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SALVAGING needs some love.

Author
Fortis88
Caldari Salvage Corp.
#1 - 2013-07-18 14:38:17 UTC  |  Edited by: Fortis88
I'll keep this short. The salvaging profession (mini-profession) needs more to reinforce it as an actual profession.

1. We need separate salvaging sites that make use of salvaging skills (Relic sites seem to only use hacking skills.)

2. Give us a tech I salvaging starter frigate similar to the ORE mining frigate. Not a heron with salvaging bonuses or a Noctis that is not a starter frigate.
dexington
Caldari Provisions
Caldari State
#2 - 2013-07-18 14:47:41 UTC
Fortis88 wrote:
1. We need separate salvaging sites that make use of salvaging skills (Relic sites seem to only use hacking skills.)


relic sites use archeology, which is pretty close to hacking compared to the salvage skill.

Fortis88 wrote:
2. Give us a tech I salvaging starter frigate similar to the ORE mining frigate. Not a heron with salvaging bonuses or a Noctis that is not a starter frigate.


It's called a destroyer with 4 salvagers, 4 tractor beams and salvage rigs.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2013-07-18 14:56:50 UTC
Go into a wormhole with a few friends and salvage the sleeper wrecks

risk/reward ratios. EVE has them.
Fortis88
Caldari Salvage Corp.
#4 - 2013-07-18 16:15:47 UTC
Fortis88 wrote:
2. Give us a tech I salvaging starter frigate similar to the ORE mining frigate. Not a heron with salvaging bonuses or a Noctis that is not a starter frigate.


It's called a destroyer with 4 salvagers, 4 tractor beams and salvage rigs.[/quote]


Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would.
Fortis88
Caldari Salvage Corp.
#5 - 2013-07-18 16:21:10 UTC  |  Edited by: Fortis88
And archeology is not salvaging. Neither is hacking. That's why they are separate skills. Please only serious responses.
Johan Toralen
IIIJIIIITIIII
#6 - 2013-07-18 16:47:15 UTC
What would be the point when you can salvage just fine in a Heron?
Zhilia Mann
Tide Way Out Productions
#7 - 2013-07-18 17:18:33 UTC
What would you want to see in a dedicated salvage frig that can't already be done in current hulls? And how would that improve the game as a whole?
hellcane
Never Back Down
#8 - 2013-07-18 19:15:05 UTC
Salvaging doesn't need more because it isn't an actual dedicated profession?
Daytarion
The Scope
Gallente Federation
#9 - 2013-07-18 19:46:21 UTC
Quote:
Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would.

Do you know how long it takes to train for the aforementioned destroyed?
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#10 - 2013-07-18 20:00:55 UTC
Salvaging is one of the few things in Eve that need no re-balancing whatsoever.

internet spaceships

are serious business sir.

and don't forget it

Paikis
Vapour Holdings
#11 - 2013-07-18 20:52:59 UTC
Daytarion wrote:
Quote:
Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would.

Do you know how long it takes to train for the aforementioned destroyed?


16m on a starter map with no implants. Hardest part will be affording the skill book as a newbie.
Fortis88
Caldari Salvage Corp.
#12 - 2013-07-18 22:39:11 UTC
Johan Toralen wrote:
What would be the point when you can salvage just fine in a Heron?

You can mine just fine in an ibis too. That didn't stop CCP from creating a special ORE mining frigate. Mining is a real profession. Just saying...I would like to see salvaging bumped up to the "real" category as well.
Fortis88
Caldari Salvage Corp.
#13 - 2013-07-18 22:41:10 UTC
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.
Zhilia Mann
Tide Way Out Productions
#14 - 2013-07-18 22:52:32 UTC
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?
Toddfish
Multiplex Gaming
Tactical Narcotics Team
#15 - 2013-07-18 23:25:01 UTC  |  Edited by: Toddfish
I've always been a fan of salvage... it's like a drug for me. I agree it would be nice to see salvaging evolve into a larger profession.

With the the recent change to exploration Data/Relic sites (and the removal of cans that required the use of a salvager) I highly doubt a simple "click salvager get loot" type of exploration site (like we once had) will be created. I also think creating a site with a mini-game (like the data/relic sites) and spew cans would be redundant. Right now the two analyzer modules work in a completely different way (via the mini-game and spew) than a salvager (loot goes into cargo), so I see no reason to expect a similar type of site.

The Noctis was a great start for making salvaging a profession. With the current mechanics I don't really see a need for a frig with salvaging bonuses (a destroyer is already a great choice for new characters). Maybe an Ore variant of a destroyer with a salvage (but without the tractor) bonus?

I could envision a "belt" (for lack of a better descriptor) like a grav site that contains large chunks of ships. They would be analogous to rocks and mining. Turn on salvagers on these large wrecks, and after each cycle a given amount of salvage would be generated and put into the cargo hold. Different types of wrecks could produce different types of salvage. Just like grav sites you'd have the occasional rat showing-up that would need to be handled.

Or maybe hey could make it so some structures in various exploration sites (like the scraps seen floating around in space people are always running into) can have a salvage module activated on them?

One advantage to a salvaging site (compared to a grav site) would be the volume of the material being generated (it would be more processed than ore, and therefore have less volume). Smaller ships could be used, but would need to be large enough so that a noob ship couldn't salvage all day without unloading.

Of course there would also need to be balancing of salvage rates to avoid further saturating (an arguably already over-saturated) market, but it could be done. Maybe a new type of salvage could be created that would need to be "refined" into T1 salvage? Or maybe some new types of "metal scraps" that can be sold and/or refined into minerals?

That said, unfortunately it seems like a lot of items/features to add to essentially recreate mining but with different names/icons.
Johan Toralen
IIIJIIIITIIII
#16 - 2013-07-18 23:48:52 UTC  |  Edited by: Johan Toralen
Fortis88 wrote:
Johan Toralen wrote:
What would be the point when you can salvage just fine in a Heron?

You can mine just fine in an ibis too. That didn't stop CCP from creating a special ORE mining frigate. Mining is a real profession. Just saying...I would like to see salvaging bumped up to the "real" category as well.


There is a good progression in ships available already. Start with a frig, move on to "Ghetto Noctis" (destroyer with some salvagers and tractors) then Noctis. The idea behind the Venture was having a frig with ore hold. You don't need that for salvaging because salvage doesn't take up much cargo space at all.
Salvaging is a profession already aswell. Offer your service to mission runners, ninja salvage or salvage Elite wrecks in FW low sec. I think you can forget about salvage sites because this has just been removed with Odyssey.
Fortis88
Caldari Salvage Corp.
#17 - 2013-07-19 02:43:43 UTC
Toddfish wrote:
I've always been a fan of salvage... it's like a drug for me. I agree it would be nice to see salvaging evolve into a larger profession.

With the the recent change to exploration Data/Relic sites (and the removal of cans that required the use of a salvager) I highly doubt a simple "click salvager get loot" type of exploration site (like we once had) will be created. I also think creating a site with a mini-game (like the data/relic sites) and spew cans would be redundant. Right now the two analyzer modules work in a completely different way (via the mini-game and spew) than a salvager (loot goes into cargo), so I see no reason to expect a similar type of site.

The Noctis was a great start for making salvaging a profession. With the current mechanics I don't really see a need for a frig with salvaging bonuses (a destroyer is already a great choice for new characters). Maybe an Ore variant of a destroyer with a salvage (but without the tractor) bonus?

I could envision a "belt" (for lack of a better descriptor) like a grav site that contains large chunks of ships. They would be analogous to rocks and mining. Turn on salvagers on these large wrecks, and after each cycle a given amount of salvage would be generated and put into the cargo hold. Different types of wrecks could produce different types of salvage. Just like grav sites you'd have the occasional rat showing-up that would need to be handled.

Or maybe hey could make it so some structures in various exploration sites (like the scraps seen floating around in space people are always running into) can have a salvage module activated on them?

One advantage to a salvaging site (compared to a grav site) would be the volume of the material being generated (it would be more processed than ore, and therefore have less volume). Smaller ships could be used, but would need to be large enough so that a noob ship couldn't salvage all day without unloading.

Of course there would also need to be balancing of salvage rates to avoid further saturating (an arguably already over-saturated) market, but it could be done. Maybe a new type of salvage could be created that would need to be "refined" into T1 salvage? Or maybe some new types of "metal scraps" that can be sold and/or refined into minerals?

That said, unfortunately it seems like a lot of items/features to add to essentially recreate mining but with different names/icons.

love it. I would tweek some of your ideas here and there but you have the same passion for salvaging that I do. Especially the salvage belts. Interesting idea. Or salvaging old battlefields (instead of just being for looks). Great ideas.
Fortis88
Caldari Salvage Corp.
#18 - 2013-07-19 02:46:35 UTC  |  Edited by: Fortis88
Zhilia Mann wrote:
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

Nothing. What does a "Captain's Quarters" add to a spaceship game about spaceships? Why in the hell do I care what kind of pants my avatar is wearing? If they can put something useless in the game like that, why not a salvage site for ships that has some relevance?
Fortis88
Caldari Salvage Corp.
#19 - 2013-07-19 02:53:11 UTC  |  Edited by: Fortis88
Zhilia Mann wrote:
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

You seem to be one of those people who acts condescending when other players voice legitimate concerns with EVE but yet fully supports something stupid like "bouncing boobs" for avatars or the useless "Captains Quarters". Am I right? Well get off your high horse. Your opinion is not the only one. This game fosters other players each with their own unique way of playing EVE. That's why its a sandbox. So take the stick out and move along.
Fortis88
Caldari Salvage Corp.
#20 - 2013-07-19 02:58:05 UTC  |  Edited by: Fortis88
Fortis88 wrote:
Zhilia Mann wrote:
[quote=Fortis88]And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

You seem to be one of those people who acts condescending when other players voice legitimate concerns with EVE but yet fully supports something stupid like "bouncing boobs" for avatars or the useless "Captains Quarters". Am I right? Well get off your high horse. Your opinion is not the only one. This game fosters other players each with their own unique way of playing EVE. That's why its a sandbox. So take the stick out and move along.
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