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Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak

Author
Rock n' Roller
State War Academy
Caldari State
#41 - 2013-08-02 02:27:37 UTC
Balthazar Lestrane wrote:

Nope, sitting in a pos with links isn't an exploit but it's also downright broken, hence the change. If CCP has stated that AFK cloaking isn't an exploit then cloaks, by themselves are working as intended. How pilots use cloaks is another matter entirely.. just like with links.


An exploit goes against game mechanics. Not being an exploit, doesnt mean its having the effect on the game they want and they dont intend to change it.

Lots of game mechanics, including the above mentioned links in POS, were changed in the past 10 years.

It was never mentioned in this thread, that the AFK cloaking is an exploit. Its part of the current game mechanic, and i proposed an idea to change that game mechanic. Simple as that.

So far, none of the nay sayers, came up with a valid argument on why a player who is AFK should be able benefit from projecting an effect on the playerbase.
All the arguments were based on the assumption that its the playing cloaker the problem, and thats not it.
Endeavour Starfleet
#42 - 2013-08-02 02:33:54 UTC  |  Edited by: Endeavour Starfleet
Balthazar Lestrane, It is the same thing. Links were never declared and exploit. Neither was cloaking and going AFK.

However, changes are coming to links. And hopefully changes like the one proposed will come to cloaks and finally balance them a bit better.

As I said if CCP had ever said that the ability to go AFK while cloaked was balanced. The people in favor of no changes would be quoting that post each and every chance they got. Instead all I ever found on the subject is "This is not an exploit" with no additional comments.

Why is this? Likely it is because the code for cloaking is from the early days of EVE and the stories of how undocumented and twisted that code is can be found in their struggle with the POS code. For so long it has simply been "easier" To pretend that players would not make too much use of that ability and they would not have to go in to that mess.

However, Like many things in EVE. The players did not respond in the way they expected in my opinion. Especially when there is a HUGE gain against an enemy with very little character training. Especially now when you can use PLEX to activate dual training.

In my opinion it is time for CCP to say "We need to make this a priority and just do it" Get this issue out of the way.

Edit: Rock n Roller have you considered making a youtube video detailing your idea? It might help ease the fears of those who don't get that it does not harm active gameplay.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#43 - 2013-08-02 02:44:04 UTC  |  Edited by: Balthazar Lestrane
Rock n' Roller wrote:
Balthazar Lestrane wrote:

Nope, sitting in a pos with links isn't an exploit but it's also downright broken, hence the change. If CCP has stated that AFK cloaking isn't an exploit then cloaks, by themselves are working as intended. How pilots use cloaks is another matter entirely.. just like with links.


An exploit goes against game mechanics. Not being an exploit, doesnt mean its having the effect on the game they want and they dont intend to change it.

Lots of game mechanics, including the above mentioned links in POS, were changed in the past 10 years.

It was never mentioned in this thread, that the AFK cloaking is an exploit. Its part of the current game mechanic, and i proposed an idea to change that game mechanic. Simple as that.

So far, none of the nay sayers, came up with a valid argument on why a player who is AFK should be able benefit from projecting an effect on the playerbase.
All the arguments were based on the assumption that its the playing cloaker the problem, and thats not it.


Did you bother to read the definition of exploit I provided? An exploit is the use of game mechanics, glitches or bugs to your advantage that are not intended by the game's designers. So if AFK cloaking is not an exploit, than you have no valid reason to change cloaks because they are working as intended otherwise I'm sure CCP would have commented on the thousands of AFK-Cloaking-Tear-filled threads over the years. The fact remains that you cannot solve the AFK cloaking "problem" by changing cloaks without hurting the active players that use them in active gameplay. Sorry if I don't feel like shitting my time away with mini-games and timers when I'm just trying to blow stuff up.
Rock n' Roller
State War Academy
Caldari State
#44 - 2013-08-02 02:58:47 UTC
Balthazar Lestrane wrote:
Did you bother to read the definition of exploit I provided? An exploit is the use of game mechanics, glitches or bugs to your advantage that are not intended by the game's designers. So if AFK cloaking is not an exploit, than you have no valid reason to change cloaks because they are working as intended otherwise i'm sure CCP would have commented on the thousand of AFK-Cloaking-Tear-filled threads over the years. The fact remains that you cannot solve the AFK cloaking "problem" by changing cloaks without hurting the active players that use them in active gameplay. Sorry if I don't feel like shitting my time away with mini-games and timers when I'm just trying to blow stuff up.


No one is using a game mechanic for a purpose not intended, why you keep mentioning that? AFK cloakers, are using the cloak, the way its intended to be used. you press F1 (or your keybinding of choice), and go for 23hrs into god mode, unless someone uncloaked gets into 2000m of you.
Thats not even questioned. So why you bring it up?

Having a game mechanic working as designed, is not a valid reason to have it writen in stone and not prone to be questioned and changed. Working as designed game mechanics were changed in the past MANY times.

So it hurts the active players that cloak for OVER 30min, to move 3-4 sliders back to the center every 30min???
So what, 2-3 seconds of your time every 30minutes, not worth getting rid of the AFK cloakers??
That argument is so lame, that not even the worst AFK cloaker would use it to justify this ... you need to be more creative.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#45 - 2013-08-02 03:00:50 UTC  |  Edited by: Balthazar Lestrane
Endeavour Starfleet wrote:
Balthazar Lestrane, It is the same thing. Links were never declared and exploit. Neither was cloaking and going AFK.

However, changes are coming to links. And hopefully changes like the one proposed will come to cloaks and finally balance them a bit better.

As I said if CCP had ever said that the ability to go AFK while cloaked was balanced. The people in favor of no changes would be quoting that post each and every chance they got. Instead all I ever found on the subject is "This is not an exploit" with no additional comments.

Why is this? Likely it is because the code for cloaking is from the early days of EVE and the stories of how undocumented and twisted that code is can be found in their struggle with the POS code. For so long it has simply been "easier" To pretend that players would not make too much use of that ability and they would not have to go in to that mess.

However, Like many things in EVE. The players did not respond in the way they expected in my opinion. Especially when there is a HUGE gain against an enemy with very little character training. Especially now when you can use PLEX to activate dual training.

In my opinion it is time for CCP to say "We need to make this a priority and just do it" Get this issue out of the way.

Edit: Rock n Roller have you considered making a youtube video detailing your idea? It might help ease the fears of those who don't get that it does not harm active gameplay.


Changes are coming to links to because links have a direct, massive impact on gameplay and having them sit in a POS is completely devoid of risk. AFK cloaking is psychological warfare, if you succumb to it then you will suffer from it but it doesn't actually affect anything except your state of mind. But no, it's too much damn trouble to either

A. move to a new location
B. setup a ******* trap for the cloaker if they try anything
C. ignore them, grab your balls and play anyway

I never claimed that AFK cloaking is working as intended or balanced, I said cloaking itself is working as intended and I don't want cloaks changed because you whiners can't be arsed to do anything about it yourselves. If CCP has stated that AFK Cloaking is not an exploit and said nothing else, I highly doubt they will ever do anything about it. Very akin to suicide ganking or market/contract scamming; AFK cloaking is form of griefing. Usually if it's a problem with old code, I'd think they would be upfront and just tell us, "We'd like to do this but it's going to be a cluster**** for our programmers so be patient."
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#46 - 2013-08-02 03:06:03 UTC  |  Edited by: Balthazar Lestrane
Quote:
No one is using a game mechanic for a purpose not intended, why you keep mentioning that? AFK cloakers, are using the cloak, the way its intended to be used. you press F1 (or your keybinding of choice), and go for 23hrs into god mode, unless someone uncloaked gets into 2000m of you.
Thats not even questioned. So why you bring it up?

Having a game mechanic working as designed, is not a valid reason to have it writen in stone and not prone to be questioned and changed. Working as designed game mechanics were changed in the past MANY times.

So it hurts the active players that cloak for OVER 30min, to move 3-4 sliders back to the center every 30min???
So what, 2-3 seconds of your time every 30minutes, not worth getting rid of the AFK cloakers??
That argument is so lame, that not even the worst AFK cloaker would use it to justify this ... you need to be more creative.


Why would I want windows popping up and distracting me from the game? It breaks immersion, not to mention it can interfere with gameplay if I'm trying to make my ship do something and this ******* window pops up that wants me to do something that is ultimately uninteresting and adds nothing to the core gameplay of blowing other ships up.
ninjaholic
Tactical Feed.
Pandemic Horde
#47 - 2013-08-02 03:12:50 UTC
I'm all about new ideas but every DAY there's a new cloak adjustment idea. Cloaks are fine. AFK cloakers are working AS-INTENDED. You want to AFK rat is it? AFK mine? CCP have said it numerous times, cloaks are working AS-INTENDED.

Support Eve's own built-in Battle-Recorder!

Endeavour Starfleet
#48 - 2013-08-02 03:26:39 UTC
ninjaholic wrote:
I'm all about new ideas but every DAY there's a new cloak adjustment idea. Cloaks are fine. AFK cloakers are working AS-INTENDED. You want to AFK rat is it? AFK mine? CCP have said it numerous times, cloaks are working AS-INTENDED.


Show me the exact quote where CCP says they are "Working as intended" Instead of saying "This is not an exploit"
Endeavour Starfleet
#49 - 2013-08-02 03:27:49 UTC
Balthazar Lestrane wrote:
Quote:
No one is using a game mechanic for a purpose not intended, why you keep mentioning that? AFK cloakers, are using the cloak, the way its intended to be used. you press F1 (or your keybinding of choice), and go for 23hrs into god mode, unless someone uncloaked gets into 2000m of you.
Thats not even questioned. So why you bring it up?

Having a game mechanic working as designed, is not a valid reason to have it writen in stone and not prone to be questioned and changed. Working as designed game mechanics were changed in the past MANY times.

So it hurts the active players that cloak for OVER 30min, to move 3-4 sliders back to the center every 30min???
So what, 2-3 seconds of your time every 30minutes, not worth getting rid of the AFK cloakers??
That argument is so lame, that not even the worst AFK cloaker would use it to justify this ... you need to be more creative.


Why would I want windows popping up and distracting me from the game? It breaks immersion, not to mention it can interfere with gameplay if I'm trying to make my ship do something and this ******* window pops up that wants me to do something that is ultimately uninteresting and adds nothing to the core gameplay of blowing other ships up.


You would want it because if you don't do it. It would mean you eventually lose your cloak. And would have to reactivate the module.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#50 - 2013-08-02 03:34:57 UTC
Quote:

You would want it because if you don't do it. It would mean you eventually lose your cloak. And would have to reactivate the module.


Or maybe you shouldn't presume to know what people want. I don't want limited timers, mini-games or anything interfering with the core gameplay, i.e. all of the proposed mechanics in this thread.
Endeavour Starfleet
#51 - 2013-08-02 03:48:16 UTC
Balthazar Lestrane wrote:

Changes are coming to links to because links have a direct, massive impact on gameplay and having them sit in a POS is completely devoid of risk.


So does the ability to go AFK while cloaked. It was a massive and unblanced to the game and the only risk comes from when they reposition into a new system. Which is not much of a risk anyway considering the low cost of a T1 cyno ship or a Tech 2 cov ops.


Quote:
AFK cloaking is psychological warfare, if you succumb to it then you will suffer from it but it doesn't actually affect anything except your state of mind. But no, it's too much damn trouble to either

A. move to a new location
B. setup a ******* trap for the cloaker if they try anything
C. ignore them, grab your balls and play anyway


I remember a story of a corpmate in one of my older nullsec corps. He told me "stop worrying about the cloaker in system he can't hurt you!" Hours later a cyno was lit and half my corp lost their fancy stuff (except me). Pardon me if the whole "Bait em! Be a man" thing does not convince me because I actually have experience being on the other end of it.

As for moving. That is unbalanced to have to do so because of someone you have no idea if they are actively playing or just away. Come back fresh to light a cyno on anyone dumb enough to be out. Also due to the ease now of using a plex to train an alt it becomes easier to use all your accounts to affect even more systems.

Balthazar Lestrane wrote:
I never claimed that AFK cloaking is working as intended or balanced, I said cloaking itself is working as intended and I don't want cloaks changed because you whiners can't be arsed to do anything about it yourselves. If CCP has stated that AFK Cloaking is not an exploit and said nothing else, I highly doubt they will ever do anything about it.


They also never said Links inside a POS was an exploit. That change is happening anyway. If anything hopefully it is a sign that CCP is finally starting to look at game mechanics that are unbalanced.

And I would love to deal with a cloaker myself. I would love to be able to probe the player down after a period of being AFK and deal with it. The ability to go AFK while cloaked and be immune to probing prevents this.

Balthazar Lestrane wrote:
Very akin to suicide ganking or market/contract scamming; AFK cloaking is form of griefing. Usually if it's a problem with old code, I'd think they would be upfront and just tell us, "We'd like to do this but it's going to be a cluster**** for our programmers so be patient."


#1 They have done multiple changes to CONCORD to balance ganking. Mainly because it was getting to the point where ganking could be done for free at the time after insurance.

#2 Why not tell us? Look at the POS argument. They mentioned modular POS and when they backpedaled somewhat it caused quite the controversy. If one of them says "Okay we will fix this next year" It will just be a year of controversy and misinfo being posted to cause people to think active cloaking will be harmed. Similar to how the smear campaign against Incursions got to the point where some nullsecers where convincing people that Incursions where the primary cause of inflation within EVE and that's why PLEX was so high. Absolute lies but they will do it anyway because it is such an effective weapon in the toolbox of large alliances. No this will be a change similar to how links are being changed. A topic on the forums before the next update or expansion then a dev blog then sisi.


On a side note. Forum can you make it any more of a clickfest to do multi quoting on a single post?
Rock n' Roller
State War Academy
Caldari State
#52 - 2013-08-02 03:50:56 UTC
Balthazar Lestrane wrote:
Quote:
No one is using a game mechanic for a purpose not intended, why you keep mentioning that? AFK cloakers, are using the cloak, the way its intended to be used. you press F1 (or your keybinding of choice), and go for 23hrs into god mode, unless someone uncloaked gets into 2000m of you.
Thats not even questioned. So why you bring it up?

Having a game mechanic working as designed, is not a valid reason to have it writen in stone and not prone to be questioned and changed. Working as designed game mechanics were changed in the past MANY times.

So it hurts the active players that cloak for OVER 30min, to move 3-4 sliders back to the center every 30min???
So what, 2-3 seconds of your time every 30minutes, not worth getting rid of the AFK cloakers??
That argument is so lame, that not even the worst AFK cloaker would use it to justify this ... you need to be more creative.


Why would I want windows popping up and distracting me from the game? It breaks immersion, not to mention it can interfere with gameplay if I'm trying to make my ship do something and this ******* window pops up that wants me to do something that is ultimately uninteresting and adds nothing to the core gameplay of blowing other ships up.


Oh man, i can only imagine the kind of mental stress that you must suffer everytime you join a fleet, that window popping right there and things going CRRRRRRAAAAZY.

There is no need for the window to pop up, you can have it on the sidebar, as long as you remember to check it if you are cloaked for an extended period of time. Or if you have enough space on your screen, you could just put it somewhere it doesnt bother you. Basically, the same thing you do with ALL THE OTHER WINDOWS IN THE F*CKING GAME.

Balthazar Lestrane wrote:
Quote:

You would want it because if you don't do it. It would mean you eventually lose your cloak. And would have to reactivate the module.


Or maybe you shouldn't presume to know what people want. I don't want limited timers, mini-games or anything interfering with the core gameplay, i.e. all of the proposed mechanics in this thread.


whoa dude ... it really smells like AFK cloaker around here ... no **** you dont want any changes.

BTW, still waiting for a valid argument why an AFK player should be granted an inmunity to be affected by the game, while it projects an effect (albeit being psicological, its still there) on other players.
Endeavour Starfleet
#53 - 2013-08-02 03:53:48 UTC
Balthazar Lestrane wrote:
Quote:

You would want it because if you don't do it. It would mean you eventually lose your cloak. And would have to reactivate the module.


Or maybe you shouldn't presume to know what people want. I don't want limited timers, mini-games or anything interfering with the core gameplay, i.e. all of the proposed mechanics in this thread.


Then you don't want it because you are making use of the unbalanced ability to remain AFK while cloaked in my opinion. And just like many other people you feel the need to constantly come to these idea topics because you fear CCP might actually do something about the issue in my opinion.

I am sorry. If that ability was not in such widespread use and growing by the day I would not feel it is a priority for development time. However, It is growing by leaps and bounds and even hunters in wormhole space admit to using that aspect of cloaking. It is not an exploit and you can't be banned for using it so right now it is almost silly to not make use of it. That is the issue. There are so many pros and virtually no cons that it has grown by leaps and bounds and the PLEX for dual training is making it worse. In my opinion it needs to be handled now and in my opinion a minigame based system is a fair way to balance it without seriously affecting active cloak players.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#54 - 2013-08-02 04:07:17 UTC
Endeavour Starfleet wrote:
Balthazar Lestrane wrote:
Quote:

You would want it because if you don't do it. It would mean you eventually lose your cloak. And would have to reactivate the module.


Or maybe you shouldn't presume to know what people want. I don't want limited timers, mini-games or anything interfering with the core gameplay, i.e. all of the proposed mechanics in this thread.


Then you don't want it because you are making use of the unbalanced ability to remain AFK while cloaked in my opinion. And just like many other people you feel the need to constantly come to these idea topics because you fear CCP might actually do something about the issue in my opinion.

I am sorry. If that ability was not in such widespread use and growing by the day I would not feel it is a priority for development time. However, It is growing by leaps and bounds and even hunters in wormhole space admit to using that aspect of cloaking. It is not an exploit and you can't be banned for using it so right now it is almost silly to not make use of it. That is the issue. There are so many pros and virtually no cons that it has grown by leaps and bounds and the PLEX for dual training is making it worse. In my opinion it needs to be handled now and in my opinion a minigame based system is a fair way to balance it without seriously affecting active cloak players.


One, I do not AFK cloak. I do not want this because it is an unnecessary change when AFK cloakers don't do anything. Two, since starting EVE in January i have not come across 1 AFK cloaker that had any effect on my gameplay. Three, wormhole space doesn't have the same local as k-space, so AFK cloaking cannot exist there so that argument is as bad as the proposed changes.

Lastly, ships that can fit covert ops cloaks already have the drawbacks in place that allow them to use a cloak. If you want to go full ****** and introduce this crap mechanic, I want a real tank on my bombers and recons because that is part of the sacrifice they make for being able to fit such a module.
Endeavour Starfleet
#55 - 2013-08-02 04:33:20 UTC  |  Edited by: Endeavour Starfleet
They are going AFK in a wormhole while stalking a group of targets. It is the same effect. The cloaker can't be probed down. They can go to work or class. Go to the movies etc.. and never have to worry about being discovered before they choose the time to attack. Only difference is they cant pop a cyno.

The ability to go AFK while cloaked is just as unabalanced when being used offensively in w-sec then as a supposed "counter" to local. There is nothing to encourage a player to remain at the client and plenty of incentive to leave the client logged in 23/7

If the minigame idea gets implemented or my idea of afk based chanced to be decloaked with special probes it will remove that incentive and then problem is solved. Cloakers will remain at their clients, log off, or hopefully be probed down and defeated hours later being afk.

Quote:
Lastly, ships that can fit covert ops cloaks already have the drawbacks in place that allow them to use a cloak. If you want to go full ****** and introduce this crap mechanic, I want a real tank on my bombers and recons because that is part of the sacrifice they make for being able to fit such a module.


You just said you don't AFK cloak. It does not affect you. (Unless you consider yourself too good to do a quick minigame every once in a while) Or do you?
Rock n' Roller
State War Academy
Caldari State
#56 - 2013-08-02 04:39:48 UTC
Balthazar Lestrane wrote:

One, I do not AFK cloak. I do not want this because it is an unnecessary change when AFK cloakers don't do anything. Two, since starting EVE in January i have not come across 1 AFK cloaker that had any effect on my gameplay. Three, wormhole space doesn't have the same local as k-space, so AFK cloaking cannot exist there so that argument is as bad as the proposed changes.

Lastly, ships that can fit covert ops cloaks already have the drawbacks in place that allow them to use a cloak. If you want to go full ****** and introduce this crap mechanic, I want a real tank on my bombers and recons because that is part of the sacrifice they make for being able to fit such a module.


Hold on hold on, you just said you started playing in january and you are saying what is and should be in EVE???

Dude ... why dont you go finish some tutorials instead of talking about game mechanics??

wormhole space doesnt have the chance to get hotdroped by a major enemy force suddenly, you know this things called cynos, those dont work that great in w-space.

Lastly, that argument is just pointless and not related to the initial proposal. Thats changing the way cloak works, sure you can get a better tank, and also we can ask for having a chance to scan a cloaked ships. both valid arguments, but completely unrelated to the AFK cloak issue. you want to make an argument on any change on how the cloak works and interacts with other stuff, sure go ahead and open a nice thread with all your ideas and proposals. but thats completely unrelated to this.

Here the proposal is plain and simple, to deal with people NOT PLAYING EVE. if you are a player on a cloaked ship, the only change is that you will have to be bothered that once every 30min or less, you will have to move 3-4 sliders. Its not like i proposed you had to solve a rubik's cube.
Nariya Kentaya
Ministry of War
Amarr Empire
#57 - 2013-08-02 04:53:19 UTC
Endeavour Starfleet wrote:
Balthazar Lestrane wrote:
Quote:


Oh wait there is, CCP has stated on a number of occasions that cloaking is working as intended.



This, a thousand times over. If I could make that line any more abundantly clear, I would but there are no enlarge text options. FFS enough with this anti-cloaking threadwagon.. in the time you spent writing this up, OP, you could have moved to a new system and played EVE.


Actually they have made NO such statement.

They have said that AFK Cloaking is simply not an exploit. Just like sitting in a POS and providing links is not an exploit. They are still removing the ability to run warfare links inside a POS.

There is a HUGE difference between "Not an exploit" and "This is balanced"

Also if that were somehow true and CCP did say clearly that the ability to go AFK for extremely long periods of time while cloaked was balanced. How come the pro AFK cloakers don't quote that exact post each and every time this topic comes up? Hell why do they spend so much time in these topics anyway if they are without fear that anything will happen to the ability to go AFK for long periods of time while cloaked?

CP has stated that it is balanced, but not in the way they WANT. loaking is a counter to the omnipotence and defensive ability provided by local, countering that by becoming a consistent presence in system is the only way to get through the nullsec safety-net that is local.

CCP wants to do soemthing about cloaking, but "fixing" loaking without "fixing" local, would undermine the reason and existence fo cloaks as a viable platform for operations.

fact is, what it would become is, on current cloak ships, if you get decloaked for any reason on grid with somebody, your dead, no 2 ways about it. so being hidden is the only way t avoid death. you gain invulnerability (though not really invulnerable) at the expense of being able to receive no tangible rewards while AFK.

so while yes, while AFK i can report what i see in your system, if your part fo a nullsec alliance im sure you knwo every hostile and what system they are in for 40 jumps.
Balthazar Lestrane
Dirt 'n' Glitter
Local Is Primary
#58 - 2013-08-02 04:58:58 UTC  |  Edited by: Balthazar Lestrane
Rock n' Roller wrote:
Balthazar Lestrane wrote:

One, I do not AFK cloak. I do not want this because it is an unnecessary change when AFK cloakers don't do anything. Two, since starting EVE in January i have not come across 1 AFK cloaker that had any effect on my gameplay. Three, wormhole space doesn't have the same local as k-space, so AFK cloaking cannot exist there so that argument is as bad as the proposed changes.

Lastly, ships that can fit covert ops cloaks already have the drawbacks in place that allow them to use a cloak. If you want to go full ****** and introduce this crap mechanic, I want a real tank on my bombers and recons because that is part of the sacrifice they make for being able to fit such a module.


Hold on hold on, you just said you started playing in january and you are saying what is and should be in EVE???

Dude ... why dont you go finish some tutorials instead of talking about game mechanics??

wormhole space doesnt have the chance to get hotdroped by a major enemy force suddenly, you know this things called cynos, those dont work that great in w-space.

Lastly, that argument is just pointless and not related to the initial proposal. Thats changing the way cloak works, sure you can get a better tank, and also we can ask for having a chance to scan a cloaked ships. both valid arguments, but completely unrelated to the AFK cloak issue. you want to make an argument on any change on how the cloak works and interacts with other stuff, sure go ahead and open a nice thread with all your ideas and proposals. but thats completely unrelated to this.

Here the proposal is plain and simple, to deal with people NOT PLAYING EVE. if you are a player on a cloaked ship, the only change is that you will have to be bothered that once every 30min or less, you will have to move 3-4 sliders. Its not like i proposed you had to solve a rubik's cube.


The amount of skillpoints nor time played have little to do with understanding EVE, some have been playing for years and are still clueless. Roll

I never mentioned cynos in w-space so I'm not sure what you're on about, I was responding to Endeavors claim that AFK cloaking is prominent in w-space which simply just isn't true. You don't show up in local unless you're talking so the only way someone would know of your presence is if you announce it or let yourself get spotted. There's simply no way to know if someone has truly gone AFK in a wormhole.

If you're going to nerf something you generally need to compensate in other areas. Reducing cloaks from an infinite to a finite cycle is a nerf, I would expect buffs in other areas either on the module itself or the ships that utilize them. This is not always the case but considering that cloaky ships are already balanced to fit cloaks it would seem obvious to me. So it is related to your proposal.

Quote:
You just said you don't AFK cloak. It does not affect you. (Unless you consider yourself too good to do a quick minigame every once in a while) Or do you?


I use cloaks and changing them affects myself and every other pilot that utilizes them, be they AFK or not. Yeah, I am too good for minigames. EVE is not a casual game at least from a PvP perspective and I don't see any reason why I should be forced into doing something because you're too lazy to solve the problem yourself.
Rock n' Roller
State War Academy
Caldari State
#59 - 2013-08-02 05:26:50 UTC  |  Edited by: Rock n' Roller
Balthazar Lestrane wrote:

The amount of skillpoints nor time played have little to do with understanding EVE, some have been playing for years and are still clueless. Roll

I never mentioned cynos in w-space so I'm not sure what you're on about, I was responding to Endeavors claim that AFK cloaking is prominent in w-space which simply just isn't true. You don't show up in local unless you're talking so the only way someone would know of your presence is if you announce it or let yourself get spotted. There's simply no way to know if someone has truly gone AFK in a wormhole.


Dude, do you really need to be told that the problem with a single cloaker, is not the cloaker itself, but the gang behind him ready to hotdrop???
Activities in w-space are completely different.
1) AFK cloaker as a psycological warfare tool is pointless. If you need to go AFK on a wormhole, you might as well safe log off, its exactly the same effect.
2) The amount of risk a cloaked pilot or gang is limited to whatever you have in that system.

Balthazar Lestrane wrote:
If you're going to nerf something you generally need to compensate in other areas. Reducing cloaks from an infinite to a finite cycle is a nerf, I would expect buffs in other areas either on the module itself or the ships that utilize them. This is not always the case but considering that cloaky ships are already balanced to fit cloaks it would seem obvious to me. So it is related to your proposal.


Dude, there is NO NERF. having a finite cycle is messing with you cookie?? ok, lets fix it for the challenged ones. you get an infinity cycle like you have right now (hurrayy!!!!) and you get the sliders that will move a unit every ... lets say 10 seconds?? (i believe at this point you may start to notice that the only difference with having a finite cycle, is that you dont have the cycling thing around the module ...). And if you call in the next 10 minutes, you can have a countdown timer in the slider's window just to make it easier to keep up with the time.

See? NO NERF, cloaking remains the same, unless you are not near the PC every 30min or less. No nerf, no compensation.

Balthazar Lestrane wrote:

I use cloaks and changing them affects myself and every other pilot that utilizes them, be they AFK or not. Yeah, I am too good for minigames. EVE is not a casual game at least from a PvP perspective and I don't see any reason why I should be forced into doing something because you're too lazy to solve the problem yourself.


Dude ... i called it a minigame ... but just pushing 3-4 sliders back to the center ... thats not even a minigame. Its not like someone asked you to best your latest candy crush highscore or something ...
Pushing sliders too challenging for you? having 4 boxes with numbers 1 2 3 and 4, in random positions and having to type down a 4 digit combination of those numbers sounds easier??
I liked the sliders idea a bit more, thats why i called it "recalibrating the cloak matrix", trying to include some "sci-fi theme" to the deal.
RoAnnon
Republic University
Minmatar Republic
#60 - 2013-08-02 05:39:48 UTC
Nobody has ever been attacked by an AFK pilot or a cloaked ship. It's never happened. You need to stop being afraid and stop trying to "fix" something that isn't broken as a salve to your fear. AFK cloaky ships cannot generate profit and they cannot demand fees from other pilots in null sec to allow them to leave the system.

It's never happened, it never will.

I note the OP has degenerated his arguments to ad hominem attacks. Very classy and invalidating to the entire thread.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

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