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Dear CCP, regarding blackholes

Author
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#21 - 2013-08-04 22:47:30 UTC  |  Edited by: Svodola Darkfury
Jack Tronic wrote:
It's funny nobody noticed that Black Holes had their targeting range penalty removed. hehehe


They never had a targeting range penalty. It's always been an Optimal Range penalty, which goes in line with "your ships go faster, but your weapons systems don't reach as far" as is seen with every other penalty.

[edit for on topic]: I'd like to see SOME sort of change to Black Holes. Right now unless its a C1 or a C2 its uninhabited. Even then, most of the C2s stay uninhabited unless they have a nice static.

Svodola Darkfury.

Director of Frozen Corpse Industries.

Donovan Draknevov
Sebiestor Tribe
Minmatar Republic
#22 - 2013-08-05 04:47:25 UTC
Y'know what would be interesting to see in BH WHs (and by Interesting I mean I half expect everyone to say "No"): Warp accuracy decreases. For example: You have a POS and warp to it. The black hole's gravitational effects interact with your ship in warp, pulling or pushing you one way or another, so that when you arrive out of warp, you're a certain distance away from where you actually want to be. Alternatively, and probably easier to code, multiply the capacitor needed to initiate warp due to having to combat those gravitational fields.

Trust in the Rust

WInter Borne
Caldari Provisions
Caldari State
#23 - 2013-08-05 14:48:06 UTC
Janus Nanzikambe wrote:
Dear CCP,

Regarding black hole wormhole systems, please add the following effects:


  1. Class x 100 time dilation, eg class 1 = 100% TiDi, 2 = 200%, ... 6 = 600%
  2. Replace all environmental sounds with Benny Hill music

I support this product and/or service.
Robert Fish
AQUILA INC
#24 - 2013-08-05 18:15:52 UTC
sounds fun, I'm game

and this thread made me pull http://www.youtube.com/watch?v=KS7XZv_VOP8 out of the closet
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