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Black Ops Superbombs against capitals

Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#21 - 2013-07-26 06:47:00 UTC  |  Edited by: Sergeant Acht Scultz
Instead of super bombs just take away the stupid EWAR immunity. No one should be able to take an alt, light a cyno, jump in a super on top of whatever carrier and pop it before a single hictor pilot around is able to get tackle on it.

Make hard point ONLY capital energy transfers, drone control units shields/armor reps, exclude neuts and smartbombs.

Give regular carrier bonus to ALL drones but not on supers they have the advantage of fighter bombers on top of ridiculous amounts of ehp.

Cut super carriers and Titans EHP in two, yes cut it by half and that will still make millions and millions of EHP to take off, they'll still be able to deploy 15 or 20 unbonused drones and pop the light dictor or the hictor but not as easy and a carrier would now have a chance to fight back a bit offering some time to eventually tackle the super and kill it.

Super should not be able to be solopownmachines as they are, they should fear scrams disruptors and not have an "I win button" at the cost of several billions officer smartbombs and neuts to kill an entire gang with carrier support.

Eventually leave Titans only electronic warfare immunity but super caps need a super EHP nerf bat +some "I win buttons" taken off.

removed inappropriate ASCII art signature - CCP Eterne

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#22 - 2013-07-26 06:57:35 UTC  |  Edited by: Ynot Eyob
Well my intension was to make sub capital more important in Capitals fleets, without nerfing a 35b or a 110b ships even more.

The thought of Black Ops mixed with Dreads as a counter would do so, it would demand both sides to think about their sub Capital fleet before they go into larger fights.

I dont like to ruin the Black posibilities for other uses, so i deffently dont think cital torps or Capitals guns should be fitted, and it doesnt help the enorm tank supers have.

If one side bring in ships worth 35 - 110b each, its not to much to say that the enemy have to bring in a 1.5b ship to bomb those so they lose 33% of that EFH, making them easier to kill.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#23 - 2013-07-26 07:03:42 UTC
Ynot Eyob wrote:
Well my intension was to make sub capital more important in Capitals fleets, without nerfing a 35b or a 110b ships even more.

The thought of Black Ops mixed with Dreads as a counter would do so, it would demand both sides to think about their sub Capital fleet before they go into larger fights.

I dont like to ruin the Black posibilities for other uses, so i deffently dont think cital torps or Capitals guns should be fitted, and it doesnt help the enorm tank supers have.

If one side bring in ships worth 35 - 110b each, its not to much to say that the enemy have to bring in a 1.5b ship to bomb those so they lose 33% of that EFH, making them easier to kill.



Thing is that 35B or even 110B isk is not an issue to many players, far too many. For a large number of players it's even just pocket money.
And i actually don't think, but it's of course a personal opinion, that wee need more specialized ships that will not solve the true issues but instead offer larger groups with highly skilled pilots another advantage.

removed inappropriate ASCII art signature - CCP Eterne

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#24 - 2013-07-26 07:42:04 UTC
Sergeant Acht Scultz wrote:


Thing is that 35B or even 110B isk is not an issue to many players, far too many. For a large number of players it's even just pocket money.
And i actually don't think, but it's of course a personal opinion, that wee need more specialized ships that will not solve the true issues but instead offer larger groups with highly skilled pilots another advantage.


True,

But if you disallow supers in low sec, and commit the change i suggested would make it posible for smaller alliances to counter supers easier, without nerfing them. An alliance just took one of our TCUs, with 15 supers, with no support. As a small alliance we couldnt really counter this, without good preprations. We would be able to send in Black Ops and Dreads pretty fast, and at least get some fun out of it. (TCU btw was of no interest, just trown up for the fun of it).

So i would make it harder to just trow in the supers.

If you again look at the Rock, Paper and Sissors, for me it would make sence, to add the paper to take out the Rock.


Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#25 - 2013-07-26 09:22:43 UTC
Indeed for smaller alliances or entities is quite difficult to have either the amount of tools or the appropriate tool to help them achieve something vs larger groups but, the but in the butter says the bigger interest of smaller alliances is to make coalitions to become stronger which, if you look closer succeeds pretty well for goonswarm, that's an intelligent use of in game tools and a lot of diplomacy to get alliances working together when those same alliances a couple months or years ago would kill each other on sight till no sp or isk left.

Don't get me wrong, I'm all for new ships and missing roles/new ones but at the same time I just can't think how this ship proposal wouldn't benefit even more to larger coalitions of alliances since all you need to counter the first super cap or sub cap fleet is a guy with a cyno fit, then counter cyno and escalation goes on and on but in the end the more supers there are on the field the harder it becomes to kill whatever that isn't sub cap size.

This leads me to the point I've exposed earlier about EHP and ewar immunity on top of spectacular aggressive abilities, a single super cap can deploy max skill fighter bombers AND still fit capital shield/armor/energy reps ANDl have enough room for a neut/smartbomb AND being EWAR imune unless to hics that pop like popcorn under 15 Hammerheads or ogres.

Now lets factor big dildos in with even more EHP with a death beam every 10min under super cap reps that is almost invulnerable unless mistake or several other Titan death beams hitting it.

Make titans worth of their isk I'm all for it so before even touching again Titans the first step should be around supers imho.

Once supers get their "I win" + "FU" buttons taken of, the stupid amount of EHP they can push reduced to half, THEN a lot more of them will die which will make Titans survivability weaker and I somewhat agree titans should be the ship hard to kill because of the amount of EHP/dps output on capital/super capital ships, but not because they're supported by spider repping/remote energy supercaps still dishing 10K dps, stupid amounts of EHP and the only way to break their thing is to bring double numbers.

Imho another ship wouldn't solve the probelm but add a new one because on top of requiring double number of supers to kill current fleet you'd need double number of spec ships which is nothing but the status quo of current escalations but with a different ship on top, and what an expensive one.

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Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#26 - 2013-07-26 09:42:53 UTC
But with the new ship, its no long a matter of how much isk you have, you could torse in alot of Black Ops which demand alot less SP, and be able to involve more people to greater things.

I wouldnt nerf the Super Carrier, even though i see where you are comming from.

But if the breaker bomb, from SB could be changed along with the Black Ops.

Titan Fx 1 Black shot it, Titan lose 33% HP of Hit point left. A few hits and it would be Down to a carrier size HP.

It would keep support busy chasing Black Ops, and other support busy chasing first support. Over all more fun for all, and easier to involve more less SP pilots to bigger battles, where they actually benifit alot more.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#27 - 2013-07-26 09:58:25 UTC  |  Edited by: Sergeant Acht Scultz
Ynot Eyob wrote:
But with the new ship, its no long a matter of how much isk you have, you could torse in alot of Black Ops which demand alot less SP, and be able to involve more people to greater things.

I wouldnt nerf the Super Carrier, even though i see where you are comming from.

But if the breaker bomb, from SB could be changed along with the Black Ops.

Titan Fx 1 Black shot it, Titan lose 33% HP of Hit point left. A few hits and it would be Down to a carrier size HP.

It would keep support busy chasing Black Ops, and other support busy chasing first support. Over all more fun for all, and easier to involve more less SP pilots to bigger battles, where they actually benifit alot more.



Indeed you make a good point about SP wise investment and an opportunity for smaller entities to fight back or have greater teeth which is good but I can't still see this happening without reinforcing even further the already powerful coalitions/fleets.

I do understand and would really like for a better null sec health to see more smaller entities have considerable impact in null, show their teeth and make a difference at some point but I still think that adding this kind of new ship would break even further smaller entities ability to deploy their own caps/supers/titans to precisely keep somewhat their space.

I'm saying this because there's no major alliance and even smaller ones without a black ops special wing.
Currently because of current black op ships being what they are it's limited to hot drops bridge and cyno stuff but mostly small scale engagements.
Now those same wings tomorrow get that kind of ship, not only they will have full SRP and thus you'll see them everywhere for no matter the reason which will end in somewhat power projection ability preventing fights rather than make more fights happen, every one spies on everyone and knows what is undocking.
Major alliances will throw them by dozens at pure lost to enemy fleets no matter the size just because they roll on isk and care less about welping a 1 or 2 trillion isk black op fleet if in the end the enemy can't fight back with same numbers or isk power.

In the end, and I might actually only see the negative side but I have to, super caps will be safer than ever unless a huge mistake, awox or a very stupid thing done.

EDIT: Plus should I add the current status is the following: why bring 150 800M ships to the field when you can bring 300 or 600dudes in 50million ships doing the same thing for a fraction of the cost?

Instead of more supers capitals titans on the field I'd rather send full 150 BO fleets explode those super capital fleets and a single fleet of those would still be cheaper to loose than a single titan lost to those BO's, knowing 150 of those would simply face **** a couple ones before dyeing.

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Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#28 - 2013-07-26 10:10:00 UTC  |  Edited by: Ynot Eyob
The point you are raising here i see totally different.

Any big coalission, with trillions of isk and good SRP, can still just trow trillions into naga fleet, legion fleets or what ever, or even Sniping Black Ops hot drop. This is all about having more ISK and mabe people that the other force, and this will never change.

But youll balance out, that things can be done, with less isk and no need for Supers against supers.

Big fights still demand coordinations, so you stop seeing the solo super taking Blockade units, and alliances with specific names bring supers to gank 2 BS.

Those with most ISK normal win at the end, regardless what you fly and what changes you make. That being using supers, theifes, spies or other tactics.

EDIT:
But see, if you rather wana bring 150 Black Ops, you start seeing less Supers on grid to..
Get my point i see.

Balance.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#29 - 2013-07-26 10:43:23 UTC  |  Edited by: Sergeant Acht Scultz
Ynot Eyob wrote:

But see, if you rather wana bring 150 Black Ops, you start seeing less Supers on grid to..
Get my point i see.

Balance.



Indeed but where we disagree or have a different vision is that I want to see more of them on the field and more often fights where those are involved, not see less fights with these happening because how easy it would be to wreck them.

I don't want to know or see the current status where you have some alliances like BL PL OR GS having hundreds if not thousands of supers/titans and not deploying them but to show their e-peen at some point, which ends on very few being killed unless some guys does something stupid.

Taking some of their e-peen away will of course not help them neither getting back to the field and certainly not sov structure grind but will give to smaller entities the ability to counter them easier with current tools like carriers and dreads.

Those 15 supers messing with your sov would have half of their EHP I'm quite sure you could deploy at least 10 carriers and 15 dreads to kick their ass, even if you'd all die their losses would be isk wise much larger than yours and make them think twice before messing with you, but in the end will finish just with what eve is all about: numbers and you still couldn't do crap about if even if you have 100 BO pilots with that ship ans they drop 2 or 3 fleets of support, your sov will still be loss.

Now take them off ewar immunity and reduce their EHP to half current numbers, as a smaller entity with ewar skilled pilots you could do a lot more dmg to their fleet with current tools than with a very expensive isk and sp wise ship that I'm not really sure it would even make a difference when you consider the gigantic repping abilities a 150 super cap fleet has.

What I'm sure on the other hand is they wouldn't drop a 15 super cap dudes over your sov if they knew a single dictor/hictor bubble and cyno could block them over there and get a couple ones lost because no ewar immunity and with half the EHP they wouldn't survive long vs 15 sieged dreads

Edit: your current version of BO is like doom portal but requiring less pilots but with an even bigger death beam than a Titan not because of the amount of dmg output you propose but because how easy it would be to drop an overtank proteus with a cover cyno and make those BO's pop/bomb MJD gtfo (eventually)
I'm ok for more supers/titans kills, I'm ok for giving tools for smaller entities but these same tools will always have a bigger profit to larger entities, always.

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