These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Command Ships

First post First post First post
Author
Lephia DeGrande
Luxembourg Space Union
#2001 - 2013-09-05 15:10:07 UTC
Iyacia Cyric'ai wrote:
Lephia DeGrande wrote:
Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-)
I just like the Brutix in Eos colours okay leave me alone. If it's any consolation I actually think the navy brutix should have been a navy myrm and that the regular brutix should have gotten a tracking bonus instead of keeping the armor rep bonus.




Navy Brutix only have 50m3 Dronebay switching Hull with Myrm wouldnt make any sense.

And another rebalancing only for your some hull changes?

Meh...
Lloyd Roses
Artificial Memories
#2002 - 2013-09-05 15:26:14 UTC
Lephia DeGrande wrote:
Lloyd Roses wrote:

On a sidenote, accidentaly wapred my hulltanked boosteos into an escalated anom by accident. I blame new boosting mechanics with their orbit forcefield at 500m requirements. It survived in half structure thanks to a good archonpilot.


Could you please explain why the forcefield change nearly killed your Ship?


I earlier just minimized the window. For if suddenly 10 nados warp to the POS, i atleast wanted to have a chance to reenter the FF. So I messed up with other clients. Guess will happen to a couple POS-Boosters not minimizing the window anymore... :>
Lloyd Roses
Artificial Memories
#2003 - 2013-09-05 15:29:33 UTC
Iyacia Cyric'ai wrote:
Lephia DeGrande wrote:
Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-)
I just like the Brutix in Eos colours okay leave me alone. If it's any consolation I actually think the navy brutix should have been a navy myrm and that the regular brutix should have gotten a tracking bonus instead of keeping the armor rep bonus.



http://eohgames.com/labs/Ships/Creodron%20Myrmidon that's why.
Mournful Conciousness
Embers Children
#2004 - 2013-09-05 16:21:00 UTC
Lloyd Roses wrote:
Lephia DeGrande wrote:
Lloyd Roses wrote:

On a sidenote, accidentaly wapred my hulltanked boosteos into an escalated anom by accident. I blame new boosting mechanics with their orbit forcefield at 500m requirements. It survived in half structure thanks to a good archonpilot.


Could you please explain why the forcefield change nearly killed your Ship?


I earlier just minimized the window. For if suddenly 10 nados warp to the POS, i atleast wanted to have a chance to reenter the FF. So I messed up with other clients. Guess will happen to a couple POS-Boosters not minimizing the window anymore... :>


Lloyd, stop being a baby. Take it into the sleeper site.

Stick a few resists on it and a plate. The archon will be able to keep it alive perfectly well.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Lloyd Roses
Artificial Memories
#2005 - 2013-09-05 17:13:03 UTC
Mournful Conciousness wrote:
Lloyd Roses wrote:
Lephia DeGrande wrote:
Lloyd Roses wrote:

On a sidenote, accidentaly wapred my hulltanked boosteos into an escalated anom by accident. I blame new boosting mechanics with their orbit forcefield at 500m requirements. It survived in half structure thanks to a good archonpilot.


Could you please explain why the forcefield change nearly killed your Ship?


I earlier just minimized the window. For if suddenly 10 nados warp to the POS, i atleast wanted to have a chance to reenter the FF. So I messed up with other clients. Guess will happen to a couple POS-Boosters not minimizing the window anymore... :>


Lloyd, stop being a baby. Take it into the sleeper site.

Stick a few resists on it and a plate. The archon will be able to keep it alive perfectly well.




It was my ongrid Eos... we just happened to find our armorlinks AFK, and you know, refitted to this: http://i.imgur.com/d50pTgK.png

More than 40% structure left, just a fleshwound.
Aplier Shivra
#2006 - 2013-09-05 18:42:52 UTC
I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added?
Mournful Conciousness
Embers Children
#2007 - 2013-09-05 18:50:05 UTC
Lloyd Roses wrote:
Mournful Conciousness wrote:
Lloyd Roses wrote:
Lephia DeGrande wrote:
Lloyd Roses wrote:

On a sidenote, accidentaly wapred my hulltanked boosteos into an escalated anom by accident. I blame new boosting mechanics with their orbit forcefield at 500m requirements. It survived in half structure thanks to a good archonpilot.


Could you please explain why the forcefield change nearly killed your Ship?


I earlier just minimized the window. For if suddenly 10 nados warp to the POS, i atleast wanted to have a chance to reenter the FF. So I messed up with other clients. Guess will happen to a couple POS-Boosters not minimizing the window anymore... :>


Lloyd, stop being a baby. Take it into the sleeper site.

Stick a few resists on it and a plate. The archon will be able to keep it alive perfectly well.




It was my ongrid Eos... we just happened to find our armorlinks AFK, and you know, refitted to this: http://i.imgur.com/d50pTgK.png

More than 40% structure left, just a fleshwound.


You should rename it, "The Black Night" Smile

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Drake Doe
88Th Tax Haven
#2008 - 2013-09-05 19:00:26 UTC
Lephia DeGrande wrote:
Iyacia Cyric'ai wrote:
Lephia DeGrande wrote:
Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-)
I just like the Brutix in Eos colours okay leave me alone. If it's any consolation I actually think the navy brutix should have been a navy myrm and that the regular brutix should have gotten a tracking bonus instead of keeping the armor rep bonus.




Navy Brutix only have 50m3 Dronebay switching Hull with Myrm wouldnt make any sense.

And another rebalancing only for your some hull changes?

Meh...

And what about those logi cruisers with combat navy variants?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Lephia DeGrande
Luxembourg Space Union
#2009 - 2013-09-05 22:15:32 UTC
Drake Doe wrote:
Lephia DeGrande wrote:
Iyacia Cyric'ai wrote:
Lephia DeGrande wrote:
Are you Insane?! Why do you want to punish gallente Pilots with 4 Brutix! I want my T2-Myrm!! ;-)
I just like the Brutix in Eos colours okay leave me alone. If it's any consolation I actually think the navy brutix should have been a navy myrm and that the regular brutix should have gotten a tracking bonus instead of keeping the armor rep bonus.




Navy Brutix only have 50m3 Dronebay switching Hull with Myrm wouldnt make any sense.

And another rebalancing only for your some hull changes?

Meh...

And what about those logi cruisers with combat navy variants?


Your right, but... ehm.. eh... ah JUST GIVE ME THE COMMAND MYRM!
Iyacia Cyric'ai
Stimulus
Rote Kapelle
#2010 - 2013-09-06 03:00:03 UTC
Lephia DeGrande wrote:
[Your right, but... ehm.. eh... ah JUST GIVE ME THE COMMAND MYRM!
NEVARR! BRUTIX 4EVA.
Skerra
Sebiestor Tribe
Minmatar Republic
#2011 - 2013-09-06 03:08:03 UTC
5 turrets(slepnir) with a 50% damage bonus and that equals 11.25 turrets? by my math that only equals 7.5 unless I'm doing it wrong. All I know is my dps on sisi has gone down greater than a 11.666 to 11.25 change should indicate.
Rowells
Blackwater USA Inc.
Pandemic Horde
#2012 - 2013-09-06 04:18:27 UTC  |  Edited by: Rowells
Skerra wrote:
5 turrets(slepnir) with a 50% damage bonus and that equals 11.25 turrets? by my math that only equals 7.5 unless I'm doing it wrong. All I know is my dps on sisi has gone down greater than a 11.666 to 11.25 change should indicate.

there are 2 10% per level bonuses on sleip. one for BC skill and one for CS skill

e: that still only comes to 10 turrets so maybe i missed something else too
Meyr
Pirannha Corp
#2013 - 2013-09-06 05:46:30 UTC
5 x 1.5 = 7.5 x 1.5 = 11.25

The bonuses do not add, the BC bonus is multiplied, then the Command Ship bonus.
Cassius Invictus
Viziam
Amarr Empire
#2014 - 2013-09-06 06:32:40 UTC
Aplier Shivra wrote:
I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added?


If Abso got 2 launchers that would make a lot of sense... since it can actually fit them. Also they compliment dps without using any cap. My current abso fit includes a medium smartbomb and a tractor beam (u can also use cloak, core launcher etc.) but I don’t think it's optimal. Why CCP removed a single launcher in the first place is beyond me...
Josilin du Guesclin
Aliastra
Gallente Federation
#2015 - 2013-09-06 09:08:05 UTC
Skerra wrote:
5 turrets(slepnir) with a 50% damage bonus and that equals 11.25 turrets? by my math that only equals 7.5 unless I'm doing it wrong. All I know is my dps on sisi has gone down greater than a 11.666 to 11.25 change should indicate.

Do you have Command Ships V? If you don't you'll see more of a DPS loss.

If fact, while the changes weren't given as intended to help newbies, they otherwise follow Malcanis' Law - many Command Ships were buffed, but because they all lost turrets/launchers had had the difference made up with larger hull bonuses the changes hurt lower skilled pilots and benefit those with perfect skills.
Mournful Conciousness
Embers Children
#2016 - 2013-09-06 10:52:23 UTC
Cassius Invictus wrote:
Aplier Shivra wrote:
I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added?


If Abso got 2 launchers that would make a lot of sense... since it can actually fit them. Also they compliment dps without using any cap. My current abso fit includes a medium smartbomb and a tractor beam (u can also use cloak, core launcher etc.) but I don’t think it's optimal. Why CCP removed a single launcher in the first place is beyond me...


You fitted a tractor beam and you wonder if that's optimal for pvp?

seriously though, with 3 heat sinks and conflag the abso is pushing out close to 1000dps of em/therm. thats pretty powerful, considering that it can also fight at range with scorch.

It's a seriously good ship as it stands.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Cassius Invictus
Viziam
Amarr Empire
#2017 - 2013-09-06 11:03:02 UTC
Mournful Conciousness wrote:
Cassius Invictus wrote:
Aplier Shivra wrote:
I notice most of the command ships have two hardpoints for their off-weapon to put in those utility highs if they want. I can understand the Eos being left out of this (it already has drones as primary and turrets as secondary, and drones actually have a utility high slot mod), but why is the Absolution the only one left out of this benefit, with it's one launcher getting removed with the patch instead of another launcher added?


If Abso got 2 launchers that would make a lot of sense... since it can actually fit them. Also they compliment dps without using any cap. My current abso fit includes a medium smartbomb and a tractor beam (u can also use cloak, core launcher etc.) but I don’t think it's optimal. Why CCP removed a single launcher in the first place is beyond me...


You fitted a tractor beam and you wonder if that's optimal for pvp?

seriously though, with 3 heat sinks and conflag the abso is pushing out close to 1000dps of em/therm. thats pretty powerful, considering that it can also fight at range with scorch.

It's a seriously good ship as it stands.


Now think why do I have a tractor beam on a PvP ship - the aswer is not that hard :) (tip: I fly in wh). Anyway I agree that Abso already has a good dps. It's just that 2 lunchers provide a "cool" factor that can't be uderestimated :). Besides they can shoot in the resist hole so their projected dps in not that unsignificant. There is really not much you can fit into those two slots.
Josilin du Guesclin
Aliastra
Gallente Federation
#2018 - 2013-09-06 12:37:51 UTC
Well, flying in w-space as you do, a probe launcher isn't completely useless, in case of something untoward happening. For the last slot, a neut can make a close-in frigate's day quite unpleasant.
Mournful Conciousness
Embers Children
#2019 - 2013-09-06 12:46:14 UTC  |  Edited by: Mournful Conciousness
Cassius Invictus wrote:

Now think why do I have a tractor beam on a PvP ship - the aswer is not that hard :) (tip: I fly in wh). Anyway I agree that Abso already has a good dps. It's just that 2 lunchers provide a "cool" factor that can't be uderestimated :). Besides they can shoot in the resist hole so their projected dps in not that unsignificant. There is really not much you can fit into those two slots.


Josilin du Guesclin wrote:
Well, flying in w-space as you do, a probe launcher isn't completely useless, in case of something untoward happening. For the last slot, a neut can make a close-in frigate's day quite unpleasant.


I fly w-space pvp too.

How about this?

[Absolution, gank]

Armored Warfare Link - Passive Defense II
Medium Energy Neutralizer II
5x Heavy Pulse Laser II (Conflagration M)

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II (Navy Cap Booster 400)
Faint Epsilon Warp Scrambler I

2x Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Steel Plates II
Damage Control II
3x Heat Sink II

Medium Processor Overclocking Unit I
Medium Ancillary Current Router II

5x Hobgoblin II

I'm assuming that since you're taking an absolution, you're in a gang?

I never put the probes on a combat ship - too many eggs in one basket.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mournful Conciousness
Embers Children
#2020 - 2013-09-06 13:35:57 UTC
I also did some eft warrioring on the nighthawk. Actually, as a gank ship it makes quite a good super-drake:

[Nighthawk, gank]

5x Heavy Assault Missile Launcher II (Scourge Rage Heavy Assault Missile)
2x Heavy Neutron Blaster II (Void M)

Large Shield Extender II
Adaptive Invulnerability Field II
10MN Microwarpdrive II
Warp Scrambler II
EM Ward Field II

Damage Control II
3x Ballistic Control System II
Magnetic Field Stabilizer II

2x Medium Core Defense Field Extender II

5x Hobgoblin II

102k ehp, 1004dps - unheated.

I take back everything I said about it being unsuitable for small-gang pvp.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".