These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Dominix bonus change

First post First post
Author
Tobias Hareka
Republic Military School
Minmatar Republic
#301 - 2013-08-12 10:17:22 UTC
Onictus wrote:
Except pulse lasers are in no way strictly strictly short range, now are they.

It doesn't take a much to get them over 70km.......and everyone screamed about projectiles till TEs got nerf batted.


I'd say we would have an issue if Apoc had damage bonus.

Btw, you can still get that huge falloff in your Mach. You just have to use active modules (scripted TC).
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#302 - 2013-08-12 11:53:32 UTC
Domi was a pretty good sentry boat before it was changed to have a tracking and range bonus for sentries. Nobody used to whine about it, we just got on and used it.

Stop your 0-sec carebear whingeing douchbags, get out there and kill something like men.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Onictus
Federal Navy Academy
Gallente Federation
#303 - 2013-08-12 12:48:40 UTC  |  Edited by: Onictus
Tobias Hareka wrote:
Onictus wrote:
Except pulse lasers are in no way strictly strictly short range, now are they.

It doesn't take a much to get them over 70km.......and everyone screamed about projectiles till TEs got nerf batted.


I'd say we would have an issue if Apoc had damage bonus.

Btw, you can still get that huge falloff in your Mach. You just have to use active modules (scripted TC).



Yeah with a weak armor tank sure, which would have less th an half of a pulsepoc dps at over 50km


....note you had to use a mach for comparison, its the only ship aside form Tornado with a large projectile falloff bonus, I was using a plain vanilla Apoc.

...only an 800mil hull price different.
Jenn aSide
Soul Machines
The Initiative.
#304 - 2013-08-12 13:52:46 UTC
I do love the current domi for PVE and PVP, this nerf isn't going to kill that at all.

What I find amazing is how quickly p[eople get spoliled. A very short time ago we all had Domis with only 1 "double" drone bonus (and another bonus that affected guns), then we got a domi with TWO double drone bonuses instead of the previous slit weapons bonus. CCP is shaving down ONE of the domis 4 drone bonuses and some people are reacting as if CCP slapped their mommas.

I don't think I could stand to work for CCP for more than 2 minutes given some of it's "clientele" lol.
Andy Landen
Deep Core Mining Inc.
Caldari State
#305 - 2013-08-12 14:54:14 UTC
Previously, even CCP Rise said that the 10% bonus needed to be at 10% to make the dominix better than the other drone boats. https://forums.eveonline.com/default.aspx?g=posts&t=223610
Quote:
One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments.

Quote:
With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones.


CCP Rise also said that other drone boats should not have the 10% bonus to optimal and tracking so that they would not duplicate the role of the dominix. Can't remember where he said that, but the idea was that the domi should stand out from the other drone boats on optimal and tracking bonuses. If the domi goes down to 7.5% then it has nothing special over the Ishtar, for one. Personally, I think that the 10% optimal and tracking should go to the Ishtar and Gila too.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Malcanis
Vanishing Point.
The Initiative.
#306 - 2013-08-12 14:56:34 UTC
And then after seeing how it worked out, he decided that made the Domi a little too good and scaled back the new bonus a little.

This has happened plenty of times before and will happen again.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Keith Planck
Sebiestor Tribe
Minmatar Republic
#307 - 2013-08-12 18:45:38 UTC
Anharat wrote:
>has nothing to do with the tournament
>publishes the change right after the tournament
seems legit


because the rampant domi slowcat sentry fleets clearly aren't a problem right now
maCH'EttE
Perkone
Caldari State
#308 - 2013-08-12 18:58:58 UTC
Assigning sentries to a frig and have them scram/web you while a domi sits 70+km and his drones assisted to the frig is kind of absurd.
Pankora t'Pastamancer
Sebiestor Tribe
Minmatar Republic
#309 - 2013-08-12 19:02:58 UTC  |  Edited by: Pankora t'Pastamancer
Quote:

Quote:

So Dominix and Ishtar will have the exact same bonuses on their sentries and also have the same drone bay? That seems a little... weird. Shouldn't a battleship have a higher raw damage output?


The Dominix is fatter, has more EHP and has room for bigger guns/large reps. Gives it staying power.




This is rather like saying a hurricane is better than a harpy because it can technically fit 3 heavy assault launchers.

Complete and utterly ridiculous argument, since missiles are not its primary weapon platform


Dominix should have a larger drone damage bonus, or 2-3 more drones, or something that allows it to do more damage from its primary weapon platform compared to smaller ships. And less turrets! The current domi is split like the old Naglfar, if you will, and we all know that's not the best way to go.
Tobias Hareka
Republic Military School
Minmatar Republic
#310 - 2013-08-12 19:09:11 UTC
Pankora t'Pastamancer wrote:
Dominix should have a larger drone damage bonus, or 2-3 more drones, or something that allows it to do more damage from its primary weapon platform compared to smaller ships. And less turrets! The current domi is split like the old Naglfar, if you will, and we all know that's not the best way to go.


Why should Dominix do more damage than other battleships?
Jimmy P De'Souza
Federal Navy Academy
Gallente Federation
#311 - 2013-08-12 20:57:08 UTC  |  Edited by: Jimmy P De'Souza
Tobias Hareka wrote:
...


Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH.

150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs.


How many times do I need to type scriptable tracking mods before you notice that? At the distances where something can outtraverse pulses you can use shorter range ammo and script for tracking. Can I do that with gardes? (No, just incase you didnt know.) Can I even move (slowly) away from the thing that is closing with me, or move in such a way as to lower my traversal (I have seen conflicting reports as to the efficacy of this, but I try it anyway). I can with turrets, not with sentries.

You keep going on about how ultra terrible the tracking is on pulses when thier tracking is only 0.002rad/s worse than a garde. I find this amusing.



maCH'EttE wrote:
Assigning sentries to a frig and have them scram/web you while a domi sits 70+km and his drones assisted to the frig is kind of absurd.



That can be done to the same, or greater effect with many ships. Note the whole pulsepoc thing thats been going on in this thread and others like it.

The problem here isnt the sentries, it is the Assignment of drones. Reducing the range of the drones wont do **** to deal with that problem.

Tobias Hareka wrote:
Why should Dominix do more damage than other battleships?


Because it wouldnt do more damage than other battleships. The domi is a damage bonused BS. Drones are its primary weapon (according to the odyssey publications). How much base damage does it do with its primary weapons?

475 dps (or 450 since the domi is obviously a sentry boat)

How much base damage do other damage bonused BS do with THIER primary weapons? 620 Abaddon, 876 Raven, 707 Mega, 556 Tempest. Those are all BEFORE OH, can I OH my drones? No. Can I fit dirt cheap faction damage mods to my droneboat? No.

I can fit my highs with guns to up my damage, the others can use drones to up thiers and they all get close or exceed the domi ('cept the tempest).

Except I cant load myself out with a full rack of guns if I plan on using sentries because of the 60km DCR.

Pankora's idea is reasonable, reduce the turrets and bring the drones to have similar damage levels to the other ships. After all this is all about "bringing the weapons systems in line" is it not? We are already ignoring the massive difference between drones and guns, so lets carry on doing just that. Drones are far more versatile, which makes up for the inferior damage, but this whole thing is about bringing **** into line, is it not?
Goldensaver
Maraque Enterprises
Just let it happen
#312 - 2013-08-12 21:00:48 UTC
Jimmy P De'Souza wrote:
Tobias Hareka wrote:
...


Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH.

150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs.


Now be reasonable. 150m of uninsurable loss on every battleship is a little much when you're talking about all the line members, or a ship you lose pretty frequently. I'm okay with putting faction on a mission ship or an incursion ship because I'm not going to lose them often. But I'm not going to spend almost as much as another hull on 3 mods on a line ship.
Jimmy P De'Souza
Federal Navy Academy
Gallente Federation
#313 - 2013-08-12 21:08:18 UTC  |  Edited by: Jimmy P De'Souza
Goldensaver wrote:
Now be reasonable. 150m of uninsurable loss on every battleship is a little much when you're talking about all the line members, or a ship you lose pretty frequently. I'm okay with putting faction on a mission ship or an incursion ship because I'm not going to lose them often. But I'm not going to spend almost as much as another hull on 3 mods on a line ship.


What, a couple of hours worth of ratting or scanning is an unreasonable level of loss to you? Whatever then, lets go with HS IIs then, that 940 dps is worlds apart from 994, I totally agree.

Completely different levels, I take back all of my previous comments.

Though that being said, you say paying near hull for 3 mods is apparently unfeasable, yet drone users have to choose drones that will get 1-2 shotted, or pay near hull cost for drones that will get 3-5 shot (and do less damage).

And that is apparently Ok?
Malcanis
Vanishing Point.
The Initiative.
#314 - 2013-08-12 22:18:29 UTC
Jimmy P De'Souza wrote:
Tobias Hareka wrote:
...


Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH.

150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs.


How many times do I need to type scriptable tracking mods before you notice that? At the distances where something can outtraverse pulses you can use shorter range ammo and script for tracking. Can I do that with gardes? (No, just incase you didnt know.) Can I even move (slowly) away from the thing that is closing with me, or move in such a way as to lower my traversal (I have seen conflicting reports as to the efficacy of this, but I try it anyway). I can with turrets, not with sentries.

You keep going on about how ultra terrible the tracking is on pulses when thier tracking is only 0.002rad/s worse than a garde. I find this amusing.



maCH'EttE wrote:
Assigning sentries to a frig and have them scram/web you while a domi sits 70+km and his drones assisted to the frig is kind of absurd.



That can be done to the same, or greater effect with many ships. Note the whole pulsepoc thing thats been going on in this thread and others like it.

The problem here isnt the sentries, it is the Assignment of drones. Reducing the range of the drones wont do **** to deal with that problem.

Tobias Hareka wrote:
Why should Dominix do more damage than other battleships?


Because it wouldnt do more damage than other battleships. The domi is a damage bonused BS. Drones are its primary weapon (according to the odyssey publications). How much base damage does it do with its primary weapons?

475 dps (or 450 since the domi is obviously a sentry boat)

How much base damage do other damage bonused BS do with THIER primary weapons? 620 Abaddon, 876 Raven, 707 Mega, 556 Tempest. Those are all BEFORE OH, can I OH my drones? No. Can I fit dirt cheap faction damage mods to my droneboat? No.



I hope you're not comparing long range weapons with short range;

Raven, 6x T2 CMLs with Fury: 507DPS
Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS
Megathron: 7x T2 425mm Rails with CN AM 429 DPS

Etc.

Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot.

tl;dr: Nice try, son.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Louis Robichaud
The Scope
Gallente Federation
#315 - 2013-08-13 04:55:20 UTC
Malcanis wrote:


This has happened plenty of times before and will happen again.


NOOOOOEES!!!!!! Big smile


I feel strange about this thread - I think Rise is wrong because of the sheer limitations of sentry drones... but at the same time the nerf is so minor it's hard to argue with much energy. And the armor rep bonus will help the Domi too. Hard to get *too* excited. Well for me at least, I see others have trained that skill far more than I

I blog a bit http://hspew.blogspot.ca

Tobias Hareka
Republic Military School
Minmatar Republic
#316 - 2013-08-13 06:08:00 UTC
Jimmy P De'Souza wrote:
Tobias Hareka wrote:
...


Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH.

150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs.


Yes, 150 million in faction mods is 150 million too much for ship that you should consider lost when you're warping to field.
Faction sentries are ~5 million a piece.

Quote:
How many times do I need to type scriptable tracking mods before you notice that? At the distances where something can outtraverse pulses you can use shorter range ammo and script for tracking. Can I do that with gardes? (No, just incase you didnt know.) Can I even move (slowly) away from the thing that is closing with me, or move in such a way as to lower my traversal (I have seen conflicting reports as to the efficacy of this, but I try it anyway). I can with turrets, not with sentries.

You keep going on about how ultra terrible the tracking is on pulses when thier tracking is only 0.002rad/s worse than a garde. I find this amusing.


When you change to other crystals your dps and range drops a lot. There's huge difference between IN Standard and Scorch.

Compare pulse tracking speed to autocannons and blasters. Do you still think pulses have best tracking?
Antigone Levi
Doomheim
#317 - 2013-08-13 17:38:48 UTC
I do not see how CCP Rise can call this change "small"

A change from 10% to 7.50% is a 25% decrease. It seems like quarter chop off...

How about making a 'small' change to the monthly subscription fees (joke!)

For those who have specialized in drone skills as primary weapon of choice like me, this seems like terrifying news.

Although many pilots may have expressed their support for the idea, I would be inclined as CCP decision makers to take in consideration those comments which come from those who use drones as primary choice of weapons.

I suggest other race's boats are given a boost if need be in stead of debilitating the Gallente drone boat.

I would hate to wake up to see all months of training for drones skills have gone to waste.

Thank you

Fly foolish...
Mike Voidstar
Voidstar Free Flight Foundation
#318 - 2013-08-13 17:58:16 UTC
Malcanis wrote:
Jimmy P De'Souza wrote:
Tobias Hareka wrote:
...


Just put 3 imperial navy in there. 50-60m each, not much at all (unless you are poor I guess). 994 dmg. Add in the basic implants and your over 1k without OH.

150m! Too expensive I guess you are going to say. Well If a drone user wants sentries that arent going to pop as soon as they are shot at he needs to go faction, and they are 10+m a peice. And they'll still get farked from arty, missiles, stealth bombers and smartbombs.


How many times do I need to type scriptable tracking mods before you notice that? At the distances where something can outtraverse pulses you can use shorter range ammo and script for tracking. Can I do that with gardes? (No, just incase you didnt know.) Can I even move (slowly) away from the thing that is closing with me, or move in such a way as to lower my traversal (I have seen conflicting reports as to the efficacy of this, but I try it anyway). I can with turrets, not with sentries.

You keep going on about how ultra terrible the tracking is on pulses when thier tracking is only 0.002rad/s worse than a garde. I find this amusing.



maCH'EttE wrote:
Assigning sentries to a frig and have them scram/web you while a domi sits 70+km and his drones assisted to the frig is kind of absurd.



That can be done to the same, or greater effect with many ships. Note the whole pulsepoc thing thats been going on in this thread and others like it.

The problem here isnt the sentries, it is the Assignment of drones. Reducing the range of the drones wont do **** to deal with that problem.

Tobias Hareka wrote:
Why should Dominix do more damage than other battleships?


Because it wouldnt do more damage than other battleships. The domi is a damage bonused BS. Drones are its primary weapon (according to the odyssey publications). How much base damage does it do with its primary weapons?

475 dps (or 450 since the domi is obviously a sentry boat)

How much base damage do other damage bonused BS do with THIER primary weapons? 620 Abaddon, 876 Raven, 707 Mega, 556 Tempest. Those are all BEFORE OH, can I OH my drones? No. Can I fit dirt cheap faction damage mods to my droneboat? No.



I hope you're not comparing long range weapons with short range;

Raven, 6x T2 CMLs with Fury: 507DPS
Abaddon, 8x T2 Megabeams (good luck fitting Tachys) with IN Multi: 485 DPS
Megathron: 7x T2 425mm Rails with CN AM 429 DPS

Etc.

Not to mention that the Domi's Gardes currently have over 3x better tracking than the Mega's 425mms and better optimal to boot.

tl;dr: Nice try, son.


I hope you are not comparing Gardes to a long range system. Their base optimal is 20k'ish, and their fall off is like 5. Their closest comparable turret probably is pulse lasers, except they can be shot out of space and can't move.

Pulses occupy an odd point in the lineup. They get ranges comparable to long range weapons, with tracking and damage associated with short range weapons.
Arthur Aihaken
CODE.d
#319 - 2013-08-13 18:03:34 UTC
Antigone Levi wrote:
I do not see how CCP Rise can call this change "small"
A change from 10% to 7.50% is a 25% decrease. It seems like quarter chop off...


It's not a 25% decrease to DPS, though (the actual change is probably less than half that, which one can offset with implants, rigs, modules). Blame the tournament.

I am currently away, traveling through time and will be returning last week.

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#320 - 2013-08-13 18:19:03 UTC
Damn, guess it's good I only use it for an Alt logi ship.