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Odyssey Outpost changes

Author
Mark Androcius
#1 - 2013-07-22 10:34:35 UTC
Ok, first off, the Caldari outpost.
It is WITH A HUGE LEAD, the BEST looking outpost in the game.
The Amarr one is second best in terms of looks, but it's deep in the shadow of the Caldari one in terms of looks.
The Gallente one has a guy shouting nonsensical BS, which sounds a LOT like it's propaganda and its undock is terrible, if you need to make a sharp left or right turn.



Ok, this being said, there's 2 important points i'd like to make.

1. OMG the Caldari outpost is STILL utterly useless, it needs more base manufacturing slots and i think it shouldn't have both a lab upgrade slot and a research upgrade slot, those should be combined together and still have the same bonuses.
2. Upgrading ANY station to level 3 is useless as well, it is to expensive for it's use and you are much better off building another station one or two systems over.
RubyPorto
RubysRhymes
#2 - 2013-07-22 12:20:06 UTC
The Minmatar has signs advertising that it has strip clubs.

It's clearly the best one.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#3 - 2013-07-22 12:35:47 UTC
RubyPorto wrote:
The Minmatar has signs advertising that it has strip clubs.

It's clearly the best one.

This

But also the Gallente one just looks so much more important than the others, like the main offices of a corporation. Hey! EVE has corporations!

Now, more than ever, we need a dislike button.

xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#4 - 2013-07-22 13:02:13 UTC
Mark Androcius wrote:



1. OMG the Caldari outpost is STILL utterly useless, it needs more base manufacturing slots and i think it shouldn't have both a lab upgrade slot and a research upgrade slot, those should be combined together and still have the same bonuses.


I think a more important reason no one makes them is because you ALWAYS UNDOCK 5KM OFF THE STATION
Mark Androcius
#5 - 2013-07-22 14:15:35 UTC
xttz wrote:
Mark Androcius wrote:



1. OMG the Caldari outpost is STILL utterly useless, it needs more base manufacturing slots and i think it shouldn't have both a lab upgrade slot and a research upgrade slot, those should be combined together and still have the same bonuses.


I think a more important reason no one makes them is because you ALWAYS UNDOCK 5KM OFF THE STATION


This needs to be addressed as well yes.
Yet for a pure research and T2 production outpost, it doesn't really matter to much ( it matters, just not as much as you'd think ) you would never ever undock from it, with a neut in system anyway, it shouldn't be your main outpost, that would be either the Gallente or Amarr one.

Also, it can be mitigated with a very long insta-undock bookmark to warp to.
Mark Androcius
#6 - 2013-07-23 10:07:23 UTC
I find it weird that there's so little interest in the topic, are there really that few null sec players on the forums?

To CCP: You guys desperately wanted to make Null-sec more attractive for industry corporations and pilots, to get this done, having your own system(s) and your own station(s), should come with great benefits to them when compared to high sec.

Right now, T2 production in Null is considered rather meh, to the point of nuts even.
Right now, mining in null does get the individual miner a great amount of iskies, but the low volumes of low grade ores, make logistics a pain ( you either have to import from high or export to high ).
Right now, production in high sec is still superior to either low sec or null sec production.




After a few discussions on Teamspeak and Jabber, i found out a lot of people actually would prefer to have a second station in system, rather than a Station upgraded to level 3.

Maybe CCP could change it so that you can choose to make a second station, or make your station a level 3 one, as soon as you have the ability to get it to level 3.
James Amril-Kesh
Viziam
Amarr Empire
#7 - 2013-07-23 10:14:46 UTC
But the Amarr outpost can breakdance and shift into alternate dimensions of time and space.

Enjoying the rain today? ;)

Professor Carl Sagan
EVE CPI Testing Corporation
#8 - 2013-07-23 18:18:10 UTC
I must agree that the current concept of null sec space, does not seen mathematically sound, not does it look to be within the games philosophy.


Risk reward, more risk equals more reward.
Living in null sec space is risky and therefore should be properly rewarded.
Living in high sec, you will have rather less trouble in terms of security and as such, manufacturing there should not be as good or even better as in null sec.


Now i understand that.... for many people null sec seems like a festival of blue but..... please do understand, their security comes from players backing each-other up, not some all powerful npc deity.

We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology.

Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2013-07-23 20:08:53 UTC
Professor Carl Sagan wrote:
I must agree that the current concept of null sec space, does not seen mathematically sound, not does it look to be within the games philosophy.


Risk reward, more risk equals more reward.
Living in null sec space is risky and therefore should be properly rewarded.
Living in high sec, you will have rather less trouble in terms of security and as such, manufacturing there should not be as good or even better as in null sec.


Now i understand that.... for many people null sec seems like a festival of blue but..... please do understand, their security comes from players backing each-other up, not some all powerful npc deity.

No, it comes from leadership deciding the ebst way to survive is to get every alliance within 30 jumps of them to be an ally so as to secure their systems.

then it is compounded by intel channels from these same allies allowing any who doesnt want to fight to dock up and log off, go to the forums, adn whine about how nullsec is too dangerous, before a single neutral/red can come within 10 jumps of them.

fact is, nullsec IS imbalanced right now, its TOO MUCH REWARD, for what has by metagame become TOO LITTLE RISK.
Mark Androcius
#10 - 2013-07-24 12:45:13 UTC
Nariya Kentaya wrote:
Professor Carl Sagan wrote:
I must agree that the current concept of null sec space, does not seen mathematically sound, not does it look to be within the games philosophy.


Risk reward, more risk equals more reward.
Living in null sec space is risky and therefore should be properly rewarded.
Living in high sec, you will have rather less trouble in terms of security and as such, manufacturing there should not be as good or even better as in null sec.


Now i understand that.... for many people null sec seems like a festival of blue but..... please do understand, their security comes from players backing each-other up, not some all powerful npc deity.

No, it comes from leadership deciding the ebst way to survive is to get every alliance within 30 jumps of them to be an ally so as to secure their systems.

then it is compounded by intel channels from these same allies allowing any who doesnt want to fight to dock up and log off, go to the forums, adn whine about how nullsec is too dangerous, before a single neutral/red can come within 10 jumps of them.

fact is, nullsec IS imbalanced right now, its TOO MUCH REWARD, for what has by metagame become TOO LITTLE RISK.


So... what you are saying here is, hello, i live in high sec and i like to whine how other people make so much more than me.
If you actually lived in null, there is no way you would make this statement, so don't try and tell me otherwise, there is no way anyone would ever state something that is in direct conflict with their own interest.

Also, what Carl said, is TRUE, it DOES NOT matter how null sec alliances secured their space, it was done by players for players and in NO WAY was it provided as a security service from CCP.
If we did not "secure" our own sovereign space, we would be able to do exactly NOTHING, which makes the current sea of blue a necessity and nothing more than that.

In the beginning of my EvE career, i was an industrialist in high sec.
In all my time there, i have NEVER been ganked whilst in high sec EVER, outside of once during a war-dec, which i could have prevented by simply staying in a NPC corp.
Even during Hulkageddon ( a period in which i and my crew where actively mining in high sec ), we did not lose a single Hulk, Covetor or Orca, simply because we tanked our ships well.

Ever since i became part of a null sec corporation/alliance, i have been ganked several times, yet i've more than killed my fair share as well.

Where in this story, could you point me out that the risk in null is lower?
Kneesdee Pinchit
Braincells ltd.
#11 - 2013-07-24 15:09:25 UTC
I agree, there's thousand upon thousands of station all over high security space.
Why should null sec players have to stick to just one, if they freaking own the darn place?
I would imagine that owning a system means you can do whatever you'd want to do with said system.