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Will CFC flip 6vDT-H in by AUG-1 Downtime?

Author
Feer Truelight
#21 - 2013-07-29 05:39:39 UTC
Kijo Rikki wrote:
I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS.


You mean instancing? GTFO. Now.

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Kijo Rikki
Killboard Padding Services
#22 - 2013-07-29 05:42:54 UTC
Feer Truelight wrote:
Kijo Rikki wrote:
I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS.


You mean instancing? GTFO. Now.


No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously.

You make a valid point, good Sir or Madam. 

Joan Greywind
The Lazy Crabs
#23 - 2013-07-29 06:17:24 UTC
Kijo Rikki wrote:
Feer Truelight wrote:
Kijo Rikki wrote:
I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS.


You mean instancing? GTFO. Now.


No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously.



yea f **** the sandbox, fast pace action is a priority. If you want fast paced action this game isn't for you. I recommend call of duty.
Kijo Rikki
Killboard Padding Services
#24 - 2013-07-29 06:22:14 UTC
It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox.

You make a valid point, good Sir or Madam. 

Sol Trader
Science and Trade Institute
Caldari State
#25 - 2013-07-29 06:36:30 UTC
Joan Greywind wrote:
Kijo Rikki wrote:
Feer Truelight wrote:
Kijo Rikki wrote:
I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS.


You mean instancing? GTFO. Now.


No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously.



yea f **** the sandbox, fast pace action is a priority. If you want fast paced action this game isn't for you. I recommend call of duty.


You heard it here first, if you don't like playing eve in anything other than 10% tidi you might as well be playing call of duty.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#26 - 2013-07-29 14:20:06 UTC
xPredat0rz wrote:
All of CCPs setup is based off of military mainframes from the early 90s.



Probably some got me wrong about my previous comment but whatever and no f__cks were given anyway, but thing is despite TiDi being a much better solution than previous black screens and whatnot wonderful wake up at station in new egg after several hours of BS and impossible to log.

Thing is old code legacy code and whatnot I actually as player/costumer shouldn't have to care about, prevent me of whatever fun in these big fights situations and lately even traveling is enough tedious/boring/tidi to make a BS fleet take for about 15min from gate A to gate B for a little 45AU jump (DKUK, H-W fights and sov things blahblahblah)

It's safe to say it's better when you know how it looked like before TiDi, indeed, but how much more fun it is to still not being able to do whatever or have any sort or reactivity form your binds/commands? -Personally can't find any sort of fun watching my screen for 20min to target a single guy and listening Fc tell you to target another guy and shoot it when you can't already target anything before another 20mins, it's simply ridiculous and unfunny.

If CCP has the hardware to handle this, and my guess is yes, then solve once and for all the coding crap issues and deliver clients able to handle mutlithread stuff, I actually don't care about what and how just fcking do it !!

We should see more of these wars, not less or smaller because of TiDi and people will soon, faster than the other way around, will get tired of watching a semi frozen screen with an amazing never ending warp tunnel or targeting timers of 20mins.

I'm ok they do their best with what they have but if your major problem is not architecture but coding and legacy crap to stick with windows 3.1 users then clean it once and for all.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#27 - 2013-07-29 14:34:36 UTC
Kijo Rikki wrote:
It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox.



Pretty much this.

Someone who has no clue about Eve what could he possibly think about the game after looking at that stream for 15mins?

How would someone get interested for a game when the only thing or bit of experience he can get from whatever stream is immobile red/orange dots and money/isk begging ??

Link me a screen of whatever game with immobile stuff and a guy blahblah how awesome it is and I'll make sure I'll never subscribe or receive any offer from those RL scammers.

removed inappropriate ASCII art signature - CCP Eterne

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#28 - 2013-07-29 14:40:15 UTC  |  Edited by: Sergeant Acht Scultz
Joan Greywind wrote:
yea f **** the sandbox, fast pace action is a priority. If you want fast paced action this game isn't for you. I recommend call of duty.



And no matter if CCP has the will or not to get once and for all things right one thing you can be sure, players numbers will progress, slower than it could be for whatever reason someone can think or come with but in the end that means more/bigger fights will occur and also more often.

So the question is what's the plan?
-should we leave big fights for special nerds so drunk or smoke an old slug would look like a Lamborgini at top speed?

If you really like that much immobile stuff for hours you should'nt play Eve but chess, even then a single game is faster and requires far more thinking...but that too it's probably not for you.

removed inappropriate ASCII art signature - CCP Eterne

Azami Nevinyrall
172.0.0.1
#29 - 2013-07-29 14:44:24 UTC
Infinity Ziona wrote:
Lors Dornick wrote:
Barakach wrote:

I've seen write ups on how to get a single quad core FreeBSD web server handing 200k connections and 100k requests/sec while pushing 10Gb/s.

Not an easy problem, but still possible with current hardware.

You are aware that EvE's backend code is single core?

And hopefully you are aware that the physics engine running the simulation is slightly more complex than a web server.

Physics? EvE has that.. :)

Oversized boob physics, they dedicate an entire node to that alone!

...

Daisai
Daisai Investments.
#30 - 2013-07-29 15:35:37 UTC
Onictus wrote:
Kitty Baugh wrote:
if you enjoy killing 1 ship per 20 minutes then 6VDT is for you
Tidi is ******* ****
I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.


Ggwp for **** tier node reinforce ccp

/mad




Without TiDI the cluster would have crashed and we would all be trying to rage login.

This is better.


No , this is less awfull.
Random Majere
Rogue Fleet
#31 - 2013-07-29 16:38:38 UTC
Kijo Rikki wrote:
[No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously.


I agree with you. I believe it would be more fun for all parties involved, to see a multitudes of smaller fights happening in various regions and on a more frequent basis instead of having "occasional" large fights like we had yesterday. Sure the size of the fight was epic and it is fun to say "I was there" but...the "experience" of the fight in such slow motion... it was just horrible. This being said I am certain CCP will never change anything in that regards so I guess we need to learn to live with it, play in an other area of the game where smaller fights are more common or simply....play another game.

Congrats to CFC for their win. They deserve it!
Onictus
Federal Navy Academy
Gallente Federation
#32 - 2013-07-29 16:46:01 UTC
Random Majere wrote:
Kijo Rikki wrote:
[No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously.


I agree with you. I believe it would be more fun for all parties involved, to see a multitudes of smaller fights happening in various regions and on a more frequent basis instead of having "occasional" large fights like we had yesterday. Sure the size of the fight was epic and it is fun to say "I was there" but...the "experience" of the fight in such slow motion... it was just horrible. This being said I am certain CCP will never change anything in that regards so I guess we need to learn to live with it, play in an other area of the game where smaller fights are more common or simply....play another game.

Congrats to CFC for their win. They deserve it!



As long as you have to grind through multiple millions of hitpoints of iHubs and stations we are stuck with this.

You can drive by but everyone knows when the next timer is going to be. Everyone has been screaming about the SOV system since Dominion.
March rabbit
Aliastra
Gallente Federation
#33 - 2013-07-29 16:47:44 UTC
Richard Galaxy wrote:

thanks. alliance tournament was a lot more interesting Lol

The Mittani: "the inappropriate drunked joke"

Onictus
Federal Navy Academy
Gallente Federation
#34 - 2013-07-29 16:49:26 UTC
March rabbit wrote:
Richard Galaxy wrote:

thanks. alliance tournament was a lot more interesting Lol




Ani couldn't zoom in because his computer would have caught on fire.

Kijo Rikki
Killboard Padding Services
#35 - 2013-07-29 16:53:58 UTC  |  Edited by: Kijo Rikki
Onictus wrote:
Random Majere wrote:
Kijo Rikki wrote:
[No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously.


I agree with you. I believe it would be more fun for all parties involved, to see a multitudes of smaller fights happening in various regions and on a more frequent basis instead of having "occasional" large fights like we had yesterday. Sure the size of the fight was epic and it is fun to say "I was there" but...the "experience" of the fight in such slow motion... it was just horrible. This being said I am certain CCP will never change anything in that regards so I guess we need to learn to live with it, play in an other area of the game where smaller fights are more common or simply....play another game.

Congrats to CFC for their win. They deserve it!



As long as you have to grind through multiple millions of hitpoints of iHubs and stations we are stuck with this.

You can drive by but everyone knows when the next timer is going to be. Everyone has been screaming about the SOV system since Dominion.


I certainly don't have any good answers that won't break something else, but I sort of thought something along the lines of having constellation fights like this: An alliance reinforces a System Station/i-hub/TCU it goes into standby until 2 more systems in the same constellation go into stand-by and then all three go into shield re-inforce simultaneously. So on and so forth.

Of course that would screw smaller alliances and probably creates all sorts of problems I haven't thought of but I've also thought structure grinding shouldn't be so painful without supers.....or course, if it weren't supers would be useless. Can't seem to win. Lol

You make a valid point, good Sir or Madam. 

Hoo Yodaad
Viziam
Amarr Empire
#36 - 2013-07-29 17:14:27 UTC
Sergeant Acht Scultz wrote:
Kijo Rikki wrote:
It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox.



Pretty much this.

Someone who has no clue about Eve what could he possibly think about the game after looking at that stream for 15mins?

How would someone get interested for a game when the only thing or bit of experience he can get from whatever stream is immobile red/orange dots and money/isk begging ??

Link me a screen of whatever game with immobile stuff and a guy blahblah how awesome it is and I'll make sure I'll never subscribe or receive any offer from those RL scammers.



If only there was a free trial or cool ads for this game so people didn't have to rely on twitch to get all of their info on this game.
Victoria Sin
Doomheim
#37 - 2013-07-29 17:23:06 UTC
Barakach wrote:

It can be done, but the setup may highly specialized and not be very flexible.

The other side of the problem is getting a group of people who can not only program, but design servers and understand the entire network stack while architecting the software and hardware at the same time.

Not an easy problem, but still possible with current hardware.


I'm sure it's do-able, it's just a question of moving from the current model to a new one, which might not be worth it in commercial terms. I mean if you didn't use stackless, for example, you could probably run AI/Physics on GPUs with Compute shaders :). I've seen some spectacular particle simulations with GPUs and an Eve player isn't much more than a particle in a simulation here.
Victoria Sin
Doomheim
#38 - 2013-07-29 17:24:27 UTC
Onictus wrote:
March rabbit wrote:
Richard Galaxy wrote:

thanks. alliance tournament was a lot more interesting Lol




Ani couldn't zoom in because his computer would have caught on fire.



That's why I went to view daopa's, which was brilliant. Listened to Ani, turning him off when he started begging for money.
Beekeeper Bob
Beekeepers Anonymous
#39 - 2013-07-29 18:18:56 UTC
Onictus wrote:
Kitty Baugh wrote:
if you enjoy killing 1 ship per 20 minutes then 6VDT is for you
Tidi is ******* ****
I log off, log back on after an hour of waiting at the login screen, only to warp 1au off station, loki lands next to me, I sit there trying to warp for 5 minutes straight then get pointed.


Ggwp for **** tier node reinforce ccp

/mad




Without TiDI the cluster would have crashed and we would all be trying to rage login.

This is better.



Only a brownnoser would think this was better......
People watching it said it looked liked a powerpoint presentation. No one would want to be in a battle like that unless they had too.

Perhaps it's time for CCP to come up with an idea that might actually be playable or even interesting to most pilots.
Like constellation level Sov, that requires coordinated attacks throughout the constellation, allowing for at least the possibility of spreading the fight out and perhaps the load out.


I've seen the Matrix plenty of times, I don't really need to watch it on my computer....

Signature removed - CCP Eterne

Onictus
Federal Navy Academy
Gallente Federation
#40 - 2013-07-29 18:39:44 UTC
Beekeeper Bob wrote:


Only a brownnoser would think this was better......
People watching it said it looked liked a powerpoint presentation. No one would want to be in a battle like that unless they had too.



No more like I remember BEFORE TiDi, the system simply not loading when you jumpped in, OR if it did load you had been there on grid unable to control your ship for a long time. I remember modules just not functioning, things happening in the wrong order (like getting killed before you ever saw a yellow box)

I remember strategic node crashing being a tactic, people would get a fleet and gate crash a couple times until the cluster had to be restarted.

Its not brownosing, and I know exactly how it looked I was in the middle of it orbiting the station with 3700 other nerds.

Judging by Mad Ani's stream with it zoomed all the way out and cartoon graphics set to save his POS computer isn't exactly indicative. I just turned off guns, missiles and brackets and I was fine.