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Cloak Recalibration - Dealing with afk cloaking without nerfing the cloak

Author
Rock n' Roller
State War Academy
Caldari State
#1 - 2013-08-01 20:18:56 UTC
The idea is simple, no fuel, no nerf to cloak at all. The only difference, is the requirement that you are actually playing the game (kinda the same thing with ALL the other players?).

Cloaks dont have a cycle duration right now, its a continuous cycle. That would need to be changed to limited cycle, 10s or something like that. Same reactivation limits etc.

The idea behind cloak recalibration, is that every continuos cloak cycle, decalibrates the "cloak matrix". Assuming a 10s cycle, we could have that during the first 180 cycles (1800 seconds, 30min), nothing changes from the current cloak. During the next 180cycles, every cycle, decalibrates the "cloaking matrix", causing an incremental chance that the cloak will fail to reactivate. And finally reaching the 360th cycle, were that chance is 100% and the cloak deactivates.

For a player who is not afk, during the first 180 cycles, the decalibration is harmless. Before he reaches 30cycles he needs to manually correct the matrix calibration. My idea for the recalibration, was a minigame on a small window with some sliders that randomly gain a miss alignment, and you need to center the sliders again, and this would reset the counter back to 0.

So basically a player sitting on his computer while cloaked, would only need to recalibrate the cloak only once every 30min or less, as long as he is there.
On the other hand, an AFK cloaker, would risk losing the cloak if he goes away for over 30min, and completely sure he will lose it if he does it for 1hr.

No nerf, no change in the mechanics, no fuel, yet no more AFK cloakers. o7
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2013-08-01 20:19:59 UTC
Cloaking is fine, search next time.

If you don't follow the rules, neither will I.

RoAnnon
Republic University
Minmatar Republic
#3 - 2013-08-01 20:51:53 UTC
More schemes to try to get free ganks on AFK pilots... it's sad, really

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Rayzilla Zaraki
Yin Jian Enterprises
#4 - 2013-08-01 21:09:33 UTC
God, it feels like a few days since we had an AFK Cloaking thread. I was suffering withdrawal.

Gate campers are just Carebears with anger issues.

Rock n' Roller
State War Academy
Caldari State
#5 - 2013-08-01 21:19:33 UTC
You boys actually scared to have to play eve like the rest?
No AFK profit for any player.
Nikk Narrel
Moonlit Bonsai
#6 - 2013-08-01 21:24:08 UTC
Rock n' Roller wrote:
You boys actually scared to have to play eve like the rest?
No AFK profit for any player.

An excellent point. No AFK profit should be made.

But unless you determine that profit =/= ISK, how exactly does a cloaked and AFK ship make any?
RoAnnon
Republic University
Minmatar Republic
#7 - 2013-08-01 21:26:59 UTC
Nikk Narrel wrote:
But unless you determine that profit =/= ISK, how exactly does a cloaked and AFK ship make any?


I was wondering that myself...

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#8 - 2013-08-01 21:28:58 UTC
Remove local and you solve the afk cloaking "problem".
Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2013-08-01 21:32:20 UTC
Rock n' Roller wrote:
You boys actually scared to have to play eve like the rest?
No AFK profit for any player.

okay, so goodbye PI, manufacturing, trading, well need to find some way of preventing people from elaving their computer while ratting, also mining will now have loot-spray.

oh, and how about we make a big red button appear on screen so people can force another player to leave their POS/station? cause it is unfair that they can sit in station/POS all day completely safe and potentially make money.

hell, lets just delete everything but noobships and let everyone free-for-all with no objectives or tactics whatsoever, with a self-destruct fi you log off or dont mvoe your ship for 5 seconds, because why should we allow any afk activity on the offchance that they may somehow in someway be making money or inconveniencing another player while not ebing at their keyboard?


let me rephrase, the only thing wrong with cloaking, is the people who are so bloody scared of being "violenced" by a ship that is already gimped in combat.

"oh but what about CYNOS they are the evils", well ya know what? if you dont have the pilots to defend your space should they cyno in, maybe you shouldnt be playing? whats that, you DO have combat pilots? then get your ass in space to get ganked so your alliance can counter-drop some enemies.

this is a multiplayer game, sometimes you will have to SUFFER the horrible inconvenience of playing with OTHER PLAYERS.
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2013-08-01 21:40:26 UTC
Sure, but if you don't play a minigame every 30 minutes while docked or in a POS, you get booted out into space.
Rock n' Roller
State War Academy
Caldari State
#11 - 2013-08-01 21:48:45 UTC
Nikk Narrel wrote:
Rock n' Roller wrote:
You boys actually scared to have to play eve like the rest?
No AFK profit for any player.

An excellent point. No AFK profit should be made.

But unless you determine that profit =/= ISK, how exactly does a cloaked and AFK ship make any?


You can surely check the exact numbers to the people having dozens of AFK cloakers on null systems, charging peopler for a fee to leave the system.

You can argue that, that is because people living in 0.0 do not rat/mine while having a non blue in local. But then again you must remember that cloaking is one of the few game mechanics in eve without a counter messure.

Give me a chance to scan down a cloaked ship, even if its low, and i can deal with the cloaker (afk or not) by myself. But the game mechanic right now, has a "god mode", you are invulnerable and impune.

Being that making such a change, will affect the game a lot because it would affect players cloaking present or afk, just punish the ones taking advantage while AFK.

Aliventi wrote:
Remove local and you solve the afk cloaking "problem".


I'll trade you local, for a 1% chance to probe you down while cloaked any day. Do you want to make that deal?

Nariya Kentaya wrote:
Rock n' Roller wrote:
You boys actually scared to have to play eve like the rest?
No AFK profit for any player.

okay, so goodbye PI, manufacturing, trading, well need to find some way of preventing people from elaving their computer while ratting, also mining will now have loot-spray.

oh, and how about we make a big red button appear on screen so people can force another player to leave their POS/station? cause it is unfair that they can sit in station/POS all day completely safe and potentially make money.

hell, lets just delete everything but noobships and let everyone free-for-all with no objectives or tactics whatsoever, with a self-destruct fi you log off or dont mvoe your ship for 5 seconds, because why should we allow any afk activity on the offchance that they may somehow in someway be making money or inconveniencing another player while not ebing at their keyboard?


let me rephrase, the only thing wrong with cloaking, is the people who are so bloody scared of being "violenced" by a ship that is already gimped in combat.

"oh but what about CYNOS they are the evils", well ya know what? if you dont have the pilots to defend your space should they cyno in, maybe you shouldnt be playing? whats that, you DO have combat pilots? then get your ass in space to get ganked so your alliance can counter-drop some enemies.

this is a multiplayer game, sometimes you will have to SUFFER the horrible inconvenience of playing with OTHER PLAYERS.


All those activities you mentioned require attention between cycles. Why would you make cloaking any different?

So the person that wants to hide 23/7 in "god mode" talks about people scared about being violenced?? you are a funny guy.

None of the things you mention would change at all, the only change, is that you actually need to play the game. Like i do whenever i go out of the station. You want to stalk me 23/7, be my guest, you can. But be there on the PC the same way i am when im out there. And if you **** up, it should happen the same thing it happens to me when i **** up, and die.

Why do you talk about "multiplayer games" and suffer playing with other players?? I want you to BE on that cloaked ship, i want you to be there, i dont want you gone. I dont want any of your capacities taken away, but i want YOU playing agains ME. Not you player logged on, and you doing the laundry.

This proposed change doesnt affect regular cloaky players, its the AFK ones who will be affected.
Nikk Narrel
Moonlit Bonsai
#12 - 2013-08-01 21:52:00 UTC
Rock n' Roller wrote:
I'll trade you local, for a 1% chance to probe you down while cloaked any day. Do you want to make that deal?

Without hesitation, yes.
Samillian
Angry Mustellid
#13 - 2013-08-01 21:53:23 UTC
Oh so many anti-cloaking threads over so much time and still it remains unchanged just check the List

I wonder if there is a reason.

Oh wait there is, CCP has stated on a number of occasions that cloaking is working as intended.

NBSI shall be the whole of the Law

Rock n' Roller
State War Academy
Caldari State
#14 - 2013-08-01 22:04:54 UTC
Nikk Narrel wrote:
Rock n' Roller wrote:
I'll trade you local, for a 1% chance to probe you down while cloaked any day. Do you want to make that deal?

Without hesitation, yes.


Tbh that would be the ideal solution by far, but i really doubt most of the EVE comunity would share that idea.
Even the ones chestbeating "you are scared to fight, thats why you are scared of cloakers", would fear of having to fight without their almighty inmunity to hide.
Rock n' Roller
State War Academy
Caldari State
#15 - 2013-08-01 22:06:56 UTC
Samillian wrote:
Oh so many anti-cloaking threads over so much time and still it remains unchanged just check the List

I wonder if there is a reason.

Oh wait there is, CCP has stated on a number of occasions that cloaking is working as intended.



And in a huge amount of cases, game mechanics "working as designed" were changed due to player's request. So your point is?
Mike Voidstar
Voidstar Free Flight Foundation
#16 - 2013-08-01 22:21:28 UTC
Cloaks are fine, though there probably be some similar gimped way of finding them.

The problem is Cloak + Cyno. Complete invulnerability combined with infinite threat projection is bad.
Apostrof Ahashion
Doomheim
#17 - 2013-08-01 22:22:28 UTC
1. Grow a pair
2. Use the manly powers of a ballsack for courage
Rock n' Roller
State War Academy
Caldari State
#18 - 2013-08-01 22:35:38 UTC
Mike Voidstar wrote:
Cloaks are fine, though there probably be some similar gimped way of finding them.

The problem is Cloak + Cyno. Complete invulnerability combined with infinite threat projection is bad.


I dont share that opinion, its a valid one, but i dont share it. I believe the game works as it should when someone is playing, its the playing while you are not there, thats the problem.

Apostrof Ahashion wrote:
1. Grow a pair
2. Use the manly powers of a ballsack for courage


So you hide 23/7 and talk about growing a pair? come on boy, dont get into that argument, cause the only one afraid here is yourself otherwise you wouldnt need to hide.

I dont pretend to nerf any of the current capacities of a cloaked player, im just asking that you play the game, is that too much challenge for you?
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#19 - 2013-08-01 23:00:36 UTC
Only if there is a ejection minigame for people being AFK in POS or a station too. Im just asking them to play the game and not hide 23/7...

(see the hypocrisy?)
Rock n' Roller
State War Academy
Caldari State
#20 - 2013-08-01 23:02:42 UTC
Axloth Okiah wrote:
Only if there is a ejection minigame for people being AFK in POS or a station too. Im just asking them to play the game and not hide 23/7...

(see the hypocrisy?)


Did you signed up yesterday?? dont you know how to deal with a POS?? its called structure grinding. You get a decent sized fleet, and you destroy the POS.
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