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How to get carebears to pvp

First post
Author
Nikk Narrel
Moonlit Bonsai
#21 - 2013-07-19 14:41:26 UTC  |  Edited by: Nikk Narrel
Little Dragon Khamez wrote:
i...

Carebears are risk adverse players, they are unique in that big rewards very rarely appeal to them enough to offset the risk of loss, that's why they choose the safe money that comes from mining, PI and market trading. They represent a type of gameplay that cannot be 'fixed'. Hence forcing them to engage in pvp would kill their enjoyment of the game and they would probably leave. The one thing I like about eve is that I can choose any type of gameplay that suits me, so I think it's wrong that one player group should try to force others to engage in the same style of play that they enjoy.
...

Here is the key.

The so-called carebears don't hate PvP. They just avoid ship to ship combat because it represents too high of a risk profile.
PvP is present in every aspect of the game, including ship spinning, the moment you compare your score to someone elses.

Give carebears a way to engage that is not such high risk, and you will have them jumping in all over the place.

Give them a way to more safely engage, so they risk a trivial amount.
(They already consider the time lost, since they COULD have been ratting or mining. Punishing them by setting them back an amount of time equal to what it took them to earn the ISK to buy the ship is more than they are willing to gamble, so they don't)

Don't fly what you can't afford to lose.
Don't beat up on "carebears" because they are following this advice.
Arthur Aihaken
Kenshin Academia.
Kenshin Shogunate.
#22 - 2013-07-19 15:33:37 UTC
Nikk Narrel wrote:
The so-called carebears don't hate PvP. They just avoid ship to ship combat because it represents too high of a risk profile.


Exactly. And local is essentially like broadcasting "shoot me" when you enter a system. Eliminate that (for starters), and you open up some interesting possibilities.

I am currently away, traveling through time and will be returning last week.

Zatar Sharisa
New Eden Heavy Industries Incorporated
#23 - 2013-07-19 15:56:14 UTC
As a so-called carebear, I have to agree with several who've commented here that OP is operating under a mistaken premise. I carebear not because I haven't been exposed to it, but because I just don't see the point.

PvP is a challenge and thrill! You know what? If I want a challenge, I'll go to a friend's house and break out the dice for a nice session of table top RP, grab something like Axis and Allies, or even a chess board. That way at least we can sit around, laugh, joke, and tell "old war" stories. And if I want a thrill...Enh, I'll take my motorcycle on the Interstates or drive a few miles to one of the near by amusement parks. In other words, the argument that that PvP is more fun because of the challenge and thrill is null because if I want either, I'll go and be active as opposed to passive and sitting in front of a computer screen.

I also am not all that aggressive. It used to annoy the bejeebers out of me to even watch the kids that would destroy other's sand castles or lego contraptions. They didn't have to destroy mine. It irked me that they thought it was "fun" to destroy what others built. Seriously? That's bullying and nothing more, plain and simple. If I ever do get into PvP, rest assured people that do things like that will be my targets of preference.

Then there's the issue of bragging rights. Sorry, but who cares how many kills I have or how much ISK I've blown up? I really just don't get how anyone is amused or interested in this. It makes no sense to me. I simply don't have a need to measure my worth by polishing up my e-peen.

Finally there's the whole risk-reward issue. Given the lack of motivations stated above, what is the reward for engaging in PvP? Pretty much nothing. Yet I risk not only the ship, but there's always that potential that someone will decide to tear farm and pop my pod too. In other words, from my pov, there's no reward involved at all, only risk.

I guess truly finally, there's also the point that's been made that everything here on EvE is PvP. The moment you undock someone could decide to suicide gank you. Then there's wardecs, and probably several other factors that I've just not encountered. PvP is an integral aspect of EvE, and one you simply can't avoid. I don't even think choosing not to undock can insulate you completely.

To make a long post even longer, I will add that the idea of making the rats smarter is a cool one. I like the idea that your mission target could warp out on you, that their ships are optimized for the hull type too, or any number of things to improve the AI. So that part of the idea gets a +1.

I understand about indecision, but I don't care if I get behind.  People livin' in competition.  All I want is to have my peace of mind.

"Peace of Mind"  --  Boston

L0rdF1end
Tactical Grace.
Vanguard.
#24 - 2013-07-19 15:59:05 UTC
Put AFK cloakers in their favourite PVE systems. job done.
Rowells
Blackwater USA Inc.
Pandemic Horde
#25 - 2013-07-19 16:29:34 UTC
Make pvp highly profitable to offset the risk and you'll have more carebears pvping. Right now it's one of the biggest isk sinks a player has
Kitty Bear
Deep Core Mining Inc.
Caldari State
#26 - 2013-07-19 16:34:26 UTC
Rowells wrote:
Make pvp highly profitable to offset the risk and you'll have more carebears pvping. Right now it's one of the biggest isk sinks a player has


#1 loot wrecks
#2 sell loot
#3 profit
#4 post wallet transaction info along side kill mail data, for added tears
Nikk Narrel
Moonlit Bonsai
#27 - 2013-07-19 16:48:24 UTC
Kitty Bear wrote:
Rowells wrote:
Make pvp highly profitable to offset the risk and you'll have more carebears pvping. Right now it's one of the biggest isk sinks a player has


#1 loot wrecks
#2 sell loot
#3 profit
#4 post wallet transaction info along side kill mail data, for added tears

Offsetting the risk by the potential of gain already exists, and therefore demonstrates not being an effective incentive to PvP.

These are guys who grinded possibly for hours getting a ship and fittings they planned for ultimate game enjoyment.
Or at least all they could manage with what they had to work with.

Now, ask them to risk several hours of effort in a one minute contest, against an opponent who probably picked the fight because they think they have an advantage that will let them win.

From the carebear perspective, that is completely bonkers.

Now, a mission where they can play smart, and back off if things start to go badly, that makes more sense. Effort translates to progress, maybe not always winning, but the previous efforts to reach where you are have not been lost.

What's in your hangar has as much value to this perspective as the skillpoints, where as PvP often uses a disposable ship mentality, and the skill points letting you fly cheap but effective fits is your true valuable asset.
Rowells
Blackwater USA Inc.
Pandemic Horde
#28 - 2013-07-19 16:58:37 UTC
Kitty Bear wrote:
Rowells wrote:
Make pvp highly profitable to offset the risk and you'll have more carebears pvping. Right now it's one of the biggest isk sinks a player has


#1 loot wrecks
#2 sell loot
#3 profit
#4 post wallet transaction info along side kill mail data, for added tears


im sure that after losing 3 BC in the course of 4 days the loot and salvage will SURELY more than compensate. Raw PvP (as its being suggested) is practically never profitable. in the end you always come out in the red with isk. and the less you spend on your own ship to reduce the risk, the harder it is to kill anything with salvagable value. assuming you even have a decent kill/death ratio to begin with
Zatar Sharisa
New Eden Heavy Industries Incorporated
#29 - 2013-07-19 17:03:24 UTC
Rowells wrote:


im sure that after losing 3 BC in the course of 4 days the loot and salvage will SURELY more than compensate. Raw PvP (as its being suggested) is practically never profitable. in the end you always come out in the red with isk. and the less you spend on your own ship to reduce the risk, the harder it is to kill anything with salvagable value. assuming you even have a decent kill/death ratio to begin with


Which, let's face the reality here, at first you won't have a decent kill/death ratio. You are more likely to have a decent death/kill ratio in point of fact. Big smile

I understand about indecision, but I don't care if I get behind.  People livin' in competition.  All I want is to have my peace of mind.

"Peace of Mind"  --  Boston

Silent Rambo
Orion Positronics
#30 - 2013-07-19 18:04:55 UTC
Initially starting PVP is basically a **** show. You're gonna lose ISK initially and I understand this. The whole point is will you ever actually make good money doing this? In short answer, probably not (especially if you are solo) its going to be a sink. I see little personal reward in this type of play, therefore why should people do it?

PvP is a side affect of players competing for resources. If the rewards of said resources aren't high enough in dangerous areas to make up for the risk, why would players try and compete for them when there are resources available in safer places? "Carebears" aren't going to PvP just for the **** of it. You need to give them a reason to feel they can personally make more income in much more dangerous areas, even if they lose things. Personal ISK/Hour might be made fun of by hardcore PvPers, but its the name of the game for a lot of people.

You really think someone would do that? Just log into EvE and tell lies?

Elfi Wolfe
University of Caille
Gallente Federation
#31 - 2013-07-19 18:19:47 UTC
"Please point to the place on the doll where the PvE carebear touched you."

As for me why would I fight in a rigged battleground where I am going to lose everything for no chance of getting something.
And if you kill off all the carebears, who will make/farm your toys?

"Please point to the place on the doll where the carebear touched you."

Nikk Narrel
Moonlit Bonsai
#32 - 2013-07-19 18:19:49 UTC
If you do PvP, fight 10 fights, win 5 and lose 5, you are very likely to be out most of your ISK lost.

If you are lucky, you might recoup enough to pay for one or two losses, but not all five.

That's why PvP fits emphasize low expense as one of the key aspects, to minimize this obvious loss.
Phoenix Jones
Small-Arms Fire
#33 - 2013-07-19 18:21:16 UTC
It's simpler than that. Show them the benefit of blowing someone up.

Yaay!!!!

Maldiro Selkurk
Radiation Sickness
#34 - 2013-07-19 18:21:19 UTC
supernova ranger wrote:
By nature of their definition, carebears, and their counterpart nullbear, do not do PVP. They stick to PVE and never participate in PVP on their own volition.


You should have just ended your post here, this hits it on the head. We don't want to pvp. I know a certain percentage of you pvp'rs just cannot get that point into your heads but really is "We don't want to pvp" a concept that is so intellectually elusive that you must post these sorts of suggestions ad nauseam?

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Zor'katar
Matari Recreation
#35 - 2013-07-19 18:28:52 UTC
Phoenix Jones wrote:
It's simpler than that. Show them the benefit of blowing someone up.

That's not as simple as you think.
Silent Rambo
Orion Positronics
#36 - 2013-07-19 18:28:55 UTC  |  Edited by: Silent Rambo
Maldiro Selkurk wrote:
supernova ranger wrote:
By nature of their definition, carebears, and their counterpart nullbear, do not do PVP. They stick to PVE and never participate in PVP on their own volition.


You should have just ended your post here, this hits it on the head. We don't want to pvp. I know a certain percentage of you pvp'rs just cannot get that point into your heads but really is "We don't want to pvp" a concept that is so intellectually elusive that you must post these sorts of suggestions ad nauseam?



Maybe some do. Id like to get into it, I'm trying to build up some assets though because I know I'm going to lose money (Biggest hurtle with PvP). I've been in a couple non-consensual PvP incidences. I'm not even mad, but I did end up losing about 1/3 of the total assets I have ever made in one instance. Hard way to learn the "Dont fly a ship you cant afford to lose" lesson, but it will always stick with me haha.

You really think someone would do that? Just log into EvE and tell lies?

Rowells
Blackwater USA Inc.
Pandemic Horde
#37 - 2013-07-19 18:39:45 UTC
Silent Rambo wrote:
Maybe some do. Id like to get into it, I'm trying to build up some assets though, because I know I'm going to lose money (Biggest hurtle with PvP). I've been in a couple non-consensual PvP incidences. I'm not even mad, but I did end up losing about 1/3 of the total assets I have ever made in one instance. Hard way to learn the "Dont fly a ship you cant afford to lose" lesson, but it will always stick with me haha.

That's how i learned to not jump a carrier in an "empty" lowsec system with all assets in tow.
Jerrick Chase
Deep Core Mining Inc.
Caldari State
#38 - 2013-07-19 18:51:41 UTC
Best way to get them into PVP? By not shoving it down their throat. My parents tried forcing me as a kid to eat vegetables and food I didn't like and I've had a hatred for it growing up. Now that I'm older, I love me some vegies. I chose one day to give it a try a few years ago and holy crap I liked it.

Coincidentally enough, years ago on a trial I was killed by PvP because I didn't know squat. It happened a couple of times. Turned me off of EVE and definitely turned me off of PvP in EVE. Fast forward to now, multiple PvE accounts that help fund one which is specifically for PvP. I decided one day to give it a go on my own accord and guess what, love PvP.
Arya Regnar
Darwins Right Hand
#39 - 2013-07-19 18:55:59 UTC
Ganthrithor wrote:
Hotdrop them.

Granted, they may be unwilling participants, but, you know, problem solved.

This guy Lol
I like him.

EvE-Mail me if you need anything.

Nikk Narrel
Moonlit Bonsai
#40 - 2013-07-19 18:56:37 UTC
Jerrick Chase wrote:
Best way to get them into PVP? By not shoving it down their throat. My parents tried forcing me as a kid to eat vegetables and food I didn't like and I've had a hatred for it growing up. Now that I'm older, I love me some vegies. I chose one day to give it a try a few years ago and holy crap I liked it.

Coincidentally enough, years ago on a trial I was killed by PvP because I didn't know squat. It happened a couple of times. Turned me off of EVE and definitely turned me off of PvP in EVE. Fast forward to now, multiple PvE accounts that help fund one which is specifically for PvP. I decided one day to give it a go on my own accord and guess what, love PvP.

This.

It is one thing to make something inviting, it is quite another to coerce or force them.

They already chose to play EVE. Let that precedent lead to any others they will take part in, and accept the choice must stay with the player.

That said, no single play style is intended to dominate the game. There is a disturbing number of risk averse players in supposedly high risk areas.

That's just fine.

But do NOT expect these areas to transform into friendly theme parks, you always operate there at your own risk.