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Player Features and Ideas Discussion

 
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Cloaking device with fuel

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#461 - 2013-08-19 16:49:38 UTC
The astonishingly obvious point, that is wildly avoided by those trying to nerf cloaks, is that this whole conversation is about risk aversion.

The easiest, and most obvious solution by far, is to fit your ship as if a hostile could land on grid with you.

You believe they want to cyno drop more hostile ships? Great, then they need you to stay for the show too, which means they have to tackle you. Otherwise, you can just leave, employing the absolute defense of "Out of Range".
Fit to avoid being tackled.

Are you worried they are going to shoot at you, and alpha you with amazing DPS? Fit some resist mods, like a damage control or shield / armor enhancing items.
You then need to decide if you are going to destroy them, or simply leave, and fit to support that strategy.

You can STILL PvE with these fits.
If you are not fitting for defense, it is only because someone else is doing it for you. You either have Concord or other players picking up this burden on your behalf.

If you are not trying to survive, acting surprised when you don't survive is comical and foolish. Learn from mistakes, don't repeat them.

Play the game.
Nag'o
Sebiestor Tribe
Minmatar Republic
#462 - 2013-08-19 17:06:42 UTC
Man, I go out for 1 hour and you manage to fill a whole page with BS and repeated arguments. I will try to sum it all up in a single post later, but I'm at work now, so don't expect any quick replies. If you're really interested you can just try to dig your way through the troll poo in the thread. The answer for all questions you made in the last page are already there.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#463 - 2013-08-19 17:10:33 UTC
Nag'o wrote:
Man, I go out for 1 hour and you manage to fill a whole page with BS and repeated arguments. I will try to sum it all up in a single post later, but I'm at work now, so don't expect any quick replies. If you're really interested you can just try to dig your way through the troll poo in the thread. The answer for all questions you made in the last page are already there.

That's awesome!

May I fill in for you, while we wait?

I want more activity, cloaked pilots should need to meet requirement X in order to remain cloaked, thereby assuring activity.

Is that the repetitive part you mentioned?

Big smile
Nag'o
Sebiestor Tribe
Minmatar Republic
#464 - 2013-08-19 17:28:09 UTC
Nikk Narrel wrote:
Nag'o wrote:
Man, I go out for 1 hour and you manage to fill a whole page with BS and repeated arguments. I will try to sum it all up in a single post later, but I'm at work now, so don't expect any quick replies. If you're really interested you can just try to dig your way through the troll poo in the thread. The answer for all questions you made in the last page are already there.

That's awesome!

May I fill in for you, while we wait?

I want more activity, cloaked pilots should need to meet requirement X in order to remain cloaked, thereby assuring activity.

Is that the repetitive part you mentioned?

Big smile

Nikk,
Forget about the mechanic I suggested. Just answer this simple question. It's a "yes" or "no" question, not a "maybe, read my thread" question. Do you think being AFK for a whole day while cloaked is a problem for the strategy aspect of the game?

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#465 - 2013-08-19 17:30:21 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
Man, I go out for 1 hour and you manage to fill a whole page with BS and repeated arguments. I will try to sum it all up in a single post later, but I'm at work now, so don't expect any quick replies. If you're really interested you can just try to dig your way through the troll poo in the thread. The answer for all questions you made in the last page are already there.

That's awesome!

May I fill in for you, while we wait?

I want more activity, cloaked pilots should need to meet requirement X in order to remain cloaked, thereby assuring activity.

Is that the repetitive part you mentioned?

Big smile

Nikk,
Forget about the mechanic I suggested. Just answer this simple question. It's a "yes" or "no" question, not a "maybe, read my thread" question. Do you think being AFK for a whole day while cloaked is a problem for the strategy aspect of the game?


No.
Nag'o
Sebiestor Tribe
Minmatar Republic
#466 - 2013-08-19 18:09:25 UTC
Nikk Narrel wrote:
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
Man, I go out for 1 hour and you manage to fill a whole page with BS and repeated arguments. I will try to sum it all up in a single post later, but I'm at work now, so don't expect any quick replies. If you're really interested you can just try to dig your way through the troll poo in the thread. The answer for all questions you made in the last page are already there.

That's awesome!

May I fill in for you, while we wait?

I want more activity, cloaked pilots should need to meet requirement X in order to remain cloaked, thereby assuring activity.

Is that the repetitive part you mentioned?

Big smile

Nikk,
Forget about the mechanic I suggested. Just answer this simple question. It's a "yes" or "no" question, not a "maybe, read my thread" question. Do you think being AFK for a whole day while cloaked is a problem for the strategy aspect of the game?


No.

That's where we disagree. No matter what I suggest, it will always be wrong for you simply because you think that AFK cloaking is not a problem.


I think going AFK for long periods while the character is in a cloaked ship is essentially bad because it affects the other people in the game exactly the same way as if the character was being played.

I don't think that characters whose players are afk for very long periods, to the point of not being played anymore, should have any effect, psychological or not, on the active players in the game.

I think that any effect caused on the game by the characters must be a direct consequence of the actions from the players controlling that character.

Why is botting bad?
One of the reasons is that the characters controlled by bots have the same effects in the game as characters controlled by players, while not being played at all. A botter can effortlessly just spam characters all over EvE while a real player has the challenge to manage every single one he chooses to play. If someone is not playing the game why should his character pose as a competitor, ally, enemy, or whatever that affects directly or indirectly the game for people who are playing it? I don't think it should.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#467 - 2013-08-19 18:32:03 UTC
Nag'o wrote:
Nikk Narrel wrote:
Nag'o wrote:
Nikk,
Forget about the mechanic I suggested. Just answer this simple question. It's a "yes" or "no" question, not a "maybe, read my thread" question. Do you think being AFK for a whole day while cloaked is a problem for the strategy aspect of the game?


No.

That's where we disagree. No matter what I suggest, it will always be wrong for you simply because you think that AFK cloaking is not a problem.


I think going AFK for long periods while the character is in a cloaked ship is essentially bad because it affects the other people in the game exactly the same way as if the character was being played.

I don't think that characters whose players are afk for very long periods, to the point of not being played anymore, should have any effect, psychological or not, on the active players in the game.

I think that any effect caused on the game by the characters must be a direct consequence of the actions from the players controlling that character.

... Botting stuff snipped

Copied from your statement above:
exactly the same way as if the character was being played.

No, that is something we also disagree on.

The perception that a character is or is not being played, is perception based.
It is a flaw to blame the belief of one individual upon another.

An actual active character, cannot be known as active, without direct observation. Setting a test or condition in place to affect this player has no impact on whether they are active in any meaningful way, but it can place a limit on what they are able to do while active.

By placing such a burden on cloaking, you diminish cloaking. By the absence of any specified counter, you diminish balance as well.
Nag'o
Sebiestor Tribe
Minmatar Republic
#468 - 2013-08-19 19:47:54 UTC
Why is it impossible to compete with a market bot on the top order game?
Because it keeps acting as a player, updating his orders indefinitely, no matter how many times and for how long real players react to his order changes.

The same goes for the afk cloaker.

A player going to space with an invisible enemy present reacts to that presence in some way. Fitting for pvp, staying more alert, warning his mates... whatever fits his playstyle.
No matter what that reaction is though, there's possibly no way for it to compete with an effect that persists indefinitely.

If there is a human playing the cloaked character he is going to decloak, engage or leave the system sometime.
If there is nobody playing the character, the effect will stay, even through periods of time impossible for a human to keep playing.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Elizabeth Aideron
The Scope
Gallente Federation
#469 - 2013-08-19 19:49:33 UTC
Nag'o wrote:
Why is it impossible to compete with a market bot on the top order game?
Because it keeps acting as a player, updating his orders indefinitely, no matter how many times and for how long real players react to his order changes.

The same goes for the afk cloaker.

A player going to space with an invisible enemy present reacts to that presence in some way. Fitting for pvp, staying more alert, warning his mates... whatever fits his playstyle.
No matter what that reaction is though, there's possibly no way for it to compete with an effect that persists indefinitely.

If there is a human playing the cloaked character he is going to decloak, engage or leave the system sometime.
If there is nobody playing the character, the effect will stay, even through periods of time impossible for a human to keep playing.


But if nobody is playing the character, what effect are they having on you?
Nikk Narrel
Moonlit Bonsai
#470 - 2013-08-19 19:57:00 UTC
Nag'o wrote:
Why is it impossible to compete with a market bot on the top order game?
Because it keeps acting as a player, updating his orders indefinitely, no matter how many times and for how long real players react to his order changes.

The same goes for the afk cloaker.

A player going to space with an invisible enemy present reacts to that presence in some way. Fitting for pvp, staying more alert, warning his mates... whatever fits his playstyle.
No matter what that reaction is though, there's possibly no way for it to compete with an effect that persists indefinitely.

If there is a human playing the cloaked character he is going to decloak, engage or leave the system sometime.
If there is nobody playing the character, the effect will stay, even through periods of time impossible for a human to keep playing.

Why are you paying attention to the pilot roster of local chat, on items that are clearly not actionable as intelligence?

Fit for conflict, and hope it doesn't happen.

Clearly local is not giving you useful intel, but then you did not waste any time getting that intel either, so it breaks even.

If your weather report tells you it might rain, and you can bring an umbrella, do you stay locked inside because of the remote possibility that a class 5 hurricane might be hiding behind the mailbox?
Nag'o
Sebiestor Tribe
Minmatar Republic
#471 - 2013-08-19 20:10:15 UTC
Elizabeth Aideron wrote:
Nag'o wrote:
Why is it impossible to compete with a market bot on the top order game?
Because it keeps acting as a player, updating his orders indefinitely, no matter how many times and for how long real players react to his order changes.

The same goes for the afk cloaker.

A player going to space with an invisible enemy present reacts to that presence in some way. Fitting for pvp, staying more alert, warning his mates... whatever fits his playstyle.
No matter what that reaction is though, there's possibly no way for it to compete with an effect that persists indefinitely.

If there is a human playing the cloaked character he is going to decloak, engage or leave the system sometime.
If there is nobody playing the character, the effect will stay, even through periods of time impossible for a human to keep playing.


But if nobody is playing the character, what effect are they having on you?

Since his ship is cloaked the effect is the same as if there was someone playing it.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

RoAnnon
Republic University
Minmatar Republic
#472 - 2013-08-19 20:16:26 UTC
Nag'o wrote:
Elizabeth Aideron wrote:
But if nobody is playing the character, what effect are they having on you?

Since his ship is cloaked the effect is the same as if there was someone playing it.



What is the same here is your reaction to his presence. That's on you, that's not the effect the afk cloaked pilot is having, that is the reaction to him YOU are having.

Do you really not see that distinction?

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Elizabeth Aideron
The Scope
Gallente Federation
#473 - 2013-08-19 20:19:06 UTC
Nag'o wrote:
Elizabeth Aideron wrote:
Nag'o wrote:
Why is it impossible to compete with a market bot on the top order game?
Because it keeps acting as a player, updating his orders indefinitely, no matter how many times and for how long real players react to his order changes.

The same goes for the afk cloaker.

A player going to space with an invisible enemy present reacts to that presence in some way. Fitting for pvp, staying more alert, warning his mates... whatever fits his playstyle.
No matter what that reaction is though, there's possibly no way for it to compete with an effect that persists indefinitely.

If there is a human playing the cloaked character he is going to decloak, engage or leave the system sometime.
If there is nobody playing the character, the effect will stay, even through periods of time impossible for a human to keep playing.


But if nobody is playing the character, what effect are they having on you?

Since his ship is cloaked the effect is the same as if there was someone playing it.



Except for the part where the ship decloaks and kills people.
Nag'o
Sebiestor Tribe
Minmatar Republic
#474 - 2013-08-19 20:33:29 UTC  |  Edited by: Nag'o
RoAnnon wrote:
Nag'o wrote:
Elizabeth Aideron wrote:
But if nobody is playing the character, what effect are they having on you?

Since his ship is cloaked the effect is the same as if there was someone playing it.



What is the same here is your reaction to his presence. That's on you, that's not the effect the afk cloaked pilot is having, that is the reaction to him YOU are having.

Do you really not see that distinction?

It's not about MY reaction. It's about THE reaction. ANY reaction to a cloked ship presence is the same as if the player is afk or not.
There's no distinction, because the effect is the same in both cases.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

RoAnnon
Republic University
Minmatar Republic
#475 - 2013-08-19 20:43:46 UTC
Nag'o wrote:
It's not about MY reaction. It's about THE reaction. ANY reaction to a cloked ship presence is the same as if the player is afk or not.
There's no distinction, because the effect is the same in both cases.


There IS a distinction, because it's up to the non-AFK player to determine how to react, so the effect is totally and 100% based on the active players' actions in regards to the presence of the AFK pilot. Dealing with thousands of individual pilots and their own outlooks, you cannot say there is one and only one "THE" reaction to the situation.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Nag'o
Sebiestor Tribe
Minmatar Republic
#476 - 2013-08-19 20:47:07 UTC
Why should I be a persistent, active player on the top order market game knowing that, since my opponent is a brainless, restless machine, I will never able to beat it? I don't, I just give up on the order.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#477 - 2013-08-19 20:58:39 UTC
Elizabeth Aideron wrote:
Nag'o wrote:
Elizabeth Aideron wrote:
Nag'o wrote:
Why is it impossible to compete with a market bot on the top order game?
Because it keeps acting as a player, updating his orders indefinitely, no matter how many times and for how long real players react to his order changes.

The same goes for the afk cloaker.

A player going to space with an invisible enemy present reacts to that presence in some way. Fitting for pvp, staying more alert, warning his mates... whatever fits his playstyle.
No matter what that reaction is though, there's possibly no way for it to compete with an effect that persists indefinitely.

If there is a human playing the cloaked character he is going to decloak, engage or leave the system sometime.
If there is nobody playing the character, the effect will stay, even through periods of time impossible for a human to keep playing.


But if nobody is playing the character, what effect are they having on you?

Since his ship is cloaked the effect is the same as if there was someone playing it.



Except for the part where the ship decloaks and kills people.

Actually, I understand Nag'o has no problem with this, as he wants the ship to be active.

It is the uncertainty, where the ship might attack yet waits, that he objects to.

He seems to feel this indicates a lack of activity, and an AFK player.
RoAnnon
Republic University
Minmatar Republic
#478 - 2013-08-19 21:09:28 UTC
I still don't get the analogy of an AFK pilot with a bot, since the cloaked, AFK pilot is... away, not doing anything at all, not gathering resources, nor earning ISK income in any way. I've read your previous posts where it's clear you see them as the same as a bot, but other than your own reaction to the AFK pilot, which I point out is YOUR issue and can no way be attributed to the AFK pilot, that pilot is not interacting with the game nor is the in-game character doing anything either.

Obviously you and I are on two completely different wavelengths here and it really appears to me, in the face of all the bull-headed stubbornness in this thread, you and I will never agree and you won't ever be persuaded that your viewpoint is wrong.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Sura Sadiva
Entropic Tactical Crew
#479 - 2013-08-19 21:24:28 UTC
RoAnnon wrote:
I still don't get the analogy of an AFK pilot with a bot, since the cloaked, AFK pilot is... away, not doing anything at all, not gathering resources, nor earning ISK income in any way.



But... but... he's hurting MY feelings! How can't you understand this?

RoAnnon
Republic University
Minmatar Republic
#480 - 2013-08-19 21:39:45 UTC
Sura Sadiva wrote:
RoAnnon wrote:
I still don't get the analogy of an AFK pilot with a bot, since the cloaked, AFK pilot is... away, not doing anything at all, not gathering resources, nor earning ISK income in any way.



But... but... he's hurting MY feelings! How can't you understand this?



My ex-wife once accused me of being insensitive.... ?

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet