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Warfare & Tactics

 
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why ogb?

Author
Ciyrine
Deep Core Mining Inc.
Caldari State
#21 - 2013-07-24 00:47:33 UTC
if they are i still dont get it. Swish over my head
Salan Steel
Nasranite Watch
#22 - 2013-07-24 00:56:10 UTC
Garviel Tarrant wrote:
Just in case you havn't noticed, they are ******* with you.


Thank you.
Ciyrine
Deep Core Mining Inc.
Caldari State
#23 - 2013-07-24 01:17:40 UTC
so which part of this discussion was ******* with me so I can figure out whats going on with OGB?
Rain6638
GoonWaffe
Goonswarm Federation
#24 - 2013-07-24 03:49:54 UTC
where you at?

I'm usually near jita.

the best way to find out what a booster does, other looking at the numbers in EFT, is feel the effects

I propose 3 duels in T1 frigates, you and me:

the first one, neither one of us has boosts.

the second, you join my fleet and duel using my boosts

third, we switch.

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#25 - 2013-07-24 04:05:22 UTC
Boosts are silly, a fully skilled siege link is the same as a whole t2 invul which means that slot can be replaced to make the ship effectively have an extra slot.
Ciyrine
Deep Core Mining Inc.
Caldari State
#26 - 2013-07-24 04:12:43 UTC
Rain6638 wrote:
where you at?

I'm usually near jita.

the best way to find out what a booster does, other looking at the numbers in EFT, is feel the effects

I propose 3 duels in T1 frigates, you and me:

the first one, neither one of us has boosts.

the second, you join my fleet and duel using my boosts

third, we switch.


my skills are such that my caracal can do like 40dps with RLM so not really capable of putting together a good test
Rain6638
GoonWaffe
Goonswarm Federation
#27 - 2013-07-24 04:54:47 UTC  |  Edited by: Rain6638
welllllll with an info a skirmish link (sorry. momentary lapse), and a recon ship, you can get a 90km web and a 90km warp disruptor. or an assault frigate with a 20km web, or 45km warp disruptor, or 16km warp scrambler. you can also give your frigate the signature radius of a scout drone, or your scimitar logi the signature radius of a frigate. and they're faster.

with an info link, you get longer jams, damps and tracking disruptors that hit harder. target painters to bloat signatures more. your ships have better sensor strength.

with a siege link, you can do all kinds of crazy things like shield tank an armor ship. or boost that assault frigate's resists and shield boost amount...

with each link you've practically doubled a ship's survivability. it's six times harder to kill, has tons more 'wtf' factor (how the f did I just get pointed?) and the benefits apply to anyone you add in fleet under the links.

the issue is, they don't have to be part of the fight. so you end up accepting a duel with a merlin but it has the stats of a harpy (siege), with extra long web and point (skirmish), and you can't figure out why your guns aren't hitting as often, or for as much damage (skirmish).

they don't even have to be in corp, so under a war dec, you can't attack your opponent's links.

they can sit in a POS forcefield, so in low/null/wh space you can't target them.

now that it's been explained to you, the responsible thing to do is start using a booster alt or two. or three. depending on whether you like to shield or armor, swap out the armor or siege booster. but the skirmish and info boosts are useful to you no matter what you're in.

[so much for avoiding the edit]

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

Rain6637
GoonWaffe
Goonswarm Federation
#28 - 2013-07-24 05:29:49 UTC  |  Edited by: Rain6637
new char to avoid double post or editing;

warfare links are getting a change. sometimeā„¢. what is currently 5% effectiveness of T3 links, will be 2% effectiveness of T3 links for 3 different races' links. Command ship links which are currently 3% effectiveness for 1 race will be 3% effectiveness for 2 races' links. chart here

CCP has said they are "not pleased" with off-grid boosting currently (lol). they plan to make boosts on-grid and, in open engagement situations such as low/null/wh and missions, that means the booster will need to be part of the fight, or at least covered with reps.

which isn't so bad. command ships are tanky, and quite DPS-y.

for the sake of example: on-grid/in your face/good luck

//if you're trying to decide what to train. consider logistics, command ships/leadership, recon, or interceptors. they're roles that people will want to have in their gang... more than they might admit. corps will take you, and they'll want you to come along on roams.

and raw DPS is probably not the issue --there's plenty of that, it's a no-brainer (kinda). but if those dps ships can drop local reps, or a tank mod, and cap, and tracking enhancers... that's when suddenly each of your gang's ships is effectively two.
Cearain
Plus 10 NV
#29 - 2013-07-24 10:57:13 UTC
Tsukino Stareine wrote:
Boosts are silly, a fully skilled siege link is the same as a whole t2 invul which means that slot can be replaced to make the ship effectively have an extra slot.



Not to mention an extra slot that can be filled with the tech 2 invuln without using any cpu.

@OP

Pvpers don't want to bring the other ship on grid for several reasons. Like some said its hard to dual box 2 ships on grid but also 1) they get a better looking killboard if it looks like they killed you solo. Having a loki on every killmail where your maulus kills another frigate doesn't look so good as a killmail that misleads people to think you did alone with the maulus. (although you can do this by bringing a logistics ship on grid) 2) If they brought the other ship in, people would know and stop fighting them. The ogb bonuses are too resists speed and range and therefore can't be confirmed by a killmail. So people won't know exactly why they died and might come again.

You don't need to have ogbs to fight in low sec. How prevelant they are is not clear. In fw space you will often see more t3 booster ships than combat ships on dscan. What percent of players use them is unclear because ccp fails to include them on killmails.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ciyrine
Deep Core Mining Inc.
Caldari State
#30 - 2013-07-24 12:41:11 UTC
all of this is very interesting....and sad at the same time
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#31 - 2013-07-24 12:45:29 UTC
Ciyrine wrote:
all of this is very interesting....and sad at the same time


I think a gang link nerf was promised for Ody 1.1

So it might happen sometime after the Alliance tournament is over! \o/

BYDI recruitment closed-ish

Rain6637
GoonWaffe
Goonswarm Federation
#32 - 2013-07-24 13:32:43 UTC
Ciyrine
Deep Core Mining Inc.
Caldari State
#33 - 2013-07-24 13:42:39 UTC
because FW is where you see it the most because the battlefield is pre determined. its a little harder to do OGB when on a roam. Its also restricted in what kind of ships can participate. It seems to me that CCP is trying to setup a pvp arena type situation(controlled battlefield and type of ships) but then you have an unknown number of pvppppp involved hidden behind a curtain
Rain6637
GoonWaffe
Goonswarm Federation
#34 - 2013-07-24 14:10:17 UTC
the off-grid thing is a programming limitation. right now, in-system is the only range requirement because that's as specific as they could code it. I think they just wanted to introduce a game mechanic, and players have decided to use it in the smartest way possible--to gain an advantage and prevent loss.
Ciyrine
Deep Core Mining Inc.
Caldari State
#35 - 2013-07-24 14:55:10 UTC
I understand why the players did what they did. And if ccp is working on it then great. I could imagine where warping into a plex in fw boosts are cutoff. Like a curtain descending over the combatants in any fight. So everyone who has aggro on each other creates a network and no outside influences allowed. Or a bubble that expands/contracts around the players dependant on how far apart they are.
Cearain
Plus 10 NV
#36 - 2013-07-24 15:46:18 UTC
Rain6637 wrote:
what makes it sad


There is plenty to be sad about.Big smile

It's sad that people have to pay for 2 accounts to be competitive in small scale pvp. It's sad that the game has so many players who pay for a second account only fly a booster alt around to safe spots just so they can boost thier killboard.

It's also sad that ccp seems to be allowing the game to go to **** because they are grasping at short term income from alt accounts. That dev blog you linked is over a year old and since then we only get vague explanations about how the server can't handle area of effect grid boosts even though we had aoe doomsday, ecm bursts, and smart bombs etc. It seems they still have not specifically assigned any team or person specifically to address this. Until someone gets assigned to address this I don't think it will be fixed.

This problem was clear even before that and ccp did nothing but boost the ogb alts. They introduced t2 links and ancillary tanking mods that work exceptionally well with the links.



Ciyrine wrote:
I understand why the players did what they did. And if ccp is working on it then great. I could imagine where warping into a plex in fw boosts are cutoff. Like a curtain descending over the combatants in any fight. So everyone who has aggro on each other creates a network and no outside influences allowed. Or a bubble that expands/contracts around the players dependant on how far apart they are.



Yep at least if a t3/command ship is not allowed in a small plex then its links shouldn't be in there either.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Dan Carter Murray
#37 - 2013-07-24 17:20:13 UTC
if you are armor tanked you should always fly with legion + loki + proteus

if you are shield tanked you should always fly with tengu + loki + proteus


tengu/legion + loki + proteus + your ship = the best solo pvp

tengu/legion for tank

loki for reduced incoming damage (sig radius), faster speed, longer ranges on point/web

proteus for preventing being jammed when someone brings a griffin to fight you 2v1 (2v1 is no fair against you solo with your 3 links)

Anyway, you need 4 plex per month to be effective.

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Ciyrine
Deep Core Mining Inc.
Caldari State
#38 - 2013-07-24 17:24:35 UTC
Dan Carter Murray wrote:


proteus for preventing being jammed when someone brings a griffin to fight you 2v1 (2v1 is no fair against you solo with your 3 links)

Anyway, you need 4 plex per month to be effective.



Haha pure gold...wipes tear
Princess Nexxala
Zero Syndicate
#39 - 2013-07-24 17:37:41 UTC
You need to share what you are smoking, I want delusions as well!
chatgris wrote:

I would be training a second link alt now if I didn't have faith that CCP will someday soon remove off grid boosting.

nom nom

Rain6637
GoonWaffe
Goonswarm Federation
#40 - 2013-07-25 08:48:44 UTC
putting tanky command ships on grid will not remove the reason people complain about the advantage.

you know, that they don't have one.