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In regards to Cloaks and AFK-Cloaked Campers

Author
Pelea Ming
Royal Amarr Institute
Amarr Empire
#101 - 2013-08-06 22:04:28 UTC
So, we have about, what, half a dozen or so peeps that overall are in favor (mostly because they engage in the practice themselves) of no changes in any form to afk-cloaking issues, and anytime peeps speak up in any way about doing something to alter it, they set in like a pack of rabid wombats against it.

Overall, most entertaining reading material, I must say.

Mind if I ask you guys to play devil's advocate for a few days, and possibly provide some things if you were going to endorse changes in regards to it, what you would propose?
Teckos Pech
Hogyoku
Goonswarm Federation
#102 - 2013-08-06 22:20:02 UTC
Quote:
Hostile pilots, being reported by local chat usually before they even finish loading into the system, are not given an opportunity to prevent being reported this way.


Where is the counter for this?!?!?! This is so patently unfair. How come a guy cloaked up near a gate in a system doing nothing can report me and I have zero way to interact with him or stop him from giving away my position! I demand a new module.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

RubyPorto
RubysRhymes
#103 - 2013-08-06 22:25:37 UTC  |  Edited by: RubyPorto
Pelea Ming wrote:
Mind if I ask you guys to play devil's advocate for a few days, and possibly provide some things if you were going to endorse changes in regards to it, what you would propose?


What "problem" are you trying to fix, and why is it a problem.


Ships that can warp cloaked either have a 5s delay between decloaking and targeting, or are virtually tankless frigates.
If the then light a cyno, they're immobile.

If you can't escape in the 5s+lock time it takes to lock you, or kill/escape a stationary stealth bomber, why should CCP break the game to humor you?

Here's a hard counter for any single cloaky camper:
Stick one of these near your spider-webbed mining fleet, and you have all the defense you need. The ability to alpha a stationary bomber off the field, or trivially escape any other cloaked ship. (Many other ships will work just as well or better).

[Tornado, Ganking T2]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script

1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L

Medium Projectile Collision Accelerator I
Medium Ancillary Current Router I
[Empty Rig slot]

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Malissa Radort
ICE is Coming to EVE
Goonswarm Federation
#104 - 2013-08-06 22:30:14 UTC
RoAnnon wrote:
The only way a single cloaked ship, sitting at a safe with the pilot AFK, can shut down operations in any system is if the residents of that system allow themselves to be so terrified of an unknown and uncertain threat that they never undock/unpos themselves. You have no way to know if he's AFK or not, or if the ship has a cyno or not. Any threat there exists solely in your mind, and as long as the pilot remains AFK and his ship remains cloaked he cannot follow through on any threat.

A threat that cannot be followed through on is no threat. A threat that is unknown and undefined is no threat. It's all a matter of perceived risk. YOU choose not to risk losing your shiny mining barge because that neut in local MIGHT be paying attention, and he MIGHT have a cyno. The only way the threat can be actualized is when the ship uncloaks on grid with you... at which point he is NO LONGER AFK OR CLOAKED.

There's no threat while he IS AFK or cloaked, and by the time you actually see danger, he's neither AFK nor cloaked.

You're aiming your posts at the wrong problem.



Well, you're funny.
So your solution is:
Don't fear, wait to see him uncloack at 10meters of you with scramble and open a cyno.

You're funny.
Lfod Shi
Lfod's Ratting and Salvage
#105 - 2013-08-06 22:30:52 UTC
Pelea Ming wrote:
So, we have about, what, half a dozen or so peeps that overall are in favor (mostly because they engage in the practice themselves) of no changes in any form to afk-cloaking issues, and anytime peeps speak up in any way about doing something to alter it, they set in like a pack of rabid wombats against it.

Overall, most entertaining reading material, I must say.

Mind if I ask you guys to play devil's advocate for a few days, and possibly provide some things if you were going to endorse changes in regards to it, what you would propose?


The best possible short (and long) term solution is for people to change their own gameplay to suit the existing (and likely continuing).... (not even there) unpleasantness?

Seriously. Just fly your internet spaceship. You can get a new one.

♪ They'll always be bloodclaws to me ♫

Teckos Pech
Hogyoku
Goonswarm Federation
#106 - 2013-08-06 22:31:02 UTC
Pelea Ming wrote:
So, we have about, what, half a dozen or so peeps that overall are in favor (mostly because they engage in the practice themselves) of no changes in any form to afk-cloaking issues, and anytime peeps speak up in any way about doing something to alter it, they set in like a pack of rabid wombats against it.

Overall, most entertaining reading material, I must say.

Mind if I ask you guys to play devil's advocate for a few days, and possibly provide some things if you were going to endorse changes in regards to it, what you would propose?


You know what they say about assumptions...your assumptions are making you out to be an ass. I rarely AFK cloak, and when I do I reserve that activity especially for a very few select group of corporations I really don't like in game.

We've gone over this issue before on the types of people in these conversations:

1. The PVE pilots, who often rage about the unfairness of cloaks and almost surely propose some boneheaded solution.

2. The PVP pilots who want to keep cloaks as are. To be perfectly honest, these guys often don't give the issue much thought, but they don't want one of their methods of hunting nerfed. So they are kind of like the broken clock is right twice a day.

3. The people concerned about game balance issues. These can be either PVP pilots (e.g. myself, Danika, etc.) or PVE pilots (e.g. Nikk).

And you have not answered Mag's question. What mechanic is being used for the cloaked pilot to interact with you?

As for changes, those have already been suggested. My collection thread has links to them, they aren't easy to find, but there are a couple of posts by Nikk Narrel. So we don't need to be "Devil's Advocates", but you need to do some research.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#107 - 2013-08-06 22:34:54 UTC  |  Edited by: Teckos Pech
RubyPorto wrote:


[Tornado, Ganking T2]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script

1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L

Medium Projectile Collision Accelerator I
Medium Ancillary Current Router I
[Empty Rig slot]


At the risk of getting into a fitting spit wad fight, I'd drop a gyro for a DCU II is feasible. Give yourself a bit of tank in case they do open a cov cyno and a few bombers/recons/t3 land on grid. Of course, if they have t3 you may have an issue alpha-ing them off the field, but all the SBs and even the recons will likely go. Kill the falcon first.

I have also suggested ratting in PVP fitted ships in a group. 4-5 guys in PVP ships would mop up any SB heavy blops gang foolish enough to engage. Maybe a bunch of T3s might drop in, but if you use T2 PVP ships they aren't nearly as expensive as blinged out ratting ships or carriers that many BLOPs gangs are looking for.

Need us to do anymore thinking for you Pelea?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Malissa Radort
ICE is Coming to EVE
Goonswarm Federation
#108 - 2013-08-06 22:37:52 UTC
RubyPorto wrote:
Pelea Ming wrote:
Mind if I ask you guys to play devil's advocate for a few days, and possibly provide some things if you were going to endorse changes in regards to it, what you would propose?


What "problem" are you trying to fix, and why is it a problem.


Ships that can warp cloaked either have a 5s delay between decloaking and targeting, or are virtually tankless frigates.
If the then light a cyno, they're immobile.

If you can't escape in the 5s+lock time it takes to lock you, or kill/escape a stationary stealth bomber, why should CCP break the game to humor you?

Here's a hard counter for any single cloaky camper:
Stick one of these near your spider-webbed mining fleet, and you have all the defense you need. The ability to alpha a stationary bomber off the field, or trivially escape any other cloaked ship. (Many other ships will work just as well or better).

[Tornado, Ganking T2]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script

1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L
1400mm Howitzer Artillery II, Republic Fleet Phased Plasma L

Medium Projectile Collision Accelerator I
Medium Ancillary Current Router I
[Empty Rig slot]



Nice Joke.
I want a video of you trying to do this with 6 Mackinaw at 500M, let's try it !
Teckos Pech
Hogyoku
Goonswarm Federation
#109 - 2013-08-06 22:43:03 UTC
Malissa Radort wrote:
RoAnnon wrote:
The only way a single cloaked ship, sitting at a safe with the pilot AFK, can shut down operations in any system is if the residents of that system allow themselves to be so terrified of an unknown and uncertain threat that they never undock/unpos themselves. You have no way to know if he's AFK or not, or if the ship has a cyno or not. Any threat there exists solely in your mind, and as long as the pilot remains AFK and his ship remains cloaked he cannot follow through on any threat.

A threat that cannot be followed through on is no threat. A threat that is unknown and undefined is no threat. It's all a matter of perceived risk. YOU choose not to risk losing your shiny mining barge because that neut in local MIGHT be paying attention, and he MIGHT have a cyno. The only way the threat can be actualized is when the ship uncloaks on grid with you... at which point he is NO LONGER AFK OR CLOAKED.

There's no threat while he IS AFK or cloaked, and by the time you actually see danger, he's neither AFK nor cloaked.

You're aiming your posts at the wrong problem.



Well, you're funny.
So your solution is:
Don't fear, wait to see him uncloack at 10meters of you with scramble and open a cyno.

You're funny.


1. He can't be 10 meters near you and cloaked...nor 11 or 12 meters.

2. The point is that the cloaked player is not a threat. There is a potential threat. What is bothering you is uncertainty.

Removing uncertainty from this game is antithetical to this game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

RubyPorto
RubysRhymes
#110 - 2013-08-06 23:04:57 UTC  |  Edited by: RubyPorto
Malissa Radort wrote:
Nice Joke.
I want a video of you trying to do this with 6 Mackinaw at 500M, let's try it !


What method do you propose that will catch mackinaws using that technique?

A bomber can't do it, because he'll be alphaed off the field before any allies can load grid for a secondary point.
Anything else with a covops cloak can't do it because it takes 5s for them to start targeting after decloaking.
Anything without a covops cloak can't do it because you can warp off before they land on grid with you.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Pelea Ming
Royal Amarr Institute
Amarr Empire
#111 - 2013-08-07 05:18:50 UTC
No, I have no problem with cloaky campers, I just don't like the afk cloaky camper :P Be paying at least minimal attention... I want to keel you with that 'ratter' I'm flying :P

I have no problems, and as for Ruby's 'question'... I've yet to see one worth responding to.
RubyPorto
RubysRhymes
#112 - 2013-08-07 05:30:16 UTC  |  Edited by: RubyPorto
Pelea Ming wrote:
No, I have no problem with cloaky campers, I just don't like the afk cloaky camper :P Be paying at least minimal attention... I want to keel you with that 'ratter' I'm flying :P


Just as soon as someone can kick you out of your POS or Station if you're AFK.

You can safely go AFK in a POS because you can't interact with those outside it, and they can't interact with you. Balanced.
You can safely go AFK in a Station because you can't interact with those outside it, and they can't interact with you. Balanced.
You can safely go AFK while cloaked because you can't interact with other ships, and they can't interact with you. Balanced.

Anyway, just wait until they decloak and attack to kill them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Virtutis Sahasranama
Old Spice Syndicate
#113 - 2013-08-07 05:34:45 UTC
There are a few integrated issues involved with afk cloaking and part of it is the local channel. Much of the argument around afk cloaking stems from the local channel as it is this that lets others know danger may have just entered the system pretty much instantly and usually before they can get to you should you decide to warp to a safe location. Most of the arguments against any kind of change to the cloaking is because it is considered a counter to that advantage.

For me I have two issues with the way it works.

The first is that it is the only situation outside of being docked where the cloaked person has complete immunity. Now it could be a bi product of watching too much Star Trek, but for me personally, if someone is hanging around your system cloaked I would love the opportunity - however that might manifest in the game - to go and hunt down that pain in the ass cloaker in system. I do not know personally by what method would be "fair or balanced" to do so, but I think that making them essentially invulnerable unless they leave the system just seems against the idea of ship battles and combat that CCP wants us to engage in.

The second is that I do not think it should be possible to cause disruption + being immune in the game while they are not in attendance of the game. Alt tabbing, watching television and watching TV while mining etc all require some form of returning to the game, for the most part to ensure that you do not die yourself. There is risk involved. A cloaked person in system has no risk - ever. Sure you can sit in a station indefinitely, but while you sit in the station nothing actually happens. I find it a little silly that you can sit in a ship, cloak in a random -0.7 security system - which is supposed to be dangerous - and go and to the Cinemas and have a night out with your partner all with the complete and full knowlege that your ship will be unharmed and sitting in space where you left it. It seems to be the only in game system that can do that short of being docked. The only other in space "Safe spot" is inside a POS - and while you are at the cinemas I can organise an attack on that POS if I had the resources making that safe place a "relatively" safe place, not a guaranteed safe spot, which is what the cloaking mechanism currently allows.

I do not know what would be the best changes to make this situation more balanced, whether changes to local channel are in order or whatnot, but I do not think that the current way that it works is very effective from a game play point of view.
Dr Gidazu
Universal Excavation Services
#114 - 2013-08-07 05:40:57 UTC
I can see it now....

shadowing a fleet with my cov.op untill suddenly... just few secconds before seeing a cloud of spacedust... cov.op isnt cov.op anymore.

...I think this would screw up more things that it would 'fix'
Mag's
Azn Empire
#115 - 2013-08-07 08:09:33 UTC
Malissa Radort wrote:
Why?
It's just 100% Blocking us, it's easy to place cost nothing and with 15 accoutns you can block a full region.
They exploit a mechanic, and i really think CCP don't think players will do that.

Why they do that? They can't owned miners by roamings or win battle, and they prefer disgust players of the game by killing their game 3/4/6 months or a year...
I'm not sure why you asked why. But to respond to my post 98. I like it because it adds flavour and the uncertain element to the game. Also the other why answer to that post is, because actually knowing the mechanic that's being used, shows you why your request is bad for the game.

As far as 100% blocking you is concerned, you're wrong. They CANNOT do a thing to you whilst cloaked and/or AFK. The one stopping you, is you.

They are not exploiting anything. Again, point me to where CCP have deemed this an exploit and we'll talk about that.

Why do they do that? Well as you've still not wished to know the mechanic being used, you still will not understand why they do this. You've nearly hit the nail on the head, when saying they can't own miners. Because what happens when some neutral arrives in a system?

But where do you think you are exactly? Null is already safer in many respects than high sec, what you are after is for it to be totally safe. That's not going to happen.
But again, if you wish to not play then that is your choice. No one except CCP, can force that choice upon you.

So do you want to know the mechanic being used? Or are you simply going to bury your head in the sand and continue to blame someone cloaked and AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#116 - 2013-08-07 08:18:55 UTC
Pelea Ming wrote:
So, we have about, what, half a dozen or so peeps that overall are in favor (mostly because they engage in the practice themselves) of no changes in any form to afk-cloaking issues, and anytime peeps speak up in any way about doing something to alter it, they set in like a pack of rabid wombats against it.

Overall, most entertaining reading material, I must say.

Mind if I ask you guys to play devil's advocate for a few days, and possibly provide some things if you were going to endorse changes in regards to it, what you would propose?
Half a dozen peeps in favour because they engage in the practice? Do you actually read what you type before you post?

This is NOT a chicken and egg situation. The cause for AFKing existed long before cloaks arrived. So don't you think you should fix the cause, rather than the effect?

We respond to those who want to nerf cloaks, in a hope that they wish to learn and understand their actual issue. Do you even want to know what the actual mechanic is, that's causing you problems here? Or are you like Malissa Radort, hell bent on logical fallacies?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#117 - 2013-08-07 08:23:53 UTC
Malissa Radort wrote:
RoAnnon wrote:
The only way a single cloaked ship, sitting at a safe with the pilot AFK, can shut down operations in any system is if the residents of that system allow themselves to be so terrified of an unknown and uncertain threat that they never undock/unpos themselves. You have no way to know if he's AFK or not, or if the ship has a cyno or not. Any threat there exists solely in your mind, and as long as the pilot remains AFK and his ship remains cloaked he cannot follow through on any threat.

A threat that cannot be followed through on is no threat. A threat that is unknown and undefined is no threat. It's all a matter of perceived risk. YOU choose not to risk losing your shiny mining barge because that neut in local MIGHT be paying attention, and he MIGHT have a cyno. The only way the threat can be actualized is when the ship uncloaks on grid with you... at which point he is NO LONGER AFK OR CLOAKED.

There's no threat while he IS AFK or cloaked, and by the time you actually see danger, he's neither AFK nor cloaked.

You're aiming your posts at the wrong problem.



Well, you're funny.
So your solution is:
Don't fear, wait to see him uncloack at 10meters of you with scramble and open a cyno.

You're funny.
Why is your reaction to suggestions that people use, always poor and what looks like you not wishing to learn?

You are in null sec space, it should be risky. It should actually be riskier than it is now. But you can take precautions and you can mitigate much of the risk. But no matter where you are in this game, you will not be able to mitigate all the risk.

Do you want to know what is funny here?, Nerfing cloaks will not actually stop people AFKing, because you are not addressing the mechanic being used.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#118 - 2013-08-07 08:30:18 UTC
Pelea Ming wrote:
No, I have no problem with cloaky campers, I just don't like the afk cloaky camper :P Be paying at least minimal attention... I want to keel you with that 'ratter' I'm flying :P

I have no problems, and as for Ruby's 'question'... I've yet to see one worth responding to.
Why should you know the difference between them being AFK or not? Why should you gain even more intel? What relevance does them being AFK have, they are AFK?

Try and be honest, you simply don't like uncertainty and the active play that comes from uncertainty.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

TheGunslinger42
All Web Investigations
#119 - 2013-08-07 08:42:37 UTC
So to summarise and clarify the OP:

He wants as massive nerf to active cloakers, forcing them to jump through arbitrary steps to unreliably maintain a cloak.

And the reason for doing this is to reduce the uncertainty, risk, and effort required on his part even further.

No.
Lfod Shi
Lfod's Ratting and Salvage
#120 - 2013-08-07 13:23:54 UTC
TheGunslinger42 wrote:
So to summarise and clarify the OP:

He wants as massive nerf to active cloakers, forcing them to jump through arbitrary steps to unreliably maintain a cloak.

And the reason for doing this is to reduce the uncertainty, risk, and effort required on his part even further.

No.


Aka: Punish all for the actions and fears of a few.

Sounds familiar.

♪ They'll always be bloodclaws to me ♫