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What is the technical reason that player outposts cannot be taken down?

Author
Ironlenny
Sebiestor Tribe
Minmatar Republic
#1 - 2013-07-20 06:36:37 UTC
Subject says it all. Why can't player outposts be taken down like POS's? Intuitively that should be the case. Could someone in the know fill me in as to why?
RubyPorto
RubysRhymes
#2 - 2013-07-20 07:37:25 UTC
"What do you do with the uncountable billions of ISK worth of stuff in it, most of which is owned by unsubbed accounts?"

Seems to be one of the primary issues.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Brewlar Kuvakei
Adeptio Gloriae
#3 - 2013-07-20 09:02:28 UTC
Rubyporto Eve's biggest bear. My stuff will get popped, cry cry cry.
Brewlar Kuvakei
Adeptio Gloriae
#4 - 2013-07-20 09:06:05 UTC
Destructible outposts would be fantastic, no idea why CCP has not made this a thing and actually made some purpose to station flicking beyond preventing people accessing it while you can be arsed defending it. Being able to destroy out posts would bring about some beyond epic null wars.
Brewlar Kuvakei
Adeptio Gloriae
#5 - 2013-07-20 09:07:02 UTC
RubyPorto wrote:
"What do you do with the uncountable billions of ISK worth of stuff in it, most of which is owned by unsubbed accounts?"

Seems to be one of the primary issues.


It gets popped or loot spawns into containers.
Sabre Rolf
Doomheim
#6 - 2013-07-20 09:53:41 UTC
it´s obviously meant to keep T2 BPO´s emporiums (like mine) alive. I mean if I couldn`t build on these shiny Amarrian outposts in Delve with this nice PE boost, I´d have to produce in High-sec like a avg. pubbie! this can not stand.

Also posting so brewlar can`t quadpost


Jayka Kyer
Eternal Chaos.
#7 - 2013-07-20 11:02:01 UTC
RubyPorto wrote:
"What do you do with the uncountable billions of ISK worth of stuff in it, most of which is owned by unsubbed accounts?"

Seems to be one of the primary issues.



I don't see why loot wouldn't be able to move to the the closest null sec npc station on destruction


Brewlar Kuvakei
Adeptio Gloriae
#8 - 2013-07-20 13:36:35 UTC  |  Edited by: Brewlar Kuvakei
Jayka Kyer wrote:
RubyPorto wrote:
"What do you do with the uncountable billions of ISK worth of stuff in it, most of which is owned by unsubbed accounts?"

Seems to be one of the primary issues.



I don't see why loot wouldn't be able to move to the the closest null sec npc station on destruction




What?

Because Eve is supposed to be a SciFi MMO not a fantasy magic one. All though it does continue to slide down the WOW crack grind path with no accountability of late.
Silivar Karkun
Doomheim
#9 - 2013-07-20 17:49:24 UTC
Brewlar Kuvakei wrote:
RubyPorto wrote:
"What do you do with the uncountable billions of ISK worth of stuff in it, most of which is owned by unsubbed accounts?"

Seems to be one of the primary issues.


It gets popped or loot spawns into containers.


freighter class containers muahahahaah... *puts monocle*

it would give some interest in having more than 1 station, of course, the game should be tweaked so players can have more than 1 outpost in a system.

or encourage to have more colonized systems.

just keep the invulnerability thing and the reinforced mode.

Ironlenny
Sebiestor Tribe
Minmatar Republic
#10 - 2013-07-20 18:26:11 UTC
Brewlar Kuvakei wrote:
RubyPorto wrote:
"What do you do with the uncountable billions of ISK worth of stuff in it, most of which is owned by unsubbed accounts?"

Seems to be one of the primary issues.


It gets popped or loot spawns into containers.


That's what I was thinking. If someone is concerned about their stuff getting destroyed or looted, don't store it in an outpost.
Jayka Kyer
Eternal Chaos.
#11 - 2013-07-20 18:41:36 UTC
Brewlar Kuvakei wrote:
Jayka Kyer wrote:
RubyPorto wrote:
"What do you do with the uncountable billions of ISK worth of stuff in it, most of which is owned by unsubbed accounts?"

Seems to be one of the primary issues.



I don't see why loot wouldn't be able to move to the the closest null sec npc station on destruction




What?

Because Eve is supposed to be a SciFi MMO not a fantasy magic one. All though it does continue to slide down the WOW crack grind path with no accountability of late.



its preferable to having a station in every god dam null sec system, ccp seem to view things that are docked as safe so its the only way; station goes and people still have their stuff.
Ironlenny
Sebiestor Tribe
Minmatar Republic
#12 - 2013-07-20 18:45:06 UTC
Jayka Kyer wrote:
Brewlar Kuvakei wrote:
Jayka Kyer wrote:
RubyPorto wrote:
"What do you do with the uncountable billions of ISK worth of stuff in it, most of which is owned by unsubbed accounts?"

Seems to be one of the primary issues.



I don't see why loot wouldn't be able to move to the the closest null sec npc station on destruction




What?

Because Eve is supposed to be a SciFi MMO not a fantasy magic one. All though it does continue to slide down the WOW crack grind path with no accountability of late.



its preferable to having a station in every god dam null sec system, ccp seem to view things that are docked as safe so its the only way; station goes and people still have their stuff.


I thinks Brewlar's issue is the magical teleporting of stuff to npc stations. If it's a player outpost, it's contents should drop using the same mechanics for any player object that gets destroyed.
RubyPorto
RubysRhymes
#13 - 2013-07-20 20:27:03 UTC  |  Edited by: RubyPorto
Brewlar Kuvakei wrote:
It gets popped or loot spawns into containers.


That is one of the proposals to answer the question. There are also other proposals.

Brewlar Kuvakei wrote:
Rubyporto Eve's biggest bear. My stuff will get popped, cry cry cry.


You seem to have a problem with reading things into my posts that aren't there.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tauranon
Weeesearch
CAStabouts
#14 - 2013-07-21 05:20:36 UTC  |  Edited by: Tauranon
I thought they were unable to be removed except during downtime (just as they must pass through a downtime when anchoring), and like apparently anything loosely associated with the anchor skill they were fairly hacked implementations.

ie CCP would have to write a lot more code than just the blowing it up code.

I presume the downtime limitation is because its a dockable entity, and those things may not have a "server online" implementation, just as there probably isnt an insert a new star system implementation whilst the server is online.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#15 - 2013-07-21 06:41:59 UTC
CCP has stated that destroying a station is fairly easy for them to do. The issue is, as other posted, what to do with the stuff inside. Do you move it to an NPC station, spew cans, or outright destroy everything inside? What if I want to deny an enemy access to assets? Do I have the option to allow NPC freighters move their items to an NPC station and ransom it? Can I choose to set the cost so high it would be impossible for them to pay and therefore their assets vanish after 2 weeks when the contract expires? Can I seize their assets and sell them myself? Find a solution where both sides are winners and we can destroy stations.
Oxide Ammar
#16 - 2013-07-21 07:35:56 UTC
So much for risk vs. reward...

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

DB Jones
Imperium Technologies
Sigma Grindset
#17 - 2013-07-21 12:28:14 UTC
,why are both sides supposed to be winners? Why should you win by being incapable of looking out for you and yours? CCP preaches risk/reward and team work, so there is absolutely no reason why a station should be lost without loss... You put your **** there then be prepared to lose it. Furthermore it is sort of ridiculous that you keep your assets even when your statio. Is taken over, where is the sense in that? Would any of you let your enemies, conquered that it, keep their materials? I sure wouldn't. As it is now there is no risk, just reward.
DB Jones
Imperium Technologies
Sigma Grindset
#18 - 2013-07-21 12:37:34 UTC
Oh and when we consider how much isk people have and how much they make an hour there's even less reason why losing a station, in any way, shouldn't mean loss of assets. It does so in a POS so why not in an outpost. It is called an outpost after all.
Unu Inkunen
Deep Core Mining Inc.
Caldari State
#19 - 2013-07-21 16:24:15 UTC
problem is that noone will bring their 5 titan bpos into 0.0. CCP wants the pilots to leave highsec and go to null but if you have no sort of secure place there for your highly expensive assets, people might say no.. and do the research in highsec.
Pohbis
Neo T.E.C.H.
#20 - 2013-07-21 17:09:55 UTC
0.0 station piñatas would be a great addition.

Really, if you play in 0.0, it's fair for CCP to expect you to have the foresight to move your stuff to the nearest low-sec station.
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