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Do away with Tier for ships. (Protest not features)

Author
Jenshae Chiroptera
#41 - 2011-10-28 19:20:06 UTC
Vachir Khan wrote:
Removing the tiers and changing the different ships into specialisations is just a smart and logical.


Quoted to OP

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Velicitia
XS Tech
#42 - 2011-10-28 19:56:02 UTC
Alara IonStorm wrote:
Jenshae Chiroptera wrote:

From a mining perspective, I think that T1 cruisers are an important first step, if only to show people how boring it can be before they commit to skills for a mining barge.

At the expense of the only Repair Bonused Cruiser before a T2 Logi. EVE has no combat effective Logistics before T2.

From same thread.
_____________________

A Mining Bonus is a Waste of a Bonus that could go to something better and a Waste of Time for anyone who wants to be a Miner.

What they need to do is lower the Skill Time involved in getting a Procurer. It takes a week and a half so to get a Retreiver. You are in a Procurer for about a day before you move up. The Procurer Mines the same as an Osprey so bring the Training time in Line with it instead of wasting valuable bonus space and Training time on a Combat ship.

The best added benefit is that right now industry favors Caldari Characters, now everyone has a chance to get in on the ORE Action.


Reason Procurer mines less than a Osprey is ...

... wait for it...

.... T2 mining modules.




One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tippia
Sunshine and Lollipops
#43 - 2011-10-28 20:03:20 UTC
I think it's worth pointing out that we have tiers and then we have tiers.

What I think most people think of when we're talking ship tiers is the progression in level and build requirements, and the increase in abilities that one would expect to come with such increases. These made sense back in the day when it was tough going to build a battleship, and when it was far from obvious that you'd blast through to lvl IV – V in the skill because you're training at 2700 SP/h.

On the other hand, for most ship categories, the tiers also hide different roles, but these aren't really tiers in the classic sense. So I think that a lot of the back and forth we've seen in this thread is people aggressively agreeing with each other…

So isn't this a question of “remove the old progression, because it is no longer relevant to modern gameplay realities, and instead focus on the roles seen within these tiers”? I.e. both parties are actually largely in agreement, just from different perspective. The issue the old tier thinking causes is that it, for no particularly useful reason, makes some ships weaker than others and “disallow” them to be made better in ways that would further support their role.

For instance, among the frigates, we have six fairly distinct roles: mining, astrometrics, ewar, speedy combat, combat with primary racial weapon and combat with secondary racial weapon. It gets a bit muddy with the races that don't really have a primary or secondary weapon, but by and large, these are the classes of ships (and when turned into T2 ships, these roles are largely maintained and refined further). However, due to the tier system, the mining frigate “must” be weak as hell… just because it's low-tier. The tiers restricts what can be done with the hull, since buffing it would make it better in some way than its higher-tier cousins. Likewise, the “secondary weapon combat frigate” is forced to be worse (stats-wise) than the primary-weapon one, again, just because of the now largely irrelevant tier system.

Same thing with the cruisers — four rather distinct roles, but the lower-tier ones are forced by history to be pitiful specimens, even though they could probably use a buff or attribute reshuffle or two to further clarify (and function better within) their roles.
Jenshae Chiroptera
#44 - 2011-10-28 20:21:01 UTC
Tippia wrote:
I think it's worth pointing out that we have tiers and then we have tiers. .



  • Both parties agree from different perspectives.
  • Old tier thinking "prevents" improvements to ships in their supporting roles.
  • Remove the old system as it no long applies to the modern game.


Maybe it is getting late here but I found your post a bit ... (untidy?) ... writing style I guess? Anyway, just tried to highlight the salient points that I could spot in it.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#45 - 2011-10-28 21:32:01 UTC  |  Edited by: Templar Dane
******* forum ate my post.

Since I can't recover it, and I don't feel like typing all that again, I'll just say.....

Only morons are against buffing ****** ships.
Jenshae Chiroptera
#46 - 2011-10-29 01:42:48 UTC
Templar Dane wrote:
... Only morons are against buffing [weak] ships.


... but what about the economy! Why those Tier 1 battle cruisers would cost more! You might start getting value for your ISK! It would be a travesty! With more competing ships on the market the more expensive ones might cost less! Oh woe is us! Think of the poor margin traders!

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

van Uber
Loke Inc.
#47 - 2011-10-29 08:59:16 UTC
Obsidian Hawk wrote:
van Uber wrote:

So why should I fly a Ferox over a Drake again? So I can chase pods better? Sounds awful fun.



hey, with the new pod mails coming soon TM. you too will want to kill as many pods as possible to post on your killboards and revel in the amount of isk you cost someone.


Possibly. But not with a Ferox. Harpy and Eagle would do that so much better. An even more interesting option would be the Cormorant after the expansion.

So the only reason to fly a Ferox over a Drake is its slightly better abiility to pop pods, but at the same time there are a handful of ships that does that far better than the Ferox.

So in the end, still no Ferox.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#48 - 2011-10-29 09:07:06 UTC  |  Edited by: Terminal Insanity
I still see people flying Ferox's and Cyclones. I think they need to be given a more role-specific task though. When it comes to regular roams, everyone goes Drake/Canes. It would be nice if the Ferox/Cyclone tier had something it was better at then their older sisters. Obviously not raw combat, but maybe a certain flavor of combat? Or, just make the Cyclone a better tank and less firepower? This would leave the Hurricane in the middle, with the Tornado ahead with high damage / no tank. Would also kinda make sense since the Tier1 are the base for the tanky Command Ships =P

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Erim Solfara
House of Solfara
#49 - 2011-10-29 11:08:20 UTC
There's been a recent thread about this in Ships and Modules if you'd searched for it. https://forums.eveonline.com/default.aspx?g=posts&t=24582

I'm just gonna copy my main post from there for the sake of this discussion;

I've been mulling over this again since the announcement of the new bruisers. My thoughts are that the tier system does have some noteworthy merit to new players, but is far too pervasive at the moment, so I would suggest this change.

The starting point for balancing ships should be that all ships in a class are equally potent, albeit with their own specialities in that class. For instance, the Omen and Maller should be similarly useful, with the use of either depending on choice of gank or tank.

Secondly, once a class has approximately 3 ships in it, it should then be considered that a stepping stone into that class is required, and a low tier option or two should be added.So using Amarr cruisers as the example, once the Maller, Omen, and Abitrator are balanced against each other, the Augoror would remain low-tier and low-cost.

Frigates (again, Amarr for simplicity), would have the Punisher, Inquisitor, and the Crucifier at the top, with equal potential. Beneath them would be the Magnate, Executioner, and Tormentor.
You'd have three viable combat options for older players, with their roles intact, an entry-level combat frigate (Executioner) as an upgrade for the burgeoning combat pilot, and similar entry-level ships for two other professions.

This is a well populated ship class, so it works out nicely. What about when the class has alot fewer ships in it?

Let's take battlecruisers as an example; currently we have tier 1s and tier 2s, and essentially, tier 1s are useless as the training time and cost difference between them for anything other than a very cash-strapped and rushing new player is meaningless.

With the new 'logic', you would assume the class didn't have enough ships to warrant a low tier option (cruisers basically serve the bruisers in this way anyway), and balance them accordingly.
Jenshae Chiroptera
#50 - 2011-10-29 14:10:24 UTC
*Does some more flying back and forth with painted protest hull.*

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#51 - 2011-10-30 03:58:35 UTC
Well ... is there anything more to say about it? I don't have anything. I just hope the staff have seen it and taken this into consideration. Ugh

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

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