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Sucide ganking. Alternatives?

First post
Author
Tippia
Sunshine and Lollipops
#61 - 2011-10-30 03:41:19 UTC
Integra Arkanheld wrote:
Suicide ganking is a problem:

Because it is unbalanced. Using a ship with a lot lower cost of a defenseless industrial to kill it, is unbalanced. The attacker should loose more.
That's not an imbalance — quite the opposite. That's just the effect of not having the moronic “bigger is better” kind of balancing that some other games are burdened with (largely because they are no so completely focused on PvP and thus don't have to ensure than even the big guys are threatened by the small guys). Instead, it's pretty much in line with the paper-scissors-rock kind of balncing EVE uses.

The reason those other ships can kill that industrial is because they're generic combat ships, and the industrial most emphatically is not. The reason the industrial ships cost a lot of money is because it's very good at what it does, unlike those combat ships. However, their generic combat ability is higher than that of an industrial ship that is specialised at a completely different task. This is no different from a bunch of cheap subcaps being able to kill a capital ship or T1 ships being able to outperform — or at least go toe-to-toe with — T2 ships. The ability to do this means it is balanced because no matter what you choose, you will always have some kind of huge and glaring weakness.
Quote:
I seriously doubt that, and it is up to CCP to decide that.
Sure, but if you want to look it up, browse through some older expansion release notes and compare them with the evolution of the EVE population.
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With few industrial players, the market can be easily manipulated, and will not be able to run normally like that.
…at which point, again, more people will step in to try to take advantage of the situation and make money from industry.
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You play against the machine doing missions for example.
…but even when doing missions, they are interacting with everyone else in the game. It's just how the whole thing is wired together: it is quite literally impossible not to affect everyone around you.
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And if having an insecure high security zone is fine, then they should simply remove it. They should decide if they want to have a secure zone, but make it secure, or simply remove it.
They already have removed it. Highsec is not “secure” — it's just more secure, relatively speaking, than the other areas. It's high-sec, not complete-sec, and it was never intended to be a secure zone where you were free of threats.
The Apostle
Doomheim
#62 - 2011-10-30 04:04:18 UTC
Tippia wrote:
Highsec is not “secure” — it's just more secure, relatively speaking, than the other areas. It's high-sec, not complete-sec, and it was never intended to be a secure zone where you were free of threats.

And the status quo has to be maintained because............

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

David Cedarbridge
Republic Military School
Minmatar Republic
#63 - 2011-10-30 04:06:42 UTC
Anti's Slave wrote:
Danika Princip wrote:

Highsec was never intended to be safe or secure. It's safer, that's all you're going to get.



And with the ever releasing new ships and equips it is growing less safe.

Why do I want to watch my back 24/7? I don't have to do that irl, so why would I need to here? Games are intended to be fun and that fun can possibly be taken away by anyone. In most games ganking someone would be considered harassment. I'm not saying I can't handle the heat, but not everyone is about PvP. I've learned most people in this game don't want real PvP they just want to harass people because they get hard over it. It seems like some elements to the game are flawed. I mean a simple thing like hiring an NPC merc group to protect you while you mine would be a simple addition...


P.S. Yes, you can hire players to do this too. But, as I've learned in this game, you can't trust anyone.


I'm pretty sure you're playing the wrong game. This isn't "most games." Its intentionally different. If you're playing EVE you're playing a game "all about PVP" because that's what it is. A PVP game. There is not a single part of this game that is not open to PVP in one way or another. This is by design. If you want a game that does not require you to participate in PVP without "taking away (your) fun" I would suggest you find one of those games that fall into the "most" category and play there. EVE has not deviated from the mindset that the world is open to player choice since the start. By definition, the game has been full PVP 23/7 since inception. Why is this all the sudden a shock to people now?
David Cedarbridge
Republic Military School
Minmatar Republic
#64 - 2011-10-30 04:07:17 UTC  |  Edited by: David Cedarbridge
The Apostle wrote:
Tippia wrote:
Highsec is not “secure” — it's just more secure, relatively speaking, than the other areas. It's high-sec, not complete-sec, and it was never intended to be a secure zone where you were free of threats.

And the status quo has to be maintained because............

Working as intended

Generally the status quo establishes the baseline. Any proposed change must then establish the burden of proof to show a need for a change. If no such case exists the status quo is nominally considered the optimal conditions currently workable.
Tippia
Sunshine and Lollipops
#65 - 2011-10-30 04:41:52 UTC
The Apostle wrote:
And the status quo has to be maintained because............
…there is no reason to change it, for starters.
draconothese
Independant Celestial Enterprises
#66 - 2011-10-30 08:57:31 UTC
hey im a carebear also want to getinto pvp and i suport ganking its important it makes all those worthless minerals you mine day in and dayout worth a little bit more, and i also suport these new ships that will allow ganking in any sec status.



oh and by the way missions will get you a bigger hull in the long run mining is a dyeing thing well unless its for ice

cornholio508
Ministry of War
Amarr Empire
#67 - 2011-10-30 13:12:07 UTC
Suicide ganking is not a problem and never has been until you get ganked . You then find the guy legally kill him and get over it .

The only things i can agree on is that NPC pilots need restrictions placed on them and the war declaration system needs work .

So here is my suggestion :

NPC corp are not only time restricted but you have to pay a certain amount every week you are in there after the 90 days . Once you reach 120 days you have to pay a monthly fee to keep your hangers until you join a player owned corp . I am not saying make it severely expensive but make it expensive enough to make players want to join player owned corporations .

The war dec system does need work . People should not be allowed to abuse the system by jumping to an npc corp when a war is declared . It is inevitable that a corp will end up in a war dec . Its also possible their is a spy during that time that got recruited b4 the war . The ceo and director should be able to always kick members . even in a war dec .


The rest of what you posted sounds like an indy pilot that is getting harassed by suicide gankers , and you want CCP to stop your ships from going boom . Suicide ganking has its purpose . "ESPECIALLY "in high sec . It actually drives the prices of the ore and mining ships . At certain times of the year prices of ships and ore falls . Along comes HULKAGEDDON and boom the prices jump back up . Also its the only way for people to combat mining bots .