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[Odyssey 1.1] Heavy Assault Cruisers

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Author
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#1661 - 2013-07-26 02:26:10 UTC  |  Edited by: Vayn Baxtor
Quote:
The point is not that they are brawlers, but that they were, should be and easily could be, its what heavy assault means ffs. A kiting ship is the opposite of "heavy assault". Their whole design philosophy from the start was double damage bonus and double tanking bonus. Hacs are not brawlers because ccp added better/cheaper brawlers. If ccp actually wants to have heavy assault cruisers they need to redress that balance. If they don't want brawlers then they should just get rid of them and have something else. Heavy assault cruisers being kiting ships is right up there in the top broken designs of eve. Not that any of them are even good at it anyway, their being better or cheaper ships for that too.


That.

Well, if one does not want the them to be the kiter type, then just make them all viable bricks. Disregarding my previous standpoints to Vaga specifically, I wouldn't have any problem if these HACs were actually slower and tougher. Most importantly, they should not blow up the moment they are tackled as they would not be the kiting type of ship. I don't fancy much the monster-tank mentality like CS/T3s in most cases but, say, if they are sluggish and can't align out that easy, I'd welcome the "Big tank" buff after all.

Lastly, I'd say to give a substancial amount to the base HPs and have the bonuses be changed to make these ships even more impressive and worth their expensive price tag.

Not to get me wrong, I like/prefer kiting gameplay but people don't seem to handle the thought of it like we do.

Using tablet, typoes are common and I'm not going to fix them all.

Iyacia Cyric'ai
Lai Dai Counterintelligence
#1662 - 2013-07-26 03:01:25 UTC
What's with all this brawling/kiting debate. T2s can do both currently and they'll be better equiped to do it after the buff. Being fast doesn't mean you have to fit it for kiting, it helps brawling too as its relevant to catching snipers, slingshotting kiters and seperating vulnerable targets from the rest of their gang.

The current proposals are more or less okay pending additional testing and also pending medium long range weapon buffs. A few tweaks here and there sure but some of you guys have these outlandish views like EWAR immunity/MJD/Battleship tank etc. MWD sig bonus IMO is a good idea. It gives them a distinct advantage over T3 BCs and in many cases makes some of them very viable Anti-T3BC killers.
WarFireV
The Scope
Gallente Federation
#1663 - 2013-07-26 03:16:25 UTC
Oh hey what ya know, HACs get buffed and the best HAC after the buff will be..... the zealot! WHO COULD HAVE SEEN THAT COMING!

Mole Guy
Bob's Bait and Tackle
#1664 - 2013-07-26 03:39:22 UTC
all i really want is a burner bonus to the sac. make it faster and i am happy.
the rest is whatever...
Ge Hucel-Ge
University of Caille
Gallente Federation
#1665 - 2013-07-26 05:56:17 UTC
+1 for ecm immunity

would give them a nice boost for solo and small scale pvp and they would be worth their prize.
Veshta Yoshida
PIE Inc.
Khimi Harar
#1666 - 2013-07-26 06:58:51 UTC
Spr09 wrote:
People say that the sacrelige is bad for some reason. With how it currently stands, it will be one of the best close range E-war brawlers. HAMs will not be able to reach very far, but with it's massive capacitor and bonus to recharge rate, and pilot with decent skills will be able to run E-war mods indefinitely.


  • 5 Launchers, and 5 medium drones will be able to do decent damage, especially with a dual bonus to missile damage.
  • 4% armor resist per level on the amarr cruiser means an instant 20% bonus to resistances, making it harder to kill than other HACs.
  • 4 mid slots on an armor ship means a MWD and 3 other modules, which combined with the capacitor recharge time will mean they can be running longer than other ships.
  • It uses missile, which means that it won't be using capacitor for any lasers.


So stop your complaining, without actually playing around with it yet it looks like it's a solid ship.

Apart from the added drones the Sac is pretty much "as is", so all the old complaints are curiously enough cropping up again as they remain valid:
- None of the cap is available for eWar as it is all destined to be slurped by repairers (plural), because ..
with only 'decent' damage its only option is to outlast the enemy, all of whom do 'good' to exceptional' damage.
- Potential to use five mediums means one flight of EC300 and a flight of light combat.
- HAMs are rather poor when target is not AFK, so three midslots suddenly become 1 when the mandatory full tackle is added, it becomes zero when you realise that AFs are still not dying so you need a TP/extra web or when you realise that repairers need to be heated to keep up which means you need an injector/battery to prevent capping out (regen is only good as long as cap remains).
* Note: it might work well with a plate/MAAR tank considering its resists, but all that does is free up the one midslot that practically all other hulls (except Zealot) has by default.

What were you saying again?

PS: Did you notice that its made into an almost pure missile spammer now, with -3 turrets? No more surprise butt-sex of small and fast clients by using blasters/lasers/425's (yes, that really worked Smile).

HAC's need to outshine all other cruisers in whatever niche they are slotted into, that is the premise of T2. They all need significantly more than what has offered in the first pass.
Drake Doe
88Th Tax Haven
#1667 - 2013-07-26 09:18:54 UTC
I think that the Ishtar should trade the bonus to drone bay space to having the max amount on the hull from the start and add a armor repair bonus.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

NorthCrossroad
Royal Amarr Institute
Amarr Empire
#1668 - 2013-07-26 09:28:30 UTC  |  Edited by: NorthCrossroad
Overall I think these changes are done everywhere, but not anywhere near the correct place :)

If you want to do it properly - do it in several stages.

Also I'd suggest several things to consider as a first step:
1. Nerf the cynabal. It's just straight up better than the vaga (or balance all line of the pirate cruisers). With cyna out of the way - you can better see what to do with the vagabond.
2. Drop the price of the HACs. For now they are not worth the money. Their market cost should be like 100mil. With reasonable buff their cost/efficiency will be much better.
3 [optional]. Give the HACs a reasonable class ability. 50% reduction of signature bloom is almost useless. AF with similar bonus costs 40-50mil - that is a good cost for a small, but durable tackle. Paying 150-200mil for HAC heavy tackle is just stupid. Maybe buff the HAC sensor strength so it has a built-in ECCM. Or some kind of neut protection bonus (like only 30% neuting is applied).

After these easy steps you'll have much clearer picture of where the hacs should be.

-- Edit. Grammar.

North
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1669 - 2013-07-26 09:33:58 UTC
NorthCrossroad wrote:
Overall I think these changes are done everywhere, but not anywhere near the correct place :)

If you want to properly - do it in several stages.

Also I'd suggest several things to consider as a first step:
1. Nerf the cynabal. It's just straight up better then vaga (or balance all line of pirate cruisers). With cyna out of the way - you can better see what to do with vagabond.
2. Drop the price of the HACs. For now they just don't worth the money. Their market cost should be like 100mil. With reasonable buff their cost/efficiency will be much better.
3 [optional]. Give the HACs a reasonable class ability. 50% reduction of signature bloom is almost useless. AF with similar bonus costs 40-50mil - that is a good cost for a small, but durable tackle. Paying 150-200mil for HAC heavy tackle is just stupid. Maybe buff the HAC sensor strength so it has a built-in ECCM. Or some kind of neut protection bonus (like only 30% neuting is applied).

After these easy steps you'll have much clearer picture of where the hacs should be.


North



This is another good thinking about HACs and ideas route that should be considered.

removed inappropriate ASCII art signature - CCP Eterne

Grath Telkin
Amok.
Goonswarm Federation
#1670 - 2013-07-26 09:36:51 UTC
Spr09 wrote:
it will be one of the best close range E-war brawlers. HAMs will not be able to reach very far, but with it's massive capacitor and bonus to recharge rate, and pilot with decent skills will be able to run E-war mods indefinitely.


By Ewar you of course mean a scram and web since without those you'll do exactly 0 damage to anything right?

Spr09 wrote:

  • 5 Launchers, and 5 medium drones will be able to do decent damage, especially with a dual bonus to missile damage.

  • Yea, man that whopping sub 500 paper dps (that will translate to significantly less) sure is something isn't it? Oh whats that, its out done by every single t1 cruiser there is you say?


    Spr09 wrote:
    4% armor resist per level on the amarr cruiser means an instant 20% bonus to resistances, making it harder to kill than other HACs.


    Not really since its slower than all the rest and its DPS is anemic, it just means its tackled first and dies last without killing anything on the way down

    Spr09 wrote:
    4 mid slots on an armor ship means a MWD and 3 other modules, which combined with the capacitor recharge time will mean they can be running longer than other ships.


    No, it means you have a scram, web, and cap injector because the cap recharge bonus is completely useless on this ship, as its almost always running active reps or a neut/nos in the high slots meaning that 4th slot is ALWAYS a cap injector or it ends up dead in the water.

    Spr09 wrote:
    So stop your complaining, without actually playing around with it yet it looks like it's a solid ship.


    No, the rest of us know what the Sac does now, and the changes here do almost nothing to it at all to fix whats wrong with it, literally nothing at all, it will be the exact same turd it is now, only they'll say it was rebalanced after. It will still be out dps'd by t1 cruisers, out ran by t1 cruisers, and out ranged by t1 cruisers. The only thing it does well is watch the other crappy HACs around it die first to the t1 cruiser gang.

    Malcanis - Without drone assign, the slowcat doctrine will wither and die.

    Lucien Cain
    Aliastra
    Gallente Federation
    #1671 - 2013-07-26 11:16:05 UTC  |  Edited by: Lucien Cain
    Spr09 wrote:

  • 5 Launchers, and 5 medium drones will be able to do decent damage, especially with a dual bonus to missile damage.

  • Yea, man that whopping sub 500 paper dps (that will translate to significantly less) sure is something isn't it? Oh whats that, its out done by every single t1 cruiser there is you say?


    Spr09 wrote:
    4% armor resist per level on the amarr cruiser means an instant 20% bonus to resistances, making it harder to kill than other HACs.


    Not really since its slower than all the rest and its DPS is anemic, it just means its tackled first and dies last without killing anything on the way down

    Spr09 wrote:
    4 mid slots on an armor ship means a MWD and 3 other modules, which combined with the capacitor recharge time will mean they can be running longer than other ships.


    No, it means you have a scram, web, and cap injector because the cap recharge bonus is completely useless on this ship, as its almost always running active reps or a neut/nos in the high slots meaning that 4th slot is ALWAYS a cap injector or it ends up dead in the water.

    Spr09 wrote:
    So stop your complaining, without actually playing around with it yet it looks like it's a solid ship.


    No, the rest of us know what the Sac does now, and the changes here do almost nothing to it at all to fix whats wrong with it, literally nothing at all, it will be the exact same turd it is now, only they'll say it was rebalanced after. It will still be out dps'd by t1 cruisers, out ran by t1 cruisers, and out ranged by t1 cruisers. The only thing it does well is watch the other crappy HACs around it die first to the t1 cruiser gang.
    [/quote]


    THIS! For the love of GOD CCP take notes! Grath is f...ing right.The Sacs damage output and durabiliy need to be doubled to be worth it's price.
    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #1672 - 2013-07-26 11:43:13 UTC
    Spr09 wrote:
    People say that the sacrelige is bad for some reason. With how it currently stands, it will be one of the best close range E-war brawlers. HAMs will not be able to reach very far, but with it's massive capacitor and bonus to recharge rate, and pilot with decent skills will be able to run E-war mods indefinitely.


    • 5 Launchers, and 5 medium drones will be able to do decent damage, especially with a dual bonus to missile damage.
    • 4% armor resist per level on the amarr cruiser means an instant 20% bonus to resistances, making it harder to kill than other HACs.
    • 4 mid slots on an armor ship means a MWD and 3 other modules, which combined with the capacitor recharge time will mean they can be running longer than other ships.
    • It uses missile, which means that it won't be using capacitor for any lasers.


    So stop your complaining, without actually playing around with it yet it looks like it's a solid ship.



    You really are bad at internet space ships. Please stop posting... but please.. continue flying.. I love to blow up people as clueless as you in EVE.

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Phoenix Jones
    Small-Arms Fire
    #1673 - 2013-07-26 11:50:41 UTC
    It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.

    We have 4 sets of categories.

    Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.

    Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.

    Yaay!!!!

    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #1674 - 2013-07-26 12:14:44 UTC
    Phoenix Jones wrote:
    It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.

    We have 4 sets of categories.

    Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.

    Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.




    Ok.. another one that should stay very very away from the forums. Maybe from the whole internet....

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Doddy
    Excidium.
    #1675 - 2013-07-26 12:31:41 UTC
    Phoenix Jones wrote:
    It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.

    We have 4 sets of categories.

    Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.

    Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.



    Heavy interdictors are nothing like tanking hacs, they have anemic damage and are specialised tacklers. Its like saying interdictors overlap with assault frigs so there should only be 4 assault frigs.

    heavy assault cruiser = heavy (has tank but limited mobility) assault (has dps)
    heavy interdictor = heavy (has tank but limited mobility) interdictor (tackles)

    CCP broke it from the start with the vagabond which had not much tank or dps but did have mobility and projection and ever since has been moving hacs in that direction. Last time they rebalanced hacs they tried to make it so each race had one true hac and one t2 combat cruiser that was the opposite of a hac (mobility and projection aka kites) so vagabond, cerberus, sac, ishtar. Unfortunately they then brought in the nano nerf and broke all the kiting ones (except vaga which is actually good just overshadowed by dumb op cynabal). Scorch M also meant that the zealot had nice projection so it ended up actually being useful.
    Phoenix Jones
    Small-Arms Fire
    #1676 - 2013-07-26 12:47:48 UTC  |  Edited by: Phoenix Jones
    Doddy wrote:
    Phoenix Jones wrote:
    It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.

    We have 4 sets of categories.

    Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.

    Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.



    Heavy interdictors are nothing like tanking hacs, they have anemic damage and are specialised tacklers. Its like saying interdictors overlap with assault frigs so there should only be 4 assault frigs.

    heavy assault cruiser = heavy (has tank but limited mobility) assault (has dps)
    heavy interdictor = heavy (has tank but limited mobility) interdictor (tackles)

    CCP broke it from the start with the vagabond which had not much tank or dps but did have mobility and projection and ever since has been moving hacs in that direction. Last time they rebalanced hacs they tried to make it so each race had one true hac and one t2 combat cruiser that was the opposite of a hac (mobility and projection aka kites) so vagabond, cerberus, sac, ishtar. Unfortunately they then brought in the nano nerf and broke all the kiting ones (except vaga which is actually good just overshadowed by dumb op cynabal). Scorch M also meant that the zealot had nice projection so it ended up actually being useful.


    CCP broke it by making a ton of ships that have no real identity. I'm happy there trying to fix it, but there is a ton of overlap. Now if you did two things to the HIC, one being a dps bonus, it would become an amazing dps platform (great tank, ability to bubble, sig shrinkage, awesome tank, etc.

    It's what we want in a bunch of the hac's right now, and it already exists. So lets reshuffle hac's to make half of them as Tanky as the interdictors? Sounds like there doing the same thing twice.

    Everybody is asking for the hac's to become 10x better than the t1's (10x the price, 10x the ship)

    It ain't happening. They'd break the game

    Yaay!!!!

    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #1677 - 2013-07-26 13:29:21 UTC
    Phoenix Jones wrote:
    Doddy wrote:
    Phoenix Jones wrote:
    It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.

    We have 4 sets of categories.

    Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.

    Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.



    Heavy interdictors are nothing like tanking hacs, they have anemic damage and are specialised tacklers. Its like saying interdictors overlap with assault frigs so there should only be 4 assault frigs.

    heavy assault cruiser = heavy (has tank but limited mobility) assault (has dps)
    heavy interdictor = heavy (has tank but limited mobility) interdictor (tackles)

    CCP broke it from the start with the vagabond which had not much tank or dps but did have mobility and projection and ever since has been moving hacs in that direction. Last time they rebalanced hacs they tried to make it so each race had one true hac and one t2 combat cruiser that was the opposite of a hac (mobility and projection aka kites) so vagabond, cerberus, sac, ishtar. Unfortunately they then brought in the nano nerf and broke all the kiting ones (except vaga which is actually good just overshadowed by dumb op cynabal). Scorch M also meant that the zealot had nice projection so it ended up actually being useful.


    CCP broke it by making a ton of ships that have no real identity. I'm happy there trying to fix it, but there is a ton of overlap. Now if you did two things to the HIC, one being a dps bonus, it would become an amazing dps platform (great tank, ability to bubble, sig shrinkage, awesome tank, etc.

    It's what we want in a bunch of the hac's right now, and it already exists. So lets reshuffle hac's to make half of them as Tanky as the interdictors? Sounds like there doing the same thing twice.

    Everybody is asking for the hac's to become 10x better than the t1's (10x the price, 10x the ship)

    It ain't happening. They'd break the game



    There is no PROBLEM with overlaps. No one looses anything. this is not art contest. The ships CAN compete on a role. The only issue is when one is completely superior!

    Specailly between ships of different races! Imagine Kalatioka engineer meeting.. hey I have this new concept for a very powerful ship that could... Engineer B: NO NO NO! THis overlaps with the Munin that btw is not in our own portfolio.. but for some stupid reason I do not want to harm its designers feelings...! Scrap this stupid Idea

    "If brute force does not solve your problem....  then you are  surely not using enough!"

    Doddy
    Excidium.
    #1678 - 2013-07-26 13:30:14 UTC
    Phoenix Jones wrote:
    Doddy wrote:
    Phoenix Jones wrote:
    It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.

    We have 4 sets of categories.

    Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.

    Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.



    Heavy interdictors are nothing like tanking hacs, they have anemic damage and are specialised tacklers. Its like saying interdictors overlap with assault frigs so there should only be 4 assault frigs.

    heavy assault cruiser = heavy (has tank but limited mobility) assault (has dps)
    heavy interdictor = heavy (has tank but limited mobility) interdictor (tackles)

    CCP broke it from the start with the vagabond which had not much tank or dps but did have mobility and projection and ever since has been moving hacs in that direction. Last time they rebalanced hacs they tried to make it so each race had one true hac and one t2 combat cruiser that was the opposite of a hac (mobility and projection aka kites) so vagabond, cerberus, sac, ishtar. Unfortunately they then brought in the nano nerf and broke all the kiting ones (except vaga which is actually good just overshadowed by dumb op cynabal). Scorch M also meant that the zealot had nice projection so it ended up actually being useful.


    CCP broke it by making a ton of ships that have no real identity. I'm happy there trying to fix it, but there is a ton of overlap. Now if you did two things to the Hac, a dps bonus, it would become an amazing dps platform (great tank, ability to bubble, sig shrinkage, awesome tank, etc.

    It's what we want in a bunch of the hac's right now, and it already exists. So lets reshuffle hac's to make half of them as Tanky as the interdictors? Sounds like there doing the same thing twice.


    Except the interdictors are useless as dps. They are tacklers. If they had the same tank they would still be two completely different ships doing completely different roles. Changing a ships survivability (whether through mobility or tank) does nothing to change its role, just changes how good it is at that role. A hacs role is dps regardless of whether you are talking about a brawler or a kite, with the possible exception of the vaga which is sometimes used as tackle or scout. CCP keeps adding more and more ships to the dps role which has left hacs behind (as the new ships are either cheaper or more survivable), this is what is fundamentaly wrong with them. There are two ways to remedy this, either make hacs cheaper or more surviveable. Making them surviveable takes two forms, tank or mobility. CCP has gone for a tank role bonus that only works through mobility (mwd sig reduction bonus) without giving the hacs either the mobility or tank to make good use of it.
    M1k3y Koontz
    Speaker for the Dead
    Shadow Cartel
    #1679 - 2013-07-26 14:02:57 UTC
    Phoenix Jones wrote:
    It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors.

    We have 4 sets of categories.

    Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category the ships that overlap with the heavy interdictors. The Deimos would be removed so that if you want to fly a thorax t2 hull , fly a phobos (heavy interdictors), sacrelidge's would go and only the devoter would stay, etc.

    Now you can pretty EASILY balance the t2 hac's. (as it drops from a crappy 8 down to an awesome 4.


    1) HACs don't overlap with HICs at all.
    2) Its insanely hard to remove ships from EVE (real Pandora''s Box, look at ABCs or Supers). There are blueprints, skills, the ships themselves, all of which have to be removed, without screwing over the players that own the assets.

    How much herp could a herp derp derp if a herp derp could herp derp.

    Crysantos Callahan
    Imperial Shipment
    Amarr Empire
    #1680 - 2013-07-26 15:01:58 UTC  |  Edited by: Crysantos Callahan
    TLDR:

    - switch out the MWD sig-penalty bonus for a 10% AB bonus similar to the t3 fuel catalyst sub
    - cap issues for energy turret based ships, especially with regard to beams
    - more cpu on the ishtar
    - sacrilege needs 6 HML like the cerberus
    - increase the general basic speed to support kiting OR increase the tank/cap/sensor strength
    - substitute the HAC prereq of Energy Upgrades V with something useful, depending on the role it should fulfill (for example AB 5, Acc Control 5, Hull Upgrades 5, etc. stuff that makes sense for this group to make it work)

    This is a good opportunity for CCP to shape the categories of ships with the boni they apply. What does CCP want HACs to be? Something that can kite? Something that can punch hard and take hard punches? This is the major question and if you want to do "tiericide" properly this has to be the focus - why should I use a HAC instead of a T3 BC or a T1 cruiser that does the job almost as good as my 200m-250m ship I had to skill for so long?

    I'd personally prefer an afterburner bonus instead of a mwd bonus - to lose the sig bonus of the hac even with the mwd boni is bad. Additionally, it'll be hard to fit a mwd to a fit without killing the gank or tank which seperates it from the t3 bc. If we take a look at the zealot, which is already in a good spot unlike most of its brethren, if ccp wants to boost mid beams + suggest mwd for ships like this - please take a look at the cap. It just doesn't work out.

    What you could do is design one of each racial HAC as a kiter (with MWD boni, range boni) and one heavy hitter (resists, punch for close range) - just think about what you'd like to describe this "HAC"-category like and then apply boosts/boni to these attributes. Talk to CSM / FCs or people who design fittings what the major advantage/drawback of each current ship is and what would help tackle that issue to make it work in a way to counter other ships or be competitive.

    Racial diversity is ofc always awesome, a ship like the ishtar as baby domi is awesome to have :)