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Player Features and Ideas Discussion

 
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T2 siege battlecruisers

Author
Pidgeon Saissore
Tyrant's
#1 - 2013-08-11 23:35:50 UTC
These ships would essentially be a capital gun that flies.
Slots
2 high 1 turret/missile 1 siege module (modified specifically for this ship)
2 Med
2 low
1 rig
These ships would only be able to fire while deployed, have next to no tank (essentially the t2 resists only), and do about 3000 dps. When not deployed they should be significantly faster then normal battlecruisers and not be able to target. When deployed they would be able to target out to 250 km and only have one target and be unable to move.
Arden Elenduil
Unlimited Bear Works
#2 - 2013-08-12 01:23:54 UTC
Question, what would the actual use of these be?

Domanique Altares
Rifterlings
#3 - 2013-08-12 01:32:21 UTC
Arden Elenduil wrote:
Question, what would the actual use of these be?



Padding killboards.
Arden Elenduil
Unlimited Bear Works
#4 - 2013-08-12 01:33:40 UTC
Domanique Altares wrote:
Arden Elenduil wrote:
Question, what would the actual use of these be?



Padding killboards.



eh, good point
NEONOVUS
Mindstar Technology
Goonswarm Federation
#5 - 2013-08-12 01:34:44 UTC
Arden Elenduil wrote:
Question, what would the actual use of these be?


Bumping miners.
Everything is used to bump miners.
Even freighters
Icarus Able
Refuse.Resist
#6 - 2013-08-12 03:08:16 UTC
Pos Bashing for when you cant afford dreads. Use a normal fleet to take out the guns and once its defenseless bring in a few of these to finish it off.Might give smaller corps a chance to take on bigger corps.
RubyPorto
RubysRhymes
#7 - 2013-08-12 07:07:47 UTC
Arden Elenduil wrote:
Question, what would the actual use of these be?




Ganking Freighters

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#8 - 2013-08-12 07:13:39 UTC
Arden Elenduil wrote:
Question, what would the actual use of these be?


Hilarious KMs as they die to newb t1 fit t1 frigates.
Zan Shiro
Doomheim
#9 - 2013-08-12 07:28:58 UTC
Icarus Able wrote:
Pos Bashing for when you cant afford dreads. Use a normal fleet to take out the guns and once its defenseless bring in a few of these to finish it off.Might give smaller corps a chance to take on bigger corps.



How so? They'd need even more numbers over the current sub cap bash parties they can run today.

You have the Bash bs'. You have the bc support to help keep them alive and and handle emerging threats. Forgetting for the moment about hot drop and I will even pretend caps don't exist....if/when the enemy local spikes by gate jumps if they brought bs' your bs' tangle with them and support fights rest.


Now you will be having both these elements and the siege BC's. You can't take them from the support BC's, they are your grunts. I was in an alliance that tried all BS and above for an op. It went real bad for us. HIcs and such were not nice enough to fly slow and in straight lines to die easy lol. And to keep both the siege BC and bash BS's alive I would say you need loads more support.

Thats a lot of people. A lot of people who if they can't afford a handful of dreads need to reevaluate jsut why they are trying to play sov games. 0.0 skirmishers do quite will not playing these games. Only time many of them bash is to bait a fight. BS's work well enough to bait like this most times.


Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#10 - 2013-08-12 08:21:08 UTC
Stop being a scrub and get a Dread?

BYDI recruitment closed-ish