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Dev Blog: Battle for 6VDT-H - summary and numbers

First post
Author
Warde Guildencrantz
Caldari Provisions
Caldari State
#41 - 2013-07-31 04:29:50 UTC
CCP Logibro wrote:
Sydious wrote:
Quote:
The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010.


Wasn't that record was set in LXQ2-T in October 2010?


Stats I have on hand are saying that LXQ2-T was only 3242, beaten by P-2TTL (3615) and E-7U8U (3253).



Must have been .001fps before time dilation with that many ppl. Missiles still had brackets too...

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Chribba
Otherworld Enterprises
Otherworld Empire
#42 - 2013-07-31 05:40:28 UTC
DEM NUMBERS. WE LIKE!

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Sephira Galamore
Inner Beard Society
Kvitravn.
#43 - 2013-07-31 07:47:09 UTC
Warde Guildencrantz wrote:
CCP Logibro wrote:
Sydious wrote:
Quote:
The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010.


Wasn't that record was set in LXQ2-T in October 2010?


Stats I have on hand are saying that LXQ2-T was only 3242, beaten by P-2TTL (3615) and E-7U8U (3253).



Must have been .001fps before time dilation with that many ppl. Missiles still had brackets too...


I think those numbers are basically 2 seconds before the node died, right after a fleet jumping in...
HeavensGuard
Caldari Provisions
Caldari State
#44 - 2013-07-31 09:02:26 UTC
Developers do you mind if I use the graphs and/or photos from the dev blog for a project of my own ? I'm working on a project about gaming and chose to do it about Eve, perfect timing that this battle happened i think :P, its a perfect topic to wright about.

You think you die and everything will be sugar and rainbows ?

Klandi
Consortium of stella Technologies
#45 - 2013-07-31 09:59:41 UTC
What figures I would like to see (that helps explain lag and stuff) is the amount of database calls made to the server over that time and what sort of ping-pong the "system" generated between the local UK based TQ and its' remote players.

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

TravelBuoy
Imperial Academy
Amarr Empire
#46 - 2013-07-31 12:33:17 UTC  |  Edited by: TravelBuoy
My summary.
From the winner side ; lag + Tidi and unplayable crap.
Its time to thinking about turn-based Eve.
Zimmy Zeta
Perkone
Caldari State
#47 - 2013-07-31 15:45:39 UTC
Just some random thought: How about using a mechanic similar to "drone assist" for really large fleet fights?
The fleet members activate an "assist" option on their current FC, after that their ships will fire automatically on the targets chosen by their FC, very much like sentry drones.
It would make it somewhat boring for your regular grunt, but instead of several hundred actions per fleet only the FC's actions would need to be processed, so it should reduce data traffic (and lag) significantly.
But I have no idea what I am talking about, so this might be a stupid idea.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

DarthNefarius
Minmatar Heavy Industries
#48 - 2013-07-31 16:50:47 UTC
I was there... just a look-e-loo though in a nullified cov-ops T3. Jumping thru gates for 5 minutes reminded me of the matrix.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Ivana Twinkle
Viziam
Amarr Empire
#49 - 2013-07-31 18:54:18 UTC
I was there for a very very long time. I think CCP owes me a new F1 key by now.
Lord Zim
Gallente Federation
#50 - 2013-07-31 21:17:40 UTC  |  Edited by: Lord Zim
Zimmy Zeta wrote:
Just some random thought: How about using a mechanic similar to "drone assist" for really large fleet fights?

Get the **** out.

Zimmy Zeta wrote:
It would make it somewhat boring for your regular grunt, but instead of several hundred actions per fleet only the FC's actions would need to be processed, so it should reduce data traffic (and lag) significantly.

Data traffic is irrelevant, and lag would not be impacted much. If they're going to try to "reduce the lag", they would do better to unfuck the sov system so fleet engagements were smaller, instead of dumb things like remove gameplay from the players. What's next, hand CCP money and watch fleet fights as a movie?

Zimmy Zeta wrote:
But I have no idea what I am talking about, so this might be a stupid idea.

Oh, it was a stupid idea alright, not just because it wouldn't be very effective in reducing lag, but also because if anything **** like drone assist should be removed because it removes the individual pilot's skill as a requirement for being in a fleet, and doing PVP.

And we certainly shouldn't be striving towards FCvFC only. So yes, as I was saying, get out.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mos7Wan7ed
Hardcore Industries
#51 - 2013-08-01 00:36:17 UTC  |  Edited by: Mos7Wan7ed
TIDI and big battles come on. 1/10 the speed = 1/10th the fun. Its like watching paint dry in 3d.

I would rather have 10 battles with 1/10th the ships with 0 Tidi. But this is what CCP and all of the failure ridden whoreishly insecure nullsec alliances offer us. good game to Goons & Test and all the dozens of nameless and faceless ride-a-long alliances.
James Amril-Kesh
Viziam
Amarr Empire
#52 - 2013-08-01 06:43:32 UTC
Zimmy Zeta wrote:
Just some random thought: How about using a mechanic similar to "drone assist" for really large fleet fights?

I will biomass every char I have and permanently unsubscribe if this ever happens.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#53 - 2013-08-01 06:45:44 UTC
Mos7Wan7ed wrote:
I would rather have 10 battles with 1/10th the ships with 0 Tidi.

We have lots of those, too.
You just don't hear about them because to the layperson (you) they don't sound as epic.
To us a nice brawl with 50 to 100 ships on each side is usually the kind of size fight we see most often.

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#54 - 2013-08-01 07:17:48 UTC
Mos7Wan7ed wrote:
I would rather have 10 battles with 1/10th the ships with 0 Tidi.

Tell CCP to fix the sov mechanics to encourage smaller but more numerous fights, then.

Mos7Wan7ed wrote:
But this is what CCP and all of the failure ridden whoreishly insecure nullsec alliances offer us. good game to Goons & Test and all the dozens of nameless and faceless ride-a-long alliances.

You do realize that the main reason sov fights are so huge, is because the game mechanics basically require them to be, right? Unless you're one of the wide-eyed idealists who actually believe in ~space honoure~, and think that sov warfare (where 2 entities go at eachother for control over space, no holds barred) would actually be fought without both sides trying to outblob the other guy. If that's the case, then you're dumb.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Radius Prime
Tax Evading Ass.
#55 - 2013-08-01 08:58:31 UTC  |  Edited by: Radius Prime
Lord Zim wrote:
Mos7Wan7ed wrote:
I would rather have 10 battles with 1/10th the ships with 0 Tidi.

Tell CCP to fix the sov mechanics to encourage smaller but more numerous fights, then.


That is one mechanic that will NEVER be fixed for the simple reason that CCP banks on the massive fights. It is their primary propaganda tool to draw in new players. They dream of huge battles where they can make a difference, star wars inside EVE.. only when they are a couple a months in, do they find out the truth. CCP does nothing to improve on this situation and promises dreams so they are right to complain. Some might consider it false advertising which is illegal in many states so CCP should watch out...

CCP management seems to look at TiDi as a solution to a problem. Well, it is not. It offers a terrible gaming experience not advertised anywhere. It is an "ok" temporary measure in an uphill battle, as game growth will always cause more server load. This means constant investment is needed until the EVE experience is all that CCP promises it to be.

A lot of EVE money has gone to other projects over the years and sometimes I feel like we have become a cash cow, to be milked when needed. I would like to see a larger part of it come back to the game and thus be invested into growth. The competition would be overjoyed to take up EVEs place in the market and investment now would secure EVEs' position for the next 10 years. When EVE turns 20, its name could and should be synonymous with MMO space warfare.

I can only hope CCP has the same vision for EVE and is already one step ahead of me.

*cough* multi threading *cough*



On the battle: Test brought Prophecies.. really? They bring a knife to a gunfight.. Don't see the sense in fighting if you have no intention of winning. If the past 2 months is all it took to break them one should consider taking Delve as well and ejecting them from null altogether. But to be honest, was anyone really surprised about this outcome? They been recruiting leeches and undesirables for so long that their core couldn't be anything but worthless and disorganized. What everybody knew already just was confirmed. Their 12k pilots equal alliance of 2-3k in reality and only looked strong on paper. Test lost the memo about quality over quantity a long time ago.

I wonder where the retards (you know the kind: can't fly ****, boasts in local how great he is for being part of Test, only joined for ISK in sov space) would be welcome if Test would ever collapse.

I might be a bit harsh on them but that's my objective conclusion, so sorry..

Radius

Reopen the EVE gate so we can invade Serenity. Goons can go first.

Wun NgoWen
Unforeseen Consequences.
Valkyrie Alliance
#56 - 2013-08-01 09:52:49 UTC
10% not enjoyable at all, 3 hours to kill 5 ships is a shame

I dont want to remember the "good ole times" when 4000 players in same system wasnt possible, I want to look forward to playable battles.
Qestroy
TaxIsTheft
#57 - 2013-08-01 10:26:21 UTC
Radius Prime wrote:



On the battle: Test brought Prophecies.. really? They bring a knife to a gunfight..


We brought AHACs, mostly legions too :D

Quote:
Don't see the sense in fighting if you have no intention of winning.


thats why you'd never fit in in test then xD

Quote:

I wonder where the retards would be welcome if Test would ever collapse.


... goons? In most of your post you seem to have forgotten who we were fighting...
You say our exessive numbers aren't actually equal to the numbers of smaller, more organized alliances, but seem to forget that goonswarm has far more than us and brought just as many, so their numbers are evidently worth less than ours, stop digging at test for being more "don't give a ****, its a game" than goonswarm and the clusterfuck coalition...
Lord Zim
Gallente Federation
#58 - 2013-08-01 10:41:49 UTC
Qestroy wrote:
stop digging at test for being more "don't give a ****, its a game" than goonswarm and the clusterfuck coalition...

That's a different tune than you guys were singing prior to Z9PP, because prior to Z9PP you were winning. Now you're losing (well, have lost, to be fair), and now it's "well didn't want that space anyways" for all it's worth.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Scatim Helicon
State War Academy
Caldari State
#59 - 2013-08-01 11:31:26 UTC
Wun NgoWen wrote:
10% not enjoyable at all, 3 hours to kill 5 ships is a shame


We killed much more than 5 ships. Maybe you could try not sucking?

Every time you post a WiS thread, Hilmar strangles a kitten.

Sgt Ocker
What Corp is it
#60 - 2013-08-01 12:20:34 UTC
Tarsas Phage wrote:

Nice write-up, but one request - can you include some actual server stats? Give us some operations **** :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system.

Network bandwidth, CPU utilization would be a neat thing.
Basically, unless your into sitting in 1 place firing off 1 round every minute or more (normal firing rate 5.36 secs) for 10 mins, then popping up in station having to upgrade your clone. There isn't a lot that's neat about it.

At least now the major part of nulsec and its resources all belong to 1 group, so picking a nulsec alliance to join will be made easier. You become a have or a have not.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.