These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Zombie Rigging

Author
Debora Tsung
Perkone
Caldari State
#41 - 2013-07-26 09:47:32 UTC
I actually like that idea.

I could enter a system with my cruiser and shout "braaaaaains!" and it wouldn't be a lie. Lol

Aside from that, it sounds quite interesting.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Nikk Narrel
Moonlit Bonsai
#42 - 2013-07-26 13:39:54 UTC
Debora Tsung wrote:
I actually like that idea.

I could enter a system with my cruiser and shout "braaaaaains!" and it wouldn't be a lie. Lol

Aside from that, it sounds quite interesting.

I can see a 'zombie horde' emerging as a NPC pirate force.... sure, they'll take yer pretty ship and loot, but they really want braaaiinnsss....
Mary Annabelle
Moonlit Bonsai
#43 - 2013-07-26 13:51:08 UTC
OH OH, I got it!

The following ships can mount the zombie rigs for zero calibration costs:
Succubus, Phantasm, Nightmare, Revenant.

Basically the Sansha line of ships are already hardwired for this type of tech.

(The Succubus don't say Sansha, but between skill requirements and looks, noone can mistake it for Gallente)
DSpite Culhach
#44 - 2013-07-26 16:51:15 UTC
You're all missing a crucial point.

Everything the brain knows is electrical based. Even going without oxygen for short periods of time turns us into vegetables, as all that brain electrical activity gets really, really messed up.

Even if you got the corpse back before the brain "dies" you also forget that the hardware that controls consciousness transfer to a new clone has to "destroy" all brain fuctions. If the process did NOT destroy brain functions and only made a copy, then I'd just have two or more copies of myself made and multibox Shocked

We can get amnesia from even minor brain trauma. This process is a LOT worse.

http://wiki.eveonline.com/en/wiki/Transneural_burning_scanner

"The device is necessarily quick acting and destroys the brain in the process of scanning"

"Later refinement to the technology sped up the process and increased its accuracy, but also greatly increased the damage done by the device. It left animal test subjects completely brain dead, destroying all but the body's autonomic functions"

"Because this process must be completed in a matter of seconds, the process is incredibly damaging to the brain's grey matter. It causes numerous lesions and cell death, reducing the brain to little more than a blob of biomass. Because of this, the transneural burning scanner is only utilized at the moment before death. "

I apparently have no idea what I'm doing.

Nikk Narrel
Moonlit Bonsai
#45 - 2013-07-26 17:12:17 UTC
DSpite Culhach wrote:
You're all missing a crucial point.

Everything the brain knows is electrical based. Even going without oxygen for short periods of time turns us into vegetables, as all that brain electrical activity gets really, really messed up.

Even if you got the corpse back before the brain "dies" you also forget that the hardware that controls consciousness transfer to a new clone has to "destroy" all brain fuctions. If the process did NOT destroy brain functions and only made a copy, then I'd just have two or more copies of myself made and multibox Shocked

We can get amnesia from even minor brain trauma. This process is a LOT worse.

http://wiki.eveonline.com/en/wiki/Transneural_burning_scanner

"The device is necessarily quick acting and destroys the brain in the process of scanning"

"Later refinement to the technology sped up the process and increased its accuracy, but also greatly increased the damage done by the device. It left animal test subjects completely brain dead, destroying all but the body's autonomic functions"

"Because this process must be completed in a matter of seconds, the process is incredibly damaging to the brain's grey matter. It causes numerous lesions and cell death, reducing the brain to little more than a blob of biomass. Because of this, the transneural burning scanner is only utilized at the moment before death. "

That is storyline, and I love a great explanation for how and why things work.

Noone is retrieving an entire mind here, or even a comprehensible set of memories.

The process, to use storyline analogy, does not require this degree of restoration.
Data recovery processes, however, are able to use the mind's natural redundant storage capacity in order to read a relatively isolated aspect, at the cost of making everything else forever unavailable.
(Hence, you get one skill only, the retrieval process destroys certain aspects in order to save others, prioritizing exclusively to the skill desired)

To further that same storyline analogy:



It can, however, recover enough to reconstitute a single solitary skill set, providing a host is available with a mind capable of integrating this. This requires at minimum a mind already capable of interfacing with the ship's hull, as well as the minimum basic understandings of the skill, so they understand what the ship's hull is helping them with.
(That would be the ability to fly the ship already, as well as having the base skill at least injected)

Due to the complexity and limits, the process uses the pod's interface with the ship hull and makes the ship capable of assisting with this one skill type. It makes choices and options visible to the user that they could achieve through extensive training on their own, but the ship is able to bridge this gap for them until they do.

These skills can never be truly made a part of the user, who only borrows them while they are linked to the hull in question.


Ronny Hugo
KarmaFleet
Goonswarm Federation
#46 - 2013-07-26 19:27:15 UTC
At OP:
This is a suggestion rooted in the peculiar skills of the game. I mean, we pay to log in and play, and whenever we play we pay, and as long as we want to play, we pay. Why then are skills so long? Do they make us want to play more months? Or do they make us pay before we can play? The bank does not hand you the car AFTER you have paid for the entire thing, if it were, you'd just save up yourself.
Liafcipe9000
Critically Preposterous
#47 - 2013-07-28 06:19:34 UTC
i











dont










even What?
Nikk Narrel
Moonlit Bonsai
#48 - 2013-07-28 13:43:18 UTC
Mary Annabelle wrote:
OH OH, I got it!

The following ships can mount the zombie rigs for zero calibration costs:
Succubus, Phantasm, Nightmare, Revenant.

Basically the Sansha line of ships are already hardwired for this type of tech.

(The Succubus don't say Sansha, but between skill requirements and looks, noone can mistake it for Gallente)

Oh, errr... because they are reaver ships?
Xzi Shihari
Shadow Legion X
Seriously Suspicious
#49 - 2013-07-28 15:06:29 UTC
Nikk Narrel wrote:
You managed to get the corpse of a highly skilled pilot.
It has implants, and the player is out at least 100 million to replace due to clone costs and implants.

Now, with the zombie rigging skill, you can take one of the corpses previous skills, and have your ship use that value instead of your own.

Example: You are flying a battleship, let's say a Raven. You have Caldari BS to level 3.
You manage to obtain a corpse that had Caldari BS to level 5.

It could take you over 50 days to train that to level 5, but if you rig this corpse into the hull, you can hardwire the skill into the ship itself.

That one hull will still use all of your other skills, but will always use the Zombie Rigged corpse's skill for Caldari Battleship at level 5.

As with any rigging, rigs cannot be removed intact, and are destroyed by the attempt. For this type, the corpse is also lost.

Clarifications, as seen needed so far:
You have to be able to fly the ship already.

This is intended to improve skills you already have, not give you brand new ones entirely.
You must at least have the skill injected. That means you must meet all the prerequisites for it's use as well.

It only applies, like any rig, when you are flying that ship.
(Or like an implant only helps when that clone is active, same concept I guess)

Oh, and in case anyone forgot, this would eat a rig slot too, WITH a possibly high calibration cost.
Even a titan may have three rig slots, but only 400 calibration points.
A rig this useful could use 300 to 350 reasonably, leaving only enough room for a relatively minor second rig.

Omg Eve should totally do this!!!

They should also add dwarfs and elves as a playable race!
Nikk Narrel
Moonlit Bonsai
#50 - 2013-07-28 20:00:22 UTC
Xzi Shihari wrote:
Omg Eve should totally do this!!!

They should also add dwarfs and elves as a playable race!

The Gallente are the elves, you can tell by the sheer amount of pron.

For dwarves, minmatar. A more earthy bunch noone can expect.

We minmatar can out-drink anyone, proving this.
Debora Tsung
Perkone
Caldari State
#51 - 2013-08-13 15:49:49 UTC
DSpite Culhach wrote:
You're all missing a crucial point.

Everything the brain knows is electrical based. Even going without oxygen for short periods of time turns us into vegetables, as all that brain electrical activity gets really, really messed up.

Even if you got the corpse back before the brain "dies" you also forget that the hardware that controls consciousness transfer to a new clone has to "destroy" all brain fuctions. If the process did NOT destroy brain functions and only made a copy, then I'd just have two or more copies of myself made and multibox Shocked


Nonsense, then our Capsuleer Brain implants just received an update. It's perfectly safe now. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#52 - 2013-08-13 15:53:42 UTC
Nikk Narrel wrote:
Xzi Shihari wrote:
Omg Eve should totally do this!!!

They should also add dwarfs and elves as a playable race!

The Gallente are the elves, you can tell by the sheer amount of pron.

For dwarves, minmatar. A more earthy bunch noone can expect.

We minmatar can out-drink anyone, proving this.


I thought Caldari were the elves, we can shoot three missiles before the first one hits the target. Lol

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Nikk Narrel
Moonlit Bonsai
#53 - 2013-08-13 16:13:09 UTC
Debora Tsung wrote:
Nikk Narrel wrote:
Xzi Shihari wrote:
Omg Eve should totally do this!!!

They should also add dwarfs and elves as a playable race!

The Gallente are the elves, you can tell by the sheer amount of pron.

For dwarves, minmatar. A more earthy bunch noone can expect.

We minmatar can out-drink anyone, proving this.


I thought Caldari were the elves, we can shoot three missiles before the first one hits the target. Lol

Good point.... maybe the gallente are hobbits then.... into life's pleasures and such.
Tor Saani
Canadian Bacon.
Honorable Third Party
#54 - 2013-08-13 16:41:38 UTC
I don't want to see it in game but honestly A for effort man. I had never thought of anything like zombie rigging. Ignore the trolls.
Tarn Kugisa
Kugisa Dynamics
#55 - 2013-09-04 06:02:48 UTC
Rayzilla Zaraki wrote:
Maybe give the rig a shelf-life based on corpse condition, the skill it is enhancing and a relevant skill for the player, say necromancy (or philia...). You could also extend the life of the Zombie Rig by injecting it with a nutritious goo made from the brains of lesser corpses. The corpse/janitor/slave/exotic dancer/etc market would absolutely boom. I can see the advent of a whole new class of corpse salvaging ships manned by...wait for it...Corpse Bears. Rorquals could be refitted to compress corpses.

You could say that was serious or that it was a joke. Both would be correct.



new feature for blood raider ships

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Mascha Tzash
Ministry of War
Amarr Empire
#56 - 2013-09-04 06:26:26 UTC
I'm not generally against this, but how is the skill selected that you want to use as a "rigg skill"? Browsing the enemies skill tree? If this would be the case I would not like this.
Nikk Narrel
Moonlit Bonsai
#57 - 2013-09-04 13:41:17 UTC
Mascha Tzash wrote:
I'm not generally against this, but how is the skill selected that you want to use as a "rigg skill"? Browsing the enemies skill tree? If this would be the case I would not like this.

Unless you knew the skill in question was present, you would be playing the equivalent of "Go Fish" (the card game)

It is not difficult to get some idea of what skills many pilots have.
Look at their kill mails, and you know what they have been flying. Look at their fittings on loss mails, and you know they at least have the minimum skills to use those modules.

There is a good chance they can be counted on to have high skills for the frequently fitted items.
And anything Tech 2 means something has a high skill level as a prerequisite.
Previous page123