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[Odyssey 1.1] Command Ships

First post First post First post
Author
Ltazza
Pator Tech School
Minmatar Republic
#361 - 2013-08-01 21:04:13 UTC
Dvla wrote:
Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.

Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.

Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.

Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?

Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.

The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.

Overall nerfs to effectiveness of links is great though so job well done on that at least.



Predicting CCP's answer to be: "This is not the final redesign. That real redesign is coming 'soon'". They will then go ahead with these stupid and clearly out of touch changes while we have to wait for the real changes for a year or more.

But who am I kidding, CCP won't reply to this.
Mithrawndo
Stribog Kybernaut Subclade
Stribog Clade
#362 - 2013-08-01 21:04:27 UTC
Dvla wrote:
Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.

Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.

Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.

Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?

Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.

The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.

Overall nerfs to effectiveness of links is great though so job well done on that at least.


QFT

While you're at it, can we throw out damage bonuses on blockade runners, freighters, orcas, rorquals, and any other non-dps ship just for the sake of having the option of stepping outside of their intended roles? Buff the battle badger with 5% damage to light missile per level and explosion radius.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#363 - 2013-08-01 21:05:58 UTC
I'm Down wrote:
Numbers don't lie, you just don't understand math at all.


Your post
I'm Down wrote:
A ship with 50% natural resistance taking 100 damage with a 20% resistance bonus will have 55% resistance, and therefore take 45 damage.


Please share more of your mathematics.
Smoking Blunts
ZC Omega
#364 - 2013-08-01 21:06:19 UTC
Dvla wrote:
Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.

Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.

Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.

Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?

Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.

The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.

Overall nerfs to effectiveness of links is great though so job well done on that at least.



pretty much this

OMG when can i get a pic here

Alexander the Great
Imperial Academy
Amarr Empire
#365 - 2013-08-01 21:08:09 UTC
Damnation is still the only CS viable on field in large battles.

What (re)balance are you talking about?
dee x3
State War Academy
Caldari State
#366 - 2013-08-01 21:10:12 UTC
Quote:
Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.

Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.

Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.

Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?

Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.

The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Have to agree here.
glepp
New Caldari Bureau of Investigation
#367 - 2013-08-01 21:12:14 UTC
Ranger 1 wrote:
Mark Artreides wrote:


Ranger 1 wrote:
You might consider that since CS will be quite effective in a fight with or without links it's pretty doubtful that only your wing commanders will be in them. Which makes it a bit difficult to assassinate them unless you have inside intel.

Also your definition of "paper thin tank" is ... interesting to say the least.

However, I will say that fleet boosts really need to affect every member of the fleet... regardless of position or whether you happen to be doing the boosting or not.


Are you even the same dude posting? Or are you just posting random answers? At one post you say they will just get popped and in the other you are arguing the paper thin tank on the other fleet command ships.

You sir, have no clue what you are talking about.

No, YOU have no clue what I'm talking about. Big difference.

You suggested bringing an active tank to a 20v20 BS fight...

I rest my case.
glepp
New Caldari Bureau of Investigation
#368 - 2013-08-01 21:13:03 UTC
dee x3 wrote:
Quote:
Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.

Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.

Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.

Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?

Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.

The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Have to agree here.

+1
Ersahi Kir
Brutor Tribe
Minmatar Republic
#369 - 2013-08-01 21:13:26 UTC
Alexander the Great wrote:
Damnation is still the only CS viable on field in large battles.

What (re)balance are you talking about?


It's really just a culture clash between the people who want oversized HACs and people who want ships that don't get blapped off grid in one volley in a fleet fight. I honestly think the old fleet command ships should all be brick tanks, and the old field command ships can be the oversized HACs.
Resgo
School of Applied Knowledge
Caldari State
#370 - 2013-08-01 21:13:55 UTC
So the Damnation is the only command ship that actually seems to be setup as well a command ship. It has both an armor bonus and armor resist bonuses. There is no shield ship equivalent and even worse both of the Minmatar ships are setup for a local active repairs. When is the last time you saw a fleet of 20+ battle cruisers or bigger where the repairs were local. I'd love to see at least one of each race be viable for surviving on the battlefield. Setting up the missile cruisers with viable tank would be really nice. I understand the Sleipnir has a long tradition of use as a dps brawler but the claymore certainly does not. I tend to wish there were a separate group of tech 2 battle cruisers which were more dps and brawly focused to the command ships could actually be command ships.
Ix Method
Doomheim
#371 - 2013-08-01 21:14:05 UTC
Unforgiven Storm wrote:
The Gallente and Minmatar have no resist bonus instead they have rep bonus, while in a small gang is all nice in a fleet they will be primary and vaporized before logistics can do anything about it.

Definitely agree with this, by their very nature these things need some decent staying power. It would be nice to see each race can at least one that can buffer tank like a beast, whether you justify it as their 'role' or whatever.

Travelling at the speed of love.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#372 - 2013-08-01 21:14:29 UTC
Dvla wrote:
Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.

Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.

Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.

Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?

Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.

The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.

Overall nerfs to effectiveness of links is great though so job well done on that at least.



This guy must be Space Jesus.

+1

removed inappropriate ASCII art signature - CCP Eterne

Catherine Laartii
Doomheim
#373 - 2013-08-01 21:14:58 UTC
If the 'dictor rebalance is going to be half as good as this, I'm going to be a very, very happy pod pilot. :)
bootmanj
Sebiestor Tribe
Minmatar Republic
#374 - 2013-08-01 21:15:31 UTC
Dvla wrote:
Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.

Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.

Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.

Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?

Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.

The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.

Overall nerfs to effectiveness of links is great though so job well done on that at least.


+1
Ranger 1
Ranger Corp
Vae. Victis.
#375 - 2013-08-01 21:18:08 UTC
glepp wrote:
Ranger 1 wrote:
Mark Artreides wrote:


Ranger 1 wrote:
You might consider that since CS will be quite effective in a fight with or without links it's pretty doubtful that only your wing commanders will be in them. Which makes it a bit difficult to assassinate them unless you have inside intel.

Also your definition of "paper thin tank" is ... interesting to say the least.

However, I will say that fleet boosts really need to affect every member of the fleet... regardless of position or whether you happen to be doing the boosting or not.


Are you even the same dude posting? Or are you just posting random answers? At one post you say they will just get popped and in the other you are arguing the paper thin tank on the other fleet command ships.

You sir, have no clue what you are talking about.

No, YOU have no clue what I'm talking about. Big difference.

You suggested bringing an active tank to a 20v20 BS fight...

I rest my case.

I get the impression you think that a 20vs20 BS fight is a "fleet" engagement. Big smileBig smileBig smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#376 - 2013-08-01 21:18:18 UTC
I have removed some rule breaking posts and those quoting them. Please people, keep it on topic and above all civil!

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Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#377 - 2013-08-01 21:20:05 UTC
Between this and the industrial changes, I'm torn as to which is my favorite! I can almost assure you that I will finish training for an Astarte now. This is good all around to me.
Capn Jack
Shadow Vanguard.
#378 - 2013-08-01 21:21:27 UTC
CCP Fozzie wrote:
Grarr Dexx wrote:
CCP Fozzie wrote:
It's not being changed.


Given up on trying to justify the Astarte nerf?


Astarte is fine l2p Lol


So we can take that as a yes... I just don't see how the Astarte fits in, in the current meta even with the resist buff it still loses ~8% dps and doesn't gain any other noticable bonus's why nerf the astarte and buff or not nerf other ships as hard?

I Still see these Commandships as missing a large chunk of EHP to fit their role... sure a dual repping astarte does tank pretty well but within the current meta, it's only place is in small gang warfare, and even there it's not really a viable option, I like that you try to give us more options, and don't get me wron here I love that you want to put the Boosting ships on field, but... they would just with the current system get taken off the field way too fast.

And lets not get started on how bad the price tag on running a AAR is with the current price of nano paste... and yes you at CCP Set the price of nano paste by how much you produce on the blueprint... running a ASB is so much cheaper.

I feel that your views on Gallente ships is for small gang warfare mostly. And yay for for finally getting a boost to local armor repping to put it closer in line with active shield tanks!
Derek Shmawesome
We Know Derek
#379 - 2013-08-01 21:22:53 UTC  |  Edited by: Derek Shmawesome
Dvla wrote:
Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.

Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.

Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.

Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?

Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.

The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.

Overall nerfs to effectiveness of links is great though so job well done on that at least.


This. CCP, if you want ppl to do large fleets, that are worth news items on the BBC, Forbes and whatnot you need to get your priorities straight. Nobody in their right mind will warp a paper-thin non-Amarr commandship or T3 into a 1000 men fight. And nobody in their right mind forms fleet compositions accidently either. So this means nobody will fly anything but the Amarr for boosting. And this again means everyone will be in armor tanks. Eventually we will find out which armor tanked fleet is best and after that it's only the number of pilots that decides the outcome. How ******* lame is that?

CCP, read about what Vee wrote there and start using your brains!
Ranger 1
Ranger Corp
Vae. Victis.
#380 - 2013-08-01 21:23:42 UTC  |  Edited by: Ranger 1
Ersahi Kir wrote:
Alexander the Great wrote:
Damnation is still the only CS viable on field in large battles.

What (re)balance are you talking about?


It's really just a culture clash between the people who want oversized HACs and people who want ships that don't get blapped off grid in one volley in a fleet fight. I honestly think the old fleet command ships should all be brick tanks, and the old field command ships can be the oversized HACs.

I really wouldn't have a problem with this.

You are correct, some people view CS as only being used for large fleet engagements and want the huge buffer/resists.

Others want them to be a viable alternative for more modest engagements, or even solo work.

... and then there are others (like our friend who posted above) view a little 20vs20 engagement as a fleet battle.

There are those who only think a CS is useful if it can stand in the middle of the fleet and absorb everything that's thrown at it, while others would prefer something that stays to the rear of the fight (using it's combat ability to deal primarily with anything slipping back to take it out).

People have wildly different expectations and definitions of how the vessels will be used, and that is causing a great deal of confusion.

Edit:

I think their might be more clarity if we could get something concrete out of Fozzie as to the proposed role of T3 cruisers when used for this purpose.

If they are being designed as the ship of choice for smaller/roaming gangs, and CS as being designed as the go to ship for large fleet engagements, I think we could have a lot more focus to these discussions.

By the way, if the above is true, then those wishing bonuses more along the lines of resistance buffs or raw HP buffs instead of active tank buffs have a much more compelling case.

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