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Jump Freighters are 100% invulnerable in lowsec and need a nerf

Author
Heather Tsukaya
Doomheim
#1 - 2013-07-27 13:46:01 UTC
It is impossible for them to die if they're piloted in a certain way. I don't think any ship should be invulnerable. That is why CCP created infinity point tacklers after all, so that certain ships wouldn't be 100% invincible when piloted in lowsec.

Here is a guide that says how to piloit jump freighters without ever dying: http://crackerjax.org/gwiki/GoonWIki/wiki.goonfleet.com/Category_Jump_Freighters.html

Basically:
* They can't be killed after jumping to the cyno, because they jump into dock range so they can instantly dock.
* They can't be killed after undocking, because they ctrl+space immediately so they never end up outside of redocking range, then when the SCT is over they can try and jump to the stargate
* While warping to stargate, they can be tackled and fired upon, but they can't be killed because they can instantly redock if threatened
*They can't be killed after coming out of warp at the stargate, because they can instantly jump through it into highsec

The result is that jump freighters can move from system to system with 100% safety. I think the idea that some ships can be 100% safe in lowsec goes against CCP's design goals. It takes all the risk out of transporting materials, which in turn removes a huge aspect of Eve's gameplay.

Basically the only time a traveling ship is vulnerable to attack is when coming out of a stargate, but jump freighters can travel through lowsec without ever having to come out of a stargate, so they're never vulnerable to attack.

I really hope CCP does something about this. It creates a big gulf between the have nots, who can get gate camped while trying to move stuff around and the haves who can use jump drives to move goods around at absolutely zero risk.
Aquila Sagitta
Blue-Fire
#2 - 2013-07-27 14:21:04 UTC
..uhh so whats your idea/feature?
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#3 - 2013-07-27 14:29:46 UTC  |  Edited by: Emma Yobibit
Tell me that again next time you see them make errors and run away at 1 000m/s up to 20km from the station, or tell me that when they jump in a POS without a station in system.
Tell me that when you see one get bumped because it took more then 30 seconds to dock in, or because it got bumped while undocking.
They are not invulnerable, they cost 7 billion and the fuel for them costs them more then 10 million isk per jump.
And with that they carry less then half the cargo of normal freighters.

Every ship playing station games is safe, not only jump freighters, so start talking about that.
Heather Tsukaya
Doomheim
#4 - 2013-07-27 14:34:32 UTC
Aquila Sagitta wrote:
..uhh so whats your idea/feature?

Maybe disallow cynos super close to stations.
Heather Tsukaya
Doomheim
#5 - 2013-07-27 14:46:43 UTC
Emma Yobibit wrote:
Tell me that again next time you see them make errors and run away at 1 000m/s up to 20km from the station, or tell me that when they jump in a POS without a station in system.
Tell me that when you see one get bumped because it took more then 30 seconds to dock in, or because it got pumped while undocking.
They are not invulnerable, they cost 7 billion and the fuel for them costs them more then 10 million isk per jump.
And with that they carry less then half the cargo of normal freighters.

Every ship playing station games is safe, not only jump freighters, so start talking about that.

Every ship coming out of a station right is safe sure, but non caps have periods where they can be intercepted and attacked.

Sure jump freighter pilots can screw up and lose their ships, but "100% invulnerable unless you do something stupid" is still way over powered.
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#6 - 2013-07-27 14:53:20 UTC
Heather Tsukaya wrote:
Aquila Sagitta wrote:
..uhh so whats your idea/feature?

Maybe disallow cynos super close to stations.


So you want jump freighters to jump in 5km from a station, that means it would take about an average of more then 50 seconds for them to get about in docking range

Rending cynos usless because freighters take about 40-50 seconds to warp, cynos exist to remove the gate camping problem.
Emma Yobibit
Garoun Investment Bank
Gallente Federation
#7 - 2013-07-27 14:57:29 UTC
Heather Tsukaya wrote:
Emma Yobibit wrote:
Tell me that again next time you see them make errors and run away at 1 000m/s up to 20km from the station, or tell me that when they jump in a POS without a station in system.
Tell me that when you see one get bumped because it took more then 30 seconds to dock in, or because it got pumped while undocking.
They are not invulnerable, they cost 7 billion and the fuel for them costs them more then 10 million isk per jump.
And with that they carry less then half the cargo of normal freighters.

Every ship playing station games is safe, not only jump freighters, so start talking about that.

Every ship coming out of a station right is safe sure, but non caps have periods where they can be intercepted and attacked.

Sure jump freighter pilots can screw up and lose their ships, but "100% invulnerable unless you do something stupid" is still way over powered.


100% is a wrong number and you know that, considering you paid 7 billions just to avoid gate camps means that you had to wrok around 300 man hours to get it (if you always make 20millions an hour)

Its not a time saver and a long investment.

So your lets say 99% safe. Who cares? 99% is 1 time every 100 jumps you make, you will of made more then 100 jumps if you want to make profits with your freighter.
PopeUrban
El Expedicion
Flames of Exile
#8 - 2013-07-28 12:22:22 UTC
Heather Tsukaya wrote:
Sure jump freighter pilots can screw up and lose their ships, but "100% invulnerable unless you do something stupid" is still way over powered.


Uh. You just described every single ship in lowsec.
M1k3y Koontz
House of Musashi
Stay Feral
#9 - 2013-07-28 12:28:11 UTC
Mag's
Azn Empire
#10 - 2013-07-28 12:34:34 UTC
I don't see any issue with the jump freighter. The issue I see here, is the use of cynos by any ship type, without much of a penalty.
If people had to use a dedicated ship type in order to keep instant jump capability, then they would have to risk far more than now.

My idea regarding that change.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Naomi Knight
Ministry of War
Amarr Empire
#11 - 2013-07-28 12:38:38 UTC
-gank them in high sec , it is 100% doable if you want to do it ,no jf can survive
-war dec ---> gank them in high sec when they jump in from low sec
-bump them from station maybe you get lucky

or just get creative ,there are even more possibilities to kill them
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#12 - 2013-07-28 14:10:55 UTC
May I point you toward Freight Club? They are HIGHLY successful at catching and killing JF's etc.
Arya Regnar
Darwins Right Hand
#13 - 2013-07-28 14:12:29 UTC
Caleb Seremshur wrote:
May I point you toward Freight Club? They are HIGHLY successful at catching and killing JF's etc.

This.

Stop moaning because you can't afford a JF OP.

EvE-Mail me if you need anything.

Liafcipe9000
Critically Preposterous
#14 - 2013-07-28 14:18:11 UTC
*after reading title*

OP failed to kill a JF in lowsec. everyone point and laugh.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#15 - 2013-07-28 18:26:48 UTC
I say we just add hisec sentries to all HI->low systems.
This way no one has to complain about their camp being unable to kill a target as they will just be instapopped if they try.
Thus the tears on both sides will stop and the game will be in peace and harmony.
Then the ponies of the Solar Empire attack.
ShadowNeo29
Titan's Pain and Pleasure
Sigma Grindset
#16 - 2013-07-28 18:36:21 UTC
Gank them in high sec and stop crying
Onomerous
KARNAGE
Ghostbirds
#17 - 2013-07-29 13:09:05 UTC
TLDR:

I want easy kills!!!
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#18 - 2013-07-29 13:41:49 UTC
I don't think you understand the amount of skill needed to fly one of these 7-8 billion ISK behemoths. The whole purpose of a jump freighter IS to get stuff to low or null security space with safety. It is the whole reason small gangs in nullsec can thrive and build up stockpiles. You're just looking for easy kills.
Ellendras Silver
CrashCat Corporation
#19 - 2013-07-29 14:08:16 UTC
Aquila Sagitta wrote:
..uhh so whats your idea/feature?


he wants us to come up with it i am guessing, but he has a point

[u]Carpe noctem[/u]

Hopelesshobo
Hoboland
#20 - 2013-07-29 14:09:40 UTC
I fail to see how this is an issue, as previously stated they are expensive and deserve the RELATIVE safety of being able to use cynos. Besides, have you never seen JF get suicide ganked? Highsec isn't 100% safe like you would make it seem.

Emma Yobibit wrote:
Heather Tsukaya wrote:
Aquila Sagitta wrote:
..uhh so whats your idea/feature?

Maybe disallow cynos super close to stations.


So you want jump freighters to jump in 5km from a station, that means it would take about an average of more then 50 seconds for them to get about in docking range

Rending cynos usless because freighters take about 40-50 seconds to warp, cynos exist to remove the gate camping problem.


And even if this would be implemented, people would just light the cyno in a safe, and have their cyno alt equipped with webs to insta warp the JF before someone lands on grid.

Lowering the average to make you look better since 2012.

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