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You guys ready to sell your T3's yet?

First post
Author
Trinkets friend
Sudden Buggery
Sending Thots And Players
#21 - 2013-07-21 10:08:00 UTC
Typical politician answer there, Chitsa. :P

The HAC changes, and even the med weapon changes, and the Nos changes are by CCP Rise. Who is, to my ken, totally fing new to being a balance Dev. Maybe Fozzie spawned a stupid cousin or something but none of this makes any sense.

TL;DR

Nos changes MAY help you guys in cap fights with Bhaals. Maybe. But in all cases you should be dropping Bhaals with Augs or Guards and cap transfer when needed, ergo, why NOS badly when you can neut excellently?

Med weapon changes are pathetic. They are making med arty weaker, med beams remain unfittable in the real world and will be outclassed in range and DPS by med pulses anyway, med rails will be the best choice for outright DPS...and everything will be better than HMLs. HAMs will still rock.

HAC changes are based on pre-tech 3 cruiser and pre-attack battle cruiser and pre Retribution game meta and game dynamics.

Like, who the faq uses AHAC gangs versus BS gangs these days? Why would anyone bring a HAC instead of a 600 DPS armour Scythe Fleet or a 450 DPS armour SFI or a ONI or Nexor?

The MWD bonus seems good on paper, but with med beams being unfittable the Zealot remains as is; with a defacto nerf to med arties nothing changes with the Vaga or (lol) Munnin. in this case, you use a 720 Cynabal or a Scythe Fleet with 650's. The rails ROF isup 15% so any idea of a rail Diemost is kaput because it will cap out. Ishtar remains a drone sniper, which is a concept that died out ages ago (domiballs making small resurgence now because you can assign drones to the FC and eliminate pilot noobitude). And, dare I add, the Ishtar gets no extra CPU.

The only thing which benefited was th Sac. Which is like saying the turd is a little more lustrous. It's Rise's attempted OMGWTFBBQ soloboat Amarr HAC with a local tank. Lulwhut? Every dual-rep Sac I've ever seen kills nothing cause it's too slow, and dies if it hasn't been bait tanking. New Sac will do the same, slighly better with ancil armour reps. Woot.

The basic fact is that the guy doing these changes has his head stuck in 2008-09.

The only real thing I despise about T3's are the offgrid boosters. The promulgated but never delivered swapsies between CS and T3 bost ratings should tame that objection - if they ever man up to implement it.

I can live with 100MN Tengus, to a point. They are a fad that has some adherents but people know what the go is now and can deal with it. Besies, even a 100MN Tengu is now vulnerable to a bunch of Nados alphaing it.

The attack BC's are the OP elephant in the room. You can't make kiting HACs work with the Cynabal and Scythe Fleet on the field, and you can't make sniping HACs worth it with the attach BC's on the field, and T3s tanks generally are the only next step above navy BC's, so what's left for HACs? Nada.

The whole role needs a rethink. Some ideas are being throw around on the thread, it's worth your time getting involved with that discussion, or your Tengus will be replaced by Caracals and your proteus' replaced by Navy Brutixes and your Legions...well, I guess the Legion is like the Sac.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#22 - 2013-07-21 10:22:23 UTC
Quote:
Typical politician answer there, Chitsa. :P


Well I did not know I have to give atypical answers :P

Burn the land and boil the sea You can't take the sky from me

Vassal Zeren
University of Caille
Gallente Federation
#23 - 2013-07-21 20:55:25 UTC
This is hurting me right in the Tengu.

A bad analogy is like a leaky screwdriver.

Yuan Taizu
#24 - 2013-07-22 01:39:10 UTC
Chitsa Jason wrote:
chris elliot wrote:
I wonder if we can get James or Chitsa in here to see if they even like the proposed changes to the hacs. I know Jester thinks they are really bad but I am curious what the people who represent us think. Because we can say the hacs are and will remain terrible, but of those two up there aren't speaking the same language then, well, hacs will remain terrible. Plain and simple.



Hello. First of all I am no expert on HACs. I am expert on T3s. I am allowing other CSM members who are more familiar with HACs fiddle with them and argue with CCP. What I am doing right now is just watching the process and making sure that HACs are not OP compared to T3s.

When it will come to T3 re-balance you will have two members on CSM who will do everything in their power to prevent nerfs to T3s.



Thanks for looking out. I truly hope the CSM carries some weight when it comes to the re-balancing.
Chi'Nane T'Kal
Interminatus
#25 - 2013-07-22 08:01:13 UTC  |  Edited by: Chi'Nane T'Kal
Chitsa Jason wrote:

Hello. First of all I am no expert on HACs. I am expert on T3s. I am allowing other CSM members who are more familiar with HACs fiddle with them and argue with CCP. What I am doing right now is just watching the process and making sure that HACs are not OP compared to T3s.


But...aren't HACs SUPPOSED to be OP to T3s, at least in terms of damage projection?

As long as 'assault' translates to damage projection anyway and they're the T2 ships with that specialty?
The trick to balance HACs would be to define their specialized role so that they provide something useful over raw DPS and are the best in their ship size for that special role.

That's not happening right now, so as long as their T2 role is DPS and the DPS don't increase significantly, you should expect T3s to get nerfed below HAC level.
Destination SkillQueue
Doomheim
#26 - 2013-07-22 09:38:15 UTC
Chi'Nane T'Kal wrote:
Chitsa Jason wrote:

Hello. First of all I am no expert on HACs. I am expert on T3s. I am allowing other CSM members who are more familiar with HACs fiddle with them and argue with CCP. What I am doing right now is just watching the process and making sure that HACs are not OP compared to T3s.


But...aren't HACs SUPPOSED to be OP to T3s, at least in terms of damage projection?

As long as 'assault' translates to damage projection anyway and they're the T2 ships with that specialty?
The trick to balance HACs would be to define their specialized role so that they provide something useful over raw DPS and are the best in their ship size for that special role.

That's not happening right now, so as long as their T2 role is DPS and the DPS don't increase significantly, you should expect T3s to get nerfed below HAC level.

They're supposed to have a good speciality advantage, that T3s can't achieve or this whole re-balancing is pointless for them. There is nothing saying what that advantage is exactly supposed to be though. The problem with HACs is, that even CCP doesn't seem to have a clear vision what that speciality should be and the proposed role bonus is of suspect usefulness for many of them. At this point I wouldn't make too many conclusions of what will be, since the HAC changes aren't final and the role bonus at least excuses leaving direct performance advantages to T3s.

In general, while T3s will certainly receive nerfs, the heavier ones will likely be subsystem specific and tightening up things, so there will have to be more trade-offs in fitting and performance. You might still get the same performance in some area, but you'll have to sacrifice something else from the current overall package. If you want it all, you'll get it at reduced, but solid performance levels. Sort of hammering down on the excesses of the class to give room for T2s to shine and on the other hand boosting lackluster subsystems. It's likely something in this line of thinking, since CCP knows T3 usability is one of the cornerstones of wormholes, so while the overall balance necessitates changes, it also warrants to err on the side of caution with them.

PS. Threatening to rage quit over a T3 re-balance is a total waste of effort, if your aim is to influence those changes. During every major balancing effort we've had people doing the same thing, stamping their feet down and drawing the line in the sand. No one cared when they left, if they even left. The reason being simply, that most people are rational and reasonable, including CCP. They'll take into consideration all well made arguments and rethink their plans with those objections in mind. Then they'll do what they think is better for the overall health of the game in the long run and most people can adapt to those changes even if they don't fully agree on them or like the implementation.
Xiamar
Encapsulated.
#27 - 2013-07-22 10:05:57 UTC
Chi'Nane T'Kal wrote:

As long as 'assault' translates to damage projection anyway and they're the T2 ships with that specialty?
The trick to balance HACs would be to define their specialized role so that they provide something useful over raw DPS and are the best in their ship size for that special role.

That's not happening right now, so as long as their T2 role is DPS and the DPS don't increase significantly, you should expect T3s to get nerfed below HAC level.


QFT
Xequecal
Ministry of War
Amarr Empire
#28 - 2013-07-22 11:36:49 UTC
Xiamar wrote:
Chi'Nane T'Kal wrote:

As long as 'assault' translates to damage projection anyway and they're the T2 ships with that specialty?
The trick to balance HACs would be to define their specialized role so that they provide something useful over raw DPS and are the best in their ship size for that special role.

That's not happening right now, so as long as their T2 role is DPS and the DPS don't increase significantly, you should expect T3s to get nerfed below HAC level.


QFT


I'm not so sure about that. Look at the new Caracal. Is it possible to fit a Tengu so it's better than the Caracal in that role? I don't really think so. Sure the Tengu can do other things, but they have stated that they are fine with T3s keeping their versatility as long as they're not better in raw power than the T2 ships.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#29 - 2013-07-22 12:19:33 UTC
Destination SkillQueue wrote:
The reason being simply, that most people are rational and reasonable, including CCP. They'll take into consideration all well made arguments and rethink their plans with those objections in mind


There are a plethora of examples in the past and even recently where CCP doesn't give squat about user input. I think you're faith is misplaced.

The fact that CCP is stating that T3's will get nerfed indicating they will clearly not be a top tier ship any longer with no clear indication of their vision for T3's or discussion from them about the effects on the w-space economy should make everyone in w-space very concerned about the future of our game. None of what we know so far bodes well for our game in w-space.

Don't ban me, bro!

Icarus Able
Refuse.Resist
#30 - 2013-07-22 12:30:25 UTC
Mr Kidd wrote:
Destination SkillQueue wrote:
The reason being simply, that most people are rational and reasonable, including CCP. They'll take into consideration all well made arguments and rethink their plans with those objections in mind


There are a plethora of examples in the past and even recently where CCP doesn't give squat about user input. I think you're faith is misplaced.

The fact that CCP is stating that T3's will get nerfed indicating they will clearly not be a top tier ship any longer with no clear indication of their vision for T3's or discussion from them about the effects on the w-space economy should make everyone in w-space very concerned about the future of our game. None of what we know so far bodes well for our game in w-space.



Ok chillout mate. Theyve said T3 is far in the future that its planned but nothing has been talked about yet. So of course they arent letting is on their "vision" of T3s they probably barely know themselves.
Xiamar
Encapsulated.
#31 - 2013-07-22 12:43:27 UTC
Xequecal wrote:
Xiamar wrote:
Chi'Nane T'Kal wrote:

As long as 'assault' translates to damage projection anyway and they're the T2 ships with that specialty?
The trick to balance HACs would be to define their specialized role so that they provide something useful over raw DPS and are the best in their ship size for that special role.

That's not happening right now, so as long as their T2 role is DPS and the DPS don't increase significantly, you should expect T3s to get nerfed below HAC level.


QFT


I'm not so sure about that. Look at the new Caracal. Is it possible to fit a Tengu so it's better than the Caracal in that role? I don't really think so. Sure the Tengu can do other things, but they have stated that they are fine with T3s keeping their versatility as long as they're not better in raw power than the T2 ships.


HACs do bad dps. If they nerf T3s to the point where they do less dps than a HAC and leave the tanks on T3s as they are you will end up with absurdly tanked low dps, high resist tanked ships shooting at each other, it sounds like a recipe for boredom to me. T3s under reps are hard enough to kill as it is, imagine two T3 fleets with significantly less dps under reps shooting at each other...then imagine fights lasting hour after boring hour.

So if T3s become untenable then what? The meta for PVP in W-space would change completely...HACs as proposed are bad, so they become a no go, faction cruisers, pretty much glass cannons at ten paces, it would be orgies of mutual destruction. Faction BCs a bit better tanked, but hello mass limits, plus dread blapping anyone? Command ships have a better tank, but use up mass and are just as vulnerable to dread blapping...none of which strikes me as appealing.
Jay Joringer
13.
#32 - 2013-07-22 13:11:05 UTC
I seem to remember hearing a couple of things about T3’s from CCP. The second is definitely from the WH roundtable but the first I could be misquoting completely, but those things were:

1.) T3 ships were intended to be much rarer than they currently are.
2.) They were unhappy that certain subsystems were not used at all, and I believe that the Loki’s unfortunately named Hardpoint Efficiency Configuration subsystem was quoted here to punctuate the point.

Not a lot that can be done about point 1. There aren’t many people that don’t have them, but if you depower them, they will get rarer. Of course, the effect of reducing the demand will have serious consequences for the nanoribbon market. In worst case, prices will crash which put the fledgling or small WH corporations living out of lower class WH’s where they are mainly dependent on nanoribbons in a precarious financial position as supporting permanent operations in WH’s becomes less viable.

The only way to offset this would be to introduce another T3 line. Let’s face it, anything other than T3 industrials will trigger much similar balancing debates very quickly.

The second point I agree with though. Every subsystem should have a function and I believe if there is to be a rebalancing or depowering of T3’s, this is where it will come from. How this might manifest is that the traditional T3 fits may no longer be possible with currently subsystem layouts, but if can be achievable with alternative subs after being rebalanced for fitting requirements and functionality. If done correctly, this should leave T3 ships as functional, but I can see layouts being balanced for tank or dps rather than for both at the same time. This option will also make the subsystem market quite interesting. Of course, this is pure speculation, but if I was a betting man (and I am), this would be where my ISK is.
Xequecal
Ministry of War
Amarr Empire
#33 - 2013-07-22 13:52:21 UTC
Xiamar wrote:
HACs do bad dps. If they nerf T3s to the point where they do less dps than a HAC and leave the tanks on T3s as they are you will end up with absurdly tanked low dps, high resist tanked ships shooting at each other, it sounds like a recipe for boredom to me. T3s under reps are hard enough to kill as it is, imagine two T3 fleets with significantly less dps under reps shooting at each other...then imagine fights lasting hour after boring hour.

So if T3s become untenable then what? The meta for PVP in W-space would change completely...HACs as proposed are bad, so they become a no go, faction cruisers, pretty much glass cannons at ten paces, it would be orgies of mutual destruction. Faction BCs a bit better tanked, but hello mass limits, plus dread blapping anyone? Command ships have a better tank, but use up mass and are just as vulnerable to dread blapping...none of which strikes me as appealing.


The new Caracal has 6 launchers with 4 missile bonuses AND a drone bay. It doesn't have "low" DPS. It also has more PG than the Tengu so you don't need to gimp your fit as much to get 6 launchers on it. It's faster and has a lower signature radius too. The Tengu has more sensor strength and tank, but these two ships are fairly equal in strength as a PvP missile boat.
Lloyd Roses
Artificial Memories
#34 - 2013-07-22 14:09:24 UTC  |  Edited by: Lloyd Roses
I can't follow up on the masses here, I wasn't aware that HACs are such **** they aren't worth looking at - and if they are, it's because most of them are indeed LR platforms of some sort (with lacking infight capabilities mostly due to wh-meta). And whoever says that Tech-III isn't at least majorly OP is taking sweet things I assume.

As things currently stand, you need to bring some 600+dps and the staying power of some ex-girlfriends combined to beat down a proteus in a 1v1 before it runs away on happy polarisation-timers. Proteus is said to be a cruiser. Focused on wh-ranges of usually some 20-500m, it is actually a megathron with extreme resistances and a sixth of the mass. You can't take a position of giving them a go for no-need-nerf. Only reason for the loki to be moderately balanced is the combination of lacking buffer-sub and rather tiny dps amongst it's comrades. Combine it with a touch of rapier and it suddenly thrusts forward again. Could tell similiar things about Tengu (never flown outside SiSi, have to admit) and legion.

I just can't see how those changes are tiny, 50% reduction in signature bloom is magnificient at least. Less for c5-powerblocks though (idle around, wait for something to happen, warp to 0, f1, f2, f3, gf, gf), but in any scenario that you are moving, this is going to change worlds.
The dronebuff of that sacriledge is a major improvement I believe - giving you either 2 flights of smalls (EC-300s) or one set of valkyries is quite a change, I just do not know why people want to dualrep it. It just makes little sense to me. The Sacriledge might archive great things as the legion can, sadly 100mn and plate is not on that list.
The Deimos is clearly a big winner - 4 mids is changing it's pace period. It will still not be competition for a proteus, but what is?
And 6-mids Eagle sounds great, say no to 6 mids on a blasterboat with medium Null would not be wise.

If anyone is stating HACs to be bad or (atleast as they are proposed to be) outclassed by even T1, you are mostly wrong. That Navy Cruisers are atleast competing with HACs, if not outclassing them offensively or in terms of raw dps, is no issue at all. Navy Cruisers have a similiar pricetag and lack ALL of the great defenses a HAC has to offer - resistances and that mwd-bloom reduction.

Many people forget that the harder hitting cruiser is the battlecruiser. Not necessarily the t2 version.
Xiamar
Encapsulated.
#35 - 2013-07-22 14:14:44 UTC
Your talking about a Cerberus but still, so what we all fly Cerberus' 24/7, that could get old fast.

Or the alternatives in the HAC lineup...

Eagle fleets, wait no they have a bonus to range.
Zealot's are already pretty poor on dps, but they aren't completely terrible.
Deimos's are alrightish on deeps at 1km.
Ishtar, bombs or smartbombs anyone?
Sac's, ditto on bad deeps.
Muninn don't make me laugh, as a ship it's a joke even with the proposed changes to it.
Vaga - active tanked fleets anyone?

Xiamar
Encapsulated.
#36 - 2013-07-22 14:18:43 UTC
Lloyd Roses wrote:
Many people forget that the harder hitting cruiser is the battlecruiser. Not necessarily the t2 version.


Aaaaand back round in a circle we come to dread blapping which almost never happens in wormholes...wait what...
WInter Borne
Caldari Provisions
Caldari State
#37 - 2013-07-22 14:50:27 UTC
The solution is simple...all wormhole pvp should be changed over to honorable 1v1 duels at the sun using sleipnirs.
Phoenix Jones
Small-Arms Fire
#38 - 2013-07-22 17:31:37 UTC
WInter Borne wrote:
The solution is simple...all wormhole pvp should be changed over to honorable 1v1 duels at the sun using sleipnirs.


Duel to low armor... Wait what....... I said low armor!!!!


Ok ok, we build up for 30 minutes then go... Hey hey NO RUSHING!!

The subsystems need to be regiggered so that they are all deemed as somewhat viable

Yaay!!!!

chris elliot
Treasury Department
Plug N Play
#39 - 2013-07-22 17:49:52 UTC
My main problem with the hac 'fail rebalance' is this.

Given the current proposed changes, there is almost no case where I would choose a hac over the Navy Cruise of the same race.

And the one situation I can think of where I would prefer a hac(AHAC zealot), it does not use the non bonus it was given. So if T3's are supposed to be below T2 levels. And the T2s are usurped in almost every single way but one by the Navy Variant or even a tier 3 bc.... Why would I even bother with a T3? Or a T2 for that matter?

IMHO the two things they all desperately needed, hp and fitting buffs, they did not get. There was a real chance to make niche spaces for themselves as either high gank no tank, or, all tank no gank, boats. Allowing the T3s to slot in behind as middle of the road boats but as it is there are much more effective and much more attractive options availables than the old or the new hacs. Which means the same will inevitably apply to T3s.
Meytal
Doomheim
#40 - 2013-07-22 18:30:39 UTC
chris elliot wrote:
And the one situation I can think of where I would prefer a hac(AHAC zealot), it does not use the non bonus it was given. So if T3's are supposed to be below T2 levels. And the T2s are usurped in almost every single way but one by the Navy Variant or even a tier 3 bc.... Why would I even bother with a T3? Or a T2 for that matter?

Unless CCP wants to hurt Nullsec income, they need to take another long, hard look at the HAC changes. If they continue along this path and make them next to useless compared to the cheaper and easier-to-procure T1 variants, they will only be boosting Hisec industry to the detriment of Nullsec. I find it hard to believe CCP would intentionally want to hurt their Nullsec baby, so they should be willing to listen to suggestions. Then again, this is a good way to reduce the income from moon goo that they can't seem to balance correctly.

CSM, please push CCP to release a clear definition of where T2 is supposed to stand in comparison to T1. It benefits all of us to have them do that. If they don't have a plan yet, then please push them to hold on the T2 balancing until they do. It's not enough to wait and see, because CCP takes that as acceptance and approval for what they are doing now. And besides, if CCP does release that information (ie, when they pull it out of their backsides), you guys will be able to discuss the T2 changes intelligently based on that information instead of just with anecdotal evidence.

Please don't passively sit by while CCP sets the stage for crippling Wormhole Space! If you don't push now, it may be too late when they do get to T3 ships. CCP clearly doesn't listen to us, the common people, but they do marginally listen to the CSM sometimes. You're all we've got!