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Does anyone have a good up to date Arazu fit?

First post
Author
Eka Lawrencia
Different Drummers
#41 - 2013-07-27 10:51:57 UTC
Whitehound wrote:
Danny John-Peter wrote:
ITT Bads who havent realised damps are **** in gangs

Do yourself a favour, watch the alliance tournament (back today at 13:30) and do not tell anyone.


But that's not elitesmallgangpvp. It's set up to give similar numbers/strengths to each team. What would you say are the strengths of the damping tactics employed there, and how can they be translated into the real tranqility world?
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#42 - 2013-07-27 10:52:32 UTC
Danny John-Peter wrote:
ITT Bads who havent realised damps are **** in gangs.

While this statement isnt true for armour or cov ops gangs, the Lach is better for shield gangs, I fly the following fit.

[Lachesis, Standard Nano]
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Large Shield Extender II
Small Capacitor Booster II, Navy Cap Booster 400
Republic Fleet Warp Disruptor
Republic Fleet Warp Disruptor

Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Medium Unstable Power Fluctuator I
True Sansha Medium EMP Smartbomb

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I


Damps are absolutely required in gangs when dealing with long range ships, either on your side or theirs. Plus I would also say in most situations damps are stronger than ECM in ruining Logistics' lives since it's not random.

The DNS fit is for covert hotdrops which means no logi (unless some T3 goes logi which is never) so has a buffer plus ASB to burst tank any damage they might throw at it, it's a VERY specialised situation
Whitehound
#43 - 2013-07-27 12:37:53 UTC
Eka Lawrencia wrote:
Whitehound wrote:
Danny John-Peter wrote:
ITT Bads who havent realised damps are **** in gangs

Do yourself a favour, watch the alliance tournament (back today at 13:30) and do not tell anyone.


But that's not elitesmallgangpvp. It's set up to give similar numbers/strengths to each team. What would you say are the strengths of the damping tactics employed there, and how can they be translated into the real tranqility world?

If you want to discuss dampeners then better start a new thread so this can stay an Arazu thread.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Eka Lawrencia
Different Drummers
#44 - 2013-07-27 13:53:43 UTC
Whitehound wrote:
Eka Lawrencia wrote:
Whitehound wrote:
Danny John-Peter wrote:
ITT Bads who havent realised damps are **** in gangs

Do yourself a favour, watch the alliance tournament (back today at 13:30) and do not tell anyone.


But that's not elitesmallgangpvp. It's set up to give similar numbers/strengths to each team. What would you say are the strengths of the damping tactics employed there, and how can they be translated into the real tranqility world?

If you want to discuss dampeners then better start a new thread so this can stay an Arazu thread.


An Arazu thread is a dampener thread and vice versa.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#45 - 2013-07-27 14:18:37 UTC
You dont use a arazu when you want damps, a celestis does pretty much the same job for way less isk, yes you can fit a damp on it but if you do that is for utility, never the primary role 8and you give up cap or tank for it, i.e bad choice).

For any kind of armour gang or brawling leet you want a proteus as it simply is way way more tanky and way more usefull.

All the fits in this thread suck, bar the one from Ong, altho there are some things i would change:

I am not a fan of the no dcu tank and the fit lacks resitances to benefit from logis, and even if you fly in a alpha heavy environement, drop at least one nano for a DCU. I also wouldnt go for a scar, if you are in scram range (37km) you either are ****** (if lots is there) and a scram woulldnt help you or your anti support will blap it quickly. " long range points are very nie to have tho.

[Arazu, Pointer]
Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Nanofiber Internal Structure II

Republic Fleet Warp Disruptor
Republic Fleet Warp Disruptor
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

Covert Ops Cloaking Device II
Medium 'Vehemence' Shockwave Charge
Medium 'Vehemence' Shockwave Charge
Salvager II

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I

Equalish (a bit less) ehp, way better resitances, pretty equal cap, as usual 2 higslot up to choice (altho 1 sb is minimum id say). Whore gun is valid too.

Cure the lack of nanos with snakes, its probably one of the fastest ships in thegang anyways (unless you run with machs or tengus).

For alpha high evorenements id go with something like this

[Arazu, Shield Nano ichanged]
Damage Control II
Nanofiber Internal Structure II
Capacitor Power Relay II
Power Diagnostic System II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Republic Fleet Warp Disruptor
Republic Fleet Warp Disruptor

Covert Ops Cloaking Device II
Medium 'Vehemence' Shockwave Charge
720mm Howitzer Artillery II, Republic Fleet EMP M
Salvager II

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I


Warrior II x4
Hornet EC-300 x4

Can drop both point to t2 if you are poor, but 107km is very nice, 86 isnt bad either but still in range of quite a few ships.
Whitehound
#46 - 2013-07-27 14:19:40 UTC
Eka Lawrencia wrote:
Whitehound wrote:
Eka Lawrencia wrote:
Whitehound wrote:
Danny John-Peter wrote:
ITT Bads who havent realised damps are **** in gangs

Do yourself a favour, watch the alliance tournament (back today at 13:30) and do not tell anyone.


But that's not elitesmallgangpvp. It's set up to give similar numbers/strengths to each team. What would you say are the strengths of the damping tactics employed there, and how can they be translated into the real tranqility world?

If you want to discuss dampeners then better start a new thread so this can stay an Arazu thread.


An Arazu thread is a dampener thread and vice versa.

No. The forum is called Ships & Modules. You really should make a separate thread when you want to talk about dampeners. If it is tactics you want to talk about then try the Warfare & Tactics forum.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#47 - 2013-07-27 14:32:28 UTC  |  Edited by: Tsukino Stareine
W0lf Crendraven wrote:
You dont use a arazu when you want damps, a celestis does pretty much the same job for way less isk, yes you can fit a damp on it but if you do that is for utility, never the primary role 8and you give up cap or tank for it, i.e bad choice).

For any kind of armour gang or brawling leet you want a proteus as it simply is way way more tanky and way more usefull.

All the fits in this thread suck, bar the one from Ong, altho there are some things i would change:

I am not a fan of the no dcu tank and the fit lacks resitances to benefit from logis, and even if you fly in a alpha heavy environement, drop at least one nano for a DCU. I also wouldnt go for a scar, if you are in scram range (37km) you either are ****** (if lots is there) and a scram woulldnt help you or your anti support will blap it quickly. " long range points are very nie to have tho.

[Arazu, Pointer]
Damage Control II
Capacitor Power Relay II
Capacitor Power Relay II
Nanofiber Internal Structure II

Republic Fleet Warp Disruptor
Republic Fleet Warp Disruptor
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

Covert Ops Cloaking Device II
Medium 'Vehemence' Shockwave Charge
Medium 'Vehemence' Shockwave Charge
Salvager II

Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I

Equalish (a bit less) ehp, way better resitances, pretty equal cap, as usual 2 higslot up to choice (altho 1 sb is minimum id say). ***** gun is valid too.

Cure the lack of nanos with snakes, its probably one of the fastest ships in thegang anyways (unless you run with machs or tengus).

For alpha high evorenements id go with something like this

[Arazu, Shield Nano ichanged]
Damage Control II
Nanofiber Internal Structure II
Capacitor Power Relay II
Power Diagnostic System II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Republic Fleet Warp Disruptor
Republic Fleet Warp Disruptor

Covert Ops Cloaking Device II
Medium 'Vehemence' Shockwave Charge
720mm Howitzer Artillery II, Republic Fleet EMP M
Salvager II

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I


Warrior II x4
Hornet EC-300 x4

Can drop both point to t2 if you are poor, but 107km is very nice, 86 isnt bad either but still in range of quite a few ships.


I feel that is just your opinion on the matter, damps can completely negate all damage while a shield buffer, while giving you more ehp leaves you far more open to being switched on and alphaed because of the enlarged sig of the already quite large (162m) base of the arazu.

Let's be realistic, 44k ehp with full links, siege mindlink and perfect skills isn't going to save you if you can't already save yourself by damping priority targets.

And a scram on a razu is invaluable when supporting a kiting fleet, you shut down any chasers that happen to be faster than your fleet and keep everyone safe from tackle.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#48 - 2013-07-27 14:37:24 UTC
If you want damps bring a celestis (or throw them into the utility mids of your fleet ships, no non sensor boosted ship can lock you at 100km with 2 unbonused damps on it).

Damps are the strongest form of ewar but on a not even 60k ehp ship you really dont want to lose 15/20k ehp to be able to damp out one single enemy ship, thats a huge drawback for almost no gain.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#49 - 2013-07-27 14:39:28 UTC  |  Edited by: Tsukino Stareine
W0lf Crendraven wrote:
If you want damps bring a celestis (or throw them into the utility mids of your fleet ships, no non sensor boosted ship can lock you at 100km with 2 unbonused damps on it).

Damps are the strongest form of ewar but on a not even 60k ehp ship you really dont want to lose 15/20k ehp to be able to damp out one single enemy ship, thats a huge drawback for almost no gain.


Your razu fits cap out at 44k ehp with every boost imaginable, not sure where you get 60k from.

Sure you would bring a celestis as well and leave the arazu as a point machine if you had the choice, the fits I posted were on the assumption one celestis-based hull per gang.

And I wouldn't bring a celestis for damps, a Maulus does the job better since it's pretty hard to snipe at and also a lot cheaper.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#50 - 2013-07-27 14:46:51 UTC  |  Edited by: W0lf Crendraven
The resitance fit has 49k ehp with heat, the triple lse has 58k.

And if you only bring one hull you still would be better off without it (and even if youd use a lach you would not bring damps), you give up to much. And a maulis dies the second people notice what is happening, a celestis is a lot better (it also gets a huge range bonus which is very important.

(edit, quite a lot more with every boost imaginable, but im not including titans)
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#51 - 2013-07-28 16:02:42 UTC
Tsuk and whitehound, have you ever been in a gang with an arazu? Do you understand its role?

The role of an arazu is pointing and pointing only. If you want damps get a celestis. Celestises are better damping ship than arazus and don't need to use their mids for a point and scram. If you think a single damp will save you from being alpha'd it won't. If you're going to get alpha'd then you're fighting a very large gang which also means that you're probably in a large gang which means that you shouldn't be in an arazu (barring BLOPs but you don't drop BLOPs looking for a ~gudfite~).

The primary role of damps in a gang are for logi to increase lock time when swapping between targets rapidly such that you kill the target before the logi even locks it, or reducing its range so that it has to get closer and you can kill it. Damping long range ships is effective as well, but a secondary role.

I'm glad I could clear everything up for you guys.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Whitehound
#52 - 2013-07-28 16:10:03 UTC
God's Apples wrote:
Tsuk and whitehound, have you ever been in a gang with an arazu? Do you understand its role?

I can only speak for myself, but yes, I have. When you then only use it for pointing then say so and get on with it. Or is there a problem?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#53 - 2013-07-29 07:06:11 UTC
God's Apples wrote:
Tsuk and whitehound, have you ever been in a gang with an arazu? Do you understand its role?

The role of an arazu is pointing and pointing only. If you want damps get a celestis. Celestises are better damping ship than arazus and don't need to use their mids for a point and scram. If you think a single damp will save you from being alpha'd it won't. If you're going to get alpha'd then you're fighting a very large gang which also means that you're probably in a large gang which means that you shouldn't be in an arazu (barring BLOPs but you don't drop BLOPs looking for a ~gudfite~).

The primary role of damps in a gang are for logi to increase lock time when swapping between targets rapidly such that you kill the target before the logi even locks it, or reducing its range so that it has to get closer and you can kill it. Damping long range ships is effective as well, but a secondary role.

I'm glad I could clear everything up for you guys.


It's all well to say "get a celestis" but sometimes you just don't have the people

the arazu has the fitting and bonus to damps and it can be effective performing in a multi-role capacity, obviously if you told me someone was bringing a celestis I would forget the damps.
Bertrand Butler
Cras es Noster
#54 - 2013-07-29 10:20:33 UTC  |  Edited by: Bertrand Butler
FIrst of all, fly a Celestis.

Having said that, here is a SG Armor Arazu we have been using, it might give you some ideas. Some of the fits in this thread are pretty terrible.

[Arazu, Arazu P-3p]

1600mm Reinforced Rolled Tungsten Plates I
True Sansha Armor Explosive Hardener
Energized Adaptive Nano Membrane II
Damage Control II

Small Capacitor Booster II, Navy Cap Booster 400
True Sansha Warp Disruptor
True Sansha Warp Disruptor
Dark Blood Warp Scrambler
Conjunctive Magnetometric ECCM Scanning Array I
Experimental 10MN Microwarpdrive I

Heavy Electron Blaster II, Null M
Heavy Electron Blaster II, Null M
Heavy Electron Blaster II, Null M
Covert Ops Cloaking Device II

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Vespa EC-600 x4

Use your on grid bookmarks to fly separate from the gang or insert in the grid cloaked as per standard support ship procedure. CB stable all running, the electrons are used for drone defense. The ECCM can be exchanged for a defensive web, another scrambler or a meta damp. Upgrade or downgrade modules and rigs according to your balls/wallet stats. Cheers..C:
Whitehound
#55 - 2013-07-29 10:33:00 UTC  |  Edited by: Whitehound
Bertrand Butler wrote:
...
Some of the fits in this thread are pretty terrible.

[Arazu, Arazu P-3p]

1600mm Reinforced Rolled Tungsten Plates I
...
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
...

Being the slowest so far I think is yours sure one of them. Anything from AB frigates to MWD BCs can slip out from under its point. Lol

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Bertrand Butler
Cras es Noster
#56 - 2013-07-29 10:41:09 UTC  |  Edited by: Bertrand Butler
Absolute speed is not an issue in a support ship, hell ~ this is viable with an AB too in an AHAC gang. Your best defense is a healthy range buffer, pre-aligning to the next on grid bookmark and bouncing when primaried (while having the buffer to sustain alpha). It seems like you are trying to fly this as a combat ship...this is an armor gang setup that stays with the oneiri/guardians.

Anything with an MWD is stopped cold @30km. Fly more, theorycraft less.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#57 - 2013-07-29 10:45:58 UTC
It isnt, however you could also just use a proteus if you fly armour.
Bertrand Butler
Cras es Noster
#58 - 2013-07-29 10:47:14 UTC
W0lf Crendraven wrote:
It isnt, however you could also just use a proteus if you fly armour.


Yep, pretty much. The Arazu is in desperate need of re-balancing, celestis and proteus is the way to go in the current meta.
Whitehound
#59 - 2013-07-29 10:56:31 UTC  |  Edited by: Whitehound
Bertrand Butler wrote:
Absolute speed is not an issue in a support ship, your best defense is a healthy range buffer, pre-aligning to the next on grid bookmark and bouncing when primaried (while having the buffer to sustain alpha). It seems like you are trying to fly this as a combat ship...this is an armor gang setup that stays with the oneiri/guardians.

Anything with an MWD is stopped cold @32km. Fly more, theorycraft less.

Judge the fittings of others as terrible and fly yours anyway you like, but it is you who failed to hold the point. If you run out of cap or have gimped your speed makes no difference to the outcome of the failfit.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Bertrand Butler
Cras es Noster
#60 - 2013-07-29 11:05:34 UTC  |  Edited by: Bertrand Butler
Quote:
Judge the fittings of others as terrible and fly yours anyway you like, but it is you who failed to hold the point. If you run out of cap or have gimped your speed makes no difference to the outcome of the failfit.

I'm sorry but that doesn't make any sense. I just explained to you that speed is almost irrelevant in a SG armor support role. And I really CANNOT take seriously someone who posts the following as a valid Arazu fit.

Whitehound wrote:
It is too slow right now.

[Arazu, PvP armor]

Damage Control II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Energized Explosive Membrane II
Overdrive Injector System II

Experimental 10MN Microwarpdrive I
Faint Warp Disruptor I
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Large Capacitor Battery II
Cap Recharger II

Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Dual 150mm Railgun II, Spike M
Rapid Light Missile Launcher II, Inferno Fury Light Missile (or cloak)

Medium Auxiliary Thrusters II
Medium Capacitor Control Circuit II

Vespa EC-600 x4 (or Warrior IIs)


A 200mil <10k EHP active tanked support ship, complete with a LCB (!), no cloak, split DPS, a meta4 ******* long point and an OIS. Please.