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showing up on local has to be removed

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#221 - 2013-08-15 15:21:00 UTC
Nikk Narrel wrote:
Lucas Kell wrote:
It's way too long to read it all, but it all seems to be heavily based around cloakers. Single pilots and cloakers aren't the only risk to null sec though. A 1000 man alliance fleet could easily bridge their way into the heart of your sov space and timer stuff before you even had a chance to form up. Intel would be EVEN MORE reliant on spies and meta gaming that currently. currently they would be spotted en route and you would have the ability to form up.

Also blops fleets would become a lot more common, as they could scout out a mining party, blops in a fleet, then bomb the mining fleet with relative ease. Sure, this could be countered by aligning out all the time and hoping you are in warp before the bombs hit, but at some point the amount of effort you put in to just stay alive outweighs how much you can make, and it's when that balance tips that people will decide to move out of null.

If your space is too spread out for you to protect it except at the borders, why should the game design help you?

Why, exactly, should the forces interested in challenging you be prevented from taking the time and effort to do so?

You are not being stopped from defense, and being spread too thin, as you described it, is noone's problem but yours.

As to blops fleets being a threat, they don't have a great range either. Anything limiting local to the point of not showing cloaked ships, also opens up the balance for detecting cloaked ships.

Would you say that self protection is someone else's responsibility here, but not your own?
Scan for the cloaked vessels, do patrols.

It's your space, that makes it your responsibility to defend too.

Yeah, I'm not saying that they can;t defend it. I'm saying that if you own a country for example, it's unlikely that anything besides a small guerrilla force would be able to assault it from the middle. In this case, a full fleet would be able to suddenly appear in the middle, and the fight would be over before most people have even seen it started.

Do you have any experience in major null sec combat? It doesn't sound like you do, as you would know why I am saying what I am saying. A 1000 man fleet could reinforce a station in under 10 minutes. No alliance could form up a defense against a sudden force that big in less time than that, then get there and win.

As long as the scout did his job, a blops fleet could jump into systems that are less used, and out of range of d-scans, working their way through the space. As they don't need to use gates, they could theoretically travel any distance without being seen.

I would say protection is the null sov holders responsibility, but if they are paying billions a month to own the space, they should get a fair amount of intel to enable them a realistic defense. Simply hoping you manage to scan out a cloaked vessel is just not good enough. You expect an alliance to have like 50 people constantly moving back and forth through a system earning no isk, just scanning over and over? Who's going to opt in to do that job?

Look at the situation from more that just the viewpoint of an individual. It may sound great if you are in a 10 man corp wanting to own your own system, but it would simply not work for alliances, or even larger corps. Basically, people like BL would win overall as they live in NPC null, and would just keep hammering away at people until they left.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#222 - 2013-08-15 16:33:47 UTC
Lucas Kell wrote:
Yeah, I'm not saying that they can;t defend it. I'm saying that if you own a country for example, it's unlikely that anything besides a small guerrilla force would be able to assault it from the middle. In this case, a full fleet would be able to suddenly appear in the middle, and the fight would be over before most people have even seen it started.

Do you have any experience in major null sec combat? It doesn't sound like you do, as you would know why I am saying what I am saying. A 1000 man fleet could reinforce a station in under 10 minutes. No alliance could form up a defense against a sudden force that big in less time than that, then get there and win.

As long as the scout did his job, a blops fleet could jump into systems that are less used, and out of range of d-scans, working their way through the space. As they don't need to use gates, they could theoretically travel any distance without being seen.

I would say protection is the null sov holders responsibility, but if they are paying billions a month to own the space, they should get a fair amount of intel to enable them a realistic defense. Simply hoping you manage to scan out a cloaked vessel is just not good enough. You expect an alliance to have like 50 people constantly moving back and forth through a system earning no isk, just scanning over and over? Who's going to opt in to do that job?

Look at the situation from more that just the viewpoint of an individual. It may sound great if you are in a 10 man corp wanting to own your own system, but it would simply not work for alliances, or even larger corps. Basically, people like BL would win overall as they live in NPC null, and would just keep hammering away at people until they left.

If you are worried about a large concentrated force landing in your territory, and not being able to respond in time, that is the effective definition of being spread too thin.

As for this anonymous blops fleet, you could do patrols, scanning for them. The conditions for being able to detect cloaked vessels are simply the need for the effort.

Who will do that job? Do you realize how that sounds, in proper context?

Who is going to sit on a gate camp? Players do this already.
Who is going to sit on a gate cloaked to identify hostiles passing through? Players do this already.

The task is neither difficult, or unreasonable. We already have players doing far more boring jobs by comparison.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#223 - 2013-08-15 16:48:42 UTC
Nikk Narrel wrote:
Lucas Kell wrote:
Yeah, I'm not saying that they can;t defend it. I'm saying that if you own a country for example, it's unlikely that anything besides a small guerrilla force would be able to assault it from the middle. In this case, a full fleet would be able to suddenly appear in the middle, and the fight would be over before most people have even seen it started.

Do you have any experience in major null sec combat? It doesn't sound like you do, as you would know why I am saying what I am saying. A 1000 man fleet could reinforce a station in under 10 minutes. No alliance could form up a defense against a sudden force that big in less time than that, then get there and win.

As long as the scout did his job, a blops fleet could jump into systems that are less used, and out of range of d-scans, working their way through the space. As they don't need to use gates, they could theoretically travel any distance without being seen.

I would say protection is the null sov holders responsibility, but if they are paying billions a month to own the space, they should get a fair amount of intel to enable them a realistic defense. Simply hoping you manage to scan out a cloaked vessel is just not good enough. You expect an alliance to have like 50 people constantly moving back and forth through a system earning no isk, just scanning over and over? Who's going to opt in to do that job?

Look at the situation from more that just the viewpoint of an individual. It may sound great if you are in a 10 man corp wanting to own your own system, but it would simply not work for alliances, or even larger corps. Basically, people like BL would win overall as they live in NPC null, and would just keep hammering away at people until they left.

If you are worried about a large concentrated force landing in your territory, and not being able to respond in time, that is the effective definition of being spread too thin.

As for this anonymous blops fleet, you could do patrols, scanning for them. The conditions for being able to detect cloaked vessels are simply the need for the effort.

Who will do that job? Do you realize how that sounds, in proper context?

Who is going to sit on a gate camp? Players do this already.
Who is going to sit on a gate cloaked to identify hostiles passing through? Players do this already.

The task is neither difficult, or unreasonable. We already have players doing far more boring jobs by comparison.


It is unreasonable.....

You don't own space to gate camp it. Owning space "should be" primarily about opportunity: Opportunity to mine, rate, build stuff, etc, etc.

As for the "drop 1000 pilots onto a target"... That is the point of RF timers. You cannot react to that type of force without preparation, and having a 1000 pilot fleet on standby to defend yourself just "in case" that enemy stops by doesn't work in a gaming perspective. Every country in the world needs time to mobilize their troops, usually only have a moderate contingent on duty.

The problem with our game is local doesn't allow a small guerrilla force to infiltrate a country. Local is too omniscient, allowing you to instantly identify a new pilot in local. This should be what is addressed, where a new pilot coming into local starts off as an "unknown" entity. Expend the effort to find out if it is friend or foe, and you suddenly introduce that anonymity back into the game!

The other problem with our game, is that owning space isn't about opportunity. Using your space is generally an afterthought to owning it. I'm a big fan of "nerfing" the sov system, so the number of RF timers you get on your structures is directly proportional to how much you use your space. Unused space should be easily headshot... as in you lose all RF timers in the system so anyone can destroy your claim on it. The only question is, how do you define "using your space" in a manner that isn't easily gamed or exploited. Solve that, and you'll majorly improve nullsec.
Lucas Kell
Solitude Trading
S.N.O.T.
#224 - 2013-08-15 23:21:50 UTC
Nikk Narrel wrote:
If you are worried about a large concentrated force landing in your territory, and not being able to respond in time, that is the effective definition of being spread too thin.

As for this anonymous blops fleet, you could do patrols, scanning for them. The conditions for being able to detect cloaked vessels are simply the need for the effort.

Who will do that job? Do you realize how that sounds, in proper context?

Who is going to sit on a gate camp? Players do this already.
Who is going to sit on a gate cloaked to identify hostiles passing through? Players do this already.

The task is neither difficult, or unreasonable. We already have players doing far more boring jobs by comparison.

OK, you definitely have no major null sec experience. If you think it's that easy to form up a fleet and get into position. Unless you had everyone on standby, all the time, and only a skype call away, NO ALLIANCE IN THE ENTIRE GAME could respond to a surprise hit on a central location.

And yes, you could do patrols, but since some systems you'd have to relocate 10 times just to scan that one system, it would take a huge amount of people doing nothing but that. So to scan down the systems there's a whole bunch of people that basically don't get to play EVE cos they have the job of scanning systems, and even then, it's blind luck if the catch the blobs fleet during the 5 seconds it's decloaked. It's a ridiculous notion to expect that level of commitment to a game.

Really, honestly, you need to get null sec experience to understand why what you are saying is absolutely impossible. It's one of those times where while it works on paper, in practice it's would be game breaking. I honestly don't know how to explain it any better, since you don't know what it's like.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#225 - 2013-08-15 23:57:50 UTC  |  Edited by: Aliventi
Lucas Kell wrote:

OK, you definitely have no major null sec experience. If you think it's that easy to form up a fleet and get into position. Unless you had everyone on standby, all the time, and only a skype call away, NO ALLIANCE IN THE ENTIRE GAME could respond to a surprise hit on a central location.

And yes, you could do patrols, but since some systems you'd have to relocate 10 times just to scan that one system, it would take a huge amount of people doing nothing but that. So to scan down the systems there's a whole bunch of people that basically don't get to play EVE cos they have the job of scanning systems, and even then, it's blind luck if the catch the blobs fleet during the 5 seconds it's decloaked. It's a ridiculous notion to expect that level of commitment to a game.

Really, honestly, you need to get null sec experience to understand why what you are saying is absolutely impossible. It's one of those times where while it works on paper, in practice it's would be game breaking. I honestly don't know how to explain it any better, since you don't know what it's like.

I am fairly certain, feel free to correct me if I am wrong, but a surprise attack is supposed to be... wait for it... a surprise. Which means if done properly you shouldn't be able to to quickly for a fleet to counter it. Just sayin'.

Back when I was in NCdot we could form a fleet, get cynos in place, and be on the move across the entirety of Eve in a matter of minutes. That kind of organization takes a significant amount of resources to implement. Tidi, despite its drawbacks, also helps give you time to form fleets. And if you can't implement that kind of organization you have RF timers which you get to set to come out at a convenient time for you. All the SOV structures have RF times. So surprise attacks are limited in effectiveness.

As far as stopping a small roaming gang looking to kill your ratters you have a lot of strategies at your disposal. Most, if not all, region of space have pipes or bottlenecks. If you camp these systems with eyes you are probably going to catch a majority of solo and gang roamers. And scanning a system doesn't mean you have to relocates 10 times to find people. Most gangs and soloers go gate to gate when they roam. Which means you probably only need to use your D-scan along a similar route to keep track of a majority of those. A handful of people could lock down a region so they would know who was moving where.

And you know the best part: People will willingly keep track of these gangs. There are people who love fights. What is better than a fight that is a few jumps out and coming your way? They don't know where you will be, how many you have, or what you are flying, so you have a significant defender's advantage. In addition renters/carebears who don't want to lose their ships will be motivated to help find these gangs and pass on the intel or even form up defense fleets of their own. So don't try and use a "No one has an incentive to put in effort to find these gangs/soloers." You and I know that isn't true.

If it is worth it to find out where these people are and where they are moving you will find a way. You may start with an inefficient system but over time new tactics and more efficient process will take over. All told it will be a minor amount of effort compared to what most nullsec alliances do now days.

Take your precious Branch as an example. 7 alts stationed at the 7 entrances to branch and you will know who is moving in and out. Throw additional sets of eyes at BKG, BWI, Z-K, AH-, C-4, and maybe V8W to keep track of movements. So for 13 sets of eyes you can track movements in 94 systems. That is under the assumption you use all 94 systems. If you don't and sacrifice some you can drastically reduce the number of eyes you need. That isn't much effort for the 5500+ pilots SMA, LAWN, and FCON can have at their disposal.
Nikk Narrel
Moonlit Bonsai
#226 - 2013-08-16 00:04:14 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
If you are worried about a large concentrated force landing in your territory, and not being able to respond in time, that is the effective definition of being spread too thin.

As for this anonymous blops fleet, you could do patrols, scanning for them. The conditions for being able to detect cloaked vessels are simply the need for the effort.

Who will do that job? Do you realize how that sounds, in proper context?

Who is going to sit on a gate camp? Players do this already.
Who is going to sit on a gate cloaked to identify hostiles passing through? Players do this already.

The task is neither difficult, or unreasonable. We already have players doing far more boring jobs by comparison.

OK, you definitely have no major null sec experience. If you think it's that easy to form up a fleet and get into position. Unless you had everyone on standby, all the time, and only a skype call away, NO ALLIANCE IN THE ENTIRE GAME could respond to a surprise hit on a central location.

And yes, you could do patrols, but since some systems you'd have to relocate 10 times just to scan that one system, it would take a huge amount of people doing nothing but that. So to scan down the systems there's a whole bunch of people that basically don't get to play EVE cos they have the job of scanning systems, and even then, it's blind luck if the catch the blobs fleet during the 5 seconds it's decloaked. It's a ridiculous notion to expect that level of commitment to a game.

Really, honestly, you need to get null sec experience to understand why what you are saying is absolutely impossible. It's one of those times where while it works on paper, in practice it's would be game breaking. I honestly don't know how to explain it any better, since you don't know what it's like.

Comedian, I am a miner in null. Try to avoid the ad hominem direction of comments, they don't serve any valid points.

As to the large system you repeatedly refer to, this difficulty in scanning works both ways. They can't locate you any better than you can locate them.

Watch your gates, and don't place high value assets where such defense is so questionable. Have a strategy in place, obviously.

As to worrying about this giant fleet that is anxious to jump into your system, local is not keeping it out.
Fleets this size are like marching bands on parade, kinda hard to miss anywhere they go.

If they reinforce any of your towers, you will know exactly when and where to be in order to defend them.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#227 - 2013-08-16 00:49:06 UTC
I think it's reasonable that space with infrastructure should be able to detect the presence of ships (including the number of logged off ones).

It's also reasonable that friendly ships would carry IFF (Identification Friend or Foe) equipment, allowing everyone in their alliance and coalition to identify them when in local.

But hostile/neutral ships ought to show up as just that - a ship. I don't see why the pilot's name should be broadcast through the local telecoms network unless that ship has been visually identified by a player.

I am sure it could be argued that a gate will have equipment on it to identify ships as they travel through, but this would not be the case with wormholes and cynosural fields.

Would that be a reasonable compromise?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#228 - 2013-08-16 01:04:27 UTC
Mournful Conciousness wrote:
It's also reasonable that friendly ships would carry IFF (Identification Friend or Foe) equipment, allowing everyone in their alliance and coalition to identify them when in local.

But hostile/neutral ships ought to show up as just that - a ship. I don't see why the pilot's name should be broadcast through the local telecoms network unless that ship has been visually identified by a player.

I am sure it could be argued that a gate will have equipment on it to identify ships as they travel through, but this would not be the case with wormholes and cynosural fields.

Would that be a reasonable compromise?

Local is for chat. Not intel. Any actions, aside from chat, that cause you to appear in local is too much. If you want safety you should put in effort to accomplish safety. You shouldn't have effortless perfect intel handed to you. No IFF. No visual identification causes you to auto-appear in local. No gates identifying people as they jump through. All of those are actions, aside from chat, that would cause you to appear in local.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#229 - 2013-08-16 01:12:56 UTC
I hear you, and I would prefer to be able to hunt in 0-sec like I do in W-space, but we should not deny the possibility that a future society has the wherewithal to build automated sensor arrays and communications infrastructure.

I think it's reasonable that that infrastructure would be built, but it's also reasonable that there might be some means to defeat or circumvent it, or reduce its effectiveness.

I'm actually in favour of d-scan being optionally automatic in the same way as a ship/aircraft radar is. There would be a price to pay for this though, you'd be emitting EM radiation so would yourself be easy to locate.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mara Rinn
Cosmic Goo Convertor
#230 - 2013-08-16 01:41:16 UTC
Mournful Conciousness wrote:
I hear you, and I would prefer to be able to hunt in 0-sec like I do in W-space, but we should not deny the possibility that a future society has the wherewithal to build automated sensor arrays and communications infrastructure.

I think it's reasonable that that infrastructure would be built, but it's also reasonable that there might be some means to defeat or circumvent it, or reduce its effectiveness.


Excellent concept.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#231 - 2013-08-16 01:57:02 UTC
10/10 time for ppl who run and dock when i enter local to start fearing whats on dscan.

Amarr Militia Representative - A jar of nitro

Heather Tsukaya
Doomheim
#232 - 2013-08-16 01:59:21 UTC
There needs to be some value to controlling space, because that's how we get the sov warfare we all love.

If local was removed, with the state the game is in today, then it would be impossible for a sovnull alliance to farm in their space. Black ops and wormhole exits into nullsec means that that a group of 5 guys ratting together could get blobbed fairly easily.

Here is what would be ideal in my opinion:
1. Increase the difficulty of all forms of ratting in nullsec, so that it requires a group of between five and ten people or so to rat successfully. Increase the rewards to compensate.
2. Change the nullsec rat AI, so it switches targets, similar to wormhole and incursion AI. This avoids putting the ones who get invaded at too much of a disadvantage.
3. Somehow make it difficult for large gangs to sneak into "interior" nulsec systems. This can be done by dramatically shrinking the mass limit of wormholes exiting into nullsec, and imposing some kind of mass limit per hour of ships that can be stealth bridged into a system. These mass limits could scale downward with the infrastructural development of the system.

The result would be that the players ratting in small gangs in nullsec, could face PvP from other small gangs who got stealth bridged in or came out of a wormhole.

So what is the incentive to control space under this system? If you don't control space then there's no longer any factors limiting those who can attack you to small gangs, so basically you'd get blobbed while ratting.

If these sorts of changes were made, I think nullsec ratting rewards should be made even greater than wormhole space ratting rewards. The reason is that now nullsec would face the same small gang PvP threat wormholers do, in addition to the sovwar threat they already face.
Mara Rinn
Cosmic Goo Convertor
#233 - 2013-08-16 02:21:04 UTC
Well, we already have an IHUB upgrade to increase the number of wormholes spawning in a given system, so why not an upgrade to decrease the number of wormholes?
Heather Tsukaya
Doomheim
#234 - 2013-08-16 02:27:01 UTC
Mara Rinn wrote:
Well, we already have an IHUB upgrade to increase the number of wormholes spawning in a given system, so why not an upgrade to decrease the number of wormholes?

I think that's fair.

Ihub upgrades to decrease wormhole frequency, decrease wormhole mass limit, and to impose a covops jump mass limit.

All these things are necessary to prevent nullsec ratters from getting blobbed if local no longer gives free intel.
Mara Rinn
Cosmic Goo Convertor
#235 - 2013-08-16 02:38:16 UTC
Heather Tsukaya wrote:
Mara Rinn wrote:
Well, we already have an IHUB upgrade to increase the number of wormholes spawning in a given system, so why not an upgrade to decrease the number of wormholes?

I think that's fair.

Ihub upgrades to decrease wormhole frequency, decrease wormhole mass limit, and to impose a covops jump mass limit.

All these things are necessary to prevent nullsec ratters from getting blobbed if local no longer gives free intel.


No they aren't. Simply reducing the frequency of wormholes spawning in your system will reduce the risk. It is them up to you to bubble the hole or shut it down. A covops lighting a covert cyno will show up on d-scan or ship scans. You don't need local to tell you who is there, but a warning from a system-wide scanner that there is someone out there will give you all the warning you need.

What kind of mass limit do you think will prevent blops fleets bridging in a swarm of bombers? How would that not be trivially bypassed through the use of multiple blops battleships?
Lucas Kell
Solitude Trading
S.N.O.T.
#236 - 2013-08-16 07:12:07 UTC
Aliventi wrote:
I am fairly certain, feel free to correct me if I am wrong, but a surprise attack is supposed to be... wait for it... a surprise. Which means if done properly you shouldn't be able to to quickly for a fleet to counter it. Just sayin'.

Back when I was in NCdot we could form a fleet, get cynos in place, and be on the move across the entirety of Eve in a matter of minutes. That kind of organization takes a significant amount of resources to implement. Tidi, despite its drawbacks, also helps give you time to form fleets. And if you can't implement that kind of organization you have RF timers which you get to set to come out at a convenient time for you. All the SOV structures have RF times. So surprise attacks are limited in effectiveness.

As far as stopping a small roaming gang looking to kill your ratters you have a lot of strategies at your disposal. Most, if not all, region of space have pipes or bottlenecks. If you camp these systems with eyes you are probably going to catch a majority of solo and gang roamers. And scanning a system doesn't mean you have to relocates 10 times to find people. Most gangs and soloers go gate to gate when they roam. Which means you probably only need to use your D-scan along a similar route to keep track of a majority of those. A handful of people could lock down a region so they would know who was moving where.

And you know the best part: People will willingly keep track of these gangs. There are people who love fights. What is better than a fight that is a few jumps out and coming your way? They don't know where you will be, how many you have, or what you are flying, so you have a significant defender's advantage. In addition renters/carebears who don't want to lose their ships will be motivated to help find these gangs and pass on the intel or even form up defense fleets of their own. So don't try and use a "No one has an incentive to put in effort to find these gangs/soloers." You and I know that isn't true.

If it is worth it to find out where these people are and where they are moving you will find a way. You may start with an inefficient system but over time new tactics and more efficient process will take over. All told it will be a minor amount of effort compared to what most nullsec alliances do now days.

Take your precious Branch as an example. 7 alts stationed at the 7 entrances to branch and you will know who is moving in and out. Throw additional sets of eyes at BKG, BWI, Z-K, AH-, C-4, and maybe V8W to keep track of movements. So for 13 sets of eyes you can track movements in 94 systems. That is under the assumption you use all 94 systems. If you don't and sacrifice some you can drastically reduce the number of eyes you need. That isn't much effort for the 5500+ pilots SMA, LAWN, and FCON can have at their disposal.

Sorry, I think you misunderstand. This is all based around as it is now, which is fine an I agree. But what these guys are saying is the removal of local, and what I am saying is that coupled with covops cynos means you don;t get bottlenecks, and it's blind luck if you see them coming. It shouldn't be that easy to get to the middle of space owned by your enemy.
In this case, you could watch the entrances to branch, but they can just covert cyno past you without you seeing a thing, or they could use the "pilots in active space" on the map to cyno into empty systems.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#237 - 2013-08-16 07:19:11 UTC
Nikk Narrel wrote:
Comedian, I am a miner in null. Try to avoid the ad hominem direction of comments, they don't serve any valid points.

As to the large system you repeatedly refer to, this difficulty in scanning works both ways. They can't locate you any better than you can locate them.

Watch your gates, and don't place high value assets where such defense is so questionable. Have a strategy in place, obviously.

As to worrying about this giant fleet that is anxious to jump into your system, local is not keeping it out.
Fleets this size are like marching bands on parade, kinda hard to miss anywhere they go.

If they reinforce any of your towers, you will know exactly when and where to be in order to defend them.

It's not ad hominem, what you are saying is simply impossible logistically. Being a miner in null doesn't mean you know anything about the logistics of holding and defending null space. They don;t need to locate you, they are targetting your infrastructure, and that's always there. Gates aren't the only entrance, so watching them is useless. How do you not get that. If gates were the ONLY method of entering a system, then much like WH space you could watch those and the whole argument would be less of an issue.
It's easy to say "have a strategy", but not so easy to just do. You can't just "have a strategy" and that is it, a 1000 man fleet can't get you.

As for "If they reinforce any of your towers, you will know exactly when and where to be in order to defend them."
So you are saying the only method of finding a fleet is wait until they've already done most of the damage?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#238 - 2013-08-16 07:21:10 UTC
Aliventi wrote:
Mournful Conciousness wrote:
It's also reasonable that friendly ships would carry IFF (Identification Friend or Foe) equipment, allowing everyone in their alliance and coalition to identify them when in local.

But hostile/neutral ships ought to show up as just that - a ship. I don't see why the pilot's name should be broadcast through the local telecoms network unless that ship has been visually identified by a player.

I am sure it could be argued that a gate will have equipment on it to identify ships as they travel through, but this would not be the case with wormholes and cynosural fields.

Would that be a reasonable compromise?

Local is for chat. Not intel. Any actions, aside from chat, that cause you to appear in local is too much. If you want safety you should put in effort to accomplish safety. You shouldn't have effortless perfect intel handed to you. No IFF. No visual identification causes you to auto-appear in local. No gates identifying people as they jump through. All of those are actions, aside from chat, that would cause you to appear in local.

In that case, by owning the gates, our IFF should prevent you jumping, or identify you and broadcast to us that info whenever you jump in sov null.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#239 - 2013-08-16 09:47:44 UTC
Lucas Kell wrote:

In that case, by owning the gates, our IFF should prevent you jumping, or identify you and broadcast to us that info whenever you jump in sov null.


I think that would make sense if you owned the gates. But I think the back story of eve is that the jump gate infrastructure was found rather than built? I assume they're owned by someone else, long gone?

But I see no reason why sensor arrays could not be built next to them, those same sensor arrays could come under attack of course.

A lot of RTS style games have this concept - uncovering of the map by the use of radar units etc.

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Kagura Nikon
Native Freshfood
Minmatar Republic
#240 - 2013-08-16 10:57:49 UTC
Tess La'Coil wrote:
Harry Forever wrote:
[quote=Burl en Daire]it also would be closer to reality, intel channels would need to look at the gates to see if somebody goes through, y


Actually, if it were closer to a spaceship "reality" Sov-Owners would have installed an automated Intel-network that automatically posts "non-blue-standings" ship information from the gates to their intel-network to be distributed to their members.

Seeing as the gates would be owned and maintained by the alliances, they would also be fit with ship scanners.

Oh, and in that light.. Sov-Owners would make the intel system so the owner knows what foe is coming through a gate, but un-authorized individuals would not get access to this intel..

So put into EVE simplified, only if you have sov, you can see local. And have access to the Gate-Bookmarks.
And you can also see the updates on pilots in space in other systems instantly rather than with a delay.

And if you're a roaming dude, you can't see local.. and you have to scan down the gates. Unless you have bookmarks.

That, would make it more "actual sov" like...



If that meant that systems with no SOV or undeveloped SOV woudl get no local to anyone. That would be PERFECT!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"