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So why do people hate cloaking?

First post
Author
Plastic Psycho
Necro-Economics
#301 - 2013-07-20 00:48:38 UTC  |  Edited by: Plastic Psycho
Victoria Sin wrote:



AFK cloaking is poor game design. You know it. You don't admit it because it's kind-of lolz for you and it's part of your strategy and you don't want to lose it.

Nope. We don't know it is so. We have, in fact, been quite vociferous in the opposite. Knowingly asserting something that is not true is also called lying. Attributing falsehoods to other parties in a debate is argument in bad faith. You have zero credibility. Even if you *were* correct (you are not), you'd still automatically lose the debate on those terms.


That said:

AFK cloaking is, again, a concept invented by Players. That is not game design - That is player initiative. Asserting that a game design that allows player initiative is bad is counter-intuitive, at the least. We understand that you don't believe this, but it is so. EVE is designed specifically to enhance player initiative. That is what makes it special, different, and unique. If you cannot handle player initiative, then you are playing the wrong game. Go find a theme park MMO,
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#302 - 2013-07-20 00:50:07 UTC
Cat Troll wrote:
So why do people hate cloaking?
I never understood the hate.


Behave yourself.
Plastic Psycho
Necro-Economics
#303 - 2013-07-20 00:54:22 UTC
Alavaria Fera wrote:
Plastic Psycho wrote:
Victoria Sin wrote:
Kijo Rikki wrote:

Seriously, its bad player attitude and mindset. It'n not the games fault you let them shut down all production in system, it is yours.


This player's attitude and mindset is not to give reds easy kills. I've seen plenty that have and it only encourages more hot-dropping and camping.

Fear.
You reek of it.

There is absolutely zero need to be afraid of 'easy kills' if you're paying attention and are willing to be adaptable. But you will not hear this because you have an iron-clad and desperate need to be right (a symptom of weakness. Weakness leads to fear). Hint: Admitting you're wrong is the first step towards real strength. It's also the first step towards being free of fear.

The good advice that has been liberally wasted on you in this thread will not prevent kills. It will, however, bring you to a place of strength where you no long need to allow other players to dictate your course.

There is *always* a player better, stronger, with more resources, or some other fatal advantage over you. Once you accept that, and take steps to reduce those advantages, you will begin to grow. Follow our advice, and If someone wants you out of a system, they'll have to *work* at it, instead of scaring you out by making spooky noises in the attic.

But I'm reasonably certain that you won't take the advice. Instead, you will repeat your thoroughly-discredited whinge yet another time - with the same lack-of-result.
Prove me wrong. I dare you.

You're hoping to turn them into an easy kill, aren't you.
I won't say no to an easy kill, but generally, I prefer challenges. Even when I gank, I give my victims a huge opportunity to get away. Those as won't take it, well, they die. But only because they didn't take the chance I offered them.

I'm currently involved in a lengthy cat-n-mouse with a target that is making life difficult for my guns. When, *if*, I nail him, it will be sweet - Because he *didn't* roll over for me. He is, indeed, successfully making ISK hand-over-fist by using sensible precautions and good tactical thinking. I haven't shut him down - If I could, he'd become desperate, and more likely to take chances. But no - I have to wait for him to make a mistake. Which he will, sooner or later. When he does, *if* I don't make any mistakes, he's cold meat. If I make a mistake, *I'm* cold meat.

Thus, content is generated.
Alavaria Fera
GoonWaffe
#304 - 2013-07-20 01:03:15 UTC
Does either of you happen to have a cyno and a bunch of bored people on a titan?

If not, that would be some useful content generating tools.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Trudeaux Margaret
University of Caille
#305 - 2013-07-20 01:07:24 UTC  |  Edited by: Trudeaux Margaret
Victoria Sin wrote:
Trudeaux Margaret wrote:

I thought you said you've never been hot-dropped.



I haven't. Read the thread. I can't be arsed to humour your deliberate ignorance as this seems to be the strategy in common for those who disagree.



I have read the the thread; one moment you're bragging that you've never been a victim of a hotdrop; the next you're wailing and crying and rending your garments in despair because an unknown +1 cloaky is in your system and that means ALL industry MUST be shut down; and then another moment you're authoritatively stating that most of the hotdroppers you get are force recons and t3s. Even though you've never been hotdropped and you run away immediately and stay docked if any cloaky shows up and this is a problem for you.

That's what I've gotten out of your statements on the subject in this thread. It all seems to contradict itself but at least I have gotten an answer to my original question "Am I missing something?" and that answer is no, I am not missing anything. Thank you for the educational and amusing forum-reading experience.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Victoria Sin
Doomheim
#306 - 2013-07-20 01:11:18 UTC
Plastic Psycho wrote:

AFK cloaking is, again, a concept invented by Players. That is not game design - That is player initiative. Asserting that a game design that allows player initiative is bad is counter-intuitive, at the least. We understand that you don't believe this, but it is so. EVE is designed specifically to enhance player initiative. That is what makes it special, different, and unique. If you cannot handle player initiative, then you are playing the wrong game. Go find a theme park MMO,


Players can be very creative in inventing new ways to do things. That's good. I think way back to beta and people mining into jet cans as an example, or my own favourite because I was one of the first to do it, making WTZ bookmark sets for entire regions. Sometimes though, and I can think of examples, players come up with schemes that whilst creative, are just silly in the grand scheme of things. CCP usually knock these on the head. AFK cloaking to reduce industry level is one such thing. If the intention is for more fights in null, more ship losses, more great battles over resources, I don't think AFK cloaking could have been the intention.

I mean I don't think a designer at CCP said, "You know what would be great now we've got this industry stuff in null? If players could park an AFK cloaked alt there and disrupt operations with no counter!". In your mind's eye, do you visualise applause rippling around the boardroom?

No. Me neither.

Victoria Sin
Doomheim
#307 - 2013-07-20 01:12:29 UTC  |  Edited by: Victoria Sin
Trudeaux Margaret wrote:

the next you're wailing and crying and rending your garments in despair because an unknown +1 cloaky is in your system and that means ALL industry MUST be shut down


Nobody is wailing and crying. We're simply debating the issue. There are arguments on both sides. I think mine is compelling. You disagree. That is all.

Also no, I don't remain docked up. I just don't mine or run fleet. I was in PvP fleet this evening and we capped two hot-droppers moving between systems. That's all good and I'm proud of my final blow KM. It's the ones that never move that are the problem. There's no compulsion to move, and there's no way for us to make them move.
Alavaria Fera
GoonWaffe
#308 - 2013-07-20 03:19:59 UTC
Trudeaux Margaret wrote:
I have read the the thread; one moment you're bragging that you've never been a victim of a hotdrop;

the next you're wailing and crying and rending your garments in despair because an unknown +1 cloaky is in your system and that means ALL industry MUST be shut down;

and then another moment you're authoritatively stating that most of the hotdroppers you get are force recons and t3s. Even though you've never been hotdropped and you run away immediately and stay docked if any cloaky shows up and this is a problem for you.

It seems there is a contradiction here....

OBJECTION

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Shedemei Silfar
Miskatonic Mercantile
#309 - 2013-07-20 03:42:50 UTC
"Oh Noooooooooo.... Nullsec isn't safe!!!"

Really?
Trudeaux Margaret
University of Caille
#310 - 2013-07-20 03:50:31 UTC
Victoria Sin wrote:
Trudeaux Margaret wrote:

the next you're wailing and crying and rending your garments in despair because an unknown +1 cloaky is in your system and that means ALL industry MUST be shut down


Nobody is wailing and crying. We're simply debating the issue. There are arguments on both sides. I think mine is compelling. You disagree. That is all.

Also no, I don't remain docked up. I just don't mine or run fleet. I was in PvP fleet this evening and we capped two hot-droppers moving between systems. That's all good and I'm proud of my final blow KM.


That happened on your other character - the one you're not posting to this thread with. Right?

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Plastic Psycho
Necro-Economics
#311 - 2013-07-20 04:04:05 UTC  |  Edited by: Plastic Psycho
Victoria Sin wrote:

I mean I don't think a designer at CCP said, "You know what would be great now we've got this industry stuff in null? If players could park an AFK cloaked alt there and disrupt operations with no counter!". In your mind's eye, do you visualise applause rippling around the boardroom?

No. Me neither.

Actually, yes I do. Have you heard CCP's in-house musical group, Permaband? They glory in this stuff.

Especially as they know there are perfectly viable counters.
Doc Fury
Furious Enterprises
#312 - 2013-07-20 04:25:51 UTC
Victoria Sin wrote:


Nobody is wailing and crying.

It's the ones that never move that are the problem. There's no compulsion to move, and there's no way for us to make them move.


You are in fact crying that someone influenced your play-style in a way you disapprove of, and for some reason you feel this requires a change to game mechanics that you don't like. You also can't call it a discussion when you won't answer basic questions to back up your premise.

Maybe the bad, bad, cloaked pilot does not want to move and is gathering intel. Maybe they want to kill you, that's always an option. You can't possibly know a cloaked pilot's intentions and that's exactly what's got your panties in a twist. Someone in local who can't do anything to you while cloaked is the creepy breather on the phone who's calling FROM INSIDE YOUR HOUSE!!!

You still haven't explained what it is exactly about someone being cloaked for however long they wish in your system that is broken or a bad game mechanic thus requiring CCP intervention and the application of your "solution". Choosing to shut down your industry due to a perceived (or real) threat is your problem to deal with, not CCPs. It's called PVP, and null is supposed to be lawless, and dangerous.

When you undock, you will be subject to non-consentual PVP.

I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain

--Bene Gesserit Litany Against Fear AFK Cloakers


There's a million angry citizens looking down their tubes..at me.

Tippia
Sunshine and Lollipops
#313 - 2013-07-20 06:07:25 UTC  |  Edited by: Tippia
Victoria Sin wrote:
Did I say it's poor game design? That you can do this, relatively risk free?
Yes. You just never explained how or why it's poor game design. That's the whole problem: you think that because you say it is, it has been explained. Unfortunately, proof by fiat doesn't really work.

Victoria Sin wrote:
Nobody is wailing and crying. We're simply debating the issue. There are arguments on both sides.
Not really, no. You're wailing and crying a whole lot about a problem you are utterly and completely unable to articulate, demonstrate or otherwise prove. You have no arguments other than “I've already said so” (which you've also been utterly and completely unable to demonstrate or prove). You're not debating — you're just stomping your feet and going “no, no no! because I say so.”

So, once more: what is the actual problem? Everything you've said so far points towards it being hot-dropping, not cloaking. How is it bad game design? Everything you've said so far points towards it being excellent design since it allows conflict through other means than weaponry. How does adding fuel to cloaks fix this problem? Nothing so far points towards it doing anything of the kind of since the problem has nothing to do with cloaking (much less being AFK).

Oh, I suppose you've demonstrated that players making bad decisions due to not being able to live with uncertainty is a problem, but that's a player problem and not something the game can (or even should) solve. If anything, the game should have a whole lot more of it…
Haniss Uisen
Science and Trade Institute
Caldari State
#314 - 2013-07-20 09:16:11 UTC
Cloaking is fine, imo the problem is that its too easy to drop a whole fleet on people at anytime through cynos. It makes people not take risks because a "fair" (i know this term is hated here) engagement can turn into a totally lopsided one very fast.
Change cynos imo.
Soko99
Caldari Provisions
Caldari State
#315 - 2013-07-20 11:45:02 UTC
Plastic Psycho wrote:


I'm currently involved in a lengthy cat-n-mouse with a target that is making life difficult for my guns. When, *if*, I nail him, it will be sweet - Because he *didn't* roll over for me. He is, indeed, successfully making ISK hand-over-fist by using sensible precautions and good tactical thinking. I haven't shut him down - If I could, he'd become desperate, and more likely to take chances. But no - I have to wait for him to make a mistake. Which he will, sooner or later. When he does, *if* I don't make any mistakes, he's cold meat. If I make a mistake, *I'm* cold meat.

Thus, content is generated.


*checks local.. Checks Dscan.. phew.. I'm safe.. not the prey he's looking for.. :P
Soko99
Caldari Provisions
Caldari State
#316 - 2013-07-20 11:45:47 UTC
Alavaria Fera wrote:
Does either of you happen to have a cyno and a bunch of bored people on a titan?

If not, that would be some useful content generating tools.


I'm quite sure there was plenty of both before the moving day.. :D
Soko99
Caldari Provisions
Caldari State
#317 - 2013-07-20 11:56:33 UTC
Haniss Uisen wrote:
Cloaking is fine, imo the problem is that its too easy to drop a whole fleet on people at anytime through cynos. It makes people not take risks because a "fair" (i know this term is hated here) engagement can turn into a totally lopsided one very fast.
Change cynos imo.



Perhaps the problem is NOT the cynos' but people's use of them. Even PvPers are risk adverse and very few will engage in fights they can loose. (those I call REAL PvPers and that's the kind I want to become when I grow up) Thus, if the fight Seems like it could be fair, they don't hotdrop and instead look for easy targets instead. (Funny how that parallels real life where the hunter goes after the weak prey instead of the healthy one that can/could run away). Another problem is that even when engaged in a "fair" fight, if one side gets welped due to a mistake on their part, the immediate response isn't that "We ****** up" but that the other guys ganked us and it was an unfair fight to begin with.

*adendum: When people are bored enough, they're liable to engage in suicidal fleets as well.. Those, can be a lot of fun.
Manfred Hideous
Royal Amarr Institute
Amarr Empire
#318 - 2013-07-20 13:29:57 UTC  |  Edited by: Manfred Hideous
Victoria Sin wrote:


Again, I refer you to the hilarious "I was paid to sit in system and lower the industry index to zero" comment posted earlier. If it didn't work because people generally don't want their stuff blown up, then nobody would pay someone to do it. It works. And it's risk-free and it's stupid and it's poor game design and it's because a red AFK cloaker can sit in a system and there's NOTHING you can do about it.

Also, train reading comprehension IV.

This is funny. I've had someone give me advice on how not to lose my ship in the same comment in which he said he did lose his (whoops!). I've had someone boast of running an industry index down to zero just for lolz and isk, with little to no effort on his part and now I've got you trying to argue letting the industry index run down is me "letting it happen", when NOT being risk averse would also be me "letting it happen" every time I lost ships to a hot-drop, which of course is just the cost of doing business for you (or not).

You people need to sort your arguments out.

AFK cloaking is poor game design. You know it. You don't admit it because it's kind-of lolz for you and it's part of your strategy and you don't want to lose it.


There is not a "just for lolz and isk" Argument. ISK is *always* a legitimate reason for any undertaking.

You also seem to have missed the point of my post. I acknowledged what I was capable of doing and then proceeded to explain that unlike the ones who stayed in their station, EV0KE found counters for me. In other words, It was a comparison of a passive hide from the bombers (you) and an aggressive bait our bomber friend and kill him (zee Germanz).

You say there's nothing you can do but you're wrong. You just have to be willing to put in the effort and accept that sometimes the AFKer won't fail even with your preparations.

Plastic Psycho wrote:


I'm currently involved in a lengthy cat-n-mouse with a target that is making life difficult for my guns. When, *if*, I nail him, it will be sweet - Because he *didn't* roll over for me. He is, indeed, successfully making ISK hand-over-fist by using sensible precautions and good tactical thinking. I haven't shut him down - If I could, he'd become desperate, and more likely to take chances. But no - I have to wait for him to make a mistake. Which he will, sooner or later. When he does, *if* I don't make any mistakes, he's cold meat. If I make a mistake, *I'm* cold meat.

Thus, content is generated.


Confirming, those kills (and losses) are the best.
Lucas Kell
Solitude Trading
S.N.O.T.
#319 - 2013-07-20 14:20:09 UTC
I notice a lot of these points are missing a pretty core part of the issue. That is that someone that is AFK cloaking and someone that is hotdropping are identical, there's no way to tell them apart. sure you can counter If it's just a lone bomber or a small drop team trying to get you, but you need to decide if it is, and the cloaker has to put in the time and effort to coerce you into a situation that you are a target. An AFK cloaker has to put in no effort but generates the same reaction from the target. That's the unfair part.

A lot of you saying that cloaking is fine seem to be under the impression that everyone else is just not trying hard enough to combat it, and that EVE takes effort and is not easy, but then why do you think AFK cloaking is fine? It takes no effort and has a large impact on null. Surely these people should have to put a bit of effort into it too.

This is why I think the solution should be a method of tracking and decloaking a ship, but something that is easily visible and countered by the cloaker by moving off grid. This eliminates afk cloaking but allows active cloakers to remain. Cynos should stay as is.

And example of this is a probe that you launch that takes 10 mins to scan and allows a warp in and decloak of the target. If the target changes grid while scanning it yields no results. If the scan is cancelled, then probes are destroyed. If the prober docks or leaves system the probes are destroyed. The probes show on D-Scan and would cost say 20m for a set (all of which are used in a scan) A fully finished scan has the probes return to the prober. This allows a method of finding an afk cloaker, while not affecting active cloakers, and costs the defending player if they choose to not wait out the 10 minutes for the scan to finish.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Trudeaux Margaret
University of Caille
#320 - 2013-07-20 14:41:57 UTC
Lucas Kell wrote:
I notice a lot of these points are missing a pretty core part of the issue. That is that someone that is AFK cloaking and someone that is hotdropping are identical, there's no way to tell them apart. sure you can counter If it's just a lone bomber or a small drop team trying to get you, but you need to decide if it is, and the cloaker has to put in the time and effort to coerce you into a situation that you are a target. An AFK cloaker has to put in no effort but generates the same reaction from the target. That's the unfair part.



Wow. OK. A few things here.

1) A cloaky might not be a potential hotdropper or a bomber. A cloaky might just be someone in a little frigate who is exploring and who has decided to settle in for a break. Believe it or not, this happens. I do this. I do it a lot. Such a cloaky is 100% harmless. No bombs, no torps, no cyno. Just me in a safe spot cloaked up while I do some things around the house and see to my son. Pretty mind-blowing, huh?

2) You are in nullsec -- nothing is "fair" out there! If you want "fair" stay in highsec where CONCORD will come roflstomp the guy who ganks you. What about this is unclear? I decided to come out to nullsec because in my former corp we were wardecc'd all the time and I found that I rather enjoyed staying cloaked and learning how to slip out of the fingers of the mercs and other much stronger players who were constantly after us. I like playing cat-and-mouse.

I heard nullsec is all cat-and-mouse so here I am. I am doing nothing but being tackle in a tech 1 frigate equipped with meta 0 modules and I am getting kills against much stronger ships because my instructors know how to play the game and they are teaching me. Nothing is fair here and when you downloaded the game and created a character you agreed to that. But the thing is, if you stop playing the victim, you have as much of a chance to win as anyone else.

3) There is no "coercing" you into being a target. Either you understand how to make yourself less of an attractive target or you ignore all of the copious information telling you how to do this and you come to the forums and whine to CCP to fix the bad scary cloaky person who is scaring you by parking in your system. Make him go away pleeeeeeeaaaaase!

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl