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Winter Expansion balancing - The gallente frigate problem

Author
Uppsy Daisy
State War Academy
Caldari State
#1 - 2011-10-27 11:02:13 UTC  |  Edited by: Uppsy Daisy
I know that the leached stats from the test server are still in an early iteration.
I know that there is a high probability that further balancing will occur.

I just want to flag the following:

1) There is a general consensus that small blasters are already balanced reasonably well, as frigates generally already have the mobility to apply damage at short range. For examples, the following frigates fit with blasters are not seen as underpowered in their bracket:

- Blaster fit Incursus and Tristan are fine compared to other T1 frigates
- Blaster fit Taranis is a very popular brawling interceptor
- Blaster fit Daredevil is not underpowered compared to other faction frigs (except Dram, which will be nerfed)
- Blaster fit Ishkur is already one of the best Assault frigates

So I think we can all agree on this.

2) The combined effect of

- Less Powergrid (Neutron only) and CPU (Ion, Electron and Neutron) requirements for small blasters
- Micro Auxiliary Power II giving +12 PG instead of the normal +10 (same as Navy MPAC but 18CPU not 19CPU)

This gives many gallente frigates, especially the ones that would normally fit a Micro Auxiliary Power Core, options for more DPS or tank than they had before via the spare Power Grid and CPU introduced through these changes.

3) Small (Neutron, Ion and Election) blasters draw less capacitor.

4) Small (Neutron, Ion and Electron) blasters are also getting a tracking boost.

5) Many gallente frigates (i.e. Tristan, Incursus) are also getting a 10m/s maximum velocity boost. Note that they also get an agility nerf which will somewhat compensate.

I think these changes will unbalance the frigate class in favour of gallente/blasters.

NOTE: PLEASE keep this discussion limited to frigates and small blasters.
Cpt Fina
Perkone
Caldari State
#2 - 2011-10-27 11:10:19 UTC
Uppsy Daisy wrote:
I understand they are getting an agility nerf too, so maybe this balances out the velocity boost




As far as i know it's an agility/acceleration boost.
Chribba
Otherworld Enterprises
Otherworld Empire
#3 - 2011-10-27 11:14:41 UTC
higher agility = better

quicker turning, start/stopping

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Karl Planck
Perkone
Caldari State
#4 - 2011-10-27 11:18:19 UTC  |  Edited by: Karl Planck
woops, im tarded

I has all the eve inactivity

Tippia
Sunshine and Lollipops
#5 - 2011-10-27 11:18:50 UTC  |  Edited by: Tippia
Cpt Fina wrote:
Uppsy Daisy wrote:
I understand they are getting an agility nerf too, so maybe this balances out the velocity boost
As far as i know it's an agility/acceleration boost.
Chribba wrote:
higher agility = better

quicker turning, start/stopping

They get an increased inertia modifier, which leads to lower agility. The problem is that the data dump that is floating around is calling this attribute “agility”, which is rather contrary to what it actually does (even though it is, indeed, a large part of the agility calculation).

It's a clash of terminology, if you like. The game doesn't really have any concept of agility — just Mass × InertiaMod — and we as players have come to call the latter agility because… well… it's part of the formula for what we think of as agility, and mass is already mass. The problem with calling one thing something more familiar like this is that the thing in question does the opposite of what our chosen synonym usually conveys.
cyka776
#6 - 2011-10-27 11:20:07 UTC
yeah its an agility nerf apparently for cald and gal ships...seems questionable to me but will see i guess
Trespasser
S0utherN Comfort
#7 - 2011-10-27 11:20:32 UTC
I dont think it will be as big of an issue as you think, The ishkur isnt that fast and we havent seen what they are doing to assault ships yet.

the ranis is nice but its slower then some of the other cepters, so again not a big issue there.


Meh, i would wait and see i think it wont be as over powered as you think


Zoe Alarhun
The Proactive Reappropriation Corporation
#8 - 2011-10-27 11:21:52 UTC
Also most smaller Hybrids arn't getting their grid usage nerfed. Just CPU.
Malcanis
Vanishing Point.
The Initiative.
#9 - 2011-10-27 11:26:12 UTC
Even if this leads to Gallante ships being the FoTM for a bit, I am relaxed about this. They've been in the wilderness for 4 years; let them warm their toes at the fire a while.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Uppsy Daisy
State War Academy
Caldari State
#10 - 2011-10-27 11:28:38 UTC
Actual data dump from pastebin states *agility* increase not inertia so lets assume its right, in the absense of any evidence from Tippia. Will correct original post.


  • Atron
  • agility: 2.92 => 3.066

  • Maulus
  • agility: 4.08 => 4.284
  • maxVelocity: 296.0 => 306.0

  • Incursus
  • agility: 3.31 => 3.4755
  • maxVelocity: 334.0 => 344.0

  • Tristan
  • agility: 3.85 => 4.0425
  • maxVelocity: 296.0 => 306.0

  • Enyo
  • agility: 4.128 => 4.3344
  • maxVelocity: 278.0 => 288.0

  • Ishkur
  • agility: 4.072 => 4.2756

  • Helios
  • agility: 4.36 => 4.578
  • maxVelocity: 320.0 => 330.0

  • Ares
  • agility: 3.1 => 3.255

  • Taranis
  • agility: 3.1 => 3.255

  • Federation Navy Comet
  • agility: 3.3 => 3.465
  • maxVelocity: 370.0 => 375.0

  • Daredevil
  • agility: 3.39 => 3.5595

  • Cpt Fina
    Perkone
    Caldari State
    #11 - 2011-10-27 11:30:41 UTC
    So its a nerf to turning and acceleration!? Thanks for the clarification tippa but this is bs tbh.
    I would rather see it the other way around. Increase acceleration and leave speed a it is. In many (or most) cases gallente blasterships wont even get near max-speed as it pulses the MWD once or maybe twice to get within range.
    Uppsy Daisy
    State War Academy
    Caldari State
    #12 - 2011-10-27 11:34:18 UTC  |  Edited by: Uppsy Daisy
    Zoe Alarhun wrote:
    Also most smaller Hybrids arn't getting their grid usage nerfed. Just CPU.


    Thanks for pointing that out, you are right.

    It is actually only the small Neutron class that gets a PG, CPU and Capacitor requirements decrease.

    Ions and Electrons are only getting a CPU and Capacitor requirements decrease.

    However, I think my arguments still hold. Most people will be fitting small Neutrons on gallente frigates following these changes.

    I have updated my original post to clarify this.
    Tippia
    Sunshine and Lollipops
    #13 - 2011-10-27 11:38:23 UTC  |  Edited by: Tippia
    Uppsy Daisy wrote:
    Actual data dump from pastebin states *agility* increase not inertia so lets assume its right, in the absense of any evidence from Tippia.
    The problem is: there is no “agility” stat. Look at the same ships in the item database, and you'll notice those exact same “agility” numbers listed under the heading Inertia Modifier.

    “Agility” is just something we players (not quite incorrectly, but counter-intuitively) call it because “inertia modifier” is such a clumsy and nondescript term.
    Zoe Alarhun
    The Proactive Reappropriation Corporation
    #14 - 2011-10-27 11:40:40 UTC
    Naah - speaking as someone who spends 90% of their time in a Tristan. I will be upgrading from Electrons to Ions (If I can make them fit, I dislike fitting mods).
    I will try and upgrade Incursus to neutrons from Ions. Again if I can get away with minimal fitting.

    I find that the smaller blasters have far superior tracking vs the neutrons. On the tristan it doesn't matter much seeing as you have a tracking bonus, but on the Incursus it can be annoying to have such poor tracking. (comparitively speaking)

    Also even with changes the Hybrids still use a comparitively large amount of grid/cpu compared to auto's In all I don't think it will unbalance things.
    Destination SkillQueue
    Doomheim
    #15 - 2011-10-27 11:42:04 UTC  |  Edited by: Destination SkillQueue
    Uppsy Daisy wrote:
    Actual data dump from pastebin states *agility* increase not inertia so lets assume its right, in the absense of any evidence from Tippia. Will correct original post.


  • Atron
  • agility: 2.92 => 3.066

  • Maulus
  • agility: 4.08 => 4.284
  • maxVelocity: 296.0 => 306.0

  • Incursus
  • agility: 3.31 => 3.4755
  • maxVelocity: 334.0 => 344.0

  • Tristan
  • agility: 3.85 => 4.0425
  • maxVelocity: 296.0 => 306.0

  • Enyo
  • agility: 4.128 => 4.3344
  • maxVelocity: 278.0 => 288.0

  • Ishkur
  • agility: 4.072 => 4.2756

  • Helios
  • agility: 4.36 => 4.578
  • maxVelocity: 320.0 => 330.0

  • Ares
  • agility: 3.1 => 3.255

  • Taranis
  • agility: 3.1 => 3.255

  • Federation Navy Comet
  • agility: 3.3 => 3.465
  • maxVelocity: 370.0 => 375.0

  • Daredevil
  • agility: 3.39 => 3.5595



  • Tippia doesn't really need to produce any evidence, since the agility numbers are exactly the same as the current inertia modifier numbers. It only makes sense to assume the agility attribute is just the inertia modifier under a different label.
    Roime
    Mea Culpa.
    Shadow Cartel
    #16 - 2011-10-27 11:47:48 UTC  |  Edited by: Roime
    [derp, seems that only small Neutrons get a grid req decrease, so this might be just a ramble]

    I fly the Incursus a lot in frig fleets, or should I say, I die in it a lot. Thanks Reds for consistently choosing me as 1st primary <3

    Because of only two low slots, grid modules aren't a viable option on the Incursus, that leaves you with the Ancillary Current Router rig to increase pg.

    True, if you don't primary the Incursus, it will hurt your boats, Neutron version does super dps (and it is plenty fast enough to get in range)... but you can forget tank with Neutrons. You can fit a 200mm and DCUII with Ions (mandatory prop, of course, and 1xAnc rig), but even then the tank is thin compared to Rifters and Amarr frigs, and the dps advantage is meh, if any. Probably none.

    Even if you drop down to Electrons, you need 3 Anc rigs to fit a 400mm plate on Incursus. 75mm rails will leave room for the 400mm plate, but then it's not exactly a dps beast.

    So, my point is that the Incursus probably won't be OP against other frigs with the proposed buffs, it would just be a bit tankier. I don't see a faster Neutron+400mm plate Incursus overthrowing the Rifter, as it is still slower and has worse range.

    Tristan, on the other hand, is a different beast and could possibly become a tad too powerful.

    .

    Vachir Khan
    Rugged Ruff and Ready
    #17 - 2011-10-27 11:50:52 UTC
    Destination SkillQueue wrote:
    Tippia doesn't really need to produce any evidence, since the agility numbers are exactly the same as the current inertia modifier numbers. It only makes sense to assume the agility attribute is just the inertia modifier under a different label.


    Bolded the bit people need to realise.
    Mart Allini
    Lead Farmers
    #18 - 2011-10-27 11:52:11 UTC
    The grid and cpu changes on the light blasters are really not that big. Take the light neutron blaster II for example: 1 powergrid and 1 less cpu per gun. On an incursus, that frees 3 PG and 3 CPU. With that a fit requiring a MAPC will still require it. The changes just make it a little bit less headache inducing to fit your damn t1 frigate
    Bomberlocks
    Bombercorp
    #19 - 2011-10-27 11:58:09 UTC
    I'm really looking forward to flying an Enyo that doesn't automatically lose to a wolf.
    Uppsy Daisy
    State War Academy
    Caldari State
    #20 - 2011-10-27 12:02:36 UTC
    Tippia wrote:
    The problem is: there is no “agility” stat. Look at the same ships in the item database, and you'll notice those exact same “agility” numbers listed under the heading Inertia Modifier.

    “Agility” is just something we players (not quite incorrectly, but counter-intuitively) call it because “inertia modifier” is such a clumsy and nondescript term.


    Quote:
    Tippia doesn't really need to produce any evidence, since the agility numbers are exactly the same as the current inertia modifier numbers. It only makes sense to assume the agility attribute is just the inertia modifier under a different label.


    Tippia, thank you. I will correct the post.

    Destination SkillQueue, that *is* evidence... Will correct.
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