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[Odyssey 1.1] Heavy Assault Cruisers

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Author
Lloyd Roses
Artificial Memories
#1621 - 2013-07-25 14:50:35 UTC  |  Edited by: Lloyd Roses
Quote:
nobody said the mwd bonus isnt good for an orbiting kiter ship like the vaga
but it is nearly useless for every other hac
so why give all 8 the same role bonus when only 1 can use it out?


So every other HAC = your soloishtar, your active sacriledge and which other ship?

I see great potential for it being useful on Sacriledge/Deimos/Eagle/Ishtar to get into brawling range alive. Get blapped 50% less by marauding Talos'.

The others are kiting ships. Others = Cerb, Zealot, Muninn, Vaga. Arguably the Eagle and Deimos (especially with new slot layout and LR-weapon changes) be labeled kiter aswell.

Actually I saw people using the ishtar to mitigate damage in a kitestyle aswell. Which mostly works great together with berserkers and some longer range webs. With that amount of highspeed maneuvring, it is good to be less easy to hit - especially with the current new dawn of cruise missiles.

So mwd-bonus is adding to the vaga - but equally or nearly equally to all the other 7 aswell. It might not go far enough for the people who expected sigbased immunity to anything, but it is a HUGE step forward.

And can't wait to fly a zealot with that bonus. Was one of two decent hacs before (ishtar being the other one), and will now most likely not stop dominating that class.

Edit: Never understood why people use ogres and hammerheads over berserkers and valks mostly. Minnie drones are just better beyond light, if the damage type is comparably matching the hostile resist profile. Especially for T2 resists that are not amarr.
Baali Tekitsu
AQUILA INC
Verge of Collapse
#1622 - 2013-07-25 15:11:01 UTC
Lloyd Roses wrote:
Quote:
nobody said the mwd bonus isnt good for an orbiting kiter ship like the vaga
but it is nearly useless for every other hac
so why give all 8 the same role bonus when only 1 can use it out?


So every other HAC = your soloishtar, your active sacriledge and which other ship?

I see great potential for it being useful on Sacriledge/Deimos/Eagle/Ishtar to get into brawling range alive. Get blapped 50% less by marauding Talos'.



Talos' wont blap HACs because of their T2 resist profile anyway, maybe except the Munnin. Its plain dumb to give them a bonus which is used the first 10 sec of the fight and doesnt matter anyway because you are going to be approaching them, not orbiting while getting closer.
It cant be denied that these hulls are made for brawling and doing some weird sniper stuff just to utilise the bonus shouldnt be the way to go.

RATE LIKE SUBSCRIBE

CCP Rise
C C P
C C P Alliance
#1623 - 2013-07-25 15:14:01 UTC
Another small update just so you guys don't get mad and think I've abandoned you!

Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at the latest I'd say.

o/

@ccp_rise

Lloyd Roses
Artificial Memories
#1624 - 2013-07-25 15:29:09 UTC
Baali Tekitsu wrote:

Talos' wont blap HACs because of their T2 resist profile anyway, maybe except the Munnin. Its plain dumb to give them a bonus which is used the first 10 sec of the fight and doesnt matter anyway because you are going to be approaching them, not orbiting while getting closer.
It cant be denied that these hulls are made for brawling and doing some weird sniper stuff just to utilise the bonus shouldnt be the way to go.


''I don't always go to a brawl, but if I do, I use a subpar ship for it. Because my Deimos is Tech 2, it clearly is a superior brawler compared to the Brutix, amirite?''

It means: Don't fight guns with knifes.
Lixia Saran
Perkone
Caldari State
#1625 - 2013-07-25 15:33:52 UTC
CCP Rise wrote:
Another small update just so you guys don't get mad and think I've abandoned you!

Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at the latest I'd say.

o/


Ahh… was hoping for friday.

but as long as Core complexion is taking over the vagabond design, I forgive you :)
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1626 - 2013-07-25 15:36:02 UTC
CCP Rise wrote:
Another small update just so you guys don't get mad and think I've abandoned you!

Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at the latest I'd say.

o/


You'll be updating the medium weapons thread as well, I presume.
nikar galvren
Hedion University
Amarr Empire
#1627 - 2013-07-25 15:36:09 UTC
CCP Rise wrote:
Another small update just so you guys don't get mad and think I've abandoned you!

Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at the latest I'd say.

o/


I don't know if my heart will last that long... but I'd rather wait for something good than get handed something rushed and inadequate.

Thank you for the update, Rise!
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1628 - 2013-07-25 15:49:35 UTC
I've got it.
ECM immunity.

Because **** FALCONS!
It is a serious proposal though Smile Flame away!

How much herp could a herp derp derp if a herp derp could herp derp.

Phoenix Jones
Small-Arms Fire
#1629 - 2013-07-25 15:51:08 UTC
CCP Rise wrote:
Another small update just so you guys don't get mad and think I've abandoned you!

Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at the latest I'd say.

o/


And the wait continues :-)

Yaay!!!!

Naomi Knight
Ministry of War
Amarr Empire
#1630 - 2013-07-25 15:52:53 UTC
M1k3y Koontz wrote:
I've got it.
ECM immunity.

Because **** FALCONS!
It is a serious proposal though Smile Flame away!

pff
why not dmg immunity ? cause of dps ships
X Gallentius
Black Eagle1
#1631 - 2013-07-25 15:54:32 UTC
So why is there such a serious gimp on CPU for the Ishtar? I've never understood this, and it would be great of the devs could lend some insight.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#1632 - 2013-07-25 15:55:03 UTC  |  Edited by: M1k3y Koontz
Naomi Knight wrote:
M1k3y Koontz wrote:
I've got it.
ECM immunity.

Because **** FALCONS!
It is a serious proposal though Smile Flame away!

pff
why not dmg immunity ? cause of dps ships


Ok, it was a half serious proposal.

Falcons are the single most anti-solo/small gang ship in EVE.


Edit: Sounds like the second pass has already been done so all we can do now is wait and see. Then tell Rise how to fix the second pass Big smile

How much herp could a herp derp derp if a herp derp could herp derp.

MeBiatch
GRR GOONS
#1633 - 2013-07-25 17:38:51 UTC
CCP Rise wrote:
Another small update just so you guys don't get mad and think I've abandoned you!

Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at the latest I'd say.

o/


do us a fav and un sticky this thread when you get mrk II done please and thank you :)

oh and hopping to get that wow factor this time... now i am excited.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

JerseyBOI 2
The Scope
Gallente Federation
#1634 - 2013-07-25 18:08:17 UTC  |  Edited by: JerseyBOI 2
Veshta Yoshida wrote:
Kane Fenris wrote:
...btw a MJD on anything than a BS would comepletely ruin their purpose on BS

so HELL NO MJD on anything than bs PLZ!

You are right (sort of) .. but .. MJD's on BS allows them to operate without the need of support in any significant numbers, bubbly tackle and a MJD blob is all you need, there is nothing to really threaten them.

By the by, I notice you are not condemning the advocates of creating kiters that are able to cover the 100km distance in roughly the same time as MJD's by brute force speed .. an attribute that has a significantly bigger (negative) impact on Eve (ie. not just MJD blobs).

Personally loathe the idea of a single class/role bonus, always has and always will, but variety must demand too much from CCP as they seem to be smitten with the concept.
Would much rather have racially distinct bonuses with role bonuses within the classes and to discard the idea that what works for one class must work for all other classes that share one or two attributes (ex. AF MWD sig bonus on HACs is pretty much useless).



"brute force speed .. an attribute that has a significantly bigger (negative) impact on Eve" lol yeah and cheap agile BC's that can snipe the **** out of you from 100 clicks off has been good.


The CSM loved t3' BC's because their fleet potential so I'm sure their recommendations on HACS will be win.
Mole Guy
Bob's Bait and Tackle
#1635 - 2013-07-25 18:17:08 UTC
i give them an "E" for effort on this last pass. not an "F" because they at least tried.
i am still fearing the marauder pass...and cs pass.. uug.

sniper hacs are no good. get rid of them. tier 3 over shadow them in every way.

anyway, alot of kewl ideas.
personally, i still think there should be 2 roles.
brawlers and kiters.
i brawl my sac. i can take a lot of crap solo or even 2v1. dual neut canes, drakes..
burner plus good resists = survivability. but thats just me..

i think kiters should gain 10% per lev to point range. this would give around a 36k point. perfect for kiters. they can point anything within gun range.
give them bonuses to tracking for long range medium weapons.
they should also get a base speed of somewhere around the vaggy and zealot.
small sig radius.
they should get a burner bonus to speed and acceleration or just a mass reduction. this would keep the radius down for speed tanking, and keep their "mwd" (insert burner) from being turned off since they are brittle.
they should gain the tackle of interceptors just not the lock speed.
they should have 6 weapons or =. (4 weapons at 10%/lev would equal this at rank 5). that would leave 1 utility high slot.

kiters-10% per lev on range of points. 10% per lev on burner speed. 10% reduction in burner mass (this would give even more speed plus acceleration) - 10% resistance or so.
cerb-heavy missile speed bonus, raw speed increase (other cerb stuff)
zealot-gains sac cap bonus, looses range bonus, gains tracking for beams
diemost- speed, tracking bonus for rails. looses mwd bonus. gains hp
vaggy-artie platform. gains tracking for artillery. rof bonus. other artie stuff

brawlers need hp, resists, speed, tackle/scram, survivability and freakin dps...
they should have the dps of a bc. they should be slower than a normal cruiser due to larger weapons and more armor. they should get a close range damage bonus. they should have the dps of around 7.5 weapons.

brawlers-6% bonus to resistances form where they are now (give them the 1% back and give them 5% more).give them an increase in hp, but not a lot due to resists. make overall hp 20% more than t1.
5 weapons at 10% dps/lev bonus would do this at rank 5.
they are specialists in surviving. they do this with resistance. they dont need a lot of hp, they have ehp.
they are mwd specialists mean:
give them 50% reduction in mwd sig bloom +10/lev to 0 sig bloom at rank 5.
give them 20% per lev of cap loss reduction when fitting an mwd per level. still draws the same amount of cap, but you have more overall.

sac-loses cap bonus to zealot. gains explosion velocity and/or radius bonus.
muninn- becomes the brawler. looses range to vaggy, gain auto cannons and tracking/fall off bonus. typical auto-cannon brawler platform.
eagle- becomes massive blaster boat. gains fall off bonuses, plus tracking. typical blaster boat bonuses applied here.
ishtar- gets blasters back. gains big bonuses to scout drones possibly mwd and tracking as one, 20% dps as another. maybe fall off bonus, but no damage bonus, thats in the drones. the ishtar should keep 125Mbit, but its bonuses are set to shred bc and below.

all fittings need to be adjusted so they can fit full racks of weapons and/or mods. its crazy that they are so over shadowed by your average run of the mill t1 cruiser. tons of money and training times dictate something better.
Marlona Sky
State War Academy
Caldari State
#1636 - 2013-07-25 20:00:19 UTC
CCP Rise wrote:
Another small update just so you guys don't get mad and think I've abandoned you!

Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at the latest I'd say.

o/

Can you at least tell us if these latest pass puts HACs into a role that is not completely overshadowed by other ship?
Maximus Andendare
Stimulus
Rote Kapelle
#1637 - 2013-07-25 20:04:11 UTC
Can I just ask that we stop suggesting things that shoehorn these ships into certain roles? Ideas like that totally and utterly destroy the "sandbox" idea of having various options and ways to fit your ship, choosing a style that you like and going with it. Certainly some ships will be better/worse than the others for doing various tasks, but the idea that you'd "push" players into a particular play style is contrary to what Eve's sandbox philosophy is all about, and certainly what attracts players to the game.

A ship should be good at doing something and be viable in doing things around that. What I mean by that is if HACs are damage dealing ships, then they should be good at dealing damage, being viable brawlers and being viable kiters. Certainly, as I said, some ships will perform brawling better (Sac) and some will perform kiting better (Vaga), but each should be capable of playing the other way and not totally failing at it.

Buffs to long-range medium weapons are welcomed, because it helps several of these ships perform better at the kiting role, but each should still be workable with short range weapons, and not as some sort of lolfit. The shield boost bonus on the Vaga supports this style of play, while not adversely affecting its role as a kiter. Similarly, giving the Sac a boost to HMLs, too, provides a means for a Sac to be viable from long ranges.

Some of the angst in the thread is stemming from the fact that a MWD bonus only really helps the kiting role, since while the brawlers will use their MWD to close range with the enemy, once they are in range, the bonus is useless, because MWDs will be deactivated. That's why ideas like a MJD fitting bonus (that would allow brawlers to close distance with kiters and kiters to get away from brawlers) have been suggested. Other unique bonuses that affect both would be Marlona's Target Spectrum Breaker bonus, because it would allow another facet of game play with these ships. It is a double-edged sword, since it may break locks of friendly logi, but it does provide a compelling way to increase a ship's likelihood of survival without a straight HP buff or armor bonus or similar.

Just think of how limiting ships would be if they were shoehorned into a certain style and how they'd totally be useless if the meta changed from that doctrine or style. I think CCP's interaction with the community is great, welcome and does wonders for keeping Eve the game we all know and love. Let's not lose sight of the bigger picture, though, that "Eve is a sandbox" is one of the main reasons we all love and continue to log in every day to kill players, sleepers, or hell, even asteroids.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Omnathious Deninard
University of Caille
Gallente Federation
#1638 - 2013-07-25 20:05:32 UTC
Marlona Sky wrote:
CCP Rise wrote:
Another small update just so you guys don't get mad and think I've abandoned you!

Entering final review steps internally and with CSM before getting latest iteration of this stuff posted here for you guys. Early next week at the latest I'd say.

o/

Can you at least tell us if these latest pass puts HACs into a role that is not completely overshadowed by other ship?

That would be a tough question, what role could they even fill that is not already filled by a better, cheaper ship right now?

If you don't follow the rules, neither will I.

Blastil
Aideron Robotics
Aideron Robotics.
#1639 - 2013-07-25 21:17:26 UTC
Can I just say that the only thing that upsets me about these changes are:

1) ALL hac's are turning into long range sniper hacs, without exceptions. This really removes the flavor from these ships (espeically the deimos which has always been about blasters, and I really want a gallente blaster boat in the T2 cruiser format.) This redundancy is upsetting by its self. Why even bother with 2 HACS from different hulls? just give us the ishtar, vaga, zealot and cerb at this rate.

2) They seem to not create a distinguished 'role' for HACs, but rather make them good at doing things similar to things that other ships are already good at. (eg teir 3 bc which would essentailly dominate ALL of these HACs regardless.

my suggestion?

Make HACs the personification of what it means to be a 'cruiser', a fast, well armed ship with medium-heavy armor designed to be a vanguard for large fleets and take on smaller support ships in droves.
Doddy
Excidium.
#1640 - 2013-07-25 21:28:22 UTC
M1k3y Koontz wrote:
[quote=Naomi Knight][quote=M1k3y Koontz]
Falcons are the single most anti-solo/small gang ship in EVE.

]


Because all the small gangs and solo (but with my falcon alt) guys use them.