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[Odyssey 1.1] Radial Menu + Drone + few other UI changes

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CCP karkur
C C P
C C P Alliance
#101 - 2013-08-19 14:52:33 UTC
Maximus Andendare wrote:
CCP karkur wrote:
Edit (August 18th):
  • "Jump through to X" added as primary option for black ops

"Jump through" as in the Blops BS jumping or the bridge option for Blops ships on the pig?

To allow you to jump through if the black ops ship has a bridge up

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

MeBiatch
GRR GOONS
#102 - 2013-08-19 15:07:32 UTC  |  Edited by: MeBiatch
I would marry you if you did this one thing.

if i warp away drones will automatically go into distant space.

Yes that means i no longer loose my drones every time i have to bail or warp out!

right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.

example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.

so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)

or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.

just please make it so i dont have to select them to return home first for them to go to distant space...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP karkur
C C P
C C P Alliance
#103 - 2013-08-19 16:48:22 UTC
MeBiatch wrote:
I would marry you if you did this one thing.

if i warp away drones will automatically go into distant space.

Yes that means i no longer loose my drones every time i have to bail or warp out!

right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.

example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.

so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)

or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.

just please make it so i dont have to select them to return home first for them to go to distant space...
Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that! P

Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Corporal Cina
Ministry of War
Amarr Empire
#104 - 2013-08-19 16:58:17 UTC
drones with radial menu \o/ :emoticons:

thank you!
MeBiatch
GRR GOONS
#105 - 2013-08-19 17:28:58 UTC  |  Edited by: MeBiatch
CCP karkur wrote:
MeBiatch wrote:
I would marry you if you did this one thing.

if i warp away drones will automatically go into distant space.

Yes that means i no longer loose my drones every time i have to bail or warp out!

right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.

example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.

so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)

or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.

just please make it so i dont have to select them to return home first for them to go to distant space...
Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that! P

Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem?


its not that easy.. you have to fly really close to drone and scoop them in the drone bay to get them back... but for some reason when they appear in distant space (only way to do this with non fighters is to select recall to drone bay and while they are flying back to you you warp away) and then warp back to grid they then appear in local space and you have full controll over it.

its not like with probes where you can just select reconnect to them anytime you like...

i just wish i did not have to go threw the motions to keep controll over the drones when you can hopefully change a few values and make it automatic.

so instead of warp = lost control over drones
warp = drone moved to distant space.

i am not sure how hard it would be to change this... but trust me perhaps i have not explained it that well... but if you did make this happen every drone user would be more then gladd to be Mr.Karkur...

p.s you have not met me in RL if you had you would totally want to marry me Big smile

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP karkur
C C P
C C P Alliance
#106 - 2013-08-19 17:38:42 UTC
MeBiatch wrote:
its not that easy.. you have to fly really close to drone and scoop them in the drone bay to get them back... but for some reason when they appear in distant space (only way to do this with non fighters is to select recall to drone bay and while they are flying back to you you warp away) and then warp back to grid they then appear in local space and you have full controll over it.

its not like with probes where you can just select reconnect to them anytime you like...
Sorry if this is a stupid question, but I just want to make sure we are on the same page... do you know there is a shortcut to "Reconnect to Lost Drones" (ctrl+shift+r)?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

MeBiatch
GRR GOONS
#107 - 2013-08-19 18:26:41 UTC
CCP karkur wrote:

Sorry if this is a stupid question, but I just want to make sure we are on the same page... do you know there is a shortcut to "Reconnect to Lost Drones" (ctrl+shift+r)?


interesting i was not aware of that functionality.

here is a special link just for you!

one thing i did notice is that the shortcut is not preset (you said it should be control alt r but it did not have a preset) it would be nice if you added a shortcut as a preset control alt r works fine.

though i did notice its there if you right click on your ship. which is pretty cool. maybe add it to the radial menu on the ship? Perhaps under the + menu next to bookmark?

also if you do this too fast there is a 41 second countdown before you can reactivate the drones.

i still would like to see the auto to distant space added as it is more intuitive from a player experience over the shortcut for the warping away scenario. (I mean if you can already achieve this ingame with the way i explained why not just make it automatic?)

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Bo Kantrel
GETCO
#108 - 2013-08-20 01:18:42 UTC
CCP karkur wrote:
MeBiatch wrote:
I would marry you if you did this one thing.

if i warp away drones will automatically go into distant space.

Yes that means i no longer loose my drones every time i have to bail or warp out!

right now the only way to achieve this is by selecting the drones to 'return to bay' and then warp off before then return home.

example i warp to pin drop my sentries and then burn to optimal and start orbiting... i realize i forgot antimater and have to warp back to pos to pick some up.

so now i have two options either burn back to the sentries to pick them up and then warp to the pos. (lame and slow way)

or i select the drones to return to bay and just warp off... they appear in distant space and when i warp back i still maintain control.

just please make it so i dont have to select them to return home first for them to go to distant space...
Would I have no say in the matter? Maybe I don't want to marry you mister, have you considered that! P

Anyways, I won't be changing any of that (even though being Mrs. MeBiatch would be kind of awesome) , at least not now. But wouldn't reconnecting to your drones when you get back solve your problem?


CCP karkur is da bomb!
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#109 - 2013-08-20 01:22:10 UTC  |  Edited by: Salpun
You still cant drag skills from the Training queue to chat. Can we get that fuction addedBig smile

Radial menu works on fleet members in station but not on people and places while docked and not on route locations.

Would be nice to have a radial menu on the ship in station also.

Agent locations cannot be left clicked for radial menu also.

Fleet notifications are missing radial menu option also.

Radial options when you click on your self in fleet and when close up to your ship. needs a way to access it when you are zoomed out from your ship or focused on something else.

Warping to a planet does not obey the warp to distance. Might be by design.

Un reproducible bug warping to a customs office warped to zero regardless of set distance.

Is radial menu to book marks in system map enabled?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Rune Jairos
The Scope
Gallente Federation
#110 - 2013-08-20 06:39:57 UTC
Antoine Jordan wrote:
Drone change is a decent stopgap measure but anything short of being able to drag drone groups onto module slots on the UI, and press the hotkeys for those slots to launch/recall those groups, is a subpar solution.


Mmm that breaks the logic of what those slots are for and is inconsistent with the UI in general. While it's convenient, it's messy and not streamlined... not a good solution; disagree.
Stjaerna Ramundson
#111 - 2013-08-21 19:07:42 UTC  |  Edited by: Stjaerna Ramundson
Drones and dronegroups can be dragged from "Drones in Bay" folder onto "Drones in Local Space" folder to be launched
Three way system to start drones. Each will figure out his style.

Drones and dronegroups can be dragged from "Drones in Local Space" folder onto "Drones in Bay" folder to be pulled in
Three way system to scope drone back to bay. Each will figure out his style.

Probelm @ Drag & Drop System
Drag & Drop a activ drone in space. Drag -> let it go in the "Drones in Bay" bar/line/folder = drone get back to the drone bay.

Fast working cause of attack management: Drag -> let it go on any part below the "Drones in Bay" line/bar/folder will put the activ drone to the group that was hit by the drop.
So you destroy your drone group management cause they aren't anymore in the right group.

Example from testserver:
Moved my Curator to bay = curators are now all a part from the group "EM L" (EM dmg + L = light drones)

Solving:
Drones they are still in a group, example the curator in the group "Sentry EM" can't be moved per drag & drop to another group only per rightclick. Don't make sense to put the Sentry Curator to the Acolyte group to fight against frigs in 2 km range ;D

I would not enable a drag & drop for group management for a group they are not the same. Only if using right click menu. A group with 5 drones and 4 different sorts of damage in addition with 4 different size don't make any sense. But the group "Acolyte" oder "EM L" in that are only Acolyte will accept a new drone Acolyte to the group. (They are a bit racist o.O)

Drones can be dragged into groups (as long as they can be grouped with the ones that are there already)... if the drone and the group you dragged it on are not in the same place, the drone will be launched/picked up and moved to the group

I don't get the point, what this "feature" mean. Would be nice to get a explain in other words. :-/

Main drone groups ( "Drones in Bay" and "Drones in Local Space") will no longer randomly collapse
Never observed this collapse. But fixes are every time welcome!

Opacity of sub groups has been reduced
depending.. I only like the menu and drone info/control panel if it have strong opacity. But depending on the style.

Sorting of drones and drone groups has been changed... now first all the groupless drones are listed in alphabetical order, and then all the groups (instead of alphabetical order where groupless drones would land between groups).
I only have a bay of 400 m³ so there isn't a real mass of drones that I see any art of sorting in the system. (After starting (undocking) I directly grouping for overview)

In summery the drag & drop to bay is nice (if not destroying my groups) the rest are in my opinion "gimmicks". But depending on the style. I know a player who will have fun with the ring system. :) So other will get faster/better controling they're drones. :)


Additional:

Would be nice to remove the menu point "back & orbit ship" in the rightclick menu when using Sentry Guns. They won't orbit ^^

Would be nice when in a group some of the drones are damaged but i only one needing the drone with the highest HP will get out. Often enough if you have to manage the drones aggro you get the drone back to space that you have 2 sec. bevor scoped to bay... (reson for dmg information in bay)

Still missing information about controle range of the drones. (fittingwindow over the dps of the drones)

Also:

Chris Winter wrote:
All those drone UI changes are nice, but what about a keybinding to launch drones? That's what's really needed.

*sign*

Careby wrote:
Speaking of drones, it would be nice if the drones in the bay would show damage bars like they do in space...

*sign*


Extra:

Picture for example from German Forum.

Explains:
The drone UI has some buttons for basic controling the drones, these are the most used i think. Created this picture (yes I am not picasso ;D)

dmg overview for the damaged drones IN drone bay.
targeting drones (orange dashed flash)
engaged by enemy out of range (orange flash)
engaged by enemy (red flash)
Buttons for faster controlability (turn off/on in esc menu) arabic counts:

1 = attack button
2 = back to drone bay button
3 = out to space button
4 = all in group ot to space button
5 = Guard Modus
6 = Assist button (if pushed, open menu for the chosen char/player if a high mass of players pushing the name of him on keyboard so the system search for him)

example:
6 pushed menu for 255 fleet members.. *pushing* s t j and menu jumps to the name starting with these letters
(If anyone like it, we can remove this button :P)

The control panel is moveable / or not (depending on whats better for programming) in or out of the drone panel. These buttons same system but are for all drones out in space.


.. sry for my wall of text but, I love my drones :P
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
  2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
  3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
Kandrew Dorak
Aliastra
Gallente Federation
#112 - 2013-08-21 20:22:21 UTC
While you're working with drone UI would it be possible to add at some point subfolders to the drone list? It would be really handy for carriers to have, say, a folder for all sentries and then within that a folder for each race.
CCP karkur
C C P
C C P Alliance
#113 - 2013-08-21 20:23:07 UTC
Stjaerna Ramundson wrote:

edit.. sry wrong button, will edit for feedback... -.-

I'm anxiously waiting for your feedback! Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Kosetzu
The Black Crow Bandits
Northern Coalition.
#114 - 2013-08-21 20:28:13 UTC  |  Edited by: Kosetzu
CCP karkur wrote:
Jaime Gomes wrote:
am wondering if you guys could add another UI change reguarding drones.

During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.

Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?

This simple change would be cool.

Makes sense to me P Can't promise anything though.
Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering.

How about right click person in watchlist -> Assign drones? I have wanted to have this so many times =) When you start having 80+ people in a fleet and finding that one guy with a name that starts with R it gets pretty annoying.

Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage.
Maximus Andendare
Stimulus
Rote Kapelle
#115 - 2013-08-21 20:34:07 UTC
Kosetzu wrote:
How about right click person in watchlist -> Assign drones? I have wanted to have this so many times =) When you start having 80+ people in a fleet and finding that one guy with a name that starts with R it gets pretty annoying.

Fantastic Idea!

Kosetzu wrote:
Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage.

Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships.

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Kosetzu
The Black Crow Bandits
Northern Coalition.
#116 - 2013-08-21 21:07:32 UTC
Maximus Andendare wrote:
Kosetzu wrote:
Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage.

Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships.

It's possible on Sisi now \o/ Haven't tested much drone stuff so good to see it added. Not currently available on TQ.
CCP karkur
C C P
C C P Alliance
#117 - 2013-08-21 22:06:42 UTC  |  Edited by: CCP karkur
Kosetzu wrote:
Maximus Andendare wrote:
Kosetzu wrote:
Also: Being able to have different drones in a group. So like 2x Ogre II's, 2x Hammerhead II's and 1x Hobgoblin II. Right now it is a pain to launch for the bandwidth of certain ships for optimal usage.

Isn't this already possible? I have mixed drone groups that I fly out of my "odd" bandwidth ships.

It's possible on Sisi now \o/ Haven't tested much drone stuff so good to see it added. Not currently available on TQ.

I didn't change any rules.. when testing I frequently get the "you can't have drones of different types" type of message (for example when trying to mix salvage drones with combat drones).
Could you give me specific examples (drone names) of what works on Sisi now that doesn't work on TQ?
(and if something has changed, we might just decide to keep it that way, we'll see)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Draconigea
Angry Angels Nachrichtendienst
#118 - 2013-08-21 22:20:06 UTC  |  Edited by: Draconigea
1. Would be nice if drones that ARE in space and dragged to it again, will return to the drone bay. (quite fast move)
2. "Mine repeadently" is missing in the radial.menu -> very important
3. "return to drone bay" should not be behind the + in the radial menu (needs too much time)
EDIT: 3.1. "return and orbit" is missing in the drones radial menu


4. "Add Waypoint" ist needed in the radial of a bookmark
5. "Remove Waypoint" is needed in the radial menu for a waypoint on the route
6. "Add as first waypoint" would be nice in the radial menu for the next system of the route

Except of those little things, quite nice changes.
Stjaerna Ramundson
#119 - 2013-08-22 00:35:57 UTC
[00:28:24] Draconigea > "You can not mix different types of drones in the same group" grade gemacht ^^

While a discuss on live server and Draconigea on testserver, found out, that the dronepilot can not create combat groups of some mixed systems.

That doesn't make sense, when I (in a Dominix) would like to team up with a logistik pilot in a guardian I also don't get a error message:

Sorry "support" is in your Game not available!

Would be nice when we are also able to create full combat groups. (Creating these groups over the rightclick menu system)
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
  2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
  3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#120 - 2013-08-22 00:39:43 UTC
Are we feature locked yet?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.