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Just got my first Carrier!

Author
Ginger Barbarella
#41 - 2013-07-24 16:15:44 UTC
Tsukino Stareine wrote:
Paikis wrote:
Tsukino Stareine wrote:
I know how warping works thanks ;) point out to me where I'm wrong.


Right here.

Tsukino Stareine wrote:
When you align yourself to anything, even at 5m/s you eliminate the part of the align time where your ship has to face the correct direction.


The time to align yourself in the correct direction, from 0m/s, is 0 seconds. Your ship's graphic is completely cosmetic when it comes to warping. The second you hit the warp or align button, you are pointed in the right direction. If you are stopped, the time it takes you to get into warp is exactly how long it takes you to get to 75% speed.

So by aligning at 5m/s you have saved the time it takes to accelerate to 5m/s and nothing more. You also may have inconvenienced yourself by having to scoop and re-deploy drones that you're slow-boating away from. Also you may get yourself killed by slow-boating towards something that you're going to get stuck on (if for some reason you're in a belt or anom with lots of clutter)


Now that's interesting.

So how does one explain the inability to warp when you are at velocity but not facing the correct vector?


Jeez, please, for the love of all that is Eve, learn how this stuff works. Get on Sisi and try the stuff out as has been suggested. Jump in a Charon or Orca and WATCH how you enter warp when you're not even pointed in the direction you're going! Please, learn the mechanics, and as someone already mentioned, don't take the graphics you see on the screen as gospel!! Please!

"Blow it all on Quafe and strippers." --- Sorlac

Ciyrine
Deep Core Mining Inc.
Caldari State
#42 - 2013-07-24 18:14:55 UTC
xPredat0rz wrote:
Ok after seeing some of the great "thoughts" posted here:


1. Ewar drones are your friends if you are ever tackled by a frigate. At which point you are not warping out but jumping to a safe beacon in a system you already have an alt in to ensure its safe.

2. Light Ewar drones are the only ones that will catch said frigate.

3. Smart bombs are for killing interdiction probes. Since it takes 3 blasts to kill one chances are you will be pointed as well. Light drones(Warriors) are now your friends as you need to kill/force off the tackle while killing the bubble.

4. Ratting in carriers is ******** when you can make similar isk doing it in a ishtar for 1/10th the price.
Sentry Carrier puts out like 1800 dps and an ishtar puts out about 1k. Takes the ishtar 3 hours to pay off the hull. Takes the carrier 3 days to do it.


Now were talking. Someone with experience who knows whats what. I been saying since the beginning i dont know the ins and outs of why smartbombs, neuts are used. I just know those + mwd was used by carrier pilots. I was keeping the ball rolling in thos discussion until some vet found this thread and explained it all

As for the carrier ratting isk aspect. Are u saying ratting carriers dont make 300mil/hr? Or are u saying ishtar makes the same? How can it make the same as sentry carrier applying near perfect instant long range 1800dps? How long it tales to replace the carrier depends how often u need to replace it. If its once a month and it makes tons more isk/hr than it can be worth it. I dont know the balance of the spread of risk/reward on this but i do know that people do rat in carriers without losing them months on end if they are to be believed
Ciyrine
Deep Core Mining Inc.
Caldari State
#43 - 2013-07-24 18:17:37 UTC
RavenPaine wrote:
Not sure if anyone has mentioned the most basic stuff to you.

Sort your drones out! You might have 200 drones in the bay, Itemize them all in easy to read catagories.

Keep extra cyno ships fitted and stored in your ship bay. Kill your own cyno guy if it helps keep your ops covert, and drop him another ship.

Jump Drive Cal V is worth it.

Carrier V is also worth it.

I hate to say it, but if you're going to rat in it, fit a cloak.



Cloak. Thats a new one. What situations does it save u where 11s warp out doesnt?
Ciyrine
Deep Core Mining Inc.
Caldari State
#44 - 2013-07-24 18:20:50 UTC
Evanga wrote:
Frank Pannon wrote:
Uppsy Daisy wrote:
Try everything out on the test server. Like putting cynos at the right positions so you dont bump off stations.


I would do this too, check how much tank you actually have, how the ship handles, try bumping off things, to check how long align takes. Basically you can play around without consequences, and with help of some friends test the worst case scenarios.


and find out about the stations with a big and no docking ring at all.
Also, try on sisi to undock from kick out stations and see when you undocked you are already 3-5 km out of docking ring. That's how many people lose their carriers in low sec :P

Dotlan will be your friend regarding jump routes, make yourself also aware of the systems you should avoid. Check eve kill for the systems the route shows you regarding kills.


What happens at 3-5km undocking that gets u killed? I picture some frig points u. But how did they know to wait for u? Or is it just dumb luck hes docking/undocking at same time as u has the right module and jumps on the chance to get the kill?
Ciyrine
Deep Core Mining Inc.
Caldari State
#45 - 2013-07-24 18:28:28 UTC
Tsukino Stareine wrote:
Paikis wrote:
Tsukino Stareine wrote:
I know how warping works thanks ;) point out to me where I'm wrong.


Right here.

Tsukino Stareine wrote:
When you align yourself to anything, even at 5m/s you eliminate the part of the align time where your ship has to face the correct direction.


The time to align yourself in the correct direction, from 0m/s, is 0 seconds. Your ship's graphic is completely cosmetic when it comes to warping. The second you hit the warp or align button, you are pointed in the right direction. If you are stopped, the time it takes you to get into warp is exactly how long it takes you to get to 75% speed.

So by aligning at 5m/s you have saved the time it takes to accelerate to 5m/s and nothing more. You also may have inconvenienced yourself by having to scoop and re-deploy drones that you're slow-boating away from. Also you may get yourself killed by slow-boating towards something that you're going to get stuck on (if for some reason you're in a belt or anom with lots of clutter)


Now that's interesting.

So how does one explain the inability to warp when you are at velocity but not facing the correct vector?


Warping requires u be facing right direction and moving 75%

When ur not moving at all. When u want to warp ur ship instantly moves in right direction even though graphically it shows ur rotating. So all u need is 75%

When ur already moving and u want to warp u have to turn towards ur warp target which involves slowing down/turning. If ur going exact opposite direction at full speed ur talking like double ur warp time.

The instant direction thing only works when ur at 0ms. Faster than that is all the stuff ur familiar with
xPredat0rz
Project.Nova
The Initiative.
#46 - 2013-07-24 19:25:44 UTC
Ciyrine wrote:
xPredat0rz wrote:
Ok after seeing some of the great "thoughts" posted here:


1. Ewar drones are your friends if you are ever tackled by a frigate. At which point you are not warping out but jumping to a safe beacon in a system you already have an alt in to ensure its safe.

2. Light Ewar drones are the only ones that will catch said frigate.

3. Smart bombs are for killing interdiction probes. Since it takes 3 blasts to kill one chances are you will be pointed as well. Light drones(Warriors) are now your friends as you need to kill/force off the tackle while killing the bubble.

4. Ratting in carriers is ******** when you can make similar isk doing it in a ishtar for 1/10th the price.
Sentry Carrier puts out like 1800 dps and an ishtar puts out about 1k. Takes the ishtar 3 hours to pay off the hull. Takes the carrier 3 days to do it.


Now were talking. Someone with experience who knows whats what. I been saying since the beginning i dont know the ins and outs of why smartbombs, neuts are used. I just know those + mwd was used by carrier pilots. I was keeping the ball rolling in thos discussion until some vet found this thread and explained it all

As for the carrier ratting isk aspect. Are u saying ratting carriers dont make 300mil/hr? Or are u saying ishtar makes the same? How can it make the same as sentry carrier applying near perfect instant long range 1800dps? How long it tales to replace the carrier depends how often u need to replace it. If its once a month and it makes tons more isk/hr than it can be worth it. I dont know the balance of the spread of risk/reward on this but i do know that people do rat in carriers without losing them months on end if they are to be believed


Yes carrier ratting can make good isk running certain sites. Its more like 200m /hr. Ishtars make 100m/hr

I am saying you can make isk as easily in a smaller easier to fly ship that costs less. Risk vs Reward wise some people wont bother trying to find/catch an ishtar. They go out of their way to figure out where a carrier is in space.


The cloak is so you can warp to a safe spot and "Hide" your carrier.

Warping/ jumping/undocking a carrier and getting it stuck 3-5km off being able to dock basically means once webbed and scrammed you are burning back at like 5m/s. Which will get you killed.


Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#47 - 2013-07-24 20:10:35 UTC
Ginger Barbarella wrote:
Tsukino Stareine wrote:
Paikis wrote:
Tsukino Stareine wrote:
I know how warping works thanks ;) point out to me where I'm wrong.


Right here.

Tsukino Stareine wrote:
When you align yourself to anything, even at 5m/s you eliminate the part of the align time where your ship has to face the correct direction.


The time to align yourself in the correct direction, from 0m/s, is 0 seconds. Your ship's graphic is completely cosmetic when it comes to warping. The second you hit the warp or align button, you are pointed in the right direction. If you are stopped, the time it takes you to get into warp is exactly how long it takes you to get to 75% speed.

So by aligning at 5m/s you have saved the time it takes to accelerate to 5m/s and nothing more. You also may have inconvenienced yourself by having to scoop and re-deploy drones that you're slow-boating away from. Also you may get yourself killed by slow-boating towards something that you're going to get stuck on (if for some reason you're in a belt or anom with lots of clutter)


Now that's interesting.

So how does one explain the inability to warp when you are at velocity but not facing the correct vector?


Jeez, please, for the love of all that is Eve, learn how this stuff works. Get on Sisi and try the stuff out as has been suggested. Jump in a Charon or Orca and WATCH how you enter warp when you're not even pointed in the direction you're going! Please, learn the mechanics, and as someone already mentioned, don't take the graphics you see on the screen as gospel!! Please!


I know how it works, you're once again talking about entering warp from 0 velocity, which is not what I was talking about.
Govind
Parity Labs
#48 - 2013-07-24 20:30:39 UTC
Tsukino Stareine wrote:
Now that's interesting.

So how does one explain the inability to warp when you are at velocity but not facing the correct vector?


Your ships velocity is a vector that is comprised of a direction and a magnitude (your speed). All that is being said is that the direction of the velocity vector is not represented by the visual orientation of the ship. Being at a standstill is unique because a vector with no magnitude also has no direction. If you are moving and attempt to warp your ship must take time to accelerate so that its velocity vector matches the direction of your warp target with a magnitude of 75% of your ships max speed.

This is why it takes so long for slow bulky ships like freighters to warp from a station to a gate, even if it looks like you are already nearly aligned to the gate from exiting the station. You are ejected from the station at considerable speed and it takes time to cancel out the components of that velocity vector that are not directed at the gate. After you jump your speed is at zero and so entering warp to the next gate will always take the same time to initiate (barring external influences).

Bia Bri
Aliastra
Gallente Federation
#49 - 2013-07-24 21:10:35 UTC
Tsukino Stareine wrote:


Now that's interesting.

So how does one explain the inability to warp when you are at velocity but not facing the correct vector?


The critical confusion here seems to be that one of you is taking about 'facing' as referring to what your in game velocity is while the other is referring to the GUI display of your ships graphic.

Anyone who routinely does the web-warp trick on something big and slow has seen their ship enter warp askew.

This is because while the game engine treats a stationary object as able warp in any direction in equal time, the graphics engine still rotates your ship at the maximum speed at which your ship can turn. And sometimes (such as when 'cheating it' with a web) you warp before you are done appearing to have turned. The game engine never considered you to turn at all.

The trick about aligning on a carrier at 5m/s has the following facts:

-being stationary and just hitting warp will take you x second to warp
-being aligned at 5m/s and hitting warp will take just slightly less than x seconds to warp
-being at 75% speed in the 'wrong' direction will take somewhere between very short and nearly double x to warp. The further your direction is from the right direction the longer it will take.
-The microwarp drive quick warp trick functions by accelerating a ship quickly by raising the max speed appreciably. Then when the cycle ends the max speed drops back down and you are often at or near 75% velocity needed for warp. I do not know if the mass modification from a mwd on a carrier makes this ineffective as I've never tried a mwd trick on anything bigger than an orca (for which it works great).
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#50 - 2013-07-24 21:20:06 UTC
I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.

So now we've established that the MWD is in fact a viable tactic on making a carrier enter warp more quickly, let's focus on the other factors that make ratting in a carrier not worth it.
Paikis
Vapour Holdings
#51 - 2013-07-24 21:31:35 UTC  |  Edited by: Paikis
Tsukino Stareine wrote:
I'm getting a clearer picture now. I was already aware that the graphic had little to do with warping mechanics and that direction (calculated server side) DOES matter.

So now we've established that the MWD is in fact a viable tactic on making a carrier enter warp more quickly, let's focus on the other factors that make ratting in a carrier not worth it.


Considering the number of people who do it, ratting in a carrier clearly *IS* worth it, at least for some.

I imagine for most its just like those people who like to have cap-stable no-risk perma-tanks on their mission boats. It is done so as they can be doing other things and not worry too much about exploding. If you know that your one capital repper is enough to tank 4 full waves of the anomaly you're in, then you can safely watch a movie and alt+tab back to check your carrier every minute or two. If you're flying a pair of sentry domis though, you have to pay attention. Shoot too many triggers, or kill things in the wrong order and suddenly you're in real danger of exploding.

This ignores the risk of being attacked by players, but if you're in sov null, you're going to have several minutes of warning from your intel channels (You are watching them right?) and so you can still alt+tab every minute or so relatively safely.

If you're paying attention, your carrier should never die. If you're ratting in a carrier, sitting still at 0m/s shouldn't be an issue, because you will have a cyno alt ready to light in a system that you can safely jump to... right? Anything lands on grid, *poof* you're gone before the bubble goes up.

Carrier ratting is quite possibly the safest thing you can do... as long as you're paying attention.

EDIT: a carrier is not exactly expensive either, the pirate BS hulls that some people use cost only slightly less (last I checked) and after fitting faction damage mods and hardeners probably come to a similar cost.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#52 - 2013-07-24 21:40:43 UTC
Yes but it's only worth it if you have everything set up like I mentioned earlier:

cyno-jammed system in blue space with POS/station to dock at.

OR

cyno alt

Neither of which Ciyrine has taken into account.
Paikis
Vapour Holdings
#53 - 2013-07-24 21:49:09 UTC
You don't need a cyno jammed system, so any system with a station or POS will work fine. And really, training a cyno alt takes all of 6 days. You can easily plex the account with 20 minutes a night of ratting as well.
Grandma Squirel
#54 - 2013-07-24 21:57:00 UTC
Lets be perfectly clear: The only thing that will keep your ratting/plexing carrier alive is not getting caught in the first place. The moment you are tackled by anything, you have seriously screwed up. Now the question becomes how much do you want to prepare for that eventuality, when doing so will reduce your ratting/plexing efficiency.

1. Drone Control Unit - There is a reason no one uses drone control units in PvP, they are not as good as almost anything else you would put there. When you see one on a carrier, you know they were PVEing. 10 warriors instead of 9, is unlikely to save you.

2. Neuts - Having done my share of carrier tackling in a ceptor, Neuts are by far your greatest threat. Contrary to the commentary above, the point of the neut is not to cap out the point, but to cap out the prop mod, which is much harder to keep running under heavy neut pressure. While a flight of warriors can catch a frig going 4-5km/s, they do lousy damage, your talking at least a minute, probably several to kill it. When you neut it out and its going 500m/s, it will die very quickly. A good faction neut will either outrange the point on any frig, or in the case of a MAX skilled ceptor, give them almost no room to work with.

3. Smartbombs - As mentioned, mostly for killing bubbles. As not mentioned, if a dictor pilot manages to bubble your carrier, there are exactly 2 ways you are getting out alive, either your reinforcements arrive, or the dictor pilot screws up. A good dictor pilot should be able to hold down a super/titan without assistance, a titan with an officer smart bomb is going to have a MUCH larger aoe then your carrier. That said, many dictor pilots will commit errors, and it is possible your smartbomb could save you.

4. Warp core stabs - Sucks for your ratting, but most tackle wont have more then 1-2 pts of disruption, and getting tackle on a carrier only to have it moonwalk out with a load of stabs is REALLY annoying. No help against dictors, and the pissed off tackler is likely to show up again with a ton of scrams.

Just as a quick note on the warping, carriers and larger regularly warp from a jump in with the model being pretty far out of line, even without the help of webs.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#55 - 2013-07-24 21:59:40 UTC
That depends on whether if you actually have a decent system to rat in.
Ciyrine
Deep Core Mining Inc.
Caldari State
#56 - 2013-07-25 15:05:06 UTC
Tsukino Stareine wrote:
Yes but it's only worth it if you have everything set up like I mentioned earlier:

cyno-jammed system in blue space with POS/station to dock at.

OR

cyno alt

Neither of which Ciyrine has taken into account

That depends on whether if you actually have a decent system to rat in.


now your just embarrassing yourself. Im a 2 month newb and I knew

1) how warping works from 0m/s
2) the MWD for carriers
3) that carriers use neuts, smartbombs. I knew that i didnt have the exact details of how/why they use them but I knew enough to ASK how they work and now i have my answers
4) that carriers are the premier ratting isk/hr and that people ACTUALLY do it

you on the the other hand knew nothing about those things or thought incorrectly (that carrier ratting isnt worth it or too risky and wrong about warping). Which is why your at your best when your useless telling newb players to get better and at your worst when giving half wrong info.

What do you think are the chances that you know about cyno alts but i have never heard that their useful or that they take 6 days to train into. It will be better for you if you stop acting like your an informed player and join my newb side of the fence and watch the big boys play. Maybe theyll ask you to join them when your ready.

When the time comes. I will be in an alliance that holds SOV space that i can rat in and I will have an alt, I will make tons of isk in relative safety and my carrier wont die. You can never be completely safe because any blue could go awox. But the isk you generate in a carrier without any risk of tank problems will make up for the one time in my eve career i get awoxed. When i do lose my carrier i will enjoy the adrenaline from the loss because the real loss in eve is why i play it as opposed to another mmo. Dont worry your pretty little head about all those scary/difficult details. Continue pvp in your frig and believing your super pro
Victoria Sin
Doomheim
#57 - 2013-07-25 15:29:44 UTC  |  Edited by: Victoria Sin
I wouldn't rat in a carrier, ever. Why? As soon as a red/hot-dropper sees a carrier there that encourages him to come back and check your systems out more often. A ratting carrier KM is major lolz, so is quite highly prized in that respect. There's no need to rat in a carrier. Personally I use an Ishtar as person above mentioned. You're not making X per hour? So what. Make less than X per hour but do it in a somewhat care-free manner. As soon as your carrier gets dropped and killed, you'll be a bit of a laughing stock. Plus by ratting in the carrier you're exposing the people you share the systems with to extra danger. So it's not very public spirited.

Exception is in WH of course. But people who live in WH are nuts anyway, so anything goes.
Ciyrine
Deep Core Mining Inc.
Caldari State
#58 - 2013-07-25 15:53:41 UTC  |  Edited by: Ciyrine
Victoria Sin wrote:
I wouldn't rat in a carrier, ever. Why? As soon as a red/hot-dropper sees a carrier there that encourages him to come back and check your systems out more often. A ratting carrier KM is major lolz, so is quite highly prized in that respect. There's no need to rat in a carrier. Personally I use an Ishtar as person above mentioned. You're not making X per hour? So what. Make less than X per hour but do it in a somewhat care-free manner. As soon as your carrier gets dropped and killed, you'll be a bit of a laughing stock. Plus by ratting in the carrier you're exposing the people you share the systems with to extra danger. So it's not very public spirited.

Exception is in WH of course. But people who live in WH are nuts anyway, so anything goes.


all my understanding is from 2nd hand info such as yours so Im doing my best but...

1) people rat in carriers in big alliances and the corp members dont see them as increasing everyones danger. perhaps carrier ratting is bad for small corps, i dont know

2) there is a big isk/hr difference between ishtar and carriers(3-500m/hr but lets go with just 3). Carriers are not that expensive even to my newb perception. In 2 months of making crap money if i bought and lost one i wouldnt rage quit. How much isk/hr does an ishtar make? 150? so maybe 20hrs of semi afk ratting in a carrier before youve paid off the potential loss of the carrier and then its pure profit.

but the carrier actually opens up even more isk possibility for me than just the difference in isk/hr that carrier vs ishtar can make. I currently ice mine because i can watch tv and pay attention to family. this allows me to mine for 6 hrs a day. If I had to pay attention to what i was doing id have maybe 1 or 2 hrs a day to play eve.

the carrier is like the highest level of ice mining to me. I can do it for many more hours a day because all i need to do is watch local/corp intel and otherwise can not be a crappy husband/father. 6hrs a day semi afk x 300 mil/hr is way better than 2hrs a day x 150mil/hr

3) carrier ratting can actually be more relaxing than ishtar. Other than watching local/corp intel you dont have to worry about the rat threat to your ship.

4) If i get dropped in a carrier then i probably made a mistake or someone awoxed. When i lose my carrier the gankers are free to laugh to their hearts content. Hell the corp can laugh if they want too. In both cases i wont be bothered. they had fun...and even i had fun losing the carrier. Game on. If your worried about being laughed at for losing a carrier then that would certainly be a reason not to do it for you.

as for wormholes. Carriers have to be built inside wormholes right?
Officer Nyota Uhura
#59 - 2013-07-25 17:04:57 UTC
Ciyrine wrote:
~words~
It looks like you're a little insecure about your abilities and your knowledge. There's no need to get defensive or passive-aggressive.

Don't worry, one day you'll learn and one day you'll get to play with the big boys.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#60 - 2013-07-25 17:13:17 UTC
Ciyrine wrote:
Tsukino Stareine wrote:
Yes but it's only worth it if you have everything set up like I mentioned earlier:

cyno-jammed system in blue space with POS/station to dock at.

OR

cyno alt

Neither of which Ciyrine has taken into account

That depends on whether if you actually have a decent system to rat in.


now your just embarrassing yourself. Im a 2 month newb and I knew

1) how warping works from 0m/s
2) the MWD for carriers
3) that carriers use neuts, smartbombs. I knew that i didnt have the exact details of how/why they use them but I knew enough to ASK how they work and now i have my answers
4) that carriers are the premier ratting isk/hr and that people ACTUALLY do it

you on the the other hand knew nothing about those things or thought incorrectly (that carrier ratting isnt worth it or too risky and wrong about warping). Which is why your at your best when your useless telling newb players to get better and at your worst when giving half wrong info.

What do you think are the chances that you know about cyno alts but i have never heard that their useful or that they take 6 days to train into. It will be better for you if you stop acting like your an informed player and join my newb side of the fence and watch the big boys play. Maybe theyll ask you to join them when your ready.

When the time comes. I will be in an alliance that holds SOV space that i can rat in and I will have an alt, I will make tons of isk in relative safety and my carrier wont die. You can never be completely safe because any blue could go awox. But the isk you generate in a carrier without any risk of tank problems will make up for the one time in my eve career i get awoxed. When i do lose my carrier i will enjoy the adrenaline from the loss because the real loss in eve is why i play it as opposed to another mmo. Dont worry your pretty little head about all those scary/difficult details. Continue pvp in your frig and believing your super pro


I also knew all of that apart from the MWD on the carrier, there is nothing on google to find that info actually apart from that one thread you started.

Carriers can use neuts yes, but is it worth it? Not really. that inty that just tackled you has a fleet already in warp to blow you up and no amount of neuting is gonig to save you

Same thing with the smartbomb, oh you killed the interdiction probe? Good for you, the dictor still has point on you and fleet is coming.

Carrier is a premier way to get yourself an embarrassing lossmail, as so many people have already told you: doing it in a subcap earns you slightly less isk/hour at a heavily reduced risk. If you had any idea how economy works you will be interested in opportunity costs rather than the raw isk/hour you can theoretically make.

I will not be lumped on the same side of the fence as you, I don't dream up ridiculous tactics like solo widow and rapid light missile rattlesnakes for small gang pvp.

"Continue pvp in your frig and believing your super pro"

Bigger is better right?

All the most pro players in this game all fly titans, am I right guys?