wrote:
Harry Forever wrote:
Galison wrote:
The issue is harry this wouldn't effect alliances anyways you think it would be that much harder for them to have a cloaky alt or corp member detailed to sit on a gate to provide intel? likely what some or most do anyways not all systems have stations so any intel from them are form alts either posed or cloaked on a gate.

While on paper it sounds like a good idea it would really only hurt smaller groups who don't have a billion people to spread out on gates for intel anyways. No removing local would more of a negative for small group stuff in null then any advantage from it. or I should say any disadvantages to alliances which is what you seem to be after.


they might see me go in, but they would not know if I left when they did not look...

too many words have been posted on this topic, I can feel it, CCP should just switch it for a month and we see how it goes, if alliances ragequit, no problem change it back, sure we need stuff out there to shoot at Cool

Yeah... Great idea.
Come on CCP. **** off the biggest news making section of your playerbase, and the section that provides the majority of higher minerals and T2 components, just as a test, then if it doesn't work, home they come running back when you change it back.

I tell you what Harry (and yes i know this will get me blocked). In the same way, why not try hammering a nail into a wall by smashing your eyeballs into it as hard as you can. If it doesn't work, you can then use a hammer.


Dude, you got problems.
Geromand
Ajax holdings
MKUGA Associates
#180 - 2013-08-14 17:02:01 UTC
Cool mm well lets can live out local just 2x or 3x the isk income in null secSmile