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Planetary Command Centres - make them killable, like everything else

Author
Cruthensis
Xeno Tech Corp
Black Cartel.
#1 - 2013-07-31 13:07:59 UTC
Right now, PI builds are invulnerable to attack. This runs counter to the spirit characterising the rest of Eve - risk and reward. I believe mechanisms need to be introduced to make PI facilities vulnerable to attack. I can see Dust514 going some way toward this (is it though?), but a mechanism built into Eve is needed too.

One obvious example where the invulnerability goes against the grain are wardecs - it's possible to attack the decced ships and POSs, but the members' PI facilities are untouchable and can continue generating value throughout the wardec.

Wrong. Wrong. Wrong.

An initial proposal:

Create new type of probe, which will produce a report on who owns all PI installations on a planet, or whole solar system. I lean toward planet only myself - there needs to be some work involved. This allows for warring parties (or potentially warring parties Pirate ) to find the right PI installations and then attack them. Perhaps the locations become a form of bookmark? Not sure...

In hi-sec, warring parties can attack each other's PI installations freely, having located them. This could be via a similar bombardment mechanic used for the Dust514 link. It could be restricted to certain ships classes and particular weapons of course, hence the bombardier ship may need to be near useless for in-space combat, thus requiring support or protection.

In lo-sec any PI installation can be bombarded, but the attacker (assuming no wardec) will get GCC and sec status loss.

In null sec, well, anything goes.

Notifications:

Upon being bombarded, the PI will send a notification to its owner and optionally the owner's corp (perhaps some sort of auto forward option? Or on some timer if the owner hasn't seen it or is offline? Lots of ways to configure that.)

How long to kill a PI?

This could get complicated. Perhaps new installations for shielding could be built. Or not. Maybe the higher the upgrade level, the more hit points the Command Centre has.

The principle needs to be that defenders get a reasonable opportunity to defend the installation. But PI installations aren't staggeringly expensive (unless the launchpad is stuffed with P4s I guess, but that's an interesting risk in my view) so it shouldn't be anything like POSs with reinforced timers or anything. My initial feeling is scaling from 15 minutes for a level 1 CS up to 1 hour for a level 5.

Then what's to stop the owner from simply launching any stored goodies and unbuilding the whole thing to deprive you of a kill? Nothing I suppose, unless launches are locked down whilst it's being bombarded, as are building or decommisioning. Not sure those are needed. If the PI owner unbuilds it, then the attacker has essentially succeeded - the PI is no longer there to generate benefit for its owner.

Some questions:

  • Should it be possible to scan the contents of a PI installation? Could be good for timing an attack for maximum penalty.
  • Should a bombarding ship be locked in place for a time, to avoid petty harassment and encourage commitment and support?
  • Or not, to encourage petty harassment Twisted?
  • Should bombardment take place from the Customs Office? The standard planet bm? A custom bm, created like for launches?
  • Should several ships be allowed to bombard at once?
  • Should each additional facility need to be destroyed before the Command Centre?
  • How would a damaged CS be repaired?


- - - -
That's about all I've got for now. Thoughts?
Shade Alidiana
PROSPERO Corporation
#2 - 2013-07-31 14:31:38 UTC
I like it in general, will have to think about the concept to feel what's nice and wrong with it
Aquila Sagitta
Blue-Fire
#3 - 2013-07-31 15:34:21 UTC
I don't see how this effect peoples real gameplay as just shooting the CC wouldn't do anything except shut down the PI on that planet until a new CC could be dropped. CC's are a dime a dozen...

Also you can see other peoples PI as it stands now just find their CC and click on it. Don't need new probes for this Roll

And do you not know what Dust is? It was created because of PI and CCP wants to break into the FPS world. Bad idea is bad
Mike Whiite
Deep Core Mining Inc.
Caldari State
#4 - 2013-07-31 15:41:59 UTC
Just destroy the POCO, Place a new one, and over tax them, CC will be abandoned in 3,2,1, you'll get it.
monkfish1234
State War Academy
Caldari State
#5 - 2013-07-31 15:51:38 UTC
Pretty sure this was on the original roadmap for PI.

Part of the problem with all of this is there is no real massive reason to remove a CC, other than to be an annoyance to your enemy. If the planets resources were more finite, then maybe a better reason to fight over them ( an example would be if more than one person mined in the same area it would effect everyones yields.)

The most likely candidate for a CCdestruction mechanic has to be Dust, but without making PI a full part of dust (not something FPS players will jump on) then it is a feature that is only there to serve EVE which is something CCP seemed eager to avoid.
Becasue of this you'd have to maybe look at some variation of orbital strikes to make them destructable, but again this then removes scope for dust or invalidates a dustruction method via dust.

it's a tricky subject in my mind.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#6 - 2013-07-31 16:25:06 UTC
Domanique Altares
Rifterlings
#7 - 2013-07-31 19:46:12 UTC
I'm sure CCP will bump PI right to the top of their list of unfinished gameplay.
Little Dragon Khamez
Guardians of the Underworld
#8 - 2013-07-31 21:52:41 UTC
I thought that the dust bunnies were meant to do this type of thing, isn't it in development or already done, I'm not sure as I only own a pc and can't play it.

Dumbing down of Eve Online will result in it's destruction...

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2013-07-31 22:03:56 UTC
So, how exactly do I stop you blowing up my stuff while I'm at work? Or asleep? No reinforcement timers or anything, you want to just wander in and blow up my stuff while I can't defend it?

Why is that good gameplay?
Andrew Indy
Cleaning Crew
#10 - 2013-08-01 07:55:49 UTC
POS, POCOs ect have reinforced timers for a reason. Not everyone plays at the same time.

Stuff is pretty safe in HS and thats the way it should be , you can already kill POCOs in Low and Null there by denying access to planets so not sure why you need to kill the CC.

Sounds like you just want a bunch of free CC kill mails from HS carebears.
Cruthensis
Xeno Tech Corp
Black Cartel.
#11 - 2013-08-01 14:36:03 UTC
Danika Princip wrote:
So, how exactly do I stop you blowing up my stuff while I'm at work? Or asleep? No reinforcement timers or anything, you want to just wander in and blow up my stuff while I can't defend it?


Um...be in a corp and play nice with the other boys and girls?
Cruthensis
Xeno Tech Corp
Black Cartel.
#12 - 2013-08-01 14:48:47 UTC
Andrew Indy wrote:
Sounds like you just want a bunch of free CC kill mails from HS carebears.


No, it's not that. The main point is that it's an industrial, value-creating activity which is, right now, practically invulnerable. That goes against the grain of Eve. You put this resource generator on a planet and it sits there, unshootable throughout a war, doing its thing. It doesn't sit right within the rest of the game design. I mean, you could camp the POCO's that war targets use, I suppose.

Comments about POCOs in low/null I accept - that is viable method, sort of, although I could still see value in being able to ruin the POCO operators PI too. Sure you own the POCO, but you still need to defend your planets or your CCs get shot.

Can someone reply with some certainty on whether CCs can be taken out by Dust514 players? I thought it was just a resource boost if you've conquered the planet/system/whatever.
Cruthensis
Xeno Tech Corp
Black Cartel.
#13 - 2013-08-01 14:49:48 UTC
Andrew Indy wrote:
Stuff is pretty safe in HS and thats the way it should be


For hisec, I was specifically talking about wardec situations.
Arthur Aihaken
CODE.d
#14 - 2013-08-01 16:38:48 UTC
Maybe let DUST 514 players destroy them.

I am currently away, traveling through time and will be returning last week.

Cruthensis
Xeno Tech Corp
Black Cartel.
#15 - 2013-08-01 17:33:15 UTC
Arthur Aihaken wrote:
Maybe let DUST 514 players destroy them.

I think that works if some other conditions are met:


  1. They cost enough to warrant Dust514 players to want to do that for you.
  2. That there are enough Dust514 players available to do it (there are a LOT of planets being farmed in PI)
  3. That the time it takes to kill one scales with the cost of the CC and installations. A fully upgraded CC costs, what, 5m ISK? What the **** is that? Seriously. Aren't there dropsuits that cost more than that?! The thing returns on the owner's investment inside of 48 hours, easily. Risk vs reward? Um...no.


For PI to be "properly integrated" it needs to have a much wider spectrum of investment vs return. Then, it can be treated as an asset worth attacking or defending. Right now, who gives ****?
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2013-08-01 21:51:46 UTC
Cruthensis wrote:
Danika Princip wrote:
So, how exactly do I stop you blowing up my stuff while I'm at work? Or asleep? No reinforcement timers or anything, you want to just wander in and blow up my stuff while I can't defend it?


Um...be in a corp and play nice with the other boys and girls?



Who will know that my stuff is being attacked because...?

Who will be in a position to defend my stuff for me because...?

Who will be online in the corp's weakest timezone and able to take on another corp in it's strongest because...?

Why, exactly, should my stuff be able to be destroyed while I am not logged in, with absolutely zero chance of defending it? Everything else that can be attacked has reinforcement timers to allow for an actual defence to be mounted. Explain why this is bad, and why an AUTZ corp for example should be able to waltz through space destroying everything a USTZ corp owns with little possibility of any kind of defence?
Andrew Indy
Cleaning Crew
#17 - 2013-08-02 06:06:32 UTC  |  Edited by: Andrew Indy
Danika Princip wrote:
Explain why this is bad, and why an AUTZ corp for example should be able to waltz through space destroying everything a USTZ corp owns with little possibility of any kind of defence?


Us AU TZ people are pretty evil like that, we also mine the belts dry straight after DT. We do however get boned when it comes to PVP cause there is no one to shoot.

Quote:
For hisec, I was specifically talking about wardec situations.


The thing is that at the moment war decs are pretty safe if you want them to be. You have 24h to take down a POS if you want to (plus they take ages to shot as well as shooting back), you can keep all your stuff in a station never to be shot at and not undock.

With your changes CCs would be totally unprotected in the event of a Wardec.

You might as well say that you should be able to kill some ones research jobs, manufacturing, buy/sell orders in a Station. All of those are a form of income (trading can be crazy profitable) the only difference is you don't even have to undock for them to work.
Cruthensis
Xeno Tech Corp
Black Cartel.
#18 - 2013-08-02 11:23:26 UTC  |  Edited by: Cruthensis
Andrew Indy wrote:
With your changes CCs would be totally unprotected in the event of a Wardec.

You might as well say that you should be able to kill some ones research jobs, manufacturing, buy/sell orders in a Station. All of those are a form of income (trading can be crazy profitable) the only difference is you don't even have to undock for them to work.


Not totally unprotected. They would be protected to whatever extent you wanted to protect them and would only be legally attackable by the people you're at war with. As for them even being worth protecting - well, that's down to their cost, which is very low right now, so...um. Yeah.

Your point about research, manufacture and buy/sell orders is a good one. But then PI isn't any of those. It's PI. It's much closer to mining - you have to undock to set it up and retrieve goods from it. You deploy a piece of hardware outside of station to make it happen. From an RP perspective, I don't see them being attackable as grossly out of place.

To address the point (Danika) about them getting attacked when neither you nor your corp, (assuming my idea for a unread-notification-bounces-to-owner's-corp is on) are playing, it comes down to balancing costs on both sides:

Currently PI is cheap (very) to build and run. It literally prints money after the first 24 hours or so. With it being so cheap and replaceable, it would be silly and pointless to levy a massive burden on an attacker trying to blow up a CC. Nobody is going to think it worthwhile to spend hours shooting it and then waiting on a 12 or 24 hour timer to shoot it some more if it only costs your target 5m ISK. So, if it's going to remain super cheap, it has to be comparatively easy to destroy.

The alternative is to adjust the costs, productivity and consequent requirements to destroy the CC. Perhaps the upgrade levels could run a sharper curve for cost and bonuses (starting at 1m and topping out at 100m?), but also introduce a reinforced timer or similar, which scales with the level.
For example: 4 hours of reinforced timer per level of upgrade. You could slap a quick cheap level 1 CC down, but it will be killable in 4 hours and have few HP. Upgraded to level 5, it'll provide 20 hours reinforced for a defence to be mounted (but upgrading to 5 would cost way more than it does now) and would be tough as old boots.
Cruthensis
Xeno Tech Corp
Black Cartel.
#19 - 2013-08-02 11:27:24 UTC  |  Edited by: Cruthensis
Danika Princip wrote:
Why, exactly, should my stuff be able to be destroyed while I am not logged in, with absolutely zero chance of defending it?


Just to turn that on its head for a moment: Why, exactly, should your stuff be able to print money for you while you are not logged in, with absolutely zero chance of anyone destroying it?

(I accept that trading, research and manufacturing all do this too, but PI isn't those things. It takes place outside of the station, on planets. Planetary bombardment is officially a thing. Nobody gets to earn ISK mining or ratting whilst not logged in either and whilst doing those things, they may get their ISK printing machine blown up.)
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#20 - 2013-08-02 11:38:09 UTC
Cruthensis wrote:
Just to turn that on it's head for a moment: Why, exactly, should your stuff be able to print money for you while you are not logged in, with absolutely zero chance of anyone destroying it?
It doesn't move itself to your market of choice. I've been decloaked over enough times to assure you that there is a risk if you're not in high sec, particularly if you're in a WH. And in a WH it's extremely unlikely that anyone can leave POS at a moment's notice to fight an unknown number of enemies for a CC.
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