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Gallente L4 Ship Comparison

Author
ALex Vega
Deep Core Mining Inc.
Caldari State
#1 - 2011-10-27 19:04:36 UTC
Id post this on my alt but he isnt old enough yet to make forum posts SO:

Im looking for an opinion from pilots on the Ideal Gallente ship for l4s, between the domi or the mega.
I know that the domi is a good afkship because of a heavy tank and drones, but i dont know much about the mega.

Thoughts, opinions, fittings?
Tanya Powers
Doomheim
#2 - 2011-10-27 19:13:13 UTC
ALex Vega wrote:
Id post this on my alt but he isnt old enough yet to make forum posts SO:

Im looking for an opinion from pilots on the Ideal Gallente ship for l4s, between the domi or the mega.
I know that the domi is a good afkship because of a heavy tank and drones, but i dont know much about the mega.

Thoughts, opinions, fittings?


Domi = afk tv, whatever

Mega = you need decent hybrid/tanking skills to make them work "properly", between the new folk with low skills and the older with at least gun specs 4 and tanking/cap lvl5's the dps/tanking difference is really huge so it will be more or less dynamic

I still use my navy mega because I really like it but if I was running for isk/h I'd pick 800mm mael jump in blow everything while tanking entire rooms faster you can ever do with gallente versions.

All depends on what are you playing: "have some fun with stuff you like" or "isk/h"
Zhilia Mann
Tide Way Out Productions
#3 - 2011-10-27 20:11:01 UTC
Tanya Powers wrote:
Domi = afk tv, whatever

Mega = you need decent hybrid/tanking skills to make them work "properly", between the new folk with low skills and the older with at least gun specs 4 and tanking/cap lvl5's the dps/tanking difference is really huge so it will be more or less dynamic

I still use my navy mega because I really like it but if I was running for isk/h I'd pick 800mm mael jump in blow everything while tanking entire rooms faster you can ever do with gallente versions.

All depends on what are you playing: "have some fun with stuff you like" or "isk/h"


Domi can and will outdamage a Mega given the right fit. Domi just happens to also be able to afk/loltank missions -- given an entirely different fit.

Entry level mega would look something like this:

[Megathron, mishin low skill]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Tracking Computer II, Optimal Range
Cap Recharger II
Cap Recharger II
Cap Recharger II

425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
Small Tractor Beam I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Drones to suit you.

There are lots of Dominix fits here.
ALex Vega
Deep Core Mining Inc.
Caldari State
#4 - 2011-10-27 20:20:52 UTC
Zhilia Mann wrote:
Tanya Powers wrote:
Domi = afk tv, whatever

Mega = you need decent hybrid/tanking skills to make them work "properly", between the new folk with low skills and the older with at least gun specs 4 and tanking/cap lvl5's the dps/tanking difference is really huge so it will be more or less dynamic

I still use my navy mega because I really like it but if I was running for isk/h I'd pick 800mm mael jump in blow everything while tanking entire rooms faster you can ever do with gallente versions.

All depends on what are you playing: "have some fun with stuff you like" or "isk/h"


Domi can and will outdamage a Mega given the right fit. Domi just happens to also be able to afk/loltank missions -- given an entirely different fit.

Entry level mega would look something like this:

[Megathron, mishin low skill]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Tracking Computer II, Optimal Range
Cap Recharger II
Cap Recharger II
Cap Recharger II

425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
425mm Prototype I Gauss Gun, Caldari Navy Antimatter Charge L
Small Tractor Beam I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Drones to suit you.

There are lots of Dominix fits here.

Ty, this is pretty much what i was looking for
thrulinn
The Scope
Gallente Federation
#5 - 2011-10-27 20:31:18 UTC  |  Edited by: thrulinn
I should try this fit with my Mega. It can get boring in my dommi, and I do AKF running missions, using only my drones for damage.
Tanya Powers
Doomheim
#6 - 2011-10-27 20:34:51 UTC
This is one of my navy fits, decent dps, you can also fit some faction (mfs's) stuff, 100MN AB, swap MFS's for TE's and use blasters instead of rails etc, you have a lot of fitting options with this ship

[Megathron Navy set up 1]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Large Armor Repairer II
Energised Adaptive Nanomembrane II
Energised Adaptive Nanomembrane II
Energised Explosive Nanomembrane II

Tracking Computer II, Traking (Optimal range in cargo bay swap if needed)
Cap Recharger II
Cap Recharger II
Cap Recharger II

425mm Railgun II Caldari Navy Antimatter Charge L
425mm Railgun II Caldari Navy Antimatter Charge L
425mm Railgun II Caldari Navy Antimatter Charge L
425mm Railgun II Caldari Navy Antimatter Charge L
425mm Railgun II Caldari Navy Antimatter Charge L
425mm Railgun II Caldari Navy Antimatter Charge L
425mm Railgun II Caldari Navy Antimatter Charge L
Drone Link Augmentator I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

5xWarriors (angel frigates)
5xHobgoblins
5xHammerheads
3xBouncer (for structures/other)

You have some decent dps but you can make it shield also witch gimps your dps to another level
Sydney Nelson
Nelson Universal Aerospace
#7 - 2011-10-27 21:10:49 UTC  |  Edited by: Sydney Nelson
If you want to do drones, use the Dominix.
It's probably the easiest to fit/fly. You basically don't have to have a brain (or skills) to use it (and you can AFK).
After a while however, you will probably get bored and feel like... well... you don't have a brain.

If you want to fly a gun-boat, the Mael and Abaddon (T2 Pulses w/Scorch) are a little better than the Gallente gun-boats.
With the upcoming Hybrid buff however, it looks like the Gallente stuff will be on-par with those guys.

DON'T overlook the Hyperion.
For some reason, everyone recomends the Megathron over the Hyperion for a mission-boat.

I have a feeling that these people haven't actually compared the two ships head-to-head in real use.
I think, if people read things on here, and battle clinic enough, they will just begin to regurgitate it blindly.

I have used them both a LOT. The Hyperion out-damages the Mega, and with 2 Tracking Computers it will have better range and equal tracking. It's also faster, and tanks the same with one-less hardener (thanks to its rep bonus).
With the upcoming Hybrid buff, the damage difference will likely become even more.

Let me break it down...


Hyperion 8 guns > Megathron 7 guns
Means the Hype does more damage.
+1 Hype

Hyperion 5 midslots > Megathron 4 midslots
Allows the Hype to fit a Tracking Computer which negates the Mega's tracking bonus.
You can fit a TC on the Mega too of-course, but a smart Hype pilot fits 2 TCs, and you can't do this with a Mega.
With 2 TC (scripted), the Hyperion has more optimal range too.
+1 Hype

Hyperion 6 lowslots < Megathron 7 lowslots
This would lead you to belive that the Mega tanks better, but the Hype gets an armor repper bonus.
Even

Hyperion 100m3 drone bay < Megathron 125m3 drone bay
This means the Mega can use 1 more heavy drone than the Hype.
Mega can also fit a DLA in the utility high which gives it a better drone range.
Having said all that, drones (especially heavies) take time to get on-target and apply that damage.
And the DLA's extra drone-range is kinda useless IMO. Are you really gonna wait for your heavies to travel more than 50km?
It's close to not even being an advantage for the Mega, but for argument's sake lets be "fair".
+1 Mega

Final score +1 Hyperion. It's close, but the Hype is better. It becomes compounded when you start using T2 rails too, as the Mega doesn't have enough CPU to fit T2 425s with a TC and AB.

If you want to give the Mega an extra +1 because it's cheaper, go right-ahead...

Not trying to be argumentative intentionally, but it irks me when people overlook the Hyperion.
Afterall this thread IS named "Gallente L4 Ship Comparison"

For reference, this is the Hyperion fit I'm talking about:
"Memphis" Hyperion

I have yet to find a Mega fit that outperforms that.
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#8 - 2011-10-27 21:36:44 UTC
Sydney Nelson wrote:

DON'T overlook the Hyperion.
For some reason, everyone recomends the Megathron over the Hyperion for a mission-boat.



I dunno, the Hype has no tracking bonus, which straightaway nullifies its midslot advantage (because you need to fit a TC). Also the PG seems to be weak on the Hype. Are you sure you can stick 8 425 iis on there and still have any tank to speak of? I think if you can it must be because you have AWU to V - I've only got it to IV, so maybe that makes all the difference. But then again, AWU to V isn't something the kind of person who's asking the OP's question would necessarily have.

(Incidentally, with a dual LAR active tank, I think one is also pretty much restricted to Electron Blaster Cannons for PvP, because you need to fit at least one Cap Booster too - which makes a mockery of it supposedly being the top blasterboat BS - but then again, the dual LAR tank is pretty tough).

I've found the Hype unfortunately pretty much useless for a supposed top of the line Tr 3 BS. Megathron seems to be more versatile and more effective, and Navy Mega even more so.

Horses for courses I guess.
rodyas
Tie Fighters Inc
#9 - 2011-10-27 22:01:27 UTC  |  Edited by: rodyas
I have heard how the hyperion is suppose to get more dps since it gets an extra turret but loses a low slot. Was curios to see the dps difference between the hyperion and megathron so I EFT it. They get similiar DPS. The reason is the hyperion gets extra turret, but loses 1 magnetic stab in the process. Megathron lacks the extra turret but with extra mag stab it evens out.

Checked with faction guns and megathron actually had 1 more dps. With T2 turrets hyperion had 2 more dps.

So any ship has the same dps for hyp and mega, but faction mega, does get 3 mag stabs then the regular 2 you can have. Plus it has more armo HP, which is nice since can let it absorb damage to help cap recharge if in a pinch.

Was looking at it again, Havnt flown hyperion much, but with its extra tank, maybe running with smaller tank would help then could out dps the megathron. But sadly have no experience with it.

Signature removed for inappropriate language - CCP Eterne

Tanya Powers
Doomheim
#10 - 2011-10-27 22:07:11 UTC
Sydney Nelson wrote:
If you want to do drones, use the Dominix.
It's probably the easiest to fit/fly. You basically don't have to have a brain (or skills) to use it (and you can AFK).
After a while however, you will probably get bored and feel like... well... you don't have a brain.

If you want to fly a gun-boat, the Mael and Abaddon (T2 Pulses w/Scorch) are a little better than the Gallente gun-boats.
With the upcoming Hybrid buff however, it looks like the Gallente stuff will be on-par with those guys.

DON'T overlook the Hyperion.
For some reason, everyone recomends the Megathron over the Hyperion for a mission-boat.

I have a feeling that these people haven't actually compared the two ships head-to-head in real use.
I think, if people read things on here, and battle clinic enough, they will just begin to regurgitate it blindly.

I have used them both a LOT. The Hyperion out-damages the Mega, and with 2 Tracking Computers it will have better range and equal tracking. It's also faster, and tanks the same with one-less hardener (thanks to its rep bonus).
With the upcoming Hybrid buff, the damage difference will likely become even more.

Let me break it down...


Hyperion 8 guns > Megathron 7 guns
Means the Hype does more damage.
+1 Hype

Hyperion 5 midslots > Megathron 4 midslots
Allows the Hype to fit a Tracking Computer which negates the Mega's tracking bonus.
You can fit a TC on the Mega too of-course, but a smart Hype pilot fits 2 TCs, and you can't do this with a Mega.
With 2 TC (scripted), the Hyperion has more optimal range too.
+1 Hype

Hyperion 6 lowslots < Megathron 7 lowslots
This would lead you to belive that the Mega tanks better, but the Hype gets an armor repper bonus.
Even

Hyperion 100m3 drone bay < Megathron 125m3 drone bay
This means the Mega can use 1 more heavy drone than the Hype.
Mega can also fit a DLA in the utility high which gives it a better drone range.
Having said all that, drones (especially heavies) take time to get on-target and apply that damage.
And the DLA's extra drone-range is kinda useless IMO. Are you really gonna wait for your heavies to travel more than 50km?
It's close to not even being an advantage for the Mega, but for argument's sake lets be "fair".
+1 Mega

Final score +1 Hyperion. It's close, but the Hype is better. It becomes compounded when you start using T2 rails too, as the Mega doesn't have enough CPU to fit T2 425s with a TC and AB.

If you want to give the Mega an extra +1 because it's cheaper, go right-ahead...

Not trying to be argumentative intentionally, but it irks me when people overlook the Hyperion.
Afterall this thread IS named "Gallente L4 Ship Comparison"

For reference, this is the Hyperion fit I'm talking about:
"Memphis" Hyperion

I have yet to find a Mega fit that outperforms that.


Everyone will tell you Hyperion sucks, specially for missions. The extra high slot and rep bonus doesn't compensates by any form the extra low and tracking bonus the base mega gets.
1 extra dps mod worth a lot more than 1 more turret, and the tracking bonus by it self makes the difference.

This guys is just getting started, you're telling him the Hyperion -the high tier gallente blaster hull- is better.

If the Hype was that good you'd see much more of them out there, are you so sure of you all those guys couldn't figure out the Hype is that good than you're saying?
Sydney Nelson
Nelson Universal Aerospace
#11 - 2011-10-27 22:10:46 UTC  |  Edited by: Sydney Nelson
Barbelo Valentinian wrote:
Sydney Nelson wrote:

DON'T overlook the Hyperion.
For some reason, everyone recomends the Megathron over the Hyperion for a mission-boat.


Stuff...
Horses for courses I guess.


You didn't actually read mt post did you?
That makes me sad :(

I'm not talking about PVP here. That's not what this thread is about.
So we can leave that portion of the debate alone.

Read my post, look at my fit.
You use an ACR rig to fit.
It fits with AWU4 or AWU3 and a 1%pg implant.

For T2 425s you have to use faction lows. But that fits fine as-well.

The Mega can't even fit a full rack of T2 425s (even with faction lows) unless you leave-out the DLA or TC AND AB.
If you leave-out the DLA, what's the point?
Even then, the T2 Hype out-performs the T2 Mega.
I don't see the point.

The thing you're forgetting about the Tracking Computer is this:
When you script it for Tracking Speed you get 30% boost to tracking.
(Unless you have Gallente BS to 4 or higher, that's BETTER than the Mega's tracking.)

When you script it for Optimal Range it gives you +15% to Optimal and +30% to Fall-off.
So... When you have the Tracking Speed script loaded, you have equal-to or better tracking.
When you have the Optimal Range script loaded you have more range.
This effect is compounded when you use 2 TCs.

Let's look at this the other way around.
Instead of me telling YOU why the Hyperion is better, why don't you tell ME what advantage the Mega offers over the Hype?
I used the Mega a TON before I got into my Hype, and I see no advantage...
Sydney Nelson
Nelson Universal Aerospace
#12 - 2011-10-27 22:30:50 UTC
rodyas wrote:
I have heard how the hyperion is suppose to get more dps since it gets an extra turret but loses a low slot. Was curios to see the dps difference between the hyperion and megathron so I EFT it. They get similiar DPS. The reason is the hyperion gets extra turret, but loses 1 magnetic stab in the process. Megathron lacks the extra turret but with extra mag stab it evens out.

Checked with faction guns and megathron actually had 1 more dps. With T2 turrets hyperion had 2 more dps.

So any ship has the same dps for hyp and mega, but faction mega, does get 3 mag stabs then the regular 2 you can have. Plus it has more armo HP, which is nice since can let it absorb damage to help cap recharge if in a pinch.

Was looking at it again, Havnt flown hyperion much, but with its extra tank, maybe running with smaller tank would help then could out dps the megathron. But sadly have no experience with it.


Your last sentence says it all.
The thing you're missing is the Hype's armor rep bonus.
With 2 mag-stabs and 3 hardeners, the Hype tanks better than the Mega with 2 mag-stabs and 4 hardeners.
With 3 mag-stabs and 2 hardeners, the Hype's tank is only 20dps less than the Mega's with 3 mag-stabs and 3 hardeners.
But when both ships have 3 mag-stabs the Hype out-damages the Mega by 70dps.

I've done all the comparison.
For any Mega fit you show me, I can show you a Hyperion fit that is better.
Use the DPS graph feature in EFT. A picture is worth a thousand words as they say.
By having an extra tracking computer, the Hype's optimal and fall-off are way better, and the DPS at-range is magnified.
Headerman
Native Freshfood
Minmatar Republic
#13 - 2011-10-27 22:34:07 UTC
Getting started? Domi would be the best. It can have more tanking slots than the Mega, so less chance you have to warp out. And warping out means less DPS.

If training for the Domi though, you really should be aiming for Sentry Drone Interfacing 5. But, on the bright side, L4 for large Hybrids should be fine, as the Domi has fitting issues with T2's.

One thing that appeals to me about the Domi is if it has large rails, it can start taking DPS out at range while deploying small drones to kill frigs, then medium and sentries to work on the bigger rats.

In that regard, it would be good to start on the Domi to get use to the different advantages drones have

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062

Sydney Nelson
Nelson Universal Aerospace
#14 - 2011-10-27 22:40:46 UTC  |  Edited by: Sydney Nelson
Tanya Powers wrote:
Sydney Nelson wrote:
Stuff.


Everyone will tell you Hyperion sucks, specially for missions. The extra high slot and rep bonus doesn't compensates by any form the extra low and tracking bonus the base mega gets.
1 extra dps mod worth a lot more than 1 more turret, and the tracking bonus by it self makes the difference.

I can tell you haven't compared them properly. Hype can get-away with one less low because of the rep bonus. If you use a Tracking Computer and script it, it has equal (or better) tracking PLUS more range.

This guys is just getting started, you're telling him the Hyperion -the high tier gallente blaster hull- is better.

Another person that didn't actually read my post. How sad. First part of my first post clearly explains that I think the Dominix is the easiest BS to fly. As for the Hype being better than the Mega, in all of my testing, it is. It doesn't really take any more skills to properly fit a Hype than it does a Mega.
If the Hype was that good you'd see much more of them out there, are you so sure of you all those guys couldn't figure out the Hype is that good than you're saying?


The reason you don't see more Hypes out there is EXACTLY because of people like you who blindly post what others have said.
I doubt you have done the direct comparison to see what I mean.
The other reason you don't see more Hypes is because people fit them wrong and give-up.
If you actually LOOKED at the fitting I posted, you would see what I mean.

The keys to fitting the Hype properly are simple:
Use an ACR so you can get 425s on it.
Use 2 tracking computers (swap scripts based on rat range).
You need one-less Hardener than most other ships because it has an armor-rep bonus. (This is the thing everybody forgets.)

Look at my fitting, then post a Mega fit that's better.
I would love to see it.
Zillam Reynardine
Stargazer Holdings
#15 - 2011-10-27 23:59:57 UTC
itt: bitches don't know about my Ishtar
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#16 - 2011-10-28 00:56:47 UTC  |  Edited by: Barbelo Valentinian
Sydney Nelson wrote:
Barbelo Valentinian wrote:
Sydney Nelson wrote:

DON'T overlook the Hyperion.
For some reason, everyone recomends the Megathron over the Hyperion for a mission-boat.


Stuff...
Horses for courses I guess.


You didn't actually read mt post did you?
That makes me sad :(

I'm not talking about PVP here. That's not what this thread is about.


Sure, it was just an aside.

Quote:
Read my post, look at my fit.
You use an ACR rig to fit.


I'm never very comfortable with ACR fits. I mean, you can fit just about anything to anything using ACRs, but that tends to mean you're not using the rigs for more "useful" things (like tank or damage). The Mega doesn't need ACRs to fit its 7 425 iis.

I think racial BS to IV is a minimum prerequisite for flying a BS properly, so I think my argument about the TC stands. You need a TC to bring the Hype up to par with a Mega's tracking, thereby negating the benefit of the extra midslot. Script versatility is a good thing, but in terms of range the 425 iis have plenty anyway, it's really tracking they need.

Well, I don't really want to stretch this out any more. I guess the only reason I responded was because I'd been playing around with a Hype fairly recently, and remember being disappointed with it, given its cost - and also given its looks, as I find it one of the more beautiful ships and wish I could justify flying it. Cry So for me my low opinion of the Hype isn't just based on hype but my personal experience.

But you might be right, maybe I'll revisit the Hype again some time and come round to your opinion.
rodyas
Tie Fighters Inc
#17 - 2011-10-28 14:19:57 UTC
Being a bit nit picky here. Mostly fly the navy megathron and the extra shield and armor hp is nice. Also saw hyperion has shorter targeting range as well. Just annoying details really. Maybe with higher skills seem hyperion is better. Seem even between mega and hyp until you get enough dps to lower tank then maybe hyp shines, with multiple mag stabs and their stacking penalties.

Signature removed for inappropriate language - CCP Eterne

Desudes
The Scope
Gallente Federation
#18 - 2011-10-28 14:34:02 UTC  |  Edited by: Desudes
From my experience the effective dps in L4s is: Domi > Mega > Hyp

Also to really fit a gank Domi: shield tank it.

5 425s + drone link in highs
3x mission specific hardeners, booster and boost amp. However you want to tank it.
3x mag stab, 2x TE 1x PDU 1x DCU

Fit less gank for more tank or more gank and less tank as needed. the above fit spits out 700dps up to 90km


Works better with the navy domi.

Excuse me, but what the f*ck are you desu?

Zhilia Mann
Tide Way Out Productions
#19 - 2011-10-28 16:12:43 UTC
Sydney Nelson wrote:
The keys to fitting the Hype properly are simple:
Use an ACR so you can get 425s on it.
Use 2 tracking computers (swap scripts based on rat range).
You need one-less Hardener than most other ships because it has an armor-rep bonus. (This is the thing everybody forgets.)


So here are my issues with this. First, you can get 2 TCs on a Mega, which throws tracking right back in the Mega's favor. Second, it's easier to get the third magstab on a Mega, even given CPU issues (that both ships have, btw). Third, it's much easier to fit a Mega with AB/injector/T2 rails. In fact, I haven't seen a Hyp that can do so adequately.

And finally, the real killer for me is the Hyp's pathetic lock range. With perfect skills you're still looking at 75km -- which barely covers optimal + 1/2 falloff with antimatter. It just seems like you get more engagement options out of the Mega.

But hey, I'm glad it works for you.
Sydney Nelson
Nelson Universal Aerospace
#20 - 2011-10-28 18:17:05 UTC  |  Edited by: Sydney Nelson
I decided to give everyone a visual representation of what I'm talking about here.

I fit a Hype and a Mega in EFT, played around a lot made some graphs and here are the results:

1st-up is two comparable fits designed for meduim skill pilots in higher-gank, lower-tank set-ups.
I like to fit AB and TCs on my L4 ships. An AB is worth at least 2 low-slots of tankin IMO.
Sadly, I couldn't fit an AB on the Mega with a TC and DLA. So you have to leave one of them out.
Which really sucks, but... The longer drone control range is the ONLY thing the Mega really has going for it.
So leaving the DLA off really isn't an option. I guess we'll leave the AB off of the Mega. It seems most Mega pilots either have to sit in the middle of a ball-of-rats getting pounded (no AB) or they have to leave-out the TC and sacrifice range and tracking.
Anyway, on to the pretty pictures.

Both these ships are fit with a full-rack of 425s. Both have 3 mag-stabs. Mega has 3 hardeners, Hype has 2.
Mega has 1 TC (scripted for optimal), Hype has 2 TCs (optimal) rest of the mids are filled-out with Cap Rechargers. Mega has 3 CCCs, Hype has 2 CCCs and 1 ACR.
I have them set-up for tanking vs Angel. Mega's def is 277, Hype's is 289. At 65km dmg diff is 145DPS, at 45km it's 72DPS.
T1 Guns

With T2 guns the difference is even greater.

As for tracking speed. Here are the exact same set-ups with the scripts in the TCs swapped to tracking speed.
I made the target BS fly perpendicular to the attackers, for a higher angular velocity.
As you can see, even in a really bad scenario at 10km, the Hype still out-damages the Mega by 25DPS.
With Tracking Scripts

I know what you are all screaming right now. THE DRONES!! THE DRONES!! You're absolutely right! The drones...
The Mega gets one more heavy than the Hype and has that "super useful" DLA.
Even with drones the Hype still out-damages the Mega by 80DPS at 55km.
As you can see there is one spot where the Mega out-damages the Hype between 60km and 80km with heavy drones.
YAY! MEGA! You did better at something than the Hype! Oh, wait... Yeah, you're right... There's no way in hell, I'm going to send my Ogres to attack something over 60km away! By the time they reach the target, it will be dead anyway. So... yeah, wow... The facts speak for themselves people.
w/Drones

What about tank?
Just for fun, let's fit a couple of Dual-Rep beast-tanks to these guys.
Not sure why you would do this, but I'm just proving a point.
We have to drop the 425s down to 350s on both ships.
Hype tank vs Angel 931...Mega 781
Dual-Rep Silliness

For a more realistic comparison, let's say we're doing a super-hard lvl 4 and drop all but one of our Mag-Stabs for hardeners.
Hype 466 defence... Mega 391 oops! I went-over on CPU on my Mega. Looks like 4 hardeners is max on a Mega unless you drop to meta or use faction, or loose the TC or... or... So many compromises have to be made when fitting the Mega.
I can still fit an AB AND 2 TCs on the Hyperion in this type of set-up.
Non Dual-Rep Heavy Tank

Conclusion:

What does the Mega do better? Well, it has this one little DPS window, where it out-does the Hype with heavy drones past 60km.
Really, that's about it. I DO like how it has a longer targeting range, but then I realized the DPS out-past 80km is pretty dismal. The only reason you might really want that targeting range is if you don't have an AB (hard to fit on a Mega) and need to get-started drawing agro a few km earlier. It is a little cheaper too.

What does the Hype do better? More DPS, More DPS at range, can actually fit an AB AND a couple of TCs, better tank, more natural HP (means more buffer to absorb damage, while dealing dmg, before you have to activate your repper, which saves cap, and also means you need even less tank). As an added little bonus, the Hype also has a higher scan resolution which means it targets things faster, this translates to a couple seconds of dmg dealing.

Once again, I appologize profusely for the wall of text. I don't know how to be concise very well.
Thoughts?
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