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6 small neuts

Author
ElQuirko
University of Caille
Gallente Federation
#21 - 2013-07-23 15:16:35 UTC
Whitehound wrote:
dethleffs wrote:
ElQuirko wrote:
Brother Mercury wrote:
6 small neuts on me
my cap booster does nothing
I hope they buff NOS


EVE toon writes haiku
A shame it's on this forum
thread is now spiderman


I'm so happy now,
I didn't know GD could
do this stuff to me.

Trolling not
we are
this forum.


Your haiku was bad
And you therefore should feel bad
get on my level

Dodixie > Hek

Arduemont
Rotten Legion
#22 - 2013-07-24 19:42:21 UTC
Ciyrine wrote:

If an opponent is capped out and you use 6 small neuts in 1 sec intervals can you keep a person from being able to use their low cap usage weapons? or do the weapons fall through the cracks and still get the cap they need?


Missiles, ASB, and damage mods... Who needs cap?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Ciyrine
Deep Core Mining Inc.
Caldari State
#23 - 2013-07-24 20:07:41 UTC
Arduemont wrote:
Ciyrine wrote:

If an opponent is capped out and you use 6 small neuts in 1 sec intervals can you keep a person from being able to use their low cap usage weapons? or do the weapons fall through the cracks and still get the cap they need?


Missiles, ASB, and damage mods... Who needs cap?


Propulsion and shield hardeners needa cap. Asb need cap after running out of charges. Damage control, traget painters etc. If all ur using is asb, damage mods then u must have the best ship in eve, the best pvp record and uve already won eve
Zimmy Zeta
Perkone
Caldari State
#24 - 2013-07-24 20:11:37 UTC
The VC's wrote:
Jon Joringer wrote:
Six small neuts may take a while to cap a ship out, but nothing is going to be running when they do.


6 small neuts have the same neuting power as 3.6 medium neuts iirc, with the advantage of a cycle every second. I fly the dragoon with 5 (fitting 6 is tricky) and it caps cruisers out in less than 30 secs, and keeps them down.

It'll turn of their DCU.


The question is how do you keep this slow ass clumsy spacebrick alive for 30 seconds against any decent cruiser?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Andrea Griffin
#25 - 2013-07-24 21:02:08 UTC
Ciyrine wrote:
watching your vids has made me more familiar with the attack frigates and the sentinel which is an awesome ship. Love its bonuses and drone bay. Even the gallente attack frigate has less drone bandwidth...nice :)
The Sentinel is a wonderful ship to fly. It's exceptional against the right targets. It also has the defenses of a wet paper bag, so a single mistake and you could be in big trouble.

That's why I love to fly it. Really forces me to pay attention.

It's also a great ship for getting ransoms. You can neut them out, make them very helpless, so you have some time to extract a good ransom out of them. Just make sure to let them go after! Be an honoUrable pirate. : >
The VC's
The Scope
Gallente Federation
#26 - 2013-07-24 22:14:40 UTC
Zimmy Zeta wrote:
The VC's wrote:
Jon Joringer wrote:
Six small neuts may take a while to cap a ship out, but nothing is going to be running when they do.


6 small neuts have the same neuting power as 3.6 medium neuts iirc, with the advantage of a cycle every second. I fly the dragoon with 5 (fitting 6 is tricky) and it caps cruisers out in less than 30 secs, and keeps them down.

It'll turn of their DCU.


The question is how do you keep this slow ass clumsy spacebrick alive for 30 seconds against any decent cruiser?


Hehe, good question.

It's more of a gang support/anti station camper fit.
Ciyrine
Deep Core Mining Inc.
Caldari State
#27 - 2013-07-24 22:15:02 UTC
Andrea Griffin wrote:
Ciyrine wrote:
watching your vids has made me more familiar with the attack frigates and the sentinel which is an awesome ship. Love its bonuses and drone bay. Even the gallente attack frigate has less drone bandwidth...nice :)
The Sentinel is a wonderful ship to fly. It's exceptional against the right targets. It also has the defenses of a wet paper bag, so a single mistake and you could be in big trouble.

That's why I love to fly it. Really forces me to pay attention.

It's also a great ship for getting ransoms. You can neut them out, make them very helpless, so you have some time to extract a good ransom out of them. Just make sure to let them go after! Be an honoUrable pirate. : >



How do u decide how much to ask for?
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