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Warfare & Tactics

 
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Factional Warfare is lacking Fc's , or is it ?

Author
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#21 - 2013-08-13 17:24:25 UTC  |  Edited by: Baron' Soontir Fel
1) You want a fleet, join a corp.
2) I just started to FC and it's really stressful. There are a lot more variables to keep track off, people use weird fits, not everyone knows how to listen or follow directions in the middle of battle. You can't just jump into stacked fights because you're responsible for everyone in your fleet not just yourself anymore.



edit: Grow some balls and FC yourself. I have only been playing EvE for four months and I've done it a couple of times.
Deen Wispa
Sheriff.
United Caldari Space Command.
#22 - 2013-08-13 18:21:39 UTC
Baron' Soontir Fel wrote:
1) You want a fleet, join a corp.
2) I just started to FC and it's really stressful. There are a lot more variables to keep track off, people use weird fits, not everyone knows how to listen or follow directions in the middle of battle. You can't just jump into stacked fights because you're responsible for everyone in your fleet not just yourself anymore.



edit: Grow some balls and FC yourself. I have only been playing EvE for four months and I've done it a couple of times.



I have nothing to add here but wanted to emphasize parts of your post.

High Five. Yeah! C'est La Eve .

Albercheck
Crossfire Incorporated
#23 - 2013-08-13 20:33:34 UTC
I'm not sure about other militias, but, for Amar militia, if you're not part of an active FW corporation/alliance then you're missing out on a ton of fleets. Most roams are internal and only advertised within alliance or to trusted/noteworthy allies. Generally, it's these groups that coordinate together to ultimately influence the actual warzone.

These groups aren't internal because they are necessarily ~leet pvp~, but because it's just easier organizing and maintaining a group. PURGENATION (iWhip's current FW sub-group) is hardly ~leet pvp~ and we regularly welp all the time in frigates and destroyers. The other night we had some fun with Warden dudes in Egmar by purposely jumping into a blatant trap. We all ended up dying, but we took down a pilgrim and some other cruisers while we were in a bunch of ****** tech 1 frigs lol.

My point, though, is because we have an organizational backbone, it's really easy to get everyone re-shipped and back to the warzone (to die again). It's hard to do that with random militia people constantly joining and asking how to get on comms, what ship to bring, how do I do x, why is y? yada yada.

When you advertise groups to the general militia, you're going to get spies and the FC is going to be dealing with **** he doesn't need to deal with (like getting people hooked into comms, in the right ship, yada yada). But if it's an internal group, pretty much all the management crap is already taken care of.

Anyway, that's just my perspective.

If you think there is a lack of leadership or FC's, you should do some homework and figure out who are the big dogs in the militia you like. Find out how to get recruited into one, and go for it!
Vordak Kallager
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#24 - 2013-08-13 21:49:48 UTC
The main problem for FW FCs is that FW pilots in general seem to have some kind of aversion to fitting their ships a specific way as part of a fleet doctrine. It is the #1 factor when it comes to cooperation between militia groups and general militia as a whole. If you put a fleet of 20 people together that was designed against a fleet of 20 people who grab a random ship from their hangar that they think might work for what the FC wants to do, that first fleet is going to win 95% of the time. The kind of kitchen sink culture that prevails among many lowsec (including FW) pilots is simply inefficient. Ultimately, an FC is only going to be as good as the resources available to him allow him to be.

Sa souvraya niende misain ye.

Rabid Disconnection
Prism's Keepers
#25 - 2013-08-13 22:27:25 UTC
Want to learn to run guys? Be honest with your fleet mates, tell them you are crap and will take fights that you know you will lose but they are welcome to join.
Deen Wispa
Sheriff.
United Caldari Space Command.
#26 - 2013-08-14 00:16:10 UTC  |  Edited by: Deen Wispa
Vordak Kallager wrote:
The main problem for FW FCs is that FW pilots in general seem to have some kind of aversion to fitting their ships a specific way as part of a fleet doctrine. It is the #1 factor when it comes to cooperation between militia groups and general militia as a whole. If you put a fleet of 20 people together that was designed against a fleet of 20 people who grab a random ship from their hangar that they think might work for what the FC wants to do, that first fleet is going to win 95% of the time. The kind of kitchen sink culture that prevails among many lowsec (including FW) pilots is simply inefficient. Ultimately, an FC is only going to be as good as the resources available to him allow him to be.


Risk aversion does play a part. But I found most FW PVP corps lack solid management and organizational structure needed to groom their pilots. I'm willing to bet most FW corps don't even have a library of corp fittings to share to their players. My corp has nearly 150 corp fittings for both armor and shield doctrines from the cruiser to Battleship level.

In fact, I'm more than happy to share fittings to any Galmil corp FC/CEO if they email me. Happy to help the younger corps and pilots grow beyond the kitchen sink mentality. Perhaps one day we can even take on those nasty Koreans in Hallanen Blink

High Five. Yeah! C'est La Eve .

Vordak Kallager
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#27 - 2013-08-14 02:51:42 UTC
Deen Wispa wrote:
Vordak Kallager wrote:
The main problem for FW FCs is that FW pilots in general seem to have some kind of aversion to fitting their ships a specific way as part of a fleet doctrine. It is the #1 factor when it comes to cooperation between militia groups and general militia as a whole. If you put a fleet of 20 people together that was designed against a fleet of 20 people who grab a random ship from their hangar that they think might work for what the FC wants to do, that first fleet is going to win 95% of the time. The kind of kitchen sink culture that prevails among many lowsec (including FW) pilots is simply inefficient. Ultimately, an FC is only going to be as good as the resources available to him allow him to be.


Risk aversion does play a part. But I found most FW PVP corps lack solid management and organizational structure needed to groom their pilots. I'm willing to bet most FW corps don't even have a library of corp fittings to share to their players. My corp has nearly 150 corp fittings for both armor and shield doctrines from the cruiser to Battleship level.

In fact, I'm more than happy to share fittings to any Galmil corp FC/CEO if they email me. Happy to help the younger corps and pilots grow beyond the kitchen sink mentality. Perhaps one day we can even take on those nasty Koreans in Hallanen Blink


MFRX actually isn't in Hallanen anymore. :P

Sa souvraya niende misain ye.

Bad Messenger
Rehabilitation Clinic
#28 - 2013-08-14 11:36:35 UTC
FW is not really about big fleets roaming around.

Our corp has usually fleet or two running daily, but we do not advertise those much, we do not want randoms to join Big smile
X Gallentius
Black Eagle1
#29 - 2013-08-14 14:21:59 UTC
Vordak Kallager wrote:
MFRX actually isn't in Hallanen anymore. :P

First of all, thank you for wearing a JUSTK T-shirt. Second, that was the most lol-worthy event in quite a while. Tempest Legion joined Caldari FW right as their system was about to flip to Gallente. Big smile
Vordak Kallager
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#30 - 2013-08-14 21:10:54 UTC
X Gallentius wrote:
Vordak Kallager wrote:
MFRX actually isn't in Hallanen anymore. :P

First of all, thank you for wearing a JUSTK T-shirt. Second, that was the most lol-worthy event in quite a while. Tempest Legion joined Caldari FW right as their system was about to flip to Gallente. Big smile


Agony did the same thing over in Amarr/Min a while ago. :P

Sa souvraya niende misain ye.

wilgotna
Perkone
Caldari State
#31 - 2013-08-15 01:42:36 UTC
Flyinghotpocket wrote:
each militia has litterly to many fc's and not enough peons. its the opposite of null. everybody in militia has been playing for too long and is to ***** to undock anything other than frigate. after years of pvp bitter vet lvl5 was trained across all militias. and now nobody fights unless their is enough peons and enough peons with the correct type of ship, its raining on monday and its the afternoon, and the link pilots are ready to go in a pos, and t1 logi suicide alts are ready as well, and we have 100% intel 4 jumps from in all directions, and its going to be an easy victory since we have titan boosts and battleship and they are all in bc's haha.

thats militia. tons of fc's no balls to loose 30 mil isk. not enough loyal peons to do the bidding and they are ALL like that. except gallentee, where they seem to have thousands of peons


yes
Trinkets friend
Sudden Buggery
Sending Thots And Players
#32 - 2013-08-15 07:45:51 UTC
kraiklyn Asatru wrote:
JAF Anders wrote:
Susan Black wrote:
What is an 'FC'?


It's someone who talks on comms and who you generally ignore.



I am an FC!


So, as I was saying, they really need to nerf the bantam.
Deen Wispa
Sheriff.
United Caldari Space Command.
#33 - 2013-08-15 07:48:33 UTC
wilgotna wrote:
Flyinghotpocket wrote:
each militia has litterly to many fc's and not enough peons. its the opposite of null. everybody in militia has been playing for too long and is to ***** to undock anything other than frigate. after years of pvp bitter vet lvl5 was trained across all militias. and now nobody fights unless their is enough peons and enough peons with the correct type of ship, its raining on monday and its the afternoon, and the link pilots are ready to go in a pos, and t1 logi suicide alts are ready as well, and we have 100% intel 4 jumps from in all directions, and its going to be an easy victory since we have titan boosts and battleship and they are all in bc's haha.

thats militia. tons of fc's no balls to loose 30 mil isk. not enough loyal peons to do the bidding and they are ALL like that. except gallentee, where they seem to have thousands of peons


yes


Hi.

High Five. Yeah! C'est La Eve .

Thanatos Marathon
Moira.
#34 - 2013-08-15 14:04:57 UTC
Opening fleets to Militia definitely adds a bit of time to the task, but it is also a good way to integrate new FW pilots and tell them to join a player corp (and perhaps even get them to listen). If you are worrying about spais in a genpop fleet you might be doing it wrong. I think it would be fun to listen to some more bittervets run T1 cruiser gangs that are open to militia...there is nothing quite like listening to a FC flip out.
Major Trant
Brutor Tribe
Minmatar Republic
#35 - 2013-08-15 15:43:54 UTC
I have seen no issues with finding FCs, but as people above have said if you want to join fleets, you need to get in a player corp. Not expect to be able to find a fleet from General Militia.

I have tried in the past to get people out of the general militia into my fleets in the spirit of building trust across the militia. However, apart from the obvious spy risk, you end up advertising to people who could be 10 or 15 jumps away. It simply isn't practical to expect them to burn blind through half a dozen or more jumps to reach you. All you get is a few inexperienced and confused pilots in kitchen sink T1 frigates, with no capability to reship and a lot of hassle to boot.

Within a corp or alliance though. FCs advertise their fleets a few days in advance, stating expected comps, start time, comms, form up points, objectives etc. When they come on line, interested parties are already in the same station with the requested comp and reships available. If things go bad or changes need to be made, everyone is running back to the same location and it takes just the name of the new doctrine to get everyone in the right ship.
X Gallentius
Black Eagle1
#36 - 2013-08-17 16:34:34 UTC
Major Trant wrote:
I have tried in the past to get people out of the general militia into my fleets in the spirit of building trust across the militia. However, apart from the obvious spy risk, you end up advertising to people who could be 10 or 15 jumps away. It simply isn't practical to expect them to burn blind through half a dozen or more jumps to reach you. All you get is a few inexperienced and confused pilots in kitchen sink T1 frigates, with no capability to reship and a lot of hassle to boot.
But at least they'll know where they need to move their ships if they want to be in fleets. That's the first step.
Goretorium
Doomheim
#37 - 2013-08-19 08:38:20 UTC
Just basically Reiterating what everyone else is saying. There are plenty of FC's in FW myself and many others have chatted in here. Due to several things like logistics, fleet types, formup, spais, ect. To cut down on time waiting and awox most FC's run their fleets within corp and with blues only. I will pick people up randomly sometimes but it's on you to get to us and join us. Primarily though my fleets are only corp and blue access.

This PvP is fueled by Kraken Rum.

RavenTesio
Liandri Corporation
#38 - 2013-08-19 15:19:36 UTC
X Gallentius wrote:
Major Trant wrote:
I have tried in the past to get people out of the general militia into my fleets in the spirit of building trust across the militia. However, apart from the obvious spy risk, you end up advertising to people who could be 10 or 15 jumps away. It simply isn't practical to expect them to burn blind through half a dozen or more jumps to reach you. All you get is a few inexperienced and confused pilots in kitchen sink T1 frigates, with no capability to reship and a lot of hassle to boot.
But at least they'll know where they need to move their ships if they want to be in fleets. That's the first step.


A valid point, but ultimately most of the time pointless as those who tend to look for a PUG Fleet ... more often than not will simply base themselves out of a suitcase within High-Sec, running to Jita whenever they need something new.

While sure it is a noble goal to try to organise these people, really each time you do a fleet of that nature you tend to more have to roll with what you get - simply because as was said several times before, the problem isn't a lack of FCs but a sheer lack of pilots willing to actually do something.

Often these pilots tend to be the exact same who cry "Why are there no fleets?!" ... which frankly is a special kind of stupid.

Still then there are other fairly monumental tasks to overcome with these pilots, and often I would say the Greener you are the better in this respect - but honestly those pilots actually WANT to learn, unlike those who come in after doing some PvP from like Null Sec or such believing they are bad-ass to the point where their favourite ship of choice (usually some Recon they have no idea how to use) is good for every fleet.

While all this madness is going on, you also then have to coral them on to voice comms, to the chides of:
"But I don't have a Microphone!"
"I don't want to use Voice App X because I like Voice App Y"
"Can't we just use in-game chat?"

Seriously I've heard some truly remarkably stupid reasons as to why people won't get on Comms before, in-fact I think the thing that used to give me a headache was I'd place all of the Fleet details in the MOTD; seems sensible that it says the Rally Point, Fleet Comp, Departure Time, Voice Comm Details .... right?

Yeah except no one seems to bloody read them, again often the same people who don't understand why a Fleet even needs voice communication.

-|-

So by now you've got yourself something roughly resembling a Fleet, had the obligatory shots of whiskey so you can deal with the more difficult 'special snowflakes' and actually got to move out (usually an entire hour after you originally planned to)

Now what happens next tends to depend on what you intended the fleet to do, so you give a quick pep talk, some basics (often with pictures cause yeah) and you're ready to move out!

I'd say often by the 4th or 5th jump, someone is lost.
Your route was say Ichoriya to OICX, ya know a fairly straight route ... somehow one of your pilots ended up in Kedama and doesn't know how to get out. I'm fairly sure I'll never understand how the hell this happens, only that it is guaranteed.

You leave them to die, the fleet thinks you're a ****; you go back for them and everyone complains that we're going in circles. Just one of those things you can never bloody win with, and once again another few shots of Whiskey to numb the pain.

Once you're a few jumps in, looking for a bit of a rumble or some systems to Complex run; this is when it begins... yup that's right the Back Seat FC. This is again why I honestly prefer Greenhorns in PUG Fleets; cause they might get things wrong, but again they're willing to learn and tend to listen for the most part - but no you get the "Backseat FC" who doesn't want to run his own fleet (and it is ALWAYS a Guy who is just stupid and annoying) but is happy to sit there and counterpoint everything you say often confusing the hell out of those who don't realise he is frankly talking out of his arse. This is where the Whiskey tends to come out again, but now the bottle is sat on your desk knowing a shot or so isn't gonna cut it anymore.

In lieu of all of this you continue on, hoping that things will get interesting.
Now often the chance of this rag-tag group going up against a relatively 'fair fight' is well you tend to have better odds finding a good Uwe Bole film.

That on the whole isn't that big of deal mind, what I think actually tends to be more problematic is the smack talk after such a fight ... I mean it's a PUG Fleet, not likely to really do amazingly well regardless of the FC's abilities still that attitude of superiority through unjust means just leaves a bad taste in everyones mouth.

I know, I know ... this is EVE and Smack talk is just another aspect, but I always thought we would have a healthier environment within FW if it wasn't so caustic especially to new players. Some semblance of Sports man like behaviour, you know.

See the thing is internal Alliance Fleets or such, while sure they are more structures after a Win or Lose; everyone is still on Comms basically either stroking their enormous e-peens after a win or jointly bitching about the other side and how much they really suck, etc... with a PUG Fleet you don't get that, people simply get angry, disappointed or upset after a loss regardless if you just beat a slew of people before hand - a single loss = most people giving up wanting to try again.

I mean you don't know these people, they don't know the dynamics of the war as told by that sides very skewed perspective.

This actually often leads to the situation being even worse, because one side ends up perceived as the "Winning" side; and more often than not people who tend to prefer PUG Fleets, are those who have no real allegiance or vest interested in a given side they just want to win.
X Gallentius
Black Eagle1
#39 - 2013-08-19 16:05:44 UTC
Need a tl;dr at the beginning of your post. Big smile
RavenTesio
Liandri Corporation
#40 - 2013-08-20 13:28:33 UTC
X Gallentius wrote:
Need a tl;dr at the beginning of your post. Big smile


Ran out of characters to put one Big smile