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So did CCP move moons to Fountain on purpose, to aid goons again?

First post
Author
Frostys Virpio
State War Academy
Caldari State
#101 - 2013-07-30 17:04:27 UTC
Victoria Sin wrote:
Pytria Le'Danness wrote:

It would be kinda funny if the valuable moons would start behaving in the same way :D


I think CCP should make *all* content dynamic. I don't like the idea that a moon has X mineral and it's static and like that forever. If they want a regional conflict generator, they just have moon minerals fade over time (a long time, if you like), decreasing at one moon, increasing at another, keeping the total amount the same across the universe. Then you'd have a permanent state of war in different parts of the galaxy.



If the income from moons is not constant, it will not be worth fighting over. Thats what people have to get in thier thick skull. If the alliance moon are not currently the best but will for sure be at some time, they will just wait for it and cash in when it's thier turn.
Tippia
Sunshine and Lollipops
#102 - 2013-07-30 17:14:38 UTC  |  Edited by: Tippia
Victoria Sin wrote:
Pytria Le'Danness wrote:

It would be kinda funny if the valuable moons would start behaving in the same way :D

I think CCP should make *all* content dynamic. I don't like the idea that a moon has X mineral and it's static and like that forever. If they want a regional conflict generator, they just have moon minerals fade over time (a long time, if you like), decreasing at one moon, increasing at another, keeping the total amount the same across the universe. Then you'd have a permanent state of war in different parts of the galaxy.

…not to mention L4 agents that run out of missions; NPC stations increasing their sales taxes and brokerage fees if someone uses them before they've had a chance to cool down; no static belts or anomalies, and everything respawns region-wide rather than constellation-wide; LP stores charging more and more for popular items; security levels decreasing every time there's a gank in the system; S&I slots despawning after every use, with a long-ish rebuild/restock timer (in fact, all station services should have a limited number of slow-recharging uses — use the fitting service too much and the mechanics will need a 48h vacation and the like); drastically reduced rebuild times on planetary hotspots; a “too crowded” threshold for office fees at 3 or 4 free rather than just 1; moons moving around so you can never warp directly to your POS; etc etc etc.


Or maybe all of that will just make people think “ugh, too much effort” and instead of moving around as intended, they'll stop doing… well… anything, really.
Victoria Sin
Doomheim
#103 - 2013-07-30 17:22:39 UTC
Tippia wrote:

…not to mention L4 agents that run out of missions; NPC stations increasing their sales taxes and brokerage fees if someone uses them before they've had a chance to cool down; no static belts or anomalies, and everything respawns region-wide rather than constellation-wide; LP stores charging more and more for popular items; security levels decreasing every time there's a gank in the system; S&I slots despawning after every use, with a long-ish rebuild/restock timer (in fact, all station services should have a limited number of slow-recharging uses — use the fitting service too much and the mechanics will need a 48h vacation and the like); drastically reduced rebuild times on planetary hotspots; a “too crowded” threshold for office fees at 3 or 4 free rather than just 1; moons moving around so you can never warp directly to your POS; etc etc etc.


What is your problem?
Victoria Sin
Doomheim
#104 - 2013-07-30 17:24:12 UTC
Frostys Virpio wrote:

If the income from moons is not constant, it will not be worth fighting over. Thats what people have to get in thier thick skull. If the alliance moon are not currently the best but will for sure be at some time, they will just wait for it and cash in when it's thier turn.


That's a reasonable point. When I said a long time, I meant six months or so. I don't think an alliance would sit there for a year waiting for it to come back around, would they?
Tippia
Sunshine and Lollipops
#105 - 2013-07-30 17:32:50 UTC  |  Edited by: Tippia
Victoria Sin wrote:
What is your problem?
I have no problem. I'm just listing other static content that apparently should be made dynamic, with some suggestion of how those dynamics could work.

Or, rather, they should not, for much the same reason as why moon goo is better left non-dynamic: because it would create far more problems than it would solve and would be thoroughly counterproductive.
Doris Dents
Sebiestor Tribe
Minmatar Republic
#106 - 2013-07-30 17:35:16 UTC
Victoria Sin wrote:
Frostys Virpio wrote:

If the income from moons is not constant, it will not be worth fighting over. Thats what people have to get in thier thick skull. If the alliance moon are not currently the best but will for sure be at some time, they will just wait for it and cash in when it's thier turn.


That's a reasonable point. When I said a long time, I meant six months or so. I don't think an alliance would sit there for a year waiting for it to come back around, would they?

It's taken 2 months to conquer Fountain and that was just the execution phase, never mind planning. Will probably take another month to clean up and start extracting money out of the place. So we'd have 3 whole months living high on the hog until the scanning and conquering merry go round starts up again? Even completely discounting effort we'd be deep in the red just on stuff blown up never mind all the logistics costs. It wouldn't be worthwhile to invade anywhere. Alliances would just sit on as much space as possible and hope they randomly get gifted moons.
RubyPorto
RubysRhymes
#107 - 2013-07-30 17:35:51 UTC  |  Edited by: RubyPorto
Victoria Sin wrote:
Tippia wrote:

…not to mention L4 agents that run out of missions; NPC stations increasing their sales taxes and brokerage fees if someone uses them before they've had a chance to cool down; no static belts or anomalies, and everything respawns region-wide rather than constellation-wide; LP stores charging more and more for popular items; security levels decreasing every time there's a gank in the system; S&I slots despawning after every use, with a long-ish rebuild/restock timer (in fact, all station services should have a limited number of slow-recharging uses — use the fitting service too much and the mechanics will need a 48h vacation and the like); drastically reduced rebuild times on planetary hotspots; a “too crowded” threshold for office fees at 3 or 4 free rather than just 1; moons moving around so you can never warp directly to your POS; etc etc etc.


What is your problem?


Victoria Sin wrote:
I think CCP should make *all* content dynamic.


You did suggest that CCP make *all* content dynamic. Tippia is just listing what that would mean. And indicating that that would be a ****** game to actually play in.


Victoria Sin wrote:
That's a reasonable point. When I said a long time, I meant six months or so. I don't think an alliance would sit there for a year waiting for it to come back around, would they?


Big ones will wait, small ones will die waiting.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alavaria Fera
GoonWaffe
#108 - 2013-07-30 17:49:29 UTC
Doris Dents wrote:
Victoria Sin wrote:
Frostys Virpio wrote:

If the income from moons is not constant, it will not be worth fighting over. Thats what people have to get in thier thick skull. If the alliance moon are not currently the best but will for sure be at some time, they will just wait for it and cash in when it's thier turn.


That's a reasonable point. When I said a long time, I meant six months or so. I don't think an alliance would sit there for a year waiting for it to come back around, would they?

It's taken 2 months to conquer Fountain and that was just the execution phase, never mind planning. Will probably take another month to clean up and start extracting money out of the place. So we'd have 3 whole months living high on the hog until the scanning and conquering merry go round starts up again? Even completely discounting effort we'd be deep in the red just on stuff blown up never mind all the logistics costs. It wouldn't be worthwhile to invade anywhere. Alliances would just sit on as much space as possible and hope they randomly get gifted moons.

Maybe only shift moons when goons get them.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ace Uoweme
Republic Military School
Minmatar Republic
#109 - 2013-07-30 20:24:38 UTC
RubyPorto wrote:
You did suggest that CCP make *all* content dynamic. Tippia is just listing what that would mean. And indicating that that would be a ****** game to actually play in.


Actually, it's very fun mechanics and livens up an otherwise dull set routines making a game boring.

It's one of the few favorites in WoW for MoP, more dynamic world bosses and randomized content.

But then again WoW evolved from the old EQ mindset of avatar guilds trying to rule servers and economies, and how fail that concept is in a game of anonymity and scams. No one in WoW can own a server even if they were world first and had 1000 members playing the AH. You won't ever see the Goons there rule, the game is not setup for it...why they play in EvE (and a prime example to show to the WoW devs not to bring into WoW, e-v-e-r. We can see the damage the Wal-Mart guilds caused to the game).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

RubyPorto
RubysRhymes
#110 - 2013-07-30 21:23:49 UTC
Ace Uoweme wrote:
RubyPorto wrote:
You did suggest that CCP make *all* content dynamic. Tippia is just listing what that would mean. And indicating that that would be a ****** game to actually play in.


Actually, it's very fun mechanics and livens up an otherwise dull set routines making a game boring.


So you're saying that the Battlegrounds shift to new places at random on a regular basis with no hint where they've gone to?
That the Raid Dungeons sometimes "run out" of instances so you have to head to a different one (which may have changed to a new random location)?
That the AH fees get more expensive the more people use it in one city?

Learn something new about WoW every day...


Or did you simply not bother to read the train of conversation here?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Domanique Altares
Rifterlings
#111 - 2013-07-30 21:43:00 UTC
RubyPorto wrote:

Learn something new about WoW every day...



You should stop learning about WoW. It makes your brain rot. Pretty soon, you start comparing everything to WoW.
45thtiger 0109
Pan-Intergalatic Business Community
#112 - 2013-07-31 02:42:15 UTC
Sergeant Acht Scultz wrote:
JinSanJong wrote:
Its a little strange, that all the tech got nerfed, then they move all the moons to fountain, where we all know there has been tension between test/cfc.

Seems a little deliberate...

Yet again why did CCP move the moons into one region and still not spread them out...



You don't have a clue what eve is about or the heck is happening but let me tell you something that should be simple enough for you to understand:

If CCP wanted to give something to goon they'd put new valuable moons in Deklein, not in Fountain.

Now if you understand the first part let me give you a hint about the second part: Test backstab CFC at some point when a year ago GS fought over Fauntain and gave it to Test.

Test is getting what they searched for: boots to asses

Moons?- that's a minor detail.




Spelling Error Fauntain lol

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Alavaria Fera
GoonWaffe
#113 - 2013-07-31 03:29:50 UTC
RubyPorto wrote:
Ace Uoweme wrote:
RubyPorto wrote:
You did suggest that CCP make *all* content dynamic. Tippia is just listing what that would mean. And indicating that that would be a ****** game to actually play in.


Actually, it's very fun mechanics and livens up an otherwise dull set routines making a game boring.


So you're saying that the Battlegrounds shift to new places at random on a regular basis with no hint where they've gone to?
That the Raid Dungeons sometimes "run out" of instances so you have to head to a different one (which may have changed to a new random location)?
That the AH fees get more expensive the more people use it in one city?

Learn something new about WoW every day...


Or did you simply not bother to read the train of conversation here?

WoW is something we simple EVE Online players cannot understand. It's deep PvP and PvE mechanics are beyond us.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?