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Dev Blog: Battle for 6VDT-H - summary and numbers

First post
Author
TravelBuoy
Imperial Academy
Amarr Empire
#61 - 2013-08-01 13:02:42 UTC  |  Edited by: TravelBuoy
Scatim Helicon wrote:
Wun NgoWen wrote:
10% not enjoyable at all, 3 hours to kill 5 ships is a shame


We killed much more than 5 ships. Maybe you could try not sucking?



No he told the truth, within in the first 3h45minutes i killed 10 ships.
52 minutes needed to kill with a fully megathron fleet a single prophecy, this is a ridiculous thing.
30 minutes need for a shot ? Wait ... 1seconds x 10% tidi could be 10 seconds, and not a half hour, isn't ?
But if there was no lag, why we could not to shot ? Why was a shot in the normal 1/10 slowing time(1sec=10sec in 10% tidi) over 1800 seconds (30 minutes)???
And 256 megathron with huge firepower (over 132000dps) just killed a BC almost a hour long time.
That was a realy not good and enjoyable fight, and i tell this from the winner side. Rather 1000x small real time fights without Tidi, than 1x this type crap lag battle.

From an other battle report :

"Tidi is one thing. Everything, including your UI, moves at 10% of normal speed to help the servers keep up. But beyond a certain point tidi is not enough for the servers to keep up. And then you have entered the lag zone, where the UI ceases to respond, where you can spend a long time waiting for a target that shows as locked to actually become available, where attempting to activate your guns fails more often than not, where you fear to change ammo or scripts or targets because things just started working and you are afraid to mess with it."
Lord Zim
Gallente Federation
#62 - 2013-08-01 16:01:12 UTC
TravelBuoy wrote:
52 minutes needed to kill with a fully megathron fleet a single prophecy, this is a ridiculous thing.

Prophecies suck. Get a better fleet doctrine.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

P3ps1 Max
Deaths Consortium
Pandemic Horde
#63 - 2013-08-01 18:27:28 UTC
Lulz, been playing the game for (on and off) 3 years and still havne't ventured into null and don't see that happening any time soon either.



Tickle me Elmo.
Yumi Kazama
Imperial Academy
Amarr Empire
#64 - 2013-08-01 18:54:52 UTC
Zer Res wrote:

One more: "the coalition CFC and the alliance Test Alliance Please Ignore (shortened to TEST), have been waging war over the Fountain region." No mention of PL, S2N, NC., Tribe etc. etc.? You make it sound like it was just 'us against them', when in fact 'them' were barely a factor in this war.



Yeah, TEST barely had anything to do with this battle!
It's not like it was their region or anything...
Qestroy
TaxIsTheft
#65 - 2013-08-01 23:11:19 UTC
Lord Zim wrote:
Qestroy wrote:
stop digging at test for being more "don't give a ****, its a game" than goonswarm and the clusterfuck coalition...

That's a different tune than you guys were singing prior to Z9PP, because prior to Z9PP you were winning. Now you're losing (well, have lost, to be fair), and now it's "well didn't want that space anyways" for all it's worth.


Actually, we only changed our tune when we were winning, originally it was the don't give a **** tune, THEN we starting winning, then we started losing and went back to the don't give as **** tune. Really we're just going back to our roots, after letting victory go to our heads for a while :P
Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#66 - 2013-08-02 03:42:56 UTC
Clear journalistic bias. It wasn't the CFC coalition against TEST alliance. TEST was part of a coalition too.

Oh, wait. They seem to have gone East weeks ago. I guess it really was CFC vs TEST all along. Nevermind.

Fix POSes.  Every player should want one (even if all players can't have one).

Naomi Knight
Ministry of War
Amarr Empire
#67 - 2013-08-10 06:15:36 UTC
this is why this game is gets boring
large battles which are unplayable slowfests only favours the blobbers...
how cool is that 70% of 0.0 fights or tries to fight in 1 system... nope it is total lame and stupid