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One major problem with removing OGBs.

Author
Frostys Virpio
State War Academy
Caldari State
#61 - 2013-08-06 16:06:25 UTC
Alavaria Fera wrote:
Love blobbing. The way of the future in space is to blob.


It's been like that in the past too. Stalin out blobbed Hitler...
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#62 - 2013-08-06 16:09:57 UTC
Diesel47 wrote:

No it isn't.

After the change:

Every blob that had an OGB will now have a command ship.

Every small gang that could of had an OGB, can't anymore.

And you talk about logic. Roll




1- you don't like it it's one thing but yes it is.

2- the "blobs" as you call them ALREADY bring command ships on grid, you just don't get what and why.

3- good, if larger gangs/fleets can't bring ogb so can't solo small gangs, everyone is at the same level.

4-he is logic, you at all. You want a script thing to improve your gaming style about 300% with no risk loosing it, because you feel you deserve it better than someone who haven't thought/haven't trained/doesn't have an alt account etc

If you have 300% benefit with your "SOLO" game style and think you are better with to engage larger groups fine, but welp no.
Those 300% are far more beneficial to the larger group than you alone so removing them makes nothing but bring balance and a better game for everyone.

If you don't have ogb so will not the larger group, if the larger gang commits their boosters to the fight so should you.
If you decide to not go for it it's not the larger gang fault but your own for being risk averse.

removed inappropriate ASCII art signature - CCP Eterne

Domanique Altares
Rifterlings
#63 - 2013-08-06 16:10:19 UTC
Sergeant Acht Scultz wrote:
Domanique Altares wrote:
Don't be ridiculous. Poors can't afford to bring a Command Ship on field. Which is why they're crying about on-grid boosting.



Yet a boosting T3 is at least double of any command ship price tang and fit.



Indeed. And for that reason, you won't see poors bringing that on field either. Especially since an off-grid boosting T3 sacrifices just about everything to fit a full rack of links.

The only people I see railing about removing off-grid boosting in favor of on-grid are people too risk averse and/or poor to lose an expensive ship now and then.

I do agree that this is an MMO, and having others to group with is vastly superior than trying to go it alone, alts or not.
maCH'EttE
Perkone
Caldari State
#64 - 2013-08-06 16:15:14 UTC
Diesel47 wrote:
Here is the newest post: https://forums.eveonline.com/default.aspx?g=posts&t=264773&find=unread

Currently: If a smaller gang wants to fight a bigger gang, they are already at a disadvantage because of numbers. When the bigger gang starts using ganglinks that boost their speed, web/scram range, and tank.. The small gang has no choice but to also do the same. This is done by T3 alts, off grid. Thus both sides are equal in terms of bonuses.


Proposed Idea: A smaller gang wants to fight a bigger gang, they jump in and realize the bigger gang has a massively tanked command ship giving off all types of bonuses. They no longer can use an off grid boost so they don't receive any bonuses to counter the bigger gang, The bigger gang effectively has more ships, goes faster, scrams further, and tanks harder than the smaller gang. How is that any better?

This is a big "**** you" to all small gang PvPers out there. Why buff the already too strong blobs?

How are you going to fix this CCP? Or are you just saying "if you want to win you have to blob"?


If this is honestly their best idea I'd rather have bonuses removed all together.

ITS A DAMN CONSPIRACY, I SAID THIS 20+ TIMES ON THE FORUMS.
CCP DONT CARE about small gang pvp corps, its the bling bling yo. Blobs = more cash
small gang pvp corps = who gives a damn.
why go to a market that sells a bucket of chicken for 10 dolla, when you can go to a franchise and get a bucket of chicken, 2 rolls, mashed potatoe with gravy and 2 sodas for the same price, 10 dolla.
CCP DONT GIVE A DAMN ABOUT SMALL PVP CORPS, NIETHER DOES MR. FONZIE, ALL HIS UPDATES, CHANGES, TWEAKS HAVE BEEN TOWARDS BIG ALLIANCES, CCP RISE IS THE SAME THING, HIS CHANGES ALL GIVE ADVANTAGES TO LARGE ALLIANCES/CORPS.
ITS A CONSPIRACY, WAKE UP..STAND YOUR GROUND.
Onictus
Federal Navy Academy
Gallente Federation
#65 - 2013-08-06 16:28:48 UTC
Frostys Virpio wrote:
Onictus wrote:



You see my allaince? You can be pretty sure whenever we roll we have full boosts.

......how about you sub 20 man gang?


Yes I saw your alliance and it does not change my point. If you don't want to fly with many people, you should face the fact that you will have less ships with you to provide any type of assistance. Solo/small gang/large fleet, noone should be able to have an influence on a battle unless they are there on grid in the thick of it.



If you choose to play at a disadvantage forcing boosters on field doesn't favor you....at all, you are in fact safer with a booster in a POS (or safe).

We can put the boosters on field or off field it really doesn't matter terribily.
embrel
BamBam Inc.
#66 - 2013-08-06 16:56:16 UTC
Myra Faye wrote:
Diesel47 wrote:

I don't understand half your post, but if you think "get more friends" is the solution then I won't have anything to do with it.


Whether or not you wish to "have anything to do with it" or not is irrelevant. It is the EVE design philosophy and the goal of the team to encourage this kind of play.

It's not about giving boosts to existing players, but rather encouraging new players to adopt a certain style of play and, more importantly, to try and recruit new players to the game.

EVE thrives on alliances, corporations and fleet combat. If more numbers = greater strength, then guess what a new player is going to do in his first few weeks in the game (as he realizes this)? He's going to email/message every single one of his friends and say "Dude, you need to come join this game and fly with me."

CCP does not want to encourage small groups, 1v1 and solo play. This does not drive word-of-mouth advertising in the same way. It reduces the need of players to recruit friends, and doesn't result in the kind of epic, legendary in-game events that CCP uses to advertise EVE. They want massive fleet combat to draw in new players. Something for the history books, not "Oh a few guys over there shot at each other. Neat."

They will certainly not make small gang play impossible, and it will always remain a viable style, but you're not going to win wars, gain sovereignty, or pose a "reaT" threat to a larger force with a small group.

So, like it or not, "get more friends" is the answer. Plain and simple.


Sounds like a sandbox if people are "forced", does it.
Diesel47
Deep Core Mining Inc.
Caldari State
#67 - 2013-08-06 17:02:47 UTC  |  Edited by: Diesel47
embrel wrote:
Myra Faye wrote:
Diesel47 wrote:

I don't understand half your post, but if you think "get more friends" is the solution then I won't have anything to do with it.


Whether or not you wish to "have anything to do with it" or not is irrelevant. It is the EVE design philosophy and the goal of the team to encourage this kind of play.

It's not about giving boosts to existing players, but rather encouraging new players to adopt a certain style of play and, more importantly, to try and recruit new players to the game.

EVE thrives on alliances, corporations and fleet combat. If more numbers = greater strength, then guess what a new player is going to do in his first few weeks in the game (as he realizes this)? He's going to email/message every single one of his friends and say "Dude, you need to come join this game and fly with me."

CCP does not want to encourage small groups, 1v1 and solo play. This does not drive word-of-mouth advertising in the same way. It reduces the need of players to recruit friends, and doesn't result in the kind of epic, legendary in-game events that CCP uses to advertise EVE. They want massive fleet combat to draw in new players. Something for the history books, not "Oh a few guys over there shot at each other. Neat."

They will certainly not make small gang play impossible, and it will always remain a viable style, but you're not going to win wars, gain sovereignty, or pose a "reaT" threat to a larger force with a small group.

So, like it or not, "get more friends" is the answer. Plain and simple.


Sounds like a sandbox if people are "forced", does it.


Basically this ^, Kids think a sandbox is only suppose to cater to their playstyle.
Gief ISK
Doomheim
#68 - 2013-08-06 17:06:16 UTC
Maybe it is because im new or cannot grasp the core concept:
More people in a fleet being stronger then less people in a fleet is outrageous how?
Myra Faye
Science and Trade Institute
Caldari State
#69 - 2013-08-06 17:07:18 UTC
embrel wrote:
Sounds like a sandbox if people are "forced", does it.


It's so cute how the word "Sandbox" gets thrown around in these forums. People seem to think it means "Do whatever the **** you want no matter what."

Guess what? Sandboxes have sides. They're BOXES. You have to stay within the box or you don't get to play in the sand.

Sandboxes also have rules. Go sit in one and try to take a big **** and see how fast the cops show up.
Diesel47
Deep Core Mining Inc.
Caldari State
#70 - 2013-08-06 17:09:16 UTC  |  Edited by: Diesel47
Myra Faye wrote:
embrel wrote:
Sounds like a sandbox if people are "forced", does it.


It's so cute how the word "Sandbox" gets thrown around in these forums. People seem to think it means "Do whatever the **** you want no matter what."

Guess what? Sandboxes have sides. They're BOXES. You have to stay within the box or you don't get to play in the sand.

Sandboxes also have rules. Go sit in one and try to take a big **** and see how fast the cops show up.


You don't know anything stop talking.


Gief ISK wrote:
Maybe it is because im new or cannot grasp the core concept:
More people in a fleet being stronger then less people in a fleet is outrageous how?



Small gang PvP has been suffering for a long time now.

It is only outrageous because until now small gangs could attempt to fight bigger fleets on equal footing. Both sides could get the same game changing bonuses from gang links.

With this change, bigger blobs can have these gang changing bonuses much much easier than a small gang could ever hope, not only will the blobs have more numbers (which is fine) they will also have game changing bonuses that the small gang cannot (is not fine).
Petrus Blackshell
Rifterlings
#71 - 2013-08-06 17:09:57 UTC
Gief ISK wrote:
Maybe it is because im new or cannot grasp the core concept:
More people in a fleet being stronger then less people in a fleet is outrageous how?

Some people (like the OP) want Conservation of Ninjitsu to be built in to Eve via mechanics, completely missing the point of it.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#72 - 2013-08-06 17:16:27 UTC  |  Edited by: Sergeant Acht Scultz
Gief ISK wrote:
Maybe it is because im new or cannot grasp the core concept:
More people in a fleet being stronger then less people in a fleet is outrageous how?



Because that makes twinks cry they should have a super beam of death with a 30sec CD system effect doing a trillion DMG per resist so they have a chance fighting larger groups.

OGB is one of those "twink" scripts and horrible mechanic added to the game that should never had existed in the first place but they're now crying because it has to be on grid or whatsoever, they're crying because the possible losses on their killboard.
You're dealing here with the rudest community about getting any of their "I Win buttons off" and risk averse.

If you take a close look at all threads about this, those against are always the same with same and even enw alts posting against the removal (in this single thread I can already spot one with at least 3 alts posting) and you can also figure the majority of players from all areas of the game from WH/high sec lows sec or null would like to see this mechanic get deleted from the database because its simple a very bad mechanic. .

removed inappropriate ASCII art signature - CCP Eterne

maCH'EttE
Perkone
Caldari State
#73 - 2013-08-06 17:17:59 UTC
Some people are really stupid at things...Here is a clear explanation
Diesel is stating that these changes will benefit Large gangs and not small gangs.
If you really can not see how this work, i think you are totally biast, or retarted.
Large gang fields 60+ fleet members.
Small gangs usually field anything around 4 and up to 15.
Large field fields a CS, and gives its CS 2+ logi or even 3 logi. Large field has speed/armor tank or shield tank along with range for web/scram/point.
If small gang has the same thing, CS with one logi.
Quess who is gonna have their CS blown up first.
If you cant see how this benefits Large pvp corps/alliances, than you should go to the bathroom, eject the curry you had last night, put your head into the bowl and flush it.
Diesel47
Deep Core Mining Inc.
Caldari State
#74 - 2013-08-06 17:18:36 UTC
Sergeant Acht Scultz wrote:
Gief ISK wrote:
Maybe it is because im new or cannot grasp the core concept:
More people in a fleet being stronger then less people in a fleet is outrageous how?



Because that makes twinks cry they should have a super beam of death with a 30sec CD system effect doing a trillion DMG per resist so they have a chance fighting larger groups.

OGB is one of those "twink" scripts and horrible mechanic added to the game that should never had existed in the first place but they're now crying because it has to be on grid or whatsoever, they're crying because the possible losses on their killboard.
You're dealing here with the rudest community about getting any of their "I Win buttons off"

If you take a close look at all threads about this, those against are always the same with same and even enw alts posting against the removal (in this single thread I can already spot one with at least 3 alts posting) and you can also figure the majority of players from all areas of the game from WH/high sec lows sec or null would like to see this mechanic get deleted from the database because its simple a very bad mechanic. .


Oh shut it.


Either admit you want to see the blobs buffed or you have no problem with the removal of gang bonuses from the game.
embrel
BamBam Inc.
#75 - 2013-08-06 17:18:59 UTC
Myra Faye wrote:
embrel wrote:
Sounds like a sandbox if people are "forced", does it.


It's so cute how the word "Sandbox" gets thrown around in these forums. People seem to think it means "Do whatever the **** you want no matter what."

Guess what? Sandboxes have sides. They're BOXES. You have to stay within the box or you don't get to play in the sand.

Sandboxes also have rules. Go sit in one and try to take a big **** and see how fast the cops show up.


Doesn't OGB basically either force you to have an alt or to fleet up?

I absolutely do see the value of ccoperation. It's a buff in itself.

But a sandbox should allow for solo. Otherwise it's not what is called sandbox in MMOs. To call dual-boxing true solo...

The sides of the sandbox in this case is the login.

From a CCP biz side, I can't imagine Off-GB to be more beneficial than on-grid. Or would all cancel paid booster subs?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#76 - 2013-08-06 17:20:33 UTC
Diesel47 wrote:
Small gang PvP has been suffering for a long time now.

It is only outrageous because until now small gangs could attempt to fight bigger fleets on equal footing. Both sides could get the same game changing bonuses from gang links.

With this change, bigger blobs can have these gang changing bonuses much much easier than a small gang could ever hope, not only will the blobs have more numbers (which is fine) they will also have game changing bonuses that the small gang cannot (is not fine).



You're having the same arguments the true solo players without boosting alts have against your "solo" play style.

Boomerang effect.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#77 - 2013-08-06 17:24:22 UTC
Diesel47 wrote:
Either admit you want to see the blobs buffed or you have no problem with the removal of gang bonuses from the game.




You don't get it, I'm all for the TOTAL REMOVE OF BOOSTERS AND LINKS FROM THE GAME.

But since at CCP they have some love for twinks at least they should do it so it's fair an equal for EVERYONE, including real solo pilots and not over buff solo elite pvpers with their also solo booster+solo logi and their solo falcon.

Yeah they're all solo and every one else is a blob evil.

removed inappropriate ASCII art signature - CCP Eterne

Diesel47
Deep Core Mining Inc.
Caldari State
#78 - 2013-08-06 17:24:26 UTC  |  Edited by: Diesel47
Sergeant Acht Scultz wrote:
Diesel47 wrote:
Either admit you want to see the blobs buffed or you have no problem with the removal of gang bonuses from the game.




You don't get it, I'm all for the TOTAL REMOVE OF BOOSTERS AND LINKS FROM THE GAME.



Then WTF are you arguing with me for?

Either buff everybody or nobody at all. No special catering to the sheep blobs.
ConranAntoni
Deep Core Mining Inc.
Caldari State
#79 - 2013-08-06 17:24:46 UTC  |  Edited by: ConranAntoni
Hilarious thread is hilarious. The cascade of tears and bullshit is always amazing.

I especially love how OGB fans never seem to realise the falacy of "small gang pvp" and having a toon sit at a safe providing a boost. Leaving a toon in a pos and only staying in one system constitutes "l33t peeveepee" right. Hes a part of your gang right, stop being a whiney ***** and use him.

Or learn to buy implants. Or figure out counters, strategies or just generally stop being terrible at EvE and crying like a whiney, snotty nosed brat that your **** fit Cynabel can no long outrun most other ****.

But please, by all means, continue this hilarious debacle of a thread with the terrible posts, it's awesome.

Empyrean Warriors - Recruiting now.

Bienator II
madmen of the skies
#80 - 2013-08-06 17:25:55 UTC
larger gangs never have links. Thats a constant of the universe. Therefore removing 0 risk links will kill small scale pvp. #makessense

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value