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Dev Blog: Battle for 6VDT-H - summary and numbers

First post
Author
CCP Logibro
C C P
C C P Alliance
#1 - 2013-07-30 16:14:56 UTC  |  Edited by: CCP Gargant
Over the weekend we were witness to the largest fleet fight EVE has ever seen as two rival groups of players clashed over the fate of 6VDT-H and the region of Fountain. As fleets traded blows, records were broken and smashed aside as ships died by the hundreds.

Read on in this dev blog to find out more about this record breaking clash of two war machines, and the trail of destruction they left in their wake.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#2 - 2013-07-30 16:15:55 UTC  |  Edited by: Kyt Thrace
I was There \o/

R.I.P. Vile Rat

ctx2007
Republic Military School
Minmatar Republic
#3 - 2013-07-30 16:23:53 UTC
Linky needs highlighting

You only realise you life has been a waste of time, when you wake up dead.

Tubrug1
School of Applied Knowledge
Caldari State
#4 - 2013-07-30 16:28:58 UTC
I love how you won't expand the CFC's full name.
EvilweaselSA
GoonCorp
Goonswarm Federation
#5 - 2013-07-30 16:29:59 UTC
the best part was when test scattered in terror, then realized they had nowhere to flee
EvilweaselSA
GoonCorp
Goonswarm Federation
#6 - 2013-07-30 16:30:14 UTC
then were butchered like swine
EvilweaselSA
GoonCorp
Goonswarm Federation
#7 - 2013-07-30 16:31:38 UTC
there's also this fantastic description of TEST during the battle:
Quote:
They turned up with a makeweight fleet so they could get the 'We Were In The Biggest Battle T-Shirt'. They don't deserve a place in history for that shower of ****. And that is in no way intended to disrespect the CFC fleet, because it's not easy to methodically eviscerate such a huge fleet with such ruthless efficiency in that amount of ti-di, but it was a slaughter, not a battle, a sideshow.

Tarsas Phage
Sniggerdly
#8 - 2013-07-30 16:36:29 UTC

Nice write-up, but one request - can you include some actual server stats? Give us some operations porn :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system.

Network bandwidth, CPU utilization would be a neat thing.
Powers Sa
#9 - 2013-07-30 16:40:33 UTC
Tarsas Phage wrote:

Nice write-up, but one request - can you include some actual server stats? Give us some operations **** :) It might just be a good way to showcase how well a single node can handle the load under the TiDi system.

Network bandwidth, CPU utilization would be a neat thing.

There will likely be a separate post. In that I would love to see maximum input requests per second. I have to imagine at the beginning of the fight, all that gun mashing tranlated into a billion inputs.

Also, its TheMittani.com not Mittani.com

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

Zane Lowe
Federal Navy Academy
Gallente Federation
#10 - 2013-07-30 16:42:46 UTC
EvilweaselSA wrote:
the best part was when test scattered in terror, then realized they had nowhere to flee


Man, you're pretty bitter over a win.
xxI ReApZz
State War Academy
Caldari State
#11 - 2013-07-30 16:44:05 UTC
I'd like some server stats too :D We all love graphs!
Jake Hendar
Brutor Tribe
Minmatar Republic
#12 - 2013-07-30 16:48:24 UTC
That was never 10% TiDi Lol
EvilweaselSA
GoonCorp
Goonswarm Federation
#13 - 2013-07-30 16:50:37 UTC
Zane Lowe wrote:
EvilweaselSA wrote:
the best part was when test scattered in terror, then realized they had nowhere to flee


Man, you're pretty bitter over a win.

i dont think that word means what you think it means

brb learning how to do the butterfly in a pool of liquid schadenfreude
jfkthesecond
Perkone
Caldari State
#14 - 2013-07-30 16:56:17 UTC
Whats the total amount of isk destroyed in that system?
Katrina Bekers
A Blessed Bean
Pandemic Horde
#15 - 2013-07-30 17:02:14 UTC
The ultimate winner?

CCP.

An unplayable game getting huge media coverage, without a single word about how we needed ten minutes to cycle a dampener, or five to start orbiting a target...

And we're all just pawns in their PR game...

*Sigh*

<< THE RABBLE BRIGADE >>

Andski
Science and Trade Institute
Caldari State
#16 - 2013-07-30 17:06:12 UTC
Katrina Bekers wrote:
The ultimate winner?

CCP.

An unplayable game getting huge media coverage, without a single word about how we needed ten minutes to cycle a dampener, or five to start orbiting a target...

And we're all just pawns in their PR game...

*Sigh*


before tidi the idea of cramming 4000 into a single system was laughable because the node would crash even before 2000

i, too, desire a return to two full fleets in a system causing Eyjafjokull or whatever to erupt despite the cluster being 1000+ miles away

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Arcon Telf
The Scope
Gallente Federation
#17 - 2013-07-30 17:07:27 UTC
This was fun. Twisted
Sydious
Viziam
Amarr Empire
#18 - 2013-07-30 17:08:33 UTC  |  Edited by: Sydious
Quote:
The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010.


Wasn't that record set in LXQ2-T in October 2010?
Vincent Athena
Photosynth
#19 - 2013-07-30 17:10:02 UTC
A battle that awhile ago would have been impossible to even have with any sort of order. Nice job CCP.

How much of the time was 10% speed insufficient to handle everything going on?

To those who were there: Would you prefer:

1) Even more TiDi
2) The server dropping player commands due to overload?

Any yes, we would all prefer "Make the code handle load better". In that vein, CCP, what are you doing to help huge battles like this run faster? After all if you got the game to the point where all 500,000 accounts could all be on grid and shooting each other, all at the same time, all with no TiDi, then we would not complain, nor could we just bring more ships as we are already all there.

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CCP Logibro
C C P
C C P Alliance
#20 - 2013-07-30 17:15:42 UTC
Sydious wrote:
Quote:
The highest number of players in system at one time was 4070, beating the old record of 3615 set in P-2TTL in 2010.


Wasn't that record was set in LXQ2-T in October 2010?


Stats I have on hand are saying that LXQ2-T was only 3242, beaten by P-2TTL (3615) and E-7U8U (3253).

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

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