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Wormholes

 
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Black Hole Systems

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Author
Phoenix Jones
Small-Arms Fire
#121 - 2013-08-13 13:51:57 UTC
Actually.. hehe oh this is an evil idea.

Massive Black Hole Effect. Causing the ripping of space to produce more wormholes.

1) Any wormhole connecting into or out of a Black hole now triples in mass based on the level of the wormhole its connecting to (meaning you could potentially jump battleships into a c1 by flying it from your wormhole, through a blackhole wormhole, then into the target system, or dreads into and out of c2-c4's). Also means that a C5/C6, you can jump in 6 to 8 dreads/carriers, vs the typical 2 to 3. Note: Kspace would get this boost, but no supercapitals or titans would be able to jump through it.
2) 72 hour connection (aka lasts 3 days once spawned).
3) Increase of random spawning of wormholes (meaning Black hole Wormholes receives and produces more random connections than a normal wormhole). Can potentially have anywhere from 6 to 20 different wormholes via a black hole effect.
4) Removal of the static signature of a black hole, that system is solely based on random holes (ALLOT of random holes)


An effect that turns the blackhole wormhole systems into a GIANT intersection might work. People would try to look for black holes just so they can use its size for raids, rights, moving large amounts of equipment, etc.

These holes are expected to be more of a place of transit than to live in, I would consider removing all moons from the black hole (Yes I know people currently live there, but there should be some corrective system for it).

Turn black holes into the wormhole transit hubs, allowing people to run sleeper sites, gas sites, etc in connecting holes with much less worry of there hole being collapsed upon. Random action from a black hole may encourage a bit more combat (and it would add more of a random factor, as people could potentially utilize black holes to find the home systems of certain people).

Black holes should be scary, allowing for allot of randomness, multiple wormhole spawns, and hunting, LOTS of hunting.




Yaay!!!!

Terrorfrodo
Interbus Universal
#122 - 2013-08-14 09:46:36 UTC
Phoenix's ideas sound promising... I had similar thoughts.

-increase mass of every wormhole connecting to or from a BH (allows more ships to travel, also makes closing harder)
-increase number of wormholes (higher probability to meet active players, even more than two parties)
-slightly nerf pve in BH's (e.g. by making sleepers faster, do more damage or have more hitpoints)
-increase damage from POS weapons and/or POS hitpoints

The idea is that the system is unattractive for people to live there to do pve. Both because running the sites is slightly less efficient and because they get a lot more connections and visitors than other systems. Those who do choose to live in such a hole live there because they want to get a lot of people connecting to them to fight. In return it is a lot harder or at least annoying to evict them.

Few people would actually want to live in a BH, but even uninhabited ones could be hubs with lots of connecting groups, because they would both be harder to get rid of and also more attractive to stay connected to in terms of pvp.

It would be very important that people living in the BH have no control over what types of connections they have, otherwise farmers will move in to run sites in the connecting systems from a safe base. (But class should play a role; a c2 BH would mostly connect to c1-3, a c5 BH mostly to c4-6 etc.)

To this end BH's could be static-less. To ensure that they always have at least one exit, a wandering wormhole would always spawn if the last active hole connecting to the system collapses. I'm pretty sure a mechanic like that already exists to enforce the rule that every wormhole system has a k-space exit within five jumps (I observed new wandering nullsecs spawning in chains where the only k-space exit had just expired).

.

Phoenix Jones
Small-Arms Fire
#123 - 2013-08-14 14:38:00 UTC  |  Edited by: Phoenix Jones
Terrorfrodo wrote:
Phoenix's ideas sound promising... I had similar thoughts.

-increase mass of every wormhole connecting to or from a BH (allows more ships to travel, also makes closing harder)
-increase number of wormholes (higher probability to meet active players, even more than two parties)
-slightly nerf pve in BH's (e.g. by making sleepers faster, do more damage or have more hitpoints)
-increase damage from POS weapons and/or POS hitpoints

The idea is that the system is unattractive for people to live there to do pve. Both because running the sites is slightly less efficient and because they get a lot more connections and visitors than other systems. Those who do choose to live in such a hole live there because they want to get a lot of people connecting to them to fight. In return it is a lot harder or at least annoying to evict them.

Few people would actually want to live in a BH, but even uninhabited ones could be hubs with lots of connecting groups, because they would both be harder to get rid of and also more attractive to stay connected to in terms of pvp.

It would be very important that people living in the BH have no control over what types of connections they have, otherwise farmers will move in to run sites in the connecting systems from a safe base. (But class should play a role; a c2 BH would mostly connect to c1-3, a c5 BH mostly to c4-6 etc.)

To this end BH's could be static-less. To ensure that they always have at least one exit, a wandering wormhole would always spawn if the last active hole connecting to the system collapses. I'm pretty sure a mechanic like that already exists to enforce the rule that every wormhole system has a k-space exit within five jumps (I observed new wandering nullsecs spawning in chains where the only k-space exit had just expired).


I'm actually thinking much more basic. Literally turn it into a transit hub. It would be one of the places wormholers go to for pvp (lets say its the Rancer of wormhole space), it'd be one of the places wormholers go if they want to be a nomad (easy to find multiple connections to systems they want to go to, and entrances large enough to fit a fleet in, and take out, and ontop of it, have 2 to 3 days before it closes), it'd be the area's for those looking to do invasions, harassment, of other corps holes. Ontop of it, if a corporation wants to "role" their connecting black hole, they would either have to commit more ships to killing the mass, or commit more time to killing the hole.

Wormholes have a 10% deviation on mass when they are spawned, a wormhole 3 to 6 times its size due to the black hole effect should cause that deviation to be much more chaotic (or possibly simpler if you are good at math).

But wormholes may need actual "staging" systems, and black holes might be the answer to that.

Yaay!!!!

Puer Servus
Republic Military School
Minmatar Republic
#124 - 2013-08-15 00:17:22 UTC  |  Edited by: Puer Servus
Keep it simple.

Make Black Holes to give bonuses to missiles, velocity and penalty to turrets.

Max Velocity +25%, +44%, +55%, +68%, +85%, +100%
Missile Explosion Velocity +25%, +44%, +55%, +68%, +85%, +100%
Missile Explosion Radius -10%, -18%, -22%, -27%, -34%, -50%
Turret Signature Resolution +25%, +44%, +55%, +68%, +85%, +100%
Turret Optimal Range -10%, -19%, -27%, -34%, -41%, -50%
Turret Falloff -10%, -19%, -27%, -34%, -41%, -50%
Marox Calendale
Xynodyne
The Initiative.
#125 - 2013-08-15 01:59:19 UTC
Leave the BH effect as it is right now. Remove all moons from them and reallocate them to C7 - C9 systems. Those systems won´t have any static or even an outgoing WH. There will only be random WH´s connecting to them.

Random WH from C1 or C2 will connect to C7.
Random WH from C3 or C4 will connect to C8.
Random WH from C5 or C6 will connect to C9.

Make them to PvP zones, but to offer more PvP you will need to encourage the greed of the carebears. Give it anything which is valuable to loose 4 or 5 T3´s or Caps, depending on its category, or maybe more valuable. But it should take a while to get it. Time and Mass also denpending on its category.
Maybe give it parts to build a strategic outpostShocked which can only get anchored in wormhole systems or something like that. Anything new which is worth to fight for.
Cade Windstalker
#126 - 2013-08-15 05:22:18 UTC
Marox Calendale wrote:
Leave the BH effect as it is right now. Remove all moons from them and reallocate them to C7 - C9 systems. Those systems won´t have any static or even an outgoing WH. There will only be random WH´s connecting to them.

Random WH from C1 or C2 will connect to C7.
Random WH from C3 or C4 will connect to C8.
Random WH from C5 or C6 will connect to C9.

Make them to PvP zones, but to offer more PvP you will need to encourage the greed of the carebears. Give it anything which is valuable to loose 4 or 5 T3´s or Caps, depending on its category, or maybe more valuable. But it should take a while to get it. Time and Mass also denpending on its category.
Maybe give it parts to build a strategic outpostShocked which can only get anchored in wormhole systems or something like that. Anything new which is worth to fight for.


This falls pretty far outside the earlier note about simple ideas that are simple to implement.
Afuran
Native Freshfood
Minmatar Republic
#127 - 2013-08-15 08:13:23 UTC
I think they should be left alone. I also think that more systems should have 'difficult' effects and not all systems should be beneficial.

I'll never get over this 'this should be 'fixed' and 'that should be made easier for me' mentality that is prevalent in Eve.

This game is meant to present the harsh reality of space combat. There should be harsh environments to challenge people to adapt and thrive in areas where the noobs or the faint at heart don't dare to go.

Make the harsher environments more lucrative in line with Eve's isk vs risk model. Something like better PI, moon mining (what!?), more challenging sleepers (but more salvage/loot) - that kind of thing.
Cade Windstalker
#128 - 2013-08-15 08:40:56 UTC
Afuran wrote:
I think they should be left alone. I also think that more systems should have 'difficult' effects and not all systems should be beneficial.

I'll never get over this 'this should be 'fixed' and 'that should be made easier for me' mentality that is prevalent in Eve.

This game is meant to present the harsh reality of space combat. There should be harsh environments to challenge people to adapt and thrive in areas where the noobs or the faint at heart don't dare to go.

Make the harsher environments more lucrative in line with Eve's isk vs risk model. Something like better PI, moon mining (what!?), more challenging sleepers (but more salvage/loot) - that kind of thing.


Except that black-holes as they stand right now aren't so much challenging areas worthy of in-creased reward, they're annoying as crap.

If you increased the rewards enough to compensate for the annoyance and time required you'd just end up buffing them and making them "easier" because as soon as people figure out how to adapt the danger and challenge is gone and the isk starts rolling in.

Plus, even though Eve Is Real, it's not terribly realistic. It's Science Fiction, so it's perfectly fine for the effects of a black-hole on our ship's systems to be somewhat fantastical. Hell, from a scientific perspective we don't have a terribly firm grasp on what conditions "near" a black-hole would even be like. Various other Sci-Fi authors just took a few rough ideas and ran with them.
Janna Sway
Imperial Shipment
Amarr Empire
#129 - 2013-08-15 11:29:50 UTC
Warde Guildencrantz wrote:
make it have 2x time dilation

IE everything happens at twice the speed





seriously that would be a cool wormhole to live in...


in other words, 100% yield increase to ore and gas harvesting...
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#130 - 2013-08-15 17:40:20 UTC
Afuran wrote:
I think they should be left alone. I also think that more systems should have 'difficult' effects and not all systems should be beneficial.

I'll never get over this 'this should be 'fixed' and 'that should be made easier for me' mentality that is prevalent in Eve.

This game is meant to present the harsh reality of space combat. There should be harsh environments to challenge people to adapt and thrive in areas where the noobs or the faint at heart don't dare to go.

Make the harsher environments more lucrative in line with Eve's isk vs risk model. Something like better PI, moon mining (what!?), more challenging sleepers (but more salvage/loot) - that kind of thing.



The major problem with black holes is that the current Meta of doing sites is long-range boats; Black holes are designed around improving autocannon/pulse/blaster setups because their optimal/falloff don't really matter all that much and you get a massive speed bonus.

There's no reason for people to do sites twice as slow for the same pay when they can roll the connection and get a different wormhole with no effect/ANY OTHER EFFECT AT ALL and do sites there.

The problem right now is that black holes penalize every weapon system, AND YOUR AGILITY, and only give you a bonus to speed. In comparison with other systems where there is a good mix of benefit/drawback and some fringe cases (like Red Giants where it does nothing to PVE boats who don't smartbomb/overheat).

I think people are on the mark that it would be okay to penalize turrets and do a bonus to drones/missiles, or some combination in there-of. My suggestion would be to keep the Velocity but remove the inertia penalty, change the "lock range" to what it really is (optimal range), and add in a tracking BONUS and a missile explosion velocity bonus. Shorter range, but better tracking.

Svo.

Director of Frozen Corpse Industries.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#131 - 2013-08-16 02:46:18 UTC
Svodola Darkfury wrote:

The major problem with black holes is that the current Meta of doing sites is long-range boats; Black holes are designed around improving autocannon/pulse/blaster setups because their optimal/falloff don't really matter all that much and you get a massive speed bonus.


You are of course, completely wrong.

My Vaga: Optimal 1.8km, falloff 24km with Barrage.

C4 black hole 34% penalty to falloff results in...(drumroll) Optimal 1.8km, falloff 16km.

Oh, and you do understand how falloff works to reduce DPS? You're hitting 50% of your paper DPS at 17.8km instead of at 25.8km with the Vaga. Goodbye kiting.

This is the same for blasters with Null, pulses with Scorch. You are aware that faster speed = worse tracking? Even under webs, the black hole speed effects result in penalties to blaster boats. The Optimal on a blaster is 1.2 to 1.8km, and falloff is equally short; if you slice the Falloff on Blasters then you have to fight in Optimal.

So. Missile velocity -34% results in less range, but equal damage. Unless you are like Cade Windstalker and can't see this as, by default, a harder nerf to turrets than missiles...you haven't actually thought this through.

How is less damage at closer range a benefit to turrets and not to missiles? Name me one HML Drake or Tengu which is going to suffer having their missile range (of 72km) cut by a third, which is still well within dissy range...versus a Vaga which in a C4 BH can't even hit at kiting point range?

You people have obviously never fought in a BH.
Haseo Antares
Production N Destruction INC.
F O R M I C I D A E
#132 - 2013-08-16 04:54:35 UTC  |  Edited by: Haseo Antares
Instead of replacing the present environmental effects of black hole systems, how about something a bit unorthodox? Keep the present black hole effects but significantly reduce the penalties. In addition to that, have each black hole system mimic the environmental effects of a connected WH system...say the highest classed connection(s).

We currently have the world's greatest linguists and scientists trying to decode what you just said.

Kedv
#133 - 2013-08-16 17:17:27 UTC
Marox Calendale wrote:
Leave the BH effect as it is right now. Remove all moons from them and reallocate them to C7 - C9 systems. Those systems won´t have any static or even an outgoing WH. There will only be random WH´s connecting to them.

Random WH from C1 or C2 will connect to C7.
Random WH from C3 or C4 will connect to C8.
Random WH from C5 or C6 will connect to C9.

Make them to PvP zones, but to offer more PvP you will need to encourage the greed of the carebears. Give it anything which is valuable to loose 4 or 5 T3´s or Caps, depending on its category, or maybe more valuable. But it should take a while to get it. Time and Mass also denpending on its category.
Maybe give it parts to build a strategic outpostShocked which can only get anchored in wormhole systems or something like that. Anything new which is worth to fight for.

I thought C7, C8 and C9 equaled the kspace systems already?
Majin Buu
Weee-Collect
#134 - 2013-08-18 20:44:38 UTC
Janna Sway wrote:
Warde Guildencrantz wrote:
make it have 2x time dilation

IE everything happens at twice the speed





seriously that would be a cool wormhole to live in...


in other words, 100% yield increase to ore and gas harvesting...



Also earning skill points twice as fast while online and effected by the BH? Blink
Jonny Copper
The Cadre Arareb Foundation
#135 - 2013-08-19 14:36:21 UTC
Kedv wrote:

I thought C7, C8 and C9 equaled the kspace systems already?

Correct, C7 is Highsec, C8 is Lowsec and C9 is Nullsec.
Kalel Nimrott
Caldari Provisions
#136 - 2013-08-19 15:19:02 UTC  |  Edited by: Kalel Nimrott
Trinkets friend wrote:
Svodola Darkfury wrote:

The major problem with black holes is that the current Meta of doing sites is long-range boats; Black holes are designed around improving autocannon/pulse/blaster setups because their optimal/falloff don't really matter all that much and you get a massive speed bonus.


You are of course, completely wrong.

My Vaga: Optimal 1.8km, falloff 24km with Barrage.

C4 black hole 34% penalty to falloff results in...(drumroll) Optimal 1.8km, falloff 16km.

Oh, and you do understand how falloff works to reduce DPS? You're hitting 50% of your paper DPS at 17.8km instead of at 25.8km with the Vaga. Goodbye kiting.

This is the same for blasters with Null, pulses with Scorch. You are aware that faster speed = worse tracking? Even under webs, the black hole speed effects result in penalties to blaster boats. The Optimal on a blaster is 1.2 to 1.8km, and falloff is equally short; if you slice the Falloff on Blasters then you have to fight in Optimal.

So. Missile velocity -34% results in less range, but equal damage. Unless you are like Cade Windstalker and can't see this as, by default, a harder nerf to turrets than missiles...you haven't actually thought this through.

How is less damage at closer range a benefit to turrets and not to missiles? Name me one HML Drake or Tengu which is going to suffer having their missile range (of 72km) cut by a third, which is still well within dissy range...versus a Vaga which in a C4 BH can't even hit at kiting point range?

You people have obviously never fought in a BH.


Though I agree with you on everything, you left something out. In black holes you can speed tank missiles a lot better. But overall, its a lot better than to hit nothing with your guns.

Bob Artis, you will be missed.

O7

Chamile Eonic
The Church of MDAMC
#137 - 2013-08-19 22:36:20 UTC
I know this isn't exactly what you want, but while on the subject.

Could the art team take a look at the Black Hole graphic? It could do with an update if they have any spare time.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#138 - 2013-08-20 00:49:06 UTC
Chamile Eonic wrote:
I know this isn't exactly what you want, but while on the subject.

Could the art team take a look at the Black Hole graphic? It could do with an update if they have any spare time.


You mean you don't like the giant pulsating Goatse?
Keith Planck
Sebiestor Tribe
Minmatar Republic
#139 - 2013-08-29 01:46:56 UTC
More Tracking
Less Range (Lock Range, Drone Control, Missile Velocity, Falloff OR Optimal)
More Speed
Less Agility

So put simply, give it a bonus to tracking.

and

Also the range reduction effects could stand to do with a bit of a curb, right now black holes reduce falloff AND optimal which makes them pretty damning for PvE.
300 jews
Luv Gun
S K Y W I Z A R D S
#140 - 2013-08-29 07:10:28 UTC
Simple solution. Give them a random effect other than a blackhole. BOOSH lame effects gone for eva