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Words.... What are these words?

Author
Destination SkillQueue
Doomheim
#21 - 2013-07-30 10:38:55 UTC
Nerath Naaris wrote:
TIDI: Basically lag being turned into a feature! Sad

Though in all fairness, it´s one of the better ideas CCP has come up with.
People will nowadays complain about half an hour of warping and what-not but there were once reports of whole fleets jumping into a system, blackscreening for 30 minutes and finally loading into their clone station.... (the lagging of old aways favored the defender of a starsystem and of course that got abused as well, Eve being Eve and actually a lot less civilized than today).

It really is a server stress management tool. The purpose isn't to avoid getting into situations where the server won't encounter issues. It's to admit the reality, that there will be issues and therefore there needs to be a proper thought out management of the situation when issues arise, instead of just leaving things to blind luck and just hoping for the best. It means while the experience isn't going to be optimal, you can still ensure the servers can allow the fight to at least happen in a fair and predictable manner.

As noted without TiDi when the servers were overstressed everything turned to **** and the simulation couldn't be run properly. That meant random effects spread unevenly to people affected, that included mass black screens, modules not responding, server requests run out of sequense(like titan guns and frigate guns having the same rate-of-fire in practice), server ignoring orders and the server finally crashing entirely. In practical terms this is much worse then then a simple slowed down simulation. The slowing down is frustrating because things take more time, but it's nothing compared to the frustration and rage of dieing or being unable to fight at all, because of unpredictable behavior or because control was taken away from you.
Inokuma Yawara
University of Caille
Gallente Federation
#22 - 2013-07-30 11:14:30 UTC
Destination SkillQueue wrote:
Nerath Naaris wrote:
TIDI: Basically lag being turned into a feature! Sad

Though in all fairness, it´s one of the better ideas CCP has come up with.
People will nowadays complain about half an hour of warping and what-not but there were once reports of whole fleets jumping into a system, blackscreening for 30 minutes and finally loading into their clone station.... (the lagging of old aways favored the defender of a starsystem and of course that got abused as well, Eve being Eve and actually a lot less civilized than today).

It really is a server stress management tool. The purpose isn't to avoid getting into situations where the server won't encounter issues. It's to admit the reality, that there will be issues and therefore there needs to be a proper thought out management of the situation when issues arise, instead of just leaving things to blind luck and just hoping for the best. It means while the experience isn't going to be optimal, you can still ensure the servers can allow the fight to at least happen in a fair and predictable manner.

As noted without TiDi when the servers were overstressed everything turned to **** and the simulation couldn't be run properly. That meant random effects spread unevenly to people affected, that included mass black screens, modules not responding, server requests run out of sequense(like titan guns and frigate guns having the same rate-of-fire in practice), server ignoring orders and the server finally crashing entirely. In practical terms this is much worse then then a simple slowed down simulation. The slowing down is frustrating because things take more time, but it's nothing compared to the frustration and rage of dieing or being unable to fight at all, because of unpredictable behavior or because control was taken away from you.


Hmmm.... I read somewhere, a few weeks back, that CCP was gonna do hardware upgrades to their servers. Changing mechanical HHDs for SSDs, for example. Perhaps that will help mitigate some of these problems and make TiDi more tolerable, perhaps even make it unnoticeable?

Watch this space.  New exciting signature in development.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#23 - 2013-07-30 12:42:09 UTC
Inokuma Yawara wrote:
Hmmm.... I read somewhere, a few weeks back, that CCP was gonna do hardware upgrades to their servers. Changing mechanical HHDs for SSDs, for example. Perhaps that will help mitigate some of these problems and make TiDi more tolerable, perhaps even make it unnoticeable?



Regardless of the introduction of new hardware, players will always be able to trigger TiDi. you're able to bring 4000 players without TiDi? Pity that they brought 6000. Etc.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

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