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Hull Specalisation

Author
monkfish1234
State War Academy
Caldari State
#21 - 2013-07-24 16:46:04 UTC
Doddy wrote:
To be honest ccp has this already built this in to the skilling system from the start to some extent, your cruiser 5 effecting your falcon and rook as well as your blackbird. Don't really see any need to extend it, especially considering the mass rebalancing it would require.



The reason i'm saying about extending it is that a lot of people are reaching the ends of the skill chains for a large % of sub cap ships.

ofc we could just add more classes etc, but even that is getting to a point where finding a new role to bring in is difficult. and even then they are largely proving to be useless or OP.
Doddy
Excidium.
#22 - 2013-07-24 16:47:58 UTC
monkfish1234 wrote:

From my point of view i'm 3 years behind the earliest players and have alot of missed sp, I choose not to fly caps on this character and as a result the amount of skills that can effect the ships i fly is dwindling. For those with more SP than me, they are inevitably going to come towards a point where there are no more sub cap skills to train.


The whole point of the skilling system in eve is that more experienced can be easily caught by specialising new chars while the older chars get to perfect multiple different ships. What adding more skills to specialise would do is work against anyone new giving higher sp players a clear advantage.
Doddy
Excidium.
#23 - 2013-07-24 17:02:54 UTC
monkfish1234 wrote:
Doddy wrote:
To be honest ccp has this already built this in to the skilling system from the start to some extent, your cruiser 5 effecting your falcon and rook as well as your blackbird. Don't really see any need to extend it, especially considering the mass rebalancing it would require.



The reason i'm saying about extending it is that a lot of people are reaching the ends of the skill chains for a large % of sub cap ships.

ofc we could just add more classes etc, but even that is getting to a point where finding a new role to bring in is difficult. and even then they are largely proving to be useless or OP.


It takes an awful long time to max all the subcaps, how much sp you got? I have a pure sub cap alt on 125 mil and he is not even half way. It is nearly 12 years of training even with +5 implants at all times and no non com skills whatsoever.
Phaade
LowKey Ops
Shadow Cartel
#24 - 2013-07-24 20:03:08 UTC
monkfish1234 wrote:
Hi,

This is an idea that i thought up a few days ago and i decided i'd drop it in here so you can all flame me and tell me how out of touch with EVE I am.

anyway here goes:

The basic premiss of this is to add further specalistion into ships via skills that effect individual hull types. (put this here so you don;t even need to bother reading the rest if you don't want, just say i'm terrible and move on).

In my mind this effect an added ship bonus that would give a relatively small boost to a ships power, not something as impactful as % dmg, something more along the lines of % total cap, base speed, sig, agaility etc etc.
The idea behind this is that some people heavily specalise in certain ships, and for each current ship there is a skill cap, usually this cap is not massively greater than what would be considered a needed skill level to make good use of the ship. The only real exception to this would be weapon specalisation.

Similarly to weapon specs, the skills would be fairly high ranked so that it would only really appeal to the pilots that primarily fly that Hull whilst at the same time giving them enough of a boost that 1 vs 1 with someone without the skill they should have a slight advantage.

To point out I am aware of the following potential issues:
- it would be a significant amount of work considering the number of hulls currently in game
- ensuring balance was maintained could be an issue
- balancing effectiveness of the bonus agasinst it being worthwhile may prove difficult.

Personally I think this would be a cool addition to the game, where the people that choose to focus on a role within game can allow their ship to perfom better than the average pilot as a mark of their dedication to it. Also it would add so many skills and as such so much total train time it would get people away from the current issues of characters that are maxed in all sub cap skills for example.

Anywho, feel free to pick holes.

Monk.




I think this is a great idea, but I think it should be only for one particular race at a time, or perhaps one particular ship class (cruiser) at a time. I prefer the race; I always thought it would be cool if there was something that held people in to a particular race rather than using each just as effectively.
monkfish1234
State War Academy
Caldari State
#25 - 2013-07-25 08:46:21 UTC
You could not do anything like this only to a single race as it effects balance and would therefore leave one race with an unjust advantage until the others caught up. but by class would be possible.
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