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6VDT Battle article on Discovery Channel's news site

Author
Chopper Rollins
Republic Military School
Minmatar Republic
#21 - 2013-07-30 12:21:22 UTC
Alphea Abbra wrote:

I'm guessing you weren't there.


Yeah i was there, burnt about 1.5 bil in ships since the start of this war. Bomber gangs, fun, naga whelps, depends. Flying logi is more demanding than being dps No.2384.
Ultra blob tidi just doesn't do anything for me. Ads show cinematic situations where one person is relevant in a context of multitudes, i yawn. Been hitting towers and sbus for weeks and it's been something else entirely but the bottom line is: these so-called epic battles bore me.
Oh and the small gang stuff can be epic due to more scope for character to play a part, rather than mere volume. Badasses that choose to charge through slaughter, lame cloakers who log off when trapped, they will stay in my memory longer than any EPIC BATTELzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz*facedesk



Goggles. Making me look good. Making you look good.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#22 - 2013-07-30 12:31:23 UTC
Chopper Rollins wrote:
Alphea Abbra wrote:

I'm guessing you weren't there.


Yeah i was there, burnt about 1.5 bil in ships since the start of this war. Bomber gangs, fun, naga whelps, depends. Flying logi is more demanding than being dps No.2384.
Ultra blob tidi just doesn't do anything for me. Ads show cinematic situations where one person is relevant in a context of multitudes, i yawn. Been hitting towers and sbus for weeks and it's been something else entirely but the bottom line is: these so-called epic battles bore me.
Oh and the small gang stuff can be epic due to more scope for character to play a part, rather than mere volume. Badasses that choose to charge through slaughter, lame cloakers who log off when trapped, they will stay in my memory longer than any EPIC BATTELzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz*facedesk






Roaming gangs and 50+dudes fleets are so more interesting, fun rewarding and instructive, plus 99.9% of those you can actually play in "normal" conditions.

Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
Not being able to do anything or stay stuck in some warp tunnel for 20min instead of black screen is awesome for the editor to keep players log in, which is a nice addition, for me as player I have no interest on sitting at the desk and watch a never ending warp tunnel for 20min to listen dudes blahblahing tons of crap jokes about jews germans and whatnot stupidity while waiting grid to load.
Playing 20min of any other game will bring me more fun doing things than looking at a screen where nothing happens or everything happens with such delay, it's a waste of my time.

removed inappropriate ASCII art signature - CCP Eterne

Tippia
Sunshine and Lollipops
#23 - 2013-07-30 12:35:22 UTC
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.
Jenn aSide
Worthless Carebears
The Initiative.
#24 - 2013-07-30 13:02:26 UTC
Tippia wrote:
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.


You hit on one of my pet peeves. I hate that too. I've been in huge fleet flights pre and post TiDi and I've enjoyed them for the most part. My 1st Day in Raiden i found myself in a low sec battle and got my name on 70+ killmails (2 solo kills, top damage or final blow on 6 or 7 others).

I know people who play other games , they come to work and ask me why I play EVE Online "when it's so unfun". So I explain (the bloody obvious) that what's fun for me and what's fun for them are different things. Then I get IN EVE and have gotten the same things from actual EVE players (ie "why are you doing so much ratting, aren't you rich by now?", or "don't you get tired of exploring, come kill real people with me" lol).

Frankly, it's a bit annoying that some people can't grasp the idea that fun subjective.
March rabbit
Aliastra
Gallente Federation
#25 - 2013-07-30 13:37:14 UTC
Tallian Saotome wrote:
I love it when dumb pubbies

i love it when goons mark their posts with word 'pubbies' right from the start.

it makes skipping worthless posts easier. thanks

The Mittani: "the inappropriate drunked joke"

Frostys Virpio
State War Academy
Caldari State
#26 - 2013-07-30 13:43:07 UTC
Tippia wrote:
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.


How dare you tell people fun is not coming out of a cookie cutter in pre-defined shape/form.
Tippia
Sunshine and Lollipops
#27 - 2013-07-30 13:50:23 UTC
Frostys Virpio wrote:
Tippia wrote:
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.

How dare you tell people fun is not coming out of a cookie cutter in pre-defined shape/form.

Because I'm brave and handsome and awesome that way. Duh.
Alavaria Fera
GoonWaffe
#28 - 2013-07-30 13:53:51 UTC
Frostys Virpio wrote:
Tippia wrote:
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.


How dare you tell people fun is not coming out of a cookie cutter in pre-defined shape/form.

Cookies are fun.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Din Chao
#29 - 2013-07-30 14:09:37 UTC
Alavaria Fera wrote:
Frostys Virpio wrote:
Tippia wrote:
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.


How dare you tell people fun is not coming out of a cookie cutter in pre-defined shape/form.

Cookies are fun.

I'M ALLERGIC TO COOKIES!!!
Frostys Virpio
State War Academy
Caldari State
#30 - 2013-07-30 14:10:02 UTC
Din Chao wrote:
Alavaria Fera wrote:
Frostys Virpio wrote:
Tippia wrote:
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.


How dare you tell people fun is not coming out of a cookie cutter in pre-defined shape/form.

Cookies are fun.

I'M ALLERGIC TO COOKIES!!!


No fun for you!
Tron 3K
Caldari Provisions
Caldari State
#31 - 2013-07-30 14:17:07 UTC
Jenn aSide wrote:
Tippia wrote:
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.


You hit on one of my pet peeves. I hate that too. I've been in huge fleet flights pre and post TiDi and I've enjoyed them for the most part. My 1st Day in Raiden i found myself in a low sec battle and got my name on 70+ killmails (2 solo kills, top damage or final blow on 6 or 7 others).

I know people who play other games , they come to work and ask me why I play EVE Online "when it's so unfun". So I explain (the bloody obvious) that what's fun for me and what's fun for them are different things. Then I get IN EVE and have gotten the same things from actual EVE players (ie "why are you doing so much ratting, aren't you rich by now?", or "don't you get tired of exploring, come kill real people with me" lol).

Frankly, it's a bit annoying that some people can't grasp the idea that fun subjective.


Okay normally I'd agree with people saying whats fun or not but you can't exactly tell me sitting there for 20 mins to do certain things is "fun". I'd go more with the whole thing as being "cool" seeing 4000 players in one area.
Jonathan Peak
Center for Advanced Studies
Gallente Federation
#32 - 2013-07-30 14:33:41 UTC
Probably the best we can legitimately say is a 4000+ player battle would be more fun in normal time than it is in major TiDi. Clearly it'd be no mean feat to implement, of course, but perhaps someday...
Jenn aSide
Worthless Carebears
The Initiative.
#33 - 2013-07-30 14:34:13 UTC
Tron 3K wrote:
Jenn aSide wrote:
Tippia wrote:
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.


You hit on one of my pet peeves. I hate that too. I've been in huge fleet flights pre and post TiDi and I've enjoyed them for the most part. My 1st Day in Raiden i found myself in a low sec battle and got my name on 70+ killmails (2 solo kills, top damage or final blow on 6 or 7 others).

I know people who play other games , they come to work and ask me why I play EVE Online "when it's so unfun". So I explain (the bloody obvious) that what's fun for me and what's fun for them are different things. Then I get IN EVE and have gotten the same things from actual EVE players (ie "why are you doing so much ratting, aren't you rich by now?", or "don't you get tired of exploring, come kill real people with me" lol).

Frankly, it's a bit annoying that some people can't grasp the idea that fun subjective.


Okay normally I'd agree with people saying whats fun or not but you can't exactly tell me sitting there for 20 mins to do certain things is "fun". I'd go more with the whole thing as being "cool" seeing 4000 players in one area.


That's what I'm talking about. What I find fun might just be "cool" to you.

I've had "fun" in big fleet fights. Sure it was laggy, but listening to comms and the pure joy of watching your guns actually cycle once 5 minutes after you click is a head rush man. Get with the program!
Alavaria Fera
GoonWaffe
#34 - 2013-07-30 14:57:24 UTC
Jonathan Peak wrote:
Probably the best we can legitimately say is a 4000+ player battle would be more fun in normal time than it is in major TiDi. Clearly it'd be no mean feat to implement, of course, but perhaps someday...

Yes, that's what we said about 1500 man battles in the past.

Soon, it will be wow, we had 6000 people in soul-crushing TiDi, can't we do better?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jonathan Peak
Center for Advanced Studies
Gallente Federation
#35 - 2013-07-30 15:36:00 UTC  |  Edited by: Jonathan Peak
Alavaria Fera wrote:
Yes, that's what we said about 1500 man battles in the past.

Soon, it will be wow, we had 6000 people in soul-crushing TiDi, can't we do better?


Indeed.

The solution, of course, is to develop the system until it can handle all EVE accounts fighting in a single system, in realtime. :P

More seriously, one could set reasonable goals based on the distribution of fleet sizes, and I would imagine that's how things work already. Massively upgrading server hardware to handle battles that occur maybe a few times a year seems silly. Still, it would be nice, and would almost certainly increase the fun factor for everyone (save, perhaps, those with very slow reaction times who have trouble keeping up with one-second ticks).
Frostys Virpio
State War Academy
Caldari State
#36 - 2013-07-30 15:40:16 UTC
Jonathan Peak wrote:
Alavaria Fera wrote:
Yes, that's what we said about 1500 man battles in the past.

Soon, it will be wow, we had 6000 people in soul-crushing TiDi, can't we do better?


Indeed.

The solution, of course, is to develop the system until it can handle all EVE accounts fighting in a single system, in realtime. :P

More seriously, one could set reasonable goals based on the distribution of fleet sizes, and I would imagine that's how things work already. Massively upgrading server hardware to handle battles that occur maybe a few times a year seems silly. Still, it would be nice.


At some point, you can't really crank the clock speed higher and the IPC progress is getting limited. Most hardware manufacturer are not pushing all that hard into single thread performance because they know most really intensive task are gettign the multi-thread treatement now.

Maybe a hand made rig OC'd to ridiculous level could serve as a super node. Would have high risk of crash tho and thats assuming it's even possible top pull off.
MeestaPenni
Mercantile and Stuff
#37 - 2013-07-30 15:51:29 UTC
Parrallella system boards......huge potential for massive gaming environments.

I am not Prencleeve Grothsmore.

Jonathan Peak
Center for Advanced Studies
Gallente Federation
#38 - 2013-07-30 15:55:39 UTC  |  Edited by: Jonathan Peak
Frostys Virpio wrote:
Maybe a hand made rig OC'd to ridiculous level could serve as a super node. Would have high risk of crash tho and thats assuming it's even possible top pull off.


I have wondered whether a fleet operation ASIC would be possible, though again the cost-benefit ratio might be too high. But, I'm a math guy, not a hardware engineer.
Tron 3K
Caldari Provisions
Caldari State
#39 - 2013-07-30 16:54:55 UTC
Jenn aSide wrote:
Tron 3K wrote:
Jenn aSide wrote:
Tippia wrote:
Sergeant Acht Scultz wrote:
Some people here are not making the difference in between "TiDi made it possible" which is an absolute truth, and how fun such fight is under these conditions.
…and some people seem to think that there is an objective and universal truth about what is “fun”.


You hit on one of my pet peeves. I hate that too. I've been in huge fleet flights pre and post TiDi and I've enjoyed them for the most part. My 1st Day in Raiden i found myself in a low sec battle and got my name on 70+ killmails (2 solo kills, top damage or final blow on 6 or 7 others).

I know people who play other games , they come to work and ask me why I play EVE Online "when it's so unfun". So I explain (the bloody obvious) that what's fun for me and what's fun for them are different things. Then I get IN EVE and have gotten the same things from actual EVE players (ie "why are you doing so much ratting, aren't you rich by now?", or "don't you get tired of exploring, come kill real people with me" lol).

Frankly, it's a bit annoying that some people can't grasp the idea that fun subjective.


Okay normally I'd agree with people saying whats fun or not but you can't exactly tell me sitting there for 20 mins to do certain things is "fun". I'd go more with the whole thing as being "cool" seeing 4000 players in one area.


That's what I'm talking about. What I find fun might just be "cool" to you.

I've had "fun" in big fleet fights. Sure it was laggy, but listening to comms and the pure joy of watching your guns actually cycle once 5 minutes after you click is a head rush man. Get with the program!


Your sarcasm sucks.. Needs a little work..
Victoria Sin
Doomheim
#40 - 2013-07-30 17:08:01 UTC  |  Edited by: Victoria Sin
Frostys Virpio wrote:
Maybe a hand made rig OC'd to ridiculous level could serve as a super node. Would have high risk of crash tho and thats assuming it's even possible top pull off.


The problem isn't in the hardware, it's in the software design. In theory you could do it with pretty low latency because the rules aren't all that hard to understand. Your simple "physics" could be done on a single GPU with DirectCompute pretty easily. Your client can easily handle 10,000 entities moving around in space (look at particle sims, they can do way many more than that). You don't need low latency for things like local text chat, skill checks and all that kind of stuff. I'm not sure where the bottleneck is. I expect its in thread locks and stuff like that. Also, Python... good idea at the time but probably not the right tool for the job.

It's doable. It's just a question of opportunity cost, moving the code base from here to there. It would be better to throw the whole lot out and start again in my view. Being a software developer I know what software developers are like. I guarantee you someone at CCP has thought about the problem and knows how he'd do it.

In the meantime, you're going to need to spend a larger amount of heat for smaller and smaller gains, as scale isn't going to be linear with CPUs.
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