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Just got my first Carrier!

Author
Abyss Azizora
Viziam
Amarr Empire
#81 - 2013-07-28 08:57:09 UTC
Diesel47 wrote:
How much is a fully fit Carrier nowadays?


Depends on fit really. 2.3-2.5 bil or so last I heard.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#82 - 2013-07-28 12:11:38 UTC  |  Edited by: Tsukino Stareine
Ciyrine wrote:
Tsukino Stareine wrote:
I've seen 12 supers dropped on a couple of battlecruisers when I was in Dudreda area :p but that also might have been because of a poco bash, possibly unrelated.


doesnt change that bigger IS better and thats why the big boys fly big ships and poorer players fly frigs because their scared to lose isk.

If you know what your doing, and can handle a little loss then a gang of players flying big powerful ships is how its done.

as for the widow and other covops ships. Ive gotten a hold of a pvp group that know what their doing and they fly pure covops gangs. So while your out there being a sheep and laughing at me for not thinking for myself. Slamming my interest in the widow, im broadening my horizons.


You will forever be a noob if you retain the "bigger is better" line of thought.

And I still don't understand why you think I only fly frigates

Forum Clone 77777 wrote:
Tsukino Stareine wrote:
I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.


No it doesnt, not unless youre flying in a different direction than what you want to warp to. The difference between being "aligned" at 5m/s and starting from 0m/s is exactly the time it takes for the ship to go from 0 to 5m/s (which is a very short time, so it really barely has any effect)
The irony of you telling people they dont know anything and should listen to you, while you write off people telling You you're wrong, almost made my head explode.
Learn the game please. To cut it out for you. Server side, every ship is a ball, there is no such thing as a front or back of the ball, its round. Therefor, how your ship "faces" has zero effect on your warp, again, unless the ball is already flying in a different direction, because it then has to change its course, but this really is only logical, for normal people anyway.


Yes I know that =/ but you know 5m/s is quite a large percentage of a carriers warp speed (relative to any other kind of ship).
Ciyrine
Deep Core Mining Inc.
Caldari State
#83 - 2013-07-28 17:15:11 UTC
Forum Clone 77777 wrote:
Tsukino Stareine wrote:
I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.


No it doesnt, not unless youre flying in a different direction than what you want to warp to. The difference between being "aligned" at 5m/s and starting from 0m/s is exactly the time it takes for the ship to go from 0 to 5m/s (which is a very short time, so it really barely has any effect)
The irony of you telling people they dont know anything and should listen to you, while you write off people telling You you're wrong, almost made my head explode.
Learn the game please. To cut it out for you. Server side, every ship is a ball, there is no such thing as a front or back of the ball, its round. Therefor, how your ship "faces" has zero effect on your warp, again, unless the ball is already flying in a different direction, because it then has to change its course, but this really is only logical, for normal people anyway.


This is tsukinos reality and we are simply visitors. Tsukino is super pro. Get on his level :) he has basic concept of the game and a suitcase full of half wrong ideas that no one can sort out for him.
Ciyrine
Deep Core Mining Inc.
Caldari State
#84 - 2013-07-28 17:52:15 UTC  |  Edited by: Ciyrine
Tsukino Stareine wrote:
Ciyrine wrote:
Tsukino Stareine wrote:


You will forever be a noob if you retain the "bigger is better" line of thought.

And I still don't understand why you think I only fly frigates

[quote=Forum Clone 77777][quote=Tsukino Stareine]I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.


No it doesnt, not unless youre flying in a different direction than what you want to warp to. The difference between being "aligned" at 5m/s and starting from 0m/s is exactly the time it takes for the ship to go from 0 to 5m/s (which is a very short time, so it really barely has any effect)
The irony of you telling people they dont know anything and should listen to you, while you write off people telling You you're wrong, almost made my head explode.
Learn the game please. To cut it out for you. Server side, every ship is a ball, there is no such thing as a front or back of the ball, its round. Therefor, how your ship "faces" has zero effect on your warp, again, unless the ball is already flying in a different direction, because it then has to change its course, but this really is only logical, for normal people anyway.


Yes I know that =/ but you know 5m/s is quite a large percentage of a carriers warp speed (relative to any other kind of ship).


Still defending that 5m/s are u? U said u picked 5m/s arbitrarily. Ur point was to be pointing in the right direction at a speed low enough that u wont leave the sentinels out of range. Whether someone wants to travel at 5% warp speed of carrier or whatever 5m/s ends up being is for a player to decide for themselves and i take no issue with their decision even if it shaves .5s off their warp time since acceleration from 0 is the fastest acceleration as opposed to acceleration from 70 to 75%.

What we are taking issue with is ur defending ur choices with bullshit talk about what happens server side. The difference between warp from 0m/s pointing in any random direction(actually no direction) and aligning at 5m/s is literally saving u the time it tales to accel from 0 to 5m/s and NOTHING else. U shoukd let that sink in before u try to spin things any other way.

Newbs think that bigger is better but dont realise that the cost of bigger ships makes the decision not clear cut

Vet players know that smaller ships(frigs) pac the most dps/ehp/utility per isk spent/cost

Pros (which u are not) know that bigger is better and isk is easy to get so they dont care. Pros care about dps/ehp/utility per player

Its the vet isk vs pro per player outlook on battle doctrine that shows the haves vs have nots. The pros vs vets. Theres a reason titan supercap blobs is the final escallation of a battle.

Bigger is better. Yes one bs will die to several player flying smaller ships. But a well built bs will beat most any other ship 1v1 or even 1v few.

The problem is most people build their bs for maximum ehp/dps. Which is great in a bs vs bs fight but makss u useless vs small ships. But if ur willing to sacrifice dps/ehp u can have a bs that can kill every ship below its class. And only losses to a bs equipped for max dps/ehp. A bs has naturally high dps/ehp/powergrid/cap (bigger is better). What if u fit a bs like a bc or cruiser?

Frig has 5k ehp and 150dps at lets say 100km..to be gemerous. Travels at 4km/s. Caps out in 3mins. What can this frig do against

Bs with 70kehp, 800dps(sentinels) at 150km. Travels at 1500km/s with mjd(jumps 100km). Massive cap stable at 70% immune to frig attempts at neuting if such was attempted?

What if that bs is also packing smartbombs so immune to ecm drones
Sentinels so immune to standard ecm

And the bs has a core stabilizer with sensor boosters to compensate so its not even pointable from kitting ranges.

many heavy neuts, 2x webs, disruptor so any frigs getting close get capped out, lose their prop mod(either from scram or losing cap) and then has their basic non prop moded speed reduced by 80%. So getting close is suicide

Then this bs can jump 100km. So u cant get close to that bs. But u cant kite it either unless ur range is more than 150km for kitting purposes because that bs will cap and web u at 20km in addition to its 100km jump. That bs is also moving at 1500m/s so its not some brick u can comoletely run circles around it has some options for movement

And while the frig is dodging instant doom from the bs mobility and webs. Its still has 2min of cap to work with. And 800dps coming at it. Vs a ship with decent ehp and cap.

Sure u can build a bs with higher dps and ehp but that bs only does dps agaunst slow big ships. And is completely useless against most things in eve and has no tools to work with other than dps/ehp so is easily countered, kitted and worn down until it explodes.

Theres probably vets freaking out about the use of core stabilizer. And yet it adds so much to the ships capabilities.

Bigger is better. Just most newvs/vets make poor use of that capability because their seduced by ehp/dps. Sometimes u need ehp/dps and a bs will give it to u but thats not the only way to use it

Dont forget. Im the 2 month newb whos never flown pvp. The sheep that doesnt think for himself and ur the vet thats confused about game mechanics
Lady Naween
Ministry of War
Amarr Empire
#85 - 2013-07-28 23:53:36 UTC
Ciyrine: 5/10 you got people to think you were serious with that insane rambling.
Ciyrine
Deep Core Mining Inc.
Caldari State
#86 - 2013-07-29 03:26:01 UTC
shrug, kinda hard to prove my point when i cant fly the ships to prove it. someday ill be flying covops BS with a gang I know does that. Ill have my widow and rocking some non cookie cutter builds. Then ill back up my statements in the way that matters.
Drake Doe
88Th Tax Haven
#87 - 2013-07-29 05:14:50 UTC
Shouldn't you be setting up a fit with that much run away from frigates power or "utility" then?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Ciyrine
Deep Core Mining Inc.
Caldari State
#88 - 2013-07-29 21:56:02 UTC
Drake Doe wrote:
Shouldn't you be setting up a fit with that much run away from frigates power or "utility" then?


U dont run away from a frigate. U mjd away from a bad situation(too many opponents) getting u outside of top many points. And from there warp away.

The 1500m/s + mjd + stab give u engagement control. Start a fight. Stick around even after it excelates then get out when the heat is too much
Ginger Barbarella
#89 - 2013-07-29 23:05:03 UTC
Ciyrine wrote:
shrug, kinda hard to prove my point when i cant fly the ships to prove it. someday ill be flying covops BS with a gang I know does that. Ill have my widow and rocking some non cookie cutter builds. Then ill back up my statements in the way that matters.


Then why are you commenting about it in the first place if you can't/don't fly the ships?

"Blow it all on Quafe and strippers." --- Sorlac

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#90 - 2013-07-30 01:31:25 UTC
Ciyrine wrote:
Drake Doe wrote:
Shouldn't you be setting up a fit with that much run away from frigates power or "utility" then?


U dont run away from a frigate. U mjd away from a bad situation(too many opponents) getting u outside of top many points. And from there warp away.

The 1500m/s + mjd + stab give u engagement control. Start a fight. Stick around even after it excelates then get out when the heat is too much


People do fit scrams as well you know?

And when things escalate, you will have many more than 1 point on you, everyone likes a rattlesnake kill.
Drake Doe
88Th Tax Haven
#91 - 2013-07-30 02:05:50 UTC
Ciyrine wrote:
Drake Doe wrote:
Shouldn't you be setting up a fit with that much run away from frigates power or "utility" then?


U dont run away from a frigate. U mjd away from a bad situation(too many opponents) getting u outside of top many points. And from there warp away.

The 1500m/s + mjd + stab give u engagement control. Start a fight. Stick around even after it excelates then get out when the heat is too much

And when said multiple opponents scram you? It's far from a perfect strategy.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Rain6638
GoonWaffe
Goonswarm Federation
#92 - 2013-07-30 04:23:13 UTC
I found Manley Powers for you.
From: Aaho Ruus
Sent: 2013.07.30 04:23

I've found your scumsucker.

He is at Jita IV - Moon 4 - Caldari Navy Assembly Plant station in the Jita system, Kimotoro constellation of The Forge region.

With regards,

Aaho Ruus

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

mama guru
Yazatas.
#93 - 2013-07-31 05:58:14 UTC
The Problem with Carriers right now is Supercarriers and Titans

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.