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showing up on local has to be removed

First post
Author
Nikk Narrel
Moonlit Bonsai
#241 - 2013-08-16 12:41:24 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Comedian, I am a miner in null. Try to avoid the ad hominem direction of comments, they don't serve any valid points.

As to the large system you repeatedly refer to, this difficulty in scanning works both ways. They can't locate you any better than you can locate them.

Watch your gates, and don't place high value assets where such defense is so questionable. Have a strategy in place, obviously.

As to worrying about this giant fleet that is anxious to jump into your system, local is not keeping it out.
Fleets this size are like marching bands on parade, kinda hard to miss anywhere they go.

If they reinforce any of your towers, you will know exactly when and where to be in order to defend them.

It's not ad hominem, what you are saying is simply impossible logistically. Being a miner in null doesn't mean you know anything about the logistics of holding and defending null space. They don;t need to locate you, they are targetting your infrastructure, and that's always there. Gates aren't the only entrance, so watching them is useless. How do you not get that. If gates were the ONLY method of entering a system, then much like WH space you could watch those and the whole argument would be less of an issue.
It's easy to say "have a strategy", but not so easy to just do. You can't just "have a strategy" and that is it, a 1000 man fleet can't get you.

As for "If they reinforce any of your towers, you will know exactly when and where to be in order to defend them."
So you are saying the only method of finding a fleet is wait until they've already done most of the damage?

I do not want to believe you are as dense as your comments suggest.
I will presume you are baiting me into making a point you are ready to pounce on, and refute with a clever detail I must have missed.

You have two ways of looking at this, honestly.
Either they are jumping into your space, and you are spread out so thin you can't even detect a force big enough to reinforce your towers before "they've already done most of the damage", as you put it.

OR

You are planning around the fact you can't possibly respond in time, but your second half game is so tight it means nothing if they do this. You show up, in force, rep up the tower while guarding against ambushes. If they show up to act on the timer, you are ready and waiting to WTF-OMG-BBQ their sorry vessels into floating loot scraps.
And don't forget to tell them "GG" before you pod them back to loser space.

If your holdings are too big, and you cannot organize your forces to react in time, what exactly is local going to do that compensates for this?
Nikk Narrel
Moonlit Bonsai
#242 - 2013-08-16 12:48:25 UTC
Heather Tsukaya wrote:
If local was removed, with the state the game is in today, then it would be impossible for a sovnull alliance to farm in their space. Black ops and wormhole exits into nullsec means that that a group of 5 guys ratting together could get blobbed fairly easily.

Where exactly do you come up with this from?

At what point do these blops fleets and wormhole groups have better intel than you do, in your own space?!

Here is something that is difficult for many to grasp, but is an important detail that those hunting will not have an advantage because of local being missing.

The advantage will always belong to whoever has sov, simply because the intel channels and patrols supplying them will be a huge advantage.

Those hunting in hostile territory will be on their own, and with no local to artificially tell them where everyone is, chances are they will have no idea.
They can, of course, guess, or do research to learn where people usually hang out, but unless someone spies for them and tips them where to look, they will be effectively blind.

Local is never the friend of PvE. PvE has a far more obvious advantage trading it in for an intel channel while the hunters are blind.

And hot dropping??

Especially after trimming the BS from it, hot dropping is a desperate tactic, and one to avoid except when absolutely necessary.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.[/quote]
I don't really know what you want me to comment on here...
How does this have any bearing on what I was saying? WH space can't by jumped into. Null space can. If you couldn't see anyone on local, and couldn't dscan out the covops dropping it, you could have an entire fleet of bombers and blops jumped into a null system with 0 warning. This can't happen in WH space. This is one reason the lack of local matters less.
[/quote]
Noone in their right mind would ever hot drop, unless that was the only way to catch them.

And seriously, if you are not being instantly told for free about exactly who is in the system, how would you know if a roam just rushed in?
How would you know if a covert cyno went off beyond your scan range?

Considering you have no way of being instantly warned, the whole point of hot dropping vanishes.

Only a fool brings a gate equivalent onto grid, in firing range no less, of a pilot or group of pilots who are the most motivated to shoot at it.
And then add, if they kill the cyno ship BEFORE the others jump through, the others never show up at all.

Hot dropping simply is no longer justified, in this most common version referred to.
Lucas Kell
Solitude Trading
S.N.O.T.
#243 - 2013-08-16 13:14:28 UTC
Nikk Narrel wrote:
I do not want to believe you are as dense as your comments suggest.
I will presume you are baiting me into making a point you are ready to pounce on, and refute with a clever detail I must have missed.

You have two ways of looking at this, honestly.
Either they are jumping into your space, and you are spread out so thin you can't even detect a force big enough to reinforce your towers before "they've already done most of the damage", as you put it.

OR

You are planning around the fact you can't possibly respond in time, but your second half game is so tight it means nothing if they do this. You show up, in force, rep up the tower while guarding against ambushes. If they show up to act on the timer, you are ready and waiting to WTF-OMG-BBQ their sorry vessels into floating loot scraps.
And don't forget to tell them "GG" before you pod them back to loser space.

If your holdings are too big, and you cannot organize your forces to react in time, what exactly is local going to do that compensates for this?

Sigh... I'm not baiting you into anything, and I'm not being dense. Where can you scout out to guarantee nobody gets into your system undetected? Since they don;t need to use gates, they can jump to any system within range. By staying out of d-scan range of most celestials, they can make sure there's the minimum change of discovery. Once into a system, a bomber fleet can reinforce a tower in less than 10 minutes. It's not about being spread TOO THIN like you keep repeating, it's about it taking a LOT of time and a LOT of people to cover every possible entry point, and even then only being a chance of catching them.

I know you don;t understand, which is why you keep saying the same thing over and over, but no alliance could realistically have the infrastructure to combat a change of this magnitude. Once the tower is reinforced, it's already costing you money and making you nothing since all the modules go offline. Anything it was manufacturing (titans for example) is cancelled and the material are lost. They wouldn't need to show up to finish it after the timer as the damage is already done.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#244 - 2013-08-16 13:31:26 UTC  |  Edited by: Nikk Narrel
Edit: I liked your post, simply because I appreciated the honesty of your perspective.
I hope you can view my response in a constructive manner as well.

Lucas Kell wrote:
Nikk Narrel wrote:
I do not want to believe you are as dense as your comments suggest.
I will presume you are baiting me into making a point you are ready to pounce on, and refute with a clever detail I must have missed.

You have two ways of looking at this, honestly.
Either they are jumping into your space, and you are spread out so thin you can't even detect a force big enough to reinforce your towers before "they've already done most of the damage", as you put it.

OR

You are planning around the fact you can't possibly respond in time, but your second half game is so tight it means nothing if they do this. You show up, in force, rep up the tower while guarding against ambushes. If they show up to act on the timer, you are ready and waiting to WTF-OMG-BBQ their sorry vessels into floating loot scraps.
And don't forget to tell them "GG" before you pod them back to loser space.

If your holdings are too big, and you cannot organize your forces to react in time, what exactly is local going to do that compensates for this?

Sigh... I'm not baiting you into anything, and I'm not being dense. Where can you scout out to guarantee nobody gets into your system undetected? Since they don;t need to use gates, they can jump to any system within range. By staying out of d-scan range of most celestials, they can make sure there's the minimum change of discovery. Once into a system, a bomber fleet can reinforce a tower in less than 10 minutes. It's not about being spread TOO THIN like you keep repeating, it's about it taking a LOT of time and a LOT of people to cover every possible entry point, and even then only being a chance of catching them.

I know you don;t understand, which is why you keep saying the same thing over and over, but no alliance could realistically have the infrastructure to combat a change of this magnitude. Once the tower is reinforced, it's already costing you money and making you nothing since all the modules go offline. Anything it was manufacturing (titans for example) is cancelled and the material are lost. They wouldn't need to show up to finish it after the timer as the damage is already done.

I'm sorry, I even telegraphed that play for you.

Now then, I underlined the key point above.

This point, the impossibility to completely secure a system from intrusion on an absolute level, would be exactly what is needed.
Black ops exist in name only without this ability.

The game play starts, when you realize they can do NOTHING without making significantly more effort than you do, when attacking your space.
It is a proverbial uphill effort for them, with you holding the high ground against this attack.
YOU have the advantage.

Yes, they can get in, maybe even look around before you have a chance to spot them. This would be GOOD for gameplay.
But, depending on who makes more effort, either you will spot them before or after they take a hostile action. This too would be GOOD for gameplay.
It is hardly unreasonable to assume any allied player would immediately jump on the intel channel and point out any activity that happened around them, and this would be a PASSIVE detection, since that player was not even looking for hostiles. If your side had PRO-ACTIVE detection in place, the hostile could be spotted well before they took any actions at all.
This is really GOOD for gameplay, since it has opposing efforts in place to compete with each other, not the game simply handing out the answers for everyone.

You are supposed to have never ending effort as the price for holding space, and this is exchanged for the advantages it brings you as well as the advantages in any struggle placing you in a position where you are defending it.

The rewards in null, as I have first hand knowledge about, are being reduced because the risk is proving to little, and they needed harder limits on them in other areas.
Lucas Kell
Solitude Trading
S.N.O.T.
#245 - 2013-08-16 13:51:18 UTC
Nikk Narrel wrote:
This point, the impossibility to completely secure a system from intrusion on an absolute level, would be exactly what is needed.
Black ops exist in name only without this ability.

The game play starts, when you realize they can do NOTHING without making significantly more effort than you do, when attacking your space.
It is a proverbial uphill effort for them, with you holding the high ground against this attack.
YOU have the advantage.

Yes, they can get in, maybe even look around before you have a chance to spot them. This would be GOOD for gameplay.
But, depending on who makes more effort, either you will spot them before or after they take a hostile action. This too would be GOOD for gameplay.
It is hardly unreasonable to assume any allied player would immediately jump on the intel channel and point out any activity that happened around them, and this would be a PASSIVE detection, since that player was not even looking for hostiles. If your side had PRO-ACTIVE detection in place, the hostile could be spotted well before they took any actions at all.
This is really GOOD for gameplay, since it has opposing efforts in place to compete with each other, not the game simply handing out the answers for everyone.

You are supposed to have never ending effort as the price for holding space, and this is exchanged for the advantages it brings you as well as the advantages in any struggle placing you in a position where you are defending it.

The rewards in null, as I have first hand knowledge about, are being reduced because the risk is proving to little, and they needed harder limits on them in other areas.


The price for sov space is the billions of isk, the masses of logistics and the structures it takes to secure and hold the space. The level of risk you are talking about adding with this change is simply too big. Yes you can be relatively sure that once a pos is hit, it will go on intel, but unless you just happen to have a full fleet on standby in range and an FC ready to go at a seconds notice, how are you going to get there and stop them before they timer it? And no matter how pro-active you are, unless you have constant eyes on ever d-scan grid of all of your systems, there's no way to be sure you can keep your space secure.

What you are suggesting is essentially turning EVE into a full time career just to hold sov space. Everything else in the game will still be able to be passive and casual, but if you want sov, you've got to work every second of the day to hold it. That's essentially what this idea is pushing for.

This would only be GOOD for smaller groups that want to cause damage to sov holders, but not hold sov. Groups like BL would thrive from a change like this, as they would be able to cause trillions of isk in damage, yet never have to take sov or stations. Individuals would still find the space empty, logistics would be slower due to additional precautions being needed, miners and ratters would be less likely to push out into space, and heavy industry would have to be done in stations rather than a POS.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

SKINE DMZ
The Scope
Gallente Federation
#246 - 2013-08-16 13:51:32 UTC
lol harry

I disagree

Nikk Narrel
Moonlit Bonsai
#247 - 2013-08-16 14:12:29 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
This point, the impossibility to completely secure a system from intrusion on an absolute level, would be exactly what is needed.
Black ops exist in name only without this ability.

The game play starts, when you realize they can do NOTHING without making significantly more effort than you do, when attacking your space.
It is a proverbial uphill effort for them, with you holding the high ground against this attack.
YOU have the advantage.

Yes, they can get in, maybe even look around before you have a chance to spot them. This would be GOOD for gameplay.
But, depending on who makes more effort, either you will spot them before or after they take a hostile action. This too would be GOOD for gameplay.
It is hardly unreasonable to assume any allied player would immediately jump on the intel channel and point out any activity that happened around them, and this would be a PASSIVE detection, since that player was not even looking for hostiles. If your side had PRO-ACTIVE detection in place, the hostile could be spotted well before they took any actions at all.
This is really GOOD for gameplay, since it has opposing efforts in place to compete with each other, not the game simply handing out the answers for everyone.

You are supposed to have never ending effort as the price for holding space, and this is exchanged for the advantages it brings you as well as the advantages in any struggle placing you in a position where you are defending it.

The rewards in null, as I have first hand knowledge about, are being reduced because the risk is proving to little, and they needed harder limits on them in other areas.


The price for sov space is the billions of isk, the masses of logistics and the structures it takes to secure and hold the space. The level of risk you are talking about adding with this change is simply too big. Yes you can be relatively sure that once a pos is hit, it will go on intel, but unless you just happen to have a full fleet on standby in range and an FC ready to go at a seconds notice, how are you going to get there and stop them before they timer it? And no matter how pro-active you are, unless you have constant eyes on ever d-scan grid of all of your systems, there's no way to be sure you can keep your space secure.

What you are suggesting is essentially turning EVE into a full time career just to hold sov space. Everything else in the game will still be able to be passive and casual, but if you want sov, you've got to work every second of the day to hold it. That's essentially what this idea is pushing for.

This would only be GOOD for smaller groups that want to cause damage to sov holders, but not hold sov. Groups like BL would thrive from a change like this, as they would be able to cause trillions of isk in damage, yet never have to take sov or stations. Individuals would still find the space empty, logistics would be slower due to additional precautions being needed, miners and ratters would be less likely to push out into space, and heavy industry would have to be done in stations rather than a POS.

Local doesn't reduce your costs associated with the space.
Local doesn't build, anchor, or online any of your structures.
Local won't post a single entry on your intel channel for you.

The ONLY change dropping local would have: The guy sitting in a station would be hidden from view completely, and the guy in a cloaked ship would need effort to be located.
Now, if the guy was sitting cloaked watching that gate, noone could get past him. Without help.
And this help would need to get past him first, which would take effort.
And he would STILL be able to report that gate activity to the intel channel.

Without local, your enemies would not know where your eyes were. Do you have someone watching each gate? They don't know.
Do you have a defense camp on the third gate in on that pipe, so they can't run except on a straight line you can jump ahead of them on? They don't know.

It works both ways, but only one way rewards your work.
Lucas Kell
Solitude Trading
S.N.O.T.
#248 - 2013-08-16 14:35:49 UTC
Nikk Narrel wrote:
Local doesn't reduce your costs associated with the space.
Local doesn't build, anchor, or online any of your structures.
Local won't post a single entry on your intel channel for you.

No, but taking away local means you now have the same costs PLUS you need 24/7 eyes on every entrance + wormholes into your space.

Nikk Narrel wrote:
The ONLY change dropping local would have: The guy sitting in a station would be hidden from view completely, and the guy in a cloaked ship would need effort to be located.
Now, if the guy was sitting cloaked watching that gate, noone could get past him. Without help.
And this help would need to get past him first, which would take effort.
And he would STILL be able to report that gate activity to the intel channel.

Without local, your enemies would not know where your eyes were. Do you have someone watching each gate? They don't know.
Do you have a defense camp on the third gate in on that pipe, so they can't run except on a straight line you can jump ahead of them on? They don't know.

It works both ways, but only one way rewards your work.

Anyone logged off in your space, or coming through a wormhole wouldn't have to get through your outer gates to get in. This means you have to watch ALL gates, at ALL times. Once you see him come in, you then don't know where he's gone, so at best you could report shiptype and one location. This is an unreasonable amount of effort to have to put in to secure the space that you are already paying BILLIONS OF ISK for, while all they have to do is get one pilot in and jump to him, costing you billions in losses.

Please go and get an understanding of how much effort and how much time it ALREADY TAKES to form up home defense for sov before suggesting a ludicrous amount more effort to be added. You are all for adding more effort to holding sov, but you don;t seem to have an understanding of how much effort it already takes. You seem to be under the impression that one guy comes and plonks down some structures, then everyone can carebear about safely sitting behind their intel channels. That's not how it works. Intel channels are sketchy at best, and there are constant groups and/or individuals responding to reports of hostiles in pipes trying to ensure the space is clear. Bigger fleets result in a CTA, which involves a lot of pinging about on comms, grabbing an FC, picking a tactic, forming up and moving to location.

What you are suggesting would mean you need hundreds more roams, and would need to pretty much blanket all of your space in pilots, then when a large fleet is seen, trying to get everyone into a fleet without disrupting your web of intel gatherers.

And I know, you're going to come back again about how sov space is too easy and how we should have to work our asses of day and night to hold it. CCP will never make this change though, so there's literally no point continuing this endless back and forth. The second CCP make null into a career, I drop 6 accounts and move back to a WH, and I'm sure I wouldn't be the only one.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Acidictadpole
Lethal Dosage.
Scary Wormhole People
#249 - 2013-08-16 14:38:16 UTC
I'm pretty ambivalent about people showing up in local. On the one hand I see that being able to drag a single bar and get a quick look at how much danger you could be in seems a little ... easy. But on the other hand, I can't imagine a good way to keep yourself safe in a dangerous system anymore.

If local is removed, something needs to be added to give you some kind of situational awareness automatically. It doesn't need to be anywhere near as effective as local (a continuous D-Scan kind of thing might suffice), but right now the only way to get any situational awareness of things off-grid is to tap a scan button as fast as possible (which detracts from the rest of your experience).

The main advantage of local is being able to quickly inspect the degree of hostility of the players you're likely to encounter (shown by standings), and make decisions based around that. If you remove that advantage from whatever new ability is given to players to obtain situational awareness, then I think that would be dandy.

As I mentioned before, the mechanic to provide awareness to players does not need to provide much more detail than a D-scan. Simply seeing that a ship has entered your scan range is enough to let you determine whether to flee or stick around. Who is warping to you is completely unknown to you, and you need to make a decision solely based on ship name and intel.
Dirk Action
Caldari Provisions
Caldari State
#250 - 2013-08-16 14:38:22 UTC
lmao

if you all bit any harder you'd have broken your teeth
Nikk Narrel
Moonlit Bonsai
#251 - 2013-08-16 14:50:14 UTC
Lucas Kell wrote:
Anyone logged off in your space, or coming through a wormhole wouldn't have to get through your outer gates to get in. This means you have to watch ALL gates, at ALL times. Once you see him come in, you then don't know where he's gone, so at best you could report shiptype and one location. This is an unreasonable amount of effort to have to put in to secure the space that you are already paying BILLIONS OF ISK for, while all they have to do is get one pilot in and jump to him, costing you billions in losses.

Local is not paying for your space. You are not paying for local either.
It is handing out all intel to all players all the time. Totally free.

Local won't enter data into your intel channel if someone enters through wormhole space.
They can go through all that wormhole effort and risk, and have a half asleep player in Australia sitting in a station perfectly safe, drag and drop their name into your intel channel, along with the admission they have no idea what ships are being flown.

I am suggesting that your security guard at least get in a ship and scan for this intel, rather than a couch in his CQ sipping a martini.

And why shouldn't you watch at least some of your gates? Don't you have coverage in all time zones?
How about just the key gates then?

You obviously have people online in these systems watching local already, or your interest keeping it is pointless after all.

Why is effort bad?
Lucas Kell
Solitude Trading
S.N.O.T.
#252 - 2013-08-16 15:01:28 UTC  |  Edited by: Lucas Kell
Nikk Narrel wrote:
Lucas Kell wrote:
Anyone logged off in your space, or coming through a wormhole wouldn't have to get through your outer gates to get in. This means you have to watch ALL gates, at ALL times. Once you see him come in, you then don't know where he's gone, so at best you could report shiptype and one location. This is an unreasonable amount of effort to have to put in to secure the space that you are already paying BILLIONS OF ISK for, while all they have to do is get one pilot in and jump to him, costing you billions in losses.

Local is not paying for your space. You are not paying for local either.
It is handing out all intel to all players all the time. Totally free.

Local won't enter data into your intel channel if someone enters through wormhole space.
They can go through all that wormhole effort and risk, and have a half asleep player in Australia sitting in a station perfectly safe, drag and drop their name into your intel channel, along with the admission they have no idea what ships are being flown.

I am suggesting that your security guard at least get in a ship and scan for this intel, rather than a couch in his CQ sipping a martini.

And why shouldn't you watch at least some of your gates? Don't you have coverage in all time zones?
How about just the key gates then?

You obviously have people online in these systems watching local already, or your interest keeping it is pointless after all.

Why is effort bad?

ZOMG, learn to read!
I said you are ALREADY PAYING BILLIONS for the space.
I said removal of local would add TOO MUCH MORE EFFORT to hold your space.
Effort is a cost. You even said yourself: "You are supposed to have never ending effort as the price for holding space"
So for that, NO LOCAL = MORE EFFORT = HIGHER PRICE.

And I'm not saying local is the automated system for intel. It currently needs to be watched, and needs to be entered into an intel channel. What you want though is for someone to have to click scan every 3 seconds for eternity in hopes of catch someone between cloak cycles.

What is a Key gate? Since WHs can open anywhere, and any single covops can get a whole blops fleet in the back door? You are saying we need a 24/7 watch of all gates, with round the clock patrols for wormholes. This makes EVE a job, not a game.

The whole point here is that if you make null take that much effort it will no longer be worth holding. People would simply live in WH space and high sec, since they can make much more there safely. Nobody wants EVE to be a second career, yet you seem to think anyone that wants sov space should get exactly that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#253 - 2013-08-16 15:11:32 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Lucas Kell wrote:
Anyone logged off in your space, or coming through a wormhole wouldn't have to get through your outer gates to get in. This means you have to watch ALL gates, at ALL times. Once you see him come in, you then don't know where he's gone, so at best you could report shiptype and one location. This is an unreasonable amount of effort to have to put in to secure the space that you are already paying BILLIONS OF ISK for, while all they have to do is get one pilot in and jump to him, costing you billions in losses.

Local is not paying for your space. You are not paying for local either.
It is handing out all intel to all players all the time. Totally free.

Local won't enter data into your intel channel if someone enters through wormhole space.
They can go through all that wormhole effort and risk, and have a half asleep player in Australia sitting in a station perfectly safe, drag and drop their name into your intel channel, along with the admission they have no idea what ships are being flown.

I am suggesting that your security guard at least get in a ship and scan for this intel, rather than a couch in his CQ sipping a martini.

And why shouldn't you watch at least some of your gates? Don't you have coverage in all time zones?
How about just the key gates then?

You obviously have people online in these systems watching local already, or your interest keeping it is pointless after all.

Why is effort bad?

ZOMG, learn to read!
I said you are ALREADY PAYING BILLIONS for the space.
I said removal of local would add TOO MUCH MORE EFFORT to hold your space.
Effort is a cost. You even said yourself: "You are supposed to have never ending effort as the price for holding space"
So for that, NO LOCAL = MORE EFFORT = HIGHER PRICE.

And I'm not saying local is the automated system for intel. It currently needs to be watched, and needs to be entered into an intel channel. What you want though is for someone to have to click scan every 3 seconds for eternity in hopes of catch someone between cloak cycles.

What is a Key gate? Since WHs can open anywhere, and any single covops can get a whole blops fleet in the back door? You are saying we need a 24/7 watch of all gates, with round the clock patrols for wormholes. This makes EVE a job, not a game.

The whole point here is that if you make null take that much effort it will no longer be worth holding. People would simply live in WH space and high sec, since they can make much more there safely. Nobody wants EVE to be a second career, yet you seem to think anyone that wants sov space should get exactly that.

Noone cares what you are paying for your space. That is not an aspect of this discussion.
Your reading comprehension should be questioned, since you keep regurgitating this meaningless trivia.

If you are overextended, and cannot defend what you have without free intel crutches, maybe you should reconsider a few details.

Eve is a game, and playing it takes effort.

I want more effort, and more risk. I have seen the results of what happens when risk is absent: less rewards.
Maybe you could use these rewards to offset that cost you keep mentioning. If these keep getting reduced, how exactly will you pay them anyways?

Or were you counting on a free ride?
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#254 - 2013-08-16 15:19:12 UTC
Lucas Kell wrote:

Sorry, I think you misunderstand. This is all based around as it is now, which is fine an I agree. But what these guys are saying is the removal of local, and what I am saying is that coupled with covops cynos means you don;t get bottlenecks, and it's blind luck if you see them coming. It shouldn't be that easy to get to the middle of space owned by your enemy.
In this case, you could watch the entrances to branch, but they can just covert cyno past you without you seeing a thing, or they could use the "pilots in active space" on the map to cyno into empty systems.

Of course you get bottlenecks. There are a limited number of ships that can fit a Cov Ops cyno. If you know what those are you can provide that intel and work to counter it. The Cov Ops cyno ship still has to jump through gates and is visible before it can cloak. You should see it coming just as you would see another roaming soloer. Whether or not their gang is cynoed in to your space isn't too much of a worry. They aren't likely to start jumping BlOps BS, recons, and SBs through gates. They are going to wait for their cyno to tackle something. If you keep track of their cyno and get people safe then you have little to worry about.
Lucas Kell
Solitude Trading
S.N.O.T.
#255 - 2013-08-16 15:43:22 UTC
Nikk Narrel wrote:
Noone cares what you are paying for your space. That is not an aspect of this discussion.
Your reading comprehension should be questioned, since you keep regurgitating this meaningless trivia.

If you are overextended, and cannot defend what you have without free intel crutches, maybe you should reconsider a few details.

Eve is a game, and playing it takes effort.

I want more effort, and more risk. I have seen the results of what happens when risk is absent: less rewards.
Maybe you could use these rewards to offset that cost you keep mentioning. If these keep getting reduced, how exactly will you pay them anyways?

Or were you counting on a free ride?

No, YOU don't care. The null player base cares how much they pay. If they are ALREADY PAYING BILLIONS and now have to spend hours and hours pissing around in a scanning ship making sure nobody is there, then there NO POINT TO HOLDING SPACE. You don't get it, because you don't know how null mechanics work. You sit in a mining barge in some rented system spewing out nonsense about how you think it should be harder to hold the space.

Yes playing a game takes effort, but when it takes more effort than a real life career, it's taking TOO MUCH EFFORT. CCP know that which is why they'd never implement this stupid change no matter how many times someone raises it without searching the forum for the last threadnaught on it.

When you've got actual sov null experience and have a ******* clue about what you are gibbering on about, then come back and try again. Until then, stop complaining about things you know jack all about. Lets face it, you didn't even know sov had a bill until half way through the thread.

I'm not going to waste any more of my time going over and over this dumb subject again with someone that has absolutely no idea about the subject matter. It's been discussed from both sides at length since WH space came in. If CCP were going to change it it would have been changed. It hasn't, they won't so get over it.

/part thread

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viszu
Pozar w burdelu
#256 - 2013-08-16 17:28:36 UTC  |  Edited by: viszu
Imo instead of removing showing on local in low sec and 0.0 - add an delay . So you jump into new system and you're not instantly visible, but after some time. The time should vary based on the ss of the system - so biggest delay in 0.0, smaller in 0.4 etc.
Nikk Narrel
Moonlit Bonsai
#257 - 2013-08-16 17:31:01 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Noone cares what you are paying for your space. That is not an aspect of this discussion.
Your reading comprehension should be questioned, since you keep regurgitating this meaningless trivia.

If you are overextended, and cannot defend what you have without free intel crutches, maybe you should reconsider a few details.

Eve is a game, and playing it takes effort.

I want more effort, and more risk. I have seen the results of what happens when risk is absent: less rewards.
Maybe you could use these rewards to offset that cost you keep mentioning. If these keep getting reduced, how exactly will you pay them anyways?

Or were you counting on a free ride?

No, YOU don't care. The null player base cares how much they pay. If they are ALREADY PAYING BILLIONS and now have to spend hours and hours pissing around in a scanning ship making sure nobody is there, then there NO POINT TO HOLDING SPACE. You don't get it, because you don't know how null mechanics work. You sit in a mining barge in some rented system spewing out nonsense about how you think it should be harder to hold the space.

Yes playing a game takes effort, but when it takes more effort than a real life career, it's taking TOO MUCH EFFORT. CCP know that which is why they'd never implement this stupid change no matter how many times someone raises it without searching the forum for the last threadnaught on it.

When you've got actual sov null experience and have a ******* clue about what you are gibbering on about, then come back and try again. Until then, stop complaining about things you know jack all about. Lets face it, you didn't even know sov had a bill until half way through the thread.

I'm not going to waste any more of my time going over and over this dumb subject again with someone that has absolutely no idea about the subject matter. It's been discussed from both sides at length since WH space came in. If CCP were going to change it it would have been changed. It hasn't, they won't so get over it.

/part thread

Rented system?
Oh, you sad sad fellow... just no. Renting is a play style I have never needed to endure for more than a month, and that was not recent. I spent more time in wormholes than that.

As to not knowing sov had a bill, you keep mistaking my not caring for not knowing. No, I don't deal with a sov bill directly, I just mine the ore and ice that pays it.
So keep yer lousy trap shut about carrying a burden, and not knowing what's what, you egotistical know - it - all posing as the guardian of long suffering angst.

YOU don't need to deal with the dwindling resources that YOU need to pay your precious bill, you just pass that off on the miners to handle, that's a problem for the nobody in a mining barge, for all you care.

Well, Mr Big, go and make an effort in my shoes, before you haughtily dismiss my own.
And this stinking absence of risk, it means you are transferring your lack of effort onto players like me, who now need to make even more effort as a result.

Or didn't you know that the ice was now in limited belts, prone to being cherry picked like the ore was already?
And, that this new limit to ice, was the result of the lack of risk we have had for a while now.... when they introduced the Venture it was a hint for us miners to change the dynamic.
It is good at avoiding risk, because we are supposed to have risk.
They limited the ice, because we had no risk to justify the unlimited version from before.
If we are lucky, the Venture will pick up ice mining ability so we can do that more realistically at least.
Nikk Narrel
Moonlit Bonsai
#258 - 2013-08-16 17:33:53 UTC
viszu wrote:
Imo instead of removing showing on local in low sec and 0.0 - add an delay . So you jump into new system and you're not instantly visible, but after some time. The time should vary based on the ss of the system - so biggest delay in 0.0, smaller in 0.4 etc.

That's not a bad start, and I could live with local delayed to be honest.

I have two links in my sig below, as I spent a lot of time trying to work out a balanced answer to this myself.
You might find them of interest.
Maximus Andendare
Stimulus
Rote Kapelle
#259 - 2013-08-16 18:38:32 UTC
SmokinDank wrote:
Go hang out in W space, problem solved.
Actually, along these lines, I wouldn't mind a kspace area where local was diminished. Sort of an area past nullsec where local channels wouldn't be implemented but gate travel would still be possible. Highest risk vs reward, no sov.

Enter grid and you're already dead, destined to be reborn and fight another day.

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Nikk Narrel
Moonlit Bonsai
#260 - 2013-08-16 18:45:37 UTC
Maximus Andendare wrote:
SmokinDank wrote:
Go hang out in W space, problem solved.
Actually, along these lines, I wouldn't mind a kspace area where local was diminished. Sort of an area past nullsec where local channels wouldn't be implemented but gate travel would still be possible. Highest risk vs reward, no sov.

At least this could prove the point about it being possible.