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[Odyssey 1.1] Radial Menu + Drone + few other UI changes

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Author
Seolfor
Caldari Provisions
Caldari State
#121 - 2013-08-22 02:53:19 UTC  |  Edited by: Seolfor
Maximus Andendare wrote:
Kosetzu wrote:
How about right click person in watchlist -> Assign drones? I have wanted to have this so many times =) When you start having 80+ people in a fleet and finding that one guy with a name that starts with R it gets pretty annoying.

Fantastic Idea!

Kosetzu wrote:
Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage.

Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships.


Uh ya, this works just fine right now for me.

On TQ, right now, my Prophecy has 2 groups:

1. Minmatar Mix - Zerkers x 2, Valkyries x 2, Warrior x 1
2. Gallente Mix - Ogre x 2, Hammerhead x 2, Hobgobs x 1

Kosetzu probably doesnt know how to create groups in his drone bay. I didnt, until 6 months ago, when i was whining about the same and a friend told me how to.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#122 - 2013-08-22 02:55:47 UTC  |  Edited by: Kosetzu
CCP karkur wrote:
I didn't change any rules.. when testing I frequently get the "you can't have drones of different types" type of message (for example when trying to mix salvage drones with combat drones).
Could you give me specific examples (drone names) of what works on Sisi now that doesn't work on TQ?
(and if something has changed, we might just decide to keep it that way, we'll see)

Okey it seems you can group all kinds of light & medium drones now at least (no skill for heavy/sentry), but non-damage drones like ECM can't be grouped with something else. I remember them not being able to be grouped like that. Not sure if that is my memory or if this was changed in times now lost (tm).

I guess I tried with different drones on TQ and Sisi. Would still be nice to be able to mix ewar and damage drones in the future.

Seolfor wrote:
Kosetzu probably doesnt know how to create groups in his drone bay. I didnt, until 6 months ago, when i was whining about the same and a friend told me how to.

Sorry to dissapoint you on that, I just remember it not being possible at some point to have different drones in same group.
Terrorfrodo
Interbus Universal
#123 - 2013-08-22 07:46:34 UTC
I have another small suggestion, maybe it can still be added: There is the fairly new feature (I think) that you can right-click in space, browse to a bookmark and remove it from there without going to People&Places and finding it in the heap. That is very handy.

Now it would be cool if the 'edit bookmark' functionality would also be available from the right-click menu. I often make 'provisional' bookmarks I want to update later. For example when jumping through a wormhole, I don't know what's on the other side, but after the jump, I want to update the BM. Finding BMs in the P&P is often cumbersome, being able to do it from space would be really neat!

.

Darkblad
Doomheim
#124 - 2013-08-22 07:50:10 UTC
Did some tests with drone groups on Sisi


  1. Drones group perfectly as long as they're in the same top level market group, like Combat Drones, Electronic Warfare Drones etc.
  2. An exception to this are Combat Utility Drones. I got the can't mix warning when attempting to group Warrior SW-300 and Infiltrator EV-600.
    Different sizes of the same Combat Utility Drone subgroup (EV-300, 600, 900) work fine.

  3. Having one type of drone in a group and in space also launches drones of different types I attempt to drag to that group. I get the error message that this doesn't work, but the drone is launched anyway. Tested with Berserker I grouped, Mining Drone I dragged to that group.
  4. Checking validity of the grouping attempt before triggering the launch command would be a better option it that could be implemented.

  5. Adding another drone to a group with their drones in space, but this time with the "Move Drone" menu command, adds that drone to the group w/o launching it.
  6. From there I can choose where to drag further drones to add them to the group. Dragging another drone from the bay to the group within the bay keeps the new one inside, dragging it to the part of the group in space launches the new one.


NPEISDRIP

StinkRay
The Dirty Rotten Scoundrels
HYDRA RELOADED
#125 - 2013-08-22 19:44:46 UTC
Health indicators on drones in bay

Health summary indicators on groups (so you don't have to expand/collapse the groups all the bloody time)
Niob Bardieu
Center for Advanced Studies
Gallente Federation
#126 - 2013-08-26 09:26:00 UTC
CCP karkur wrote:

Other Changes:
  • Camera movement when jumping has been smoothed out a lot

Velarra wrote:
Nausia & 3D sickness induced by Stargate transition animation remains an issue. Option to turn off gate animation or forced Camera swing would resolve as per "Camera Shake" option already in preferences. Use of F10 kludge fix eventually breaks client namely - map information, rendering on grid and the associated loading sequences of both.

Although for me the negative impact of the gate jump animation seems to have improved a little, I'm still feeling dizzy after having repeatedly looked at the animation.

While some people feel that the animation is more "immersive" than a loading bar or black screen, it is practically not usable by many of us. So to me this is less a matter of game immersion but more of usability. From that point of view the everyday usability of the gate jump animation still suffers from the general problem that for an effect that is repeated over and over it is simply too excessive.

The result is that people are looking away from the screen or trying to focus their eyes on something other than the animation itself, especially when travelling with a lot of jumps. Regarding those that suffer from motion sickness or anything like that the situation is even worse. Automated camera movement and the extreme camera acceleration especially when in first person view are just not bearable for them so they have to workarround this by hitting F10 before/after jumping.

To really solve this issue there has to be the possibility to switch to an alternate, less eye catching effect that doesn't include this intrusive camera movement.

So can you give us a hint if there can be done something about this matter?
Donaldo Duck
Nomad Inc.
Hansa Teutonica
#127 - 2013-08-26 20:38:03 UTC  |  Edited by: Donaldo Duck
CCP karkur wrote:
Radial Menu added to:
  • Members in Fleet Watchlist
  • Fleet members (oopsOops, I forgot to add it to the flat list, will fix lies, it is there )
  • On squares in route
  • On system name in "next in route" (radial menu for the stargate there, allows you to jump to the system)
  • Bookmarks in People & Places (or window popped out from one of the bookmark folders)
  • Bookmarks in system map



Hey,
whats with a radial for the cargo-button near the HUD.

Like the scannerwindow . . .let us per radial open our Cargo, Dronebay, Fuelhangar, Fleethangar, Specialbay (regardless if PI/Mineral/Ore/Ammo).
But the short klick should still open standard cargo!

mhh, and there is no "remove location" in Bookmark-radial?

oh and btw while some shortcuts mentioned in some other threads . . .why is ther still NO shortcut for "fitting manager"?

chers
-DD-
Debir Achen
Makiriemi Holdings
#128 - 2013-09-02 02:14:35 UTC
CCP karkur wrote:
When creating a bookmark, folders are now listed in alphabetical order
THANK YOU! :D

Aren't Caldari supposed to have a large signature?

Rekko Tunlaw
Hard Six Corp.
#129 - 2013-10-24 19:57:09 UTC
Suggest: Data center: primary action - Warp to Thanks
D Kreone
Viziam
Amarr Empire
#130 - 2013-10-25 01:17:08 UTC
"Open Cargo" option on the radial menu for freight containers, this would be handy also.