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8 new Battleships and 4 new tech II battlecruisers for the Winter Expansion.

Author
MeBiatch
GRR GOONS
#21 - 2013-08-10 22:22:10 UTC
Voxinian wrote:
Naomi Knight wrote:
When CCP did the Battleship rebalance and thier decision to leave the Scorpion as a "disruption" ship caused the Caldari to only have one completly usless battleship.

the scorpions is the most useless bs atm by far
do you realy want more of this kind?



The Navy issue is an other story though, I personally like that one.
But yeah, the T1 scorpion is just to mediocre to be useful, It needs more ECM strength and bigger bonus to burst ECM and maybe a little bonus to shield.


sure this thread can also be about a polish pass on the scorp... if its still lacking lets figure out where and why and also fix it...

it already has 8 mid slots does it really require more shields? perhaps base shields then but not an actual bonus to them.

yeah the bust ecm bonus has always been a joke tbh. what would you change the amount to to make it useful?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#22 - 2013-08-10 22:23:36 UTC
Voxinian wrote:
I find the current Scorpion not really useful. It has for example only the same ECM strength bonus as a Blackbird cruiser that you can buy for 5 mil, while if you take the Rook (which is cheaper then the Scorpion) you get a 30% ECM strength bonus per level. So as a pure ECM boat you are better of in a Rook + that a Rook is of course faster, agile etc then a slow ass Scorpion with horrible locking times.

But regarding the OP, I am all for more (and more specialized) battleships in the game both T1 and T2 versions. I will leave it up to the number crackers to come up with balanced ships for all factions.


yeah that does seem odd there should be a power creep as you increase in size of ship. though i am no ecm expert here so i will defer to others to come up with a reasonable boost to the ecm bonus on the scorp.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Voxinian
#23 - 2013-08-10 22:50:57 UTC
MeBiatch wrote:
Voxinian wrote:
Naomi Knight wrote:
When CCP did the Battleship rebalance and thier decision to leave the Scorpion as a "disruption" ship caused the Caldari to only have one completly usless battleship.

the scorpions is the most useless bs atm by far
do you realy want more of this kind?



The Navy issue is an other story though, I personally like that one.
But yeah, the T1 scorpion is just to mediocre to be useful, It needs more ECM strength and bigger bonus to burst ECM and maybe a little bonus to shield.


sure this thread can also be about a polish pass on the scorp... if its still lacking lets figure out where and why and also fix it...

it already has 8 mid slots does it really require more shields? perhaps base shields then but not an actual bonus to them.

yeah the bust ecm bonus has always been a joke tbh. what would you change the amount to to make it useful?


No, nothing wrong with the Navy issue, that ship serves me well. I think you are mixing 2 of my comments :) It is the T1 Scorpion that is not that useful.

P.S,
I do would like to see some kind of ´fodder´ battleship with a lot of HP´s for the Caldari (and other factions) and being able to tank almost double of what other battleships can, but with very limited high slot firepower. What other specialty it should have is open for discussion, but it could bea logi or a drone boat or a semi freighter with an extended cargohold and a few launcher slots., or a vamp , damp boat, the more types the merrier.
Zakeus Djinn
Who Called In The Fleet
#24 - 2013-08-10 23:20:29 UTC
It is interesting that the Armageddon (and Dragoon) gets a bonus to the Amarr secondary EWAR. I would consider this to be a unique exception regardless, but I did notice that they only get a bonus to neut/nos range, and not amount, while tech 2 EWAR ships get bonuses to amount and range, or just amount, never just range. I think I will just consider amount to be the tech 2 specialization, with the range bonus being a rare tech 1 bonus. The other secondary EWAR bonuses however, are only range bonuses, and range bonuses on webs and scramblers are particularly game changing.

With webs, 50% extra range means you can web them at 15km without overheating, basically preventing a brawling fit from getting in scram range since you can web them first and burn away. With faction webs, your range would be 22.5km without overheat, allowing you to web down any ship that tries to kite at the edge of disruptor range.

With scramblers and disruptors, a 50% increase in range means a t2 disruptor reaches 36km, and a faction disruptor reaches 45km. A Gallente force recon gets 48km with t2 disruptor, and 60km with faction. Honestly I think this just steps on the tech 2 niche too much.

Either way they should be separate bonuses from the primary EWAR bonuses (which really do need to be reduced to 7.5%). And keep in mind warfare links make all of these ranges even longer.
MeBiatch
GRR GOONS
#25 - 2013-08-10 23:22:52 UTC
Voxinian wrote:


sure this thread can also be about a polish pass on the scorp... if its still lacking lets figure out where and why and also fix it...

it already has 8 mid slots does it really require more shields? perhaps base shields then but not an actual bonus to them.

yeah the bust ecm bonus has always been a joke tbh. what would you change the amount to to make it useful?


No, nothing wrong with the Navy issue, that ship serves me well. I think you are mixing 2 of my comments :) It is the T1 Scorpion that is not that useful.

[/quote]


good catch. so what would you do to fix the tech I scorp then?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#26 - 2013-08-11 16:06:51 UTC
Zakeus Djinn wrote:
It is interesting that the Armageddon (and Dragoon) gets a bonus to the Amarr secondary EWAR. I would consider this to be a unique exception regardless, but I did notice that they only get a bonus to neut/nos range, and not amount, while tech 2 EWAR ships get bonuses to amount and range, or just amount, never just range. I think I will just consider amount to be the tech 2 specialization, with the range bonus being a rare tech 1 bonus. The other secondary EWAR bonuses however, are only range bonuses, and range bonuses on webs and scramblers are particularly game changing.

With webs, 50% extra range means you can web them at 15km without overheating, basically preventing a brawling fit from getting in scram range since you can web them first and burn away. With faction webs, your range would be 22.5km without overheat, allowing you to web down any ship that tries to kite at the edge of disruptor range.

With scramblers and disruptors, a 50% increase in range means a t2 disruptor reaches 36km, and a faction disruptor reaches 45km. A Gallente force recon gets 48km with t2 disruptor, and 60km with faction. Honestly I think this just steps on the tech 2 niche too much.

Either way they should be separate bonuses from the primary EWAR bonuses (which really do need to be reduced to 7.5%). And keep in mind warfare links make all of these ranges even longer.


so the bonus to range for webbs and scram will hurt kitting ships? woult that not be a simular objection to range bonus on nuets for the geddon?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Aglais
Ice-Storm
#27 - 2013-08-11 16:47:00 UTC
MeBiatch wrote:



good catch. so what would you do to fix the tech I scorp then?


I would turn it into a shield tanked direct combat ship, not an abominably slow "armor tanked" "support battleship" whose electronics make it more or less top of the list for things to be primaried.

Leave ewar to the smaller, more agile ships, it just doesn't work on the scorpion. Too expensive for too little benefit.
Laura Belle
The Scope
Gallente Federation
#28 - 2013-08-14 18:26:21 UTC
Naomi Knight wrote:
When CCP did the Battleship rebalance and thier decision to leave the Scorpion as a "disruption" ship caused the Caldari to only have one completly usless battleship.

the scorpions is the most useless bs atm by far
do you realy want more of this kind?



the answer is YES!
luv it
Laura Belle
The Scope
Gallente Federation
#29 - 2013-08-14 18:32:07 UTC
MeBiatch wrote:
Voxinian wrote:
Naomi Knight wrote:
When CCP did the Battleship rebalance and thier decision to leave the Scorpion as a "disruption" ship caused the Caldari to only have one completly usless battleship.

the scorpions is the most useless bs atm by far
do you realy want more of this kind?



The Navy issue is an other story though, I personally like that one.
But yeah, the T1 scorpion is just to mediocre to be useful, It needs more ECM strength and bigger bonus to burst ECM and maybe a little bonus to shield.


sure this thread can also be about a polish pass on the scorp... if its still lacking lets figure out where and why and also fix it...

it already has 8 mid slots does it really require more shields? perhaps base shields then but not an actual bonus to them.

yeah the bust ecm bonus has always been a joke tbh. what would you change the amount to to make it useful?



I agree it needs a bit bigger bonus or parhaps 1 less HS and 1 more LS.
Another option is a roll bonus that improves the bonus for ECM moduls.
The new skills to improve sensor strength really reduced the effectivness of the ECM boats and that should be fixed.
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